Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 133:5d4bafca35cd
Added support for hardware accelerated NVidia driver on framebuffer console
Still missing colorkey and alpha blit support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 31 Jul 2001 20:08:51 +0000 |
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children | f1550e1c4916 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include "SDL_types.h" |
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29 #include "SDL_video.h" |
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30 #include "SDL_blit.h" |
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31 #include "SDL_fbriva.h" |
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32 #include "riva_mmio.h" |
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33 #include "riva_regs.h" |
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34 |
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35 #define PGRAPH_OFFSET 0x00400000 |
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36 #define FIFO_OFFSET 0x00800000 |
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37 #define ROP_OFFSET FIFO_OFFSET+0x00000000 |
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38 #define CLIP_OFFSET FIFO_OFFSET+0x00002000 |
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39 #define PATT_OFFSET FIFO_OFFSET+0x00004000 |
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40 #define PIXMAP_OFFSET FIFO_OFFSET+0x00006000 |
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41 #define BLT_OFFSET FIFO_OFFSET+0x00008000 |
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42 #define BITMAP_OFFSET FIFO_OFFSET+0x0000A000 |
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43 #define LINE_OFFSET FIFO_OFFSET+0x0000C000 |
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44 #define TRI03_OFFSET FIFO_OFFSET+0x0000E000 |
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45 #define PCIO_OFFSET 0x00601000 |
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46 |
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47 static int FifoEmptyCount = 0; |
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48 static int FifoFreeCount = 0; |
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49 |
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50 /* Wait for vertical retrace */ |
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51 static void WaitVBL(_THIS) |
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52 { |
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53 volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA); |
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54 |
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55 while ( (*port & 0x08) ) |
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56 ; |
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57 while ( !(*port & 0x08) ) |
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58 ; |
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59 } |
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60 static void NV3WaitIdle(_THIS) |
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61 { |
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62 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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63 while ( (Rop->FifoFree < FifoEmptyCount) || |
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64 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) |
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65 ; |
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66 } |
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67 static void NV4WaitIdle(_THIS) |
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68 { |
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69 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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70 while ( (Rop->FifoFree < FifoEmptyCount) || |
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71 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) |
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72 ; |
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73 } |
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74 |
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75 /* Sets video mem colorkey and accelerated blit function */ |
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76 static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) |
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77 { |
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78 return(0); |
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79 } |
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80 |
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81 /* Sets per surface hardware alpha value */ |
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82 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) |
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83 { |
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84 return(0); |
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85 } |
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86 |
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87 static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) |
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88 { |
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89 int dstX, dstY; |
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90 int dstW, dstH; |
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91 RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); |
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92 |
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93 /* Don't blit to the display surface when switched away */ |
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94 if ( dst == this->screen ) { |
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95 SDL_mutexP(hw_lock); |
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96 } |
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97 |
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98 /* Set up the X/Y base coordinates */ |
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99 dstW = rect->w; |
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100 dstH = rect->h; |
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101 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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102 |
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103 /* Adjust for the current rectangle */ |
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104 dstX += rect->x; |
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105 dstY += rect->y; |
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106 |
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107 RIVA_FIFO_FREE(Bitmap, 1); |
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108 Bitmap->Color1A = color; |
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109 |
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110 RIVA_FIFO_FREE(Bitmap, 2); |
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111 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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112 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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113 |
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114 FB_AddBusySurface(dst); |
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115 |
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116 if ( dst == this->screen ) { |
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117 SDL_mutexV(hw_lock); |
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118 } |
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119 return(0); |
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120 } |
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121 |
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122 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, |
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123 SDL_Surface *dst, SDL_Rect *dstrect) |
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124 { |
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125 SDL_VideoDevice *this = current_video; |
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126 int srcX, srcY; |
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127 int dstX, dstY; |
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128 int dstW, dstH; |
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129 RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); |
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130 |
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131 /* FIXME: For now, only blit to display surface */ |
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132 if ( dst->pitch != SDL_VideoSurface->pitch ) { |
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133 return(src->map->sw_blit(src, srcrect, dst, dstrect)); |
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134 } |
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135 |
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136 /* Don't blit to the display surface when switched away */ |
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137 if ( dst == this->screen ) { |
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138 SDL_mutexP(hw_lock); |
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139 } |
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140 |
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141 /* Calculate source and destination base coordinates (in pixels) */ |
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142 dstW = dstrect->w; |
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143 dstH = dstrect->h; |
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144 FB_dst_to_xy(this, src, &srcX, &srcY); |
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145 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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146 |
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147 /* Adjust for the current blit rectangles */ |
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148 srcX += srcrect->x; |
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149 srcY += srcrect->y; |
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150 dstX += dstrect->x; |
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151 dstY += dstrect->y; |
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152 |
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153 RIVA_FIFO_FREE(Blt, 3); |
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154 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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155 Blt->TopLeftDst = (dstY << 16) | dstX; |
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156 Blt->WidthHeight = (dstH << 16) | dstW; |
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157 |
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158 FB_AddBusySurface(src); |
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159 FB_AddBusySurface(dst); |
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160 |
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161 if ( dst == this->screen ) { |
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162 SDL_mutexV(hw_lock); |
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163 } |
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164 return(0); |
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165 } |
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166 |
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167 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) |
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168 { |
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169 int accelerated; |
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170 |
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171 /* Set initial acceleration on */ |
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172 src->flags |= SDL_HWACCEL; |
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173 |
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174 /* Set the surface attributes */ |
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175 if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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176 if ( ! this->info.blit_hw_A ) { |
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177 src->flags &= ~SDL_HWACCEL; |
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178 } |
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179 } |
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180 if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { |
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181 if ( ! this->info.blit_hw_CC ) { |
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182 src->flags &= ~SDL_HWACCEL; |
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183 } |
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184 } |
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185 |
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186 /* Check to see if final surface blit is accelerated */ |
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187 accelerated = !!(src->flags & SDL_HWACCEL); |
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188 if ( accelerated ) { |
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189 src->map->hw_blit = HWAccelBlit; |
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190 } |
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191 return(accelerated); |
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192 } |
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193 |
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194 void FB_RivaAccel(_THIS, __u32 card) |
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195 { |
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196 RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); |
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197 |
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198 /* We have hardware accelerated surface functions */ |
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199 this->CheckHWBlit = CheckHWBlit; |
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200 wait_vbl = WaitVBL; |
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201 switch (card) { |
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202 case FB_ACCEL_NV3: |
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203 wait_idle = NV3WaitIdle; |
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204 break; |
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205 case FB_ACCEL_NV4: |
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206 wait_idle = NV4WaitIdle; |
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207 break; |
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208 default: |
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209 /* Hmm... FIXME */ |
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210 break; |
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211 } |
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212 FifoEmptyCount = Rop->FifoFree; |
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213 |
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214 /* The Riva has an accelerated color fill */ |
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215 this->info.blit_fill = 1; |
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216 this->FillHWRect = FillHWRect; |
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217 |
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218 /* The Riva has accelerated normal and colorkey blits. */ |
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219 this->info.blit_hw = 1; |
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220 #if 0 /* Not yet implemented? */ |
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221 this->info.blit_hw_CC = 1; |
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222 this->SetHWColorKey = SetHWColorKey; |
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223 #endif |
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224 |
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225 #if 0 /* Not yet implemented? */ |
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226 /* The Riva has an accelerated alpha blit */ |
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227 this->info.blit_hw_A = 1; |
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228 this->SetHWAlpha = SetHWAlpha; |
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229 #endif |
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230 } |