Mercurial > sdl-ios-xcode
annotate include/SDL_video.h @ 5230:5d01d426f2ea
It's now possible to disable the fast atomic operations, at a huge performance penalty.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 22:57:33 -0800 |
parents | 4d39eeaad00b |
children | 3a8a452b49f0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_video.h |
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25 * |
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26 * Header file for SDL video functions. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_video_h | |
30 #define _SDL_video_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_pixels.h" |
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34 #include "SDL_rect.h" |
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35 #include "SDL_surface.h" |
0 | 36 |
37 #include "begin_code.h" | |
38 /* Set up for C function definitions, even when using C++ */ | |
39 #ifdef __cplusplus | |
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40 /* *INDENT-OFF* */ |
0 | 41 extern "C" { |
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42 /* *INDENT-ON* */ |
0 | 43 #endif |
44 | |
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45 /** |
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46 * \brief The structure that defines a display mode |
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47 * |
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48 * \sa SDL_GetNumDisplayModes() |
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49 * \sa SDL_GetDisplayMode() |
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50 * \sa SDL_GetDesktopDisplayMode() |
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51 * \sa SDL_GetCurrentDisplayMode() |
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52 * \sa SDL_GetClosestDisplayMode() |
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53 * \sa SDL_SetWindowDisplayMode() |
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54 * \sa SDL_GetWindowDisplayMode() |
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55 */ |
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56 typedef struct |
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57 { |
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58 Uint32 format; /**< pixel format */ |
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59 int w; /**< width */ |
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60 int h; /**< height */ |
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61 int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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62 void *driverdata; /**< driver-specific data, initialize to 0 */ |
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63 } SDL_DisplayMode; |
0 | 64 |
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65 /** |
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66 * \brief The type used to identify a window |
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67 * |
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68 * \sa SDL_CreateWindow() |
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69 * \sa SDL_CreateWindowFrom() |
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70 * \sa SDL_DestroyWindow() |
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71 * \sa SDL_GetWindowData() |
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72 * \sa SDL_GetWindowFlags() |
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73 * \sa SDL_GetWindowGrab() |
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74 * \sa SDL_GetWindowPosition() |
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75 * \sa SDL_GetWindowSize() |
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76 * \sa SDL_GetWindowTitle() |
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77 * \sa SDL_HideWindow() |
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78 * \sa SDL_MaximizeWindow() |
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79 * \sa SDL_MinimizeWindow() |
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80 * \sa SDL_RaiseWindow() |
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81 * \sa SDL_RestoreWindow() |
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82 * \sa SDL_SetWindowData() |
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83 * \sa SDL_SetWindowFullscreen() |
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84 * \sa SDL_SetWindowGrab() |
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85 * \sa SDL_SetWindowIcon() |
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86 * \sa SDL_SetWindowPosition() |
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87 * \sa SDL_SetWindowSize() |
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88 * \sa SDL_SetWindowTitle() |
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89 * \sa SDL_ShowWindow() |
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90 */ |
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91 typedef struct SDL_Window SDL_Window; |
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92 |
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93 /** |
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94 * \brief The flags on a window |
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95 * |
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96 * \sa SDL_GetWindowFlags() |
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97 */ |
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98 typedef enum |
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99 { |
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100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
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101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ |
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104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
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105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */ |
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106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */ |
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107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
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108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ |
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111 } SDL_WindowFlags; |
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112 |
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113 /** |
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114 * \brief Used to indicate that you don't care what the window position is. |
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115 */ |
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116 #define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF |
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117 |
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118 /** |
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119 * \brief Used to indicate that the window position should be centered. |
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120 */ |
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121 #define SDL_WINDOWPOS_CENTERED 0x7FFFFFE |
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123 /** |
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124 * \brief Event subtype for window events |
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125 */ |
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126 typedef enum |
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127 { |
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128 SDL_WINDOWEVENT_NONE, /**< Never used */ |
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129 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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130 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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131 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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132 redrawn */ |
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133 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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134 */ |
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135 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */ |
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136 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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137 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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138 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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139 and position */ |
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140 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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141 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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142 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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143 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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144 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the |
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145 window be closed */ |
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146 } SDL_WindowEventID; |
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147 |
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148 /** |
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149 * \brief An opaque handle to an OpenGL context. |
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150 */ |
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151 typedef void *SDL_GLContext; |
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152 |
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153 /** |
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154 * \brief OpenGL configuration attributes |
0 | 155 */ |
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156 typedef enum |
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157 { |
0 | 158 SDL_GL_RED_SIZE, |
159 SDL_GL_GREEN_SIZE, | |
160 SDL_GL_BLUE_SIZE, | |
161 SDL_GL_ALPHA_SIZE, | |
162 SDL_GL_BUFFER_SIZE, | |
163 SDL_GL_DOUBLEBUFFER, | |
164 SDL_GL_DEPTH_SIZE, | |
165 SDL_GL_STENCIL_SIZE, | |
166 SDL_GL_ACCUM_RED_SIZE, | |
167 SDL_GL_ACCUM_GREEN_SIZE, | |
168 SDL_GL_ACCUM_BLUE_SIZE, | |
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169 SDL_GL_ACCUM_ALPHA_SIZE, |
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170 SDL_GL_STEREO, |
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171 SDL_GL_MULTISAMPLEBUFFERS, |
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172 SDL_GL_MULTISAMPLESAMPLES, |
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173 SDL_GL_ACCELERATED_VISUAL, |
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174 SDL_GL_RETAINED_BACKING, |
3139 | 175 SDL_GL_CONTEXT_MAJOR_VERSION, |
176 SDL_GL_CONTEXT_MINOR_VERSION | |
0 | 177 } SDL_GLattr; |
178 | |
179 | |
180 /* Function prototypes */ | |
181 | |
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182 /** |
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183 * \brief Get the number of video drivers compiled into SDL |
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184 * |
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185 * \sa SDL_GetVideoDriver() |
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186 */ |
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187 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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188 |
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189 /** |
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190 * \brief Get the name of a built in video driver. |
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191 * |
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192 * \note The video drivers are presented in the order in which they are |
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193 * normally checked during initialization. |
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194 * |
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195 * \sa SDL_GetNumVideoDrivers() |
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196 */ |
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197 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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198 |
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199 /** |
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200 * \brief Initialize the video subsystem, optionally specifying a video driver. |
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201 * |
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202 * \param driver_name Initialize a specific driver by name, or NULL for the |
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203 * default video driver. |
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204 * |
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205 * \return 0 on success, -1 on error |
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206 * |
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207 * This function initializes the video subsystem; setting up a connection |
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208 * to the window manager, etc, and determines the available display modes |
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209 * and pixel formats, but does not initialize a window or graphics mode. |
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210 * |
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211 * \sa SDL_VideoQuit() |
0 | 212 */ |
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213 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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214 |
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215 /** |
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216 * \brief Shuts down the video subsystem. |
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217 * |
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218 * This function closes all windows, and restores the original video mode. |
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219 * |
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220 * \sa SDL_VideoInit() |
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221 */ |
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222 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
0 | 223 |
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224 /** |
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225 * \brief Returns the name of the currently initialized video driver. |
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226 * |
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227 * \return The name of the current video driver or NULL if no driver |
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228 * has been initialized |
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229 * |
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230 * \sa SDL_GetNumVideoDrivers() |
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231 * \sa SDL_GetVideoDriver() |
0 | 232 */ |
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233 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
0 | 234 |
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235 /** |
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236 * \brief Returns the number of available video displays. |
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237 * |
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238 * \sa SDL_GetDisplayBounds() |
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239 * \sa SDL_SelectVideoDisplay() |
0 | 240 */ |
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241 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
0 | 242 |
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243 /** |
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244 * \brief Get the desktop area represented by a display, with the primary |
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245 * display located at 0,0 |
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246 * |
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247 * \return 0 on success, or -1 if the index is out of range. |
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248 * |
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249 * \sa SDL_GetNumVideoDisplays() |
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250 */ |
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251 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int index, SDL_Rect * rect); |
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252 |
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253 /** |
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254 * \brief Set the index of the currently selected display. |
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255 * |
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256 * \return 0 on success, or -1 if the index is out of range. |
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257 * |
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258 * \sa SDL_GetNumVideoDisplays() |
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259 * \sa SDL_GetCurrentVideoDisplay() |
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260 */ |
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261 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index); |
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262 |
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263 /** |
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264 * \brief Get the index of the currently selected display. |
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265 * |
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266 * \return The index of the currently selected display. |
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267 * |
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268 * \sa SDL_GetNumVideoDisplays() |
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269 * \sa SDL_SelectVideoDisplay() |
0 | 270 */ |
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271 extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void); |
0 | 272 |
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273 /** |
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274 * \brief Returns the number of available display modes for the current display. |
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275 * |
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276 * \sa SDL_GetDisplayMode() |
0 | 277 */ |
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278 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void); |
0 | 279 |
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280 /** |
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281 * \brief Fill in information about a specific display mode. |
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282 * |
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283 * \note The display modes are sorted in this priority: |
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284 * \li bits per pixel -> more colors to fewer colors |
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285 * \li width -> largest to smallest |
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286 * \li height -> largest to smallest |
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287 * \li refresh rate -> highest to lowest |
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288 * |
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289 * \sa SDL_GetNumDisplayModes() |
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290 */ |
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291 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int index, |
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292 SDL_DisplayMode * mode); |
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293 |
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294 /** |
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295 * \brief Fill in information about the desktop display mode for the current |
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296 * display. |
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297 */ |
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298 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode); |
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299 |
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300 /** |
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301 * \brief Fill in information about the current display mode. |
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302 */ |
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303 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode); |
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304 |
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305 |
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306 /** |
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307 * \brief Get the closest match to the requested display mode. |
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308 * |
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309 * \param mode The desired display mode |
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310 * \param closest A pointer to a display mode to be filled in with the closest |
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311 * match of the available display modes. |
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312 * |
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313 * \return The passed in value \c closest, or NULL if no matching video mode |
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314 * was available. |
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315 * |
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316 * The available display modes are scanned, and \c closest is filled in with the |
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317 * closest mode matching the requested mode and returned. The mode format and |
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318 * refresh_rate default to the desktop mode if they are 0. The modes are |
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319 * scanned with size being first priority, format being second priority, and |
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320 * finally checking the refresh_rate. If all the available modes are too |
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321 * small, then NULL is returned. |
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322 * |
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323 * \sa SDL_GetNumDisplayModes() |
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324 * \sa SDL_GetDisplayMode() |
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325 */ |
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326 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const |
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327 SDL_DisplayMode |
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328 * mode, |
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329 SDL_DisplayMode |
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330 * closest); |
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331 |
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332 /** |
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333 * \brief Set the display mode used when a fullscreen window is visible |
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334 * on the currently selected display. By default the window's |
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335 * dimensions and the desktop format and refresh rate are used. |
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336 * |
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337 * \param mode The mode to use, or NULL for the default mode. |
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338 * |
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339 * \return 0 on success, or -1 if setting the display mode failed. |
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340 * |
3522 | 341 * \sa SDL_GetWindowDisplayMode() |
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342 * \sa SDL_SetWindowFullscreen() |
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344 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
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345 const SDL_DisplayMode |
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346 * mode); |
0 | 347 |
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348 /** |
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349 * \brief Fill in information about the display mode used when a fullscreen |
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350 * window is visible on the currently selected display. |
3522 | 351 * |
352 * \sa SDL_SetWindowDisplayMode() | |
353 * \sa SDL_SetWindowFullscreen() | |
0 | 354 */ |
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355 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
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356 SDL_DisplayMode * mode); |
0 | 357 |
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358 /** |
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359 * \brief Get the pixel format associated with the window. |
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360 */ |
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361 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
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362 |
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363 /** |
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364 * \brief Set the gamma correction for each of the color channels on the |
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365 * currently selected display. |
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366 * |
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367 * \return 0 on success, or -1 if setting the gamma isn't supported. |
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368 * |
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369 * \sa SDL_SetGammaRamp() |
0 | 370 */ |
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371 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
0 | 372 |
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373 /** |
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374 * \brief Set the gamma ramp for the currently selected display. |
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375 * |
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376 * \param red The translation table for the red channel, or NULL. |
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377 * \param green The translation table for the green channel, or NULL. |
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378 * \param blue The translation table for the blue channel, or NULL. |
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379 * |
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380 * \return 0 on success, or -1 if gamma ramps are unsupported. |
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381 * |
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382 * Set the gamma translation table for the red, green, and blue channels |
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383 * of the video hardware. Each table is an array of 256 16-bit quantities, |
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384 * representing a mapping between the input and output for that channel. |
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385 * The input is the index into the array, and the output is the 16-bit |
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386 * gamma value at that index, scaled to the output color precision. |
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387 * |
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388 * \sa SDL_GetGammaRamp() |
0 | 389 */ |
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390 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, |
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391 const Uint16 * green, |
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392 const Uint16 * blue); |
0 | 393 |
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394 /** |
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395 * \brief Get the gamma ramp for the currently selected display. |
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396 * |
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397 * \param red A pointer to a 256 element array of 16-bit quantities to hold |
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398 * the translation table for the red channel, or NULL. |
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399 * \param green A pointer to a 256 element array of 16-bit quantities to hold |
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400 * the translation table for the green channel, or NULL. |
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401 * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
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402 * the translation table for the blue channel, or NULL. |
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403 * |
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404 * \return 0 on success, or -1 if gamma ramps are unsupported. |
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405 * |
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406 * \sa SDL_SetGammaRamp() |
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407 */ |
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408 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, |
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409 Uint16 * blue); |
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410 |
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411 |
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412 /** |
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413 * \brief Create a window with the specified position, dimensions, and flags. |
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414 * |
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415 * \param title The title of the window, in UTF-8 encoding. |
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416 * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
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417 * ::SDL_WINDOWPOS_UNDEFINED. |
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418 * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
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419 * ::SDL_WINDOWPOS_UNDEFINED. |
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420 * \param w The width of the window. |
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421 * \param h The height of the window. |
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422 * \param flags The flags for the window, a mask of any of the following: |
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423 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
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424 * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS, |
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425 * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
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426 * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED. |
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427 * |
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428 * \return The id of the window created, or zero if window creation failed. |
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429 * |
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430 * \sa SDL_DestroyWindow() |
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431 */ |
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432 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
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433 int x, int y, int w, |
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434 int h, Uint32 flags); |
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435 |
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436 /** |
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437 * \brief Create an SDL window from an existing native window. |
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438 * |
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439 * \param data A pointer to driver-dependent window creation data |
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440 * |
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441 * \return The id of the window created, or zero if window creation failed. |
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442 * |
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443 * \sa SDL_DestroyWindow() |
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444 */ |
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445 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
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446 |
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447 /** |
4883 | 448 * \brief Get the numeric ID of a window, for logging purposes. |
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449 */ |
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450 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
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451 |
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452 /** |
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453 * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
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454 */ |
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455 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
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456 |
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457 /** |
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458 * \brief Get the window flags. |
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459 */ |
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460 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
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461 |
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462 /** |
4883 | 463 * \brief Set the title of a window, in UTF-8 format. |
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464 * |
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465 * \sa SDL_GetWindowTitle() |
0 | 466 */ |
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467 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
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468 const char *title); |
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469 |
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470 /** |
4883 | 471 * \brief Get the title of a window, in UTF-8 format. |
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472 * |
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473 * \sa SDL_SetWindowTitle() |
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474 */ |
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475 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
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476 |
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477 /** |
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478 * \brief Set the icon for a window. |
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479 * |
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480 * \param icon The icon for the window. |
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481 */ |
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482 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
2990 | 483 SDL_Surface * icon); |
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484 |
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485 /** |
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486 * \brief Associate an arbitrary named pointer with a window. |
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487 * |
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488 * \param window The window to associate with the pointer. |
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489 * \param name The name of the pointer. |
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490 * \param userdata The associated pointer. |
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491 * |
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492 * \return The previous value associated with 'name' |
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493 * |
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494 * \note The name is case-sensitive. |
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495 * |
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496 * \sa SDL_GetWindowData() |
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497 */ |
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498 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
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499 const char *name, |
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500 void *userdata); |
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501 |
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502 /** |
4883 | 503 * \brief Retrieve the data pointer associated with a window. |
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504 * |
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505 * \param window The window to query. |
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506 * \param name The name of the pointer. |
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507 * |
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508 * \return The value associated with 'name' |
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509 * |
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510 * \sa SDL_SetWindowData() |
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511 */ |
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512 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
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513 const char *name); |
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514 |
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515 /** |
4883 | 516 * \brief Set the position of a window. |
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517 * |
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518 * \param window The window to reposition. |
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|
519 * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or |
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520 ::SDL_WINDOWPOS_UNDEFINED. |
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521 * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or |
d3baf5ac4e37
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522 ::SDL_WINDOWPOS_UNDEFINED. |
d3baf5ac4e37
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523 * |
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|
524 * \note The window coordinate origin is the upper left of the display. |
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|
525 * |
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|
526 * \sa SDL_GetWindowPosition() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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527 */ |
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528 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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529 int x, int y); |
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530 |
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Sam Lantinga <slouken@libsdl.org>
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|
531 /** |
4883 | 532 * \brief Get the position of a window. |
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533 * |
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|
534 * \sa SDL_SetWindowPosition() |
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535 */ |
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536 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
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537 int *x, int *y); |
0 | 538 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
539 /** |
4883 | 540 * \brief Set the size of a window's client area. |
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541 * |
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542 * \note You can't change the size of a fullscreen window, it automatically |
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543 * matches the size of the display mode. |
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Sam Lantinga <slouken@libsdl.org>
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544 * |
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|
545 * \sa SDL_GetWindowSize() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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546 */ |
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547 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
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548 int h); |
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549 |
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changeset
|
550 /** |
4883 | 551 * \brief Get the size of a window's client area. |
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552 * |
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|
553 * \sa SDL_SetWindowSize() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
554 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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|
555 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
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|
556 int *h); |
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|
557 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
558 /** |
4883 | 559 * \brief Show a window. |
3407
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|
560 * |
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Partial fix for bug #859
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|
561 * \sa SDL_HideWindow() |
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|
562 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
563 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
564 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
565 /** |
4883 | 566 * \brief Hide a window. |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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|
567 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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changeset
|
568 * \sa SDL_ShowWindow() |
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Sam Lantinga <slouken@libsdl.org>
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|
569 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
570 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
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Sam Lantinga <slouken@libsdl.org>
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571 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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572 /** |
4883 | 573 * \brief Raise a window above other windows and set the input focus. |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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574 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
575 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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576 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
577 /** |
4883 | 578 * \brief Make a window as large as possible. |
3407
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|
579 * |
d3baf5ac4e37
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|
580 * \sa SDL_RestoreWindow() |
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Sam Lantinga <slouken@libsdl.org>
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|
581 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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|
582 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
1895
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Sam Lantinga <slouken@libsdl.org>
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583 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
584 /** |
4883 | 585 * \brief Minimize a window to an iconic representation. |
3407
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|
586 * |
d3baf5ac4e37
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|
587 * \sa SDL_RestoreWindow() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
588 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
589 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
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parents:
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|
590 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
591 /** |
3407
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Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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|
592 * \brief Restore the size and position of a minimized or maximized window. |
d3baf5ac4e37
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|
593 * |
d3baf5ac4e37
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|
594 * \sa SDL_MaximizeWindow() |
d3baf5ac4e37
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|
595 * \sa SDL_MinimizeWindow() |
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parents:
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|
596 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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|
597 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
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|
598 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
599 /** |
4883 | 600 * \brief Set a window's fullscreen state. |
3407
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|
601 * |
d3baf5ac4e37
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|
602 * \return 0 on success, or -1 if setting the display mode failed. |
d3baf5ac4e37
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|
603 * |
3522 | 604 * \sa SDL_SetWindowDisplayMode() |
605 * \sa SDL_GetWindowDisplayMode() | |
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|
606 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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|
607 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
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|
608 int fullscreen); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
609 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
610 /** |
5169
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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|
611 * \brief Get an SDL surface associated with the window. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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|
612 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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|
613 * \return A surface in the optimal format for the window, or NULL on error. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
614 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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|
615 * \note You may not combine this with 3D or the rendering API on this window. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
616 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
617 * \sa SDL_UpdateWindowSurface() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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|
618 * \sa SDL_UpdateWindowSurfaceRects() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
619 */ |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
620 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
621 |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
622 /** |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
623 * \brief Copy the window surface to the screen. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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|
624 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
625 * \return 0 on success, or -1 on error. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
626 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
627 * \sa SDL_GetWindowSurface() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
628 * \sa SDL_UpdateWindowSurfaceRects() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
629 */ |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
630 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
631 |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
632 /** |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
5168
diff
changeset
|
633 * \brief Copy a number of rectangles on the window surface to the screen. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
634 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
635 * \return 0 on success, or -1 on error. |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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636 * |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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|
637 * \sa SDL_GetWindowSurface() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
638 * \sa SDL_UpdateWindowSurfaceRect() |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
639 */ |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
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640 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
641 int numrects, |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
642 SDL_Rect * rects); |
4d39eeaad00b
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
643 |
4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
644 /** |
4883 | 645 * \brief Set a window's input grab mode. |
3407
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diff
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|
646 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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|
647 * \param mode This is 1 to grab input, and 0 to release input. |
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
parents:
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648 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
649 * \sa SDL_GetWindowGrab() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
650 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
651 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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652 int mode); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
653 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
654 /** |
4883 | 655 * \brief Get a window's input grab mode. |
3407
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
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diff
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|
656 * |
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
657 * \return This returns 1 if input is grabbed, and 0 otherwise. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
658 * |
d3baf5ac4e37
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parents:
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|
659 * \sa SDL_SetWindowGrab() |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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660 */ |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3677
diff
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661 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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662 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
663 /** |
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664 * \brief Get driver specific information about a window. |
d3baf5ac4e37
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|
665 * |
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666 * \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo. |
1895
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Sam Lantinga <slouken@libsdl.org>
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667 */ |
c121d94672cb
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|
668 struct SDL_SysWMinfo; |
3685
64ce267332c6
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Sam Lantinga <slouken@libsdl.org>
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|
669 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
670 struct SDL_SysWMinfo |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
671 *info); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
672 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
673 /** |
3407
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|
674 * \brief Destroy a window. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
675 */ |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
676 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
677 |
0 | 678 |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
679 /** |
4875
22ce07e8e824
Suspending the screensaver defaults off.
Sam Lantinga <slouken@libsdl.org>
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4869
diff
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|
680 * \brief Returns whether the screensaver is currently enabled (default on). |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff
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|
681 * |
d3baf5ac4e37
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Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
682 * \sa SDL_EnableScreenSaver() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff
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|
683 * \sa SDL_DisableScreenSaver() |
3025
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Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
684 */ |
3033
4e4f47c5f941
Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents:
3025
diff
changeset
|
685 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
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|
686 |
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
687 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
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parents:
3400
diff
changeset
|
688 * \brief Allow the screen to be blanked by a screensaver |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
689 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
690 * \sa SDL_IsScreenSaverEnabled() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
691 * \sa SDL_DisableScreenSaver() |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
692 */ |
3033
4e4f47c5f941
Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents:
3025
diff
changeset
|
693 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
694 |
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
695 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
696 * \brief Prevent the screen from being blanked by a screensaver |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
697 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
698 * \sa SDL_IsScreenSaverEnabled() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
699 * \sa SDL_EnableScreenSaver() |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
700 */ |
3033
4e4f47c5f941
Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents:
3025
diff
changeset
|
701 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
3025
54fac87e1f34
Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents:
2990
diff
changeset
|
702 |
0 | 703 |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
704 /** |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
705 * \name OpenGL support functions |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
706 */ |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
707 /*@{*/ |
0 | 708 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
709 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
710 * \brief Dynamically load an OpenGL library. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
711 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
712 * \param path The platform dependent OpenGL library name, or NULL to open the |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
713 * default OpenGL library. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
714 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
715 * \return 0 on success, or -1 if the library couldn't be loaded. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
716 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
717 * This should be done after initializing the video driver, but before |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
718 * creating any OpenGL windows. If no OpenGL library is loaded, the default |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
719 * library will be loaded upon creation of the first OpenGL window. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
720 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
721 * \note If you do this, you need to retrieve all of the GL functions used in |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
722 * your program from the dynamic library using SDL_GL_GetProcAddress(). |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
723 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
724 * \sa SDL_GL_GetProcAddress() |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
725 * \sa SDL_GL_UnloadLibrary() |
0 | 726 */ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
727 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 728 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
729 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
730 * \brief Get the address of an OpenGL function. |
0 | 731 */ |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
732 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
0 | 733 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
734 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
735 * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
736 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
737 * \sa SDL_GL_LoadLibrary() |
3057
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents:
3033
diff
changeset
|
738 */ |
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents:
3033
diff
changeset
|
739 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents:
3033
diff
changeset
|
740 |
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents:
3033
diff
changeset
|
741 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
742 * \brief Return true if an OpenGL extension is supported for the current |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
743 * context. |
1926
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1920
diff
changeset
|
744 */ |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1920
diff
changeset
|
745 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1920
diff
changeset
|
746 *extension); |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1920
diff
changeset
|
747 |
307355678142
Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents:
1920
diff
changeset
|
748 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
749 * \brief Set an OpenGL window attribute before window creation. |
0 | 750 */ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
751 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 752 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
753 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
changeset
|
754 * \brief Get the actual value for an attribute from the current context. |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
755 */ |
1936
83946ee0ff1f
Implemented OpenGL support on Mac OS X
Sam Lantinga <slouken@libsdl.org>
parents:
1926
diff
changeset
|
756 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
757 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1737
diff
changeset
|
758 /** |
3407
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3400
diff
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759 * \brief Create an OpenGL context for use with an OpenGL window, and make it |
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760 * current. |
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761 * |
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762 * \sa SDL_GL_DeleteContext() |
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763 */ |
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764 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
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765 window); |
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766 |
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767 /** |
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768 * \brief Set up an OpenGL context for rendering into an OpenGL window. |
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769 * |
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770 * \note The context must have been created with a compatible window. |
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771 */ |
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772 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
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773 SDL_GLContext context); |
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774 |
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775 /** |
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776 * \brief Set the swap interval for the current OpenGL context. |
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777 * |
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778 * \param interval 0 for immediate updates, 1 for updates synchronized with the |
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779 * vertical retrace. |
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780 * |
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781 * \return 0 on success, or -1 if setting the swap interval is not supported. |
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782 * |
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783 * \sa SDL_GL_GetSwapInterval() |
0 | 784 */ |
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785 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
0 | 786 |
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787 /** |
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788 * \brief Get the swap interval for the current OpenGL context. |
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789 * |
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790 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
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791 * swap is synchronized with the vertical retrace, and -1 if getting |
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792 * the swap interval is not supported. |
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793 * |
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794 * \sa SDL_GL_SetSwapInterval() |
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795 */ |
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796 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
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797 |
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798 /** |
4883 | 799 * \brief Swap the OpenGL buffers for a window, if double-buffering is |
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800 * supported. |
0 | 801 */ |
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802 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
0 | 803 |
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804 /** |
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805 * \brief Delete an OpenGL context. |
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806 * |
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807 * \sa SDL_GL_CreateContext() |
0 | 808 */ |
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809 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
0 | 810 |
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811 /*@}*//*OpenGL support functions*/ |
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812 |
0 | 813 |
814 /* Ends C function definitions when using C++ */ | |
815 #ifdef __cplusplus | |
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816 /* *INDENT-OFF* */ |
0 | 817 } |
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818 /* *INDENT-ON* */ |
0 | 819 #endif |
820 #include "close_code.h" | |
821 | |
822 #endif /* _SDL_video_h */ | |
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823 |
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824 /* vi: set ts=4 sw=4 expandtab: */ |