annotate docs/man3/SDL_CreateYUVOverlay.3 @ 3937:5c6e937518c6 SDL-1.2

Let Windows OpenGL users use SDL_GL_SWAP_CONTROL even if WGL_ARB_pixel_format isn't available...this looks like it got tucked into here with the other attributes, which are wrapped in a pixel_format availability check.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Apr 2007 08:28:19 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_CreateYUVOverlay\- Create a YUV video overlay
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&.
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12 .PP
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13 The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&.
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14 .SH "SEE ALSO"
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15 .PP
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16 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01