Mercurial > sdl-ios-xcode
annotate README.PicoGUI @ 1622:5bbfc3e20e10
Fixed bug #191
[I opted to go for a warning, since I often tweak configure.in, but don't want to rebuild the entire project]
One thing that was lost in the switch from automake to the new build system is
that there is now no rule to build configure from configure.in.
IMHO, if configure.in gets changed, then at the very least, the build system
should print out a warning (better, again IMHO, an error) about this fact.
Else, you easily forget about this when modifying configure.in.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 13:23:56 +0000 |
parents | 706de3956894 |
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rev | line source |
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433
706de3956894
Added initial support for PicoGUI (thanks Micah!)
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1 ======================== |
706de3956894
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2 Using SDL with PicoGUI |
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3 ======================== |
706de3956894
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4 |
706de3956894
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> |
706de3956894
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6 |
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused |
706de3956894
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8 on scalability to various embedded systems. You can find more information |
706de3956894
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9 including a FAQ at http://picogui.org |
706de3956894
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10 |
706de3956894
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11 To use the patch: |
706de3956894
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12 |
706de3956894
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure |
706de3956894
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14 |
706de3956894
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15 2. When running your program, ensure that the picogui driver for SDL |
706de3956894
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16 is in use by setting the SDL_VIDEODRIVER environment variable |
706de3956894
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17 to "picogui". |
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18 |
706de3956894
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19 3. The program must also be linked to the C client library for PicoGUI |
706de3956894
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20 (libpgui.so). If the program is being compiled with a patched SDL |
706de3956894
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21 installed this should be done automatically. If you want to use an |
706de3956894
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment |
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23 variable to the path of your libpgui.so file. |
706de3956894
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24 |
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25 Capabilities: |
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26 |
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27 So far only basic functionality is provided on true color (linear16/24/32) |
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling |
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29 mouse/keyboard input. This functionality has been tested with several |
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30 applications, including mplayer, Xine, sldroids, and Abuse. |
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31 |
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32 TODO list: |
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33 |
706de3956894
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34 - YUV overlays will be helpful for watching video on set top boxes or other |
706de3956894
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35 embedded devices that have some graphics acceleration hardware |
706de3956894
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36 |
706de3956894
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37 - Account for rotated bitmap storage in pgserver |
706de3956894
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38 |
706de3956894
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39 - Support for hiding or changing the cursor |
706de3956894
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40 |
706de3956894
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41 - The display should be centered when the SDL application is smaller |
706de3956894
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42 than the PicoGUI panel |
706de3956894
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43 |
706de3956894
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44 - Fullscreen or any other special modes |
706de3956894
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45 |
706de3956894
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46 - Support for indexed and grayscale modes |
706de3956894
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47 |
706de3956894
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48 - Probably much more... |
706de3956894
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49 |
706de3956894
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50 --- The End --- |