Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ThreadID.3 @ 1641:5cf11b00b900
Fixed bug #197
On servers with the composite extension enabled, visuals with 32-bit depth
have an alpha mask. This is pretty neat, but SDL needs a bit more work to
handle these properly, so for now, we'll just use 24 bit depth visuals.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 04:54:08 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_ThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_ThreadID\- Get the 32-bit thread identifier for the current thread\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBUint32 \fBSDL_ThreadID\fP\fR(\fBvoid\fR) | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 Get the 32-bit thread identifier for the current thread\&. | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
13 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |