Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 3118:5ba12c32ac6a
Added few OpenGL ES 1.0 defines, which are not present in OpenGL ES 1.1 and 2.0.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Wed, 06 May 2009 09:46:55 +0000 |
parents | 99210400e8b9 |
children | d3baf5ac4e37 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_mouse.h |
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25 * |
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26 * Include file for SDL mouse event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_mouse_h | |
30 #define _SDL_mouse_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 #include "SDL_video.h" |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
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39 /* *INDENT-OFF* */ |
0 | 40 extern "C" { |
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41 /* *INDENT-ON* */ |
0 | 42 #endif |
43 | |
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44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
0 | 45 |
46 /* Function prototypes */ | |
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47 |
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48 /** |
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49 * \fn int SDL_GetNumMice(void) |
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50 * |
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51 * \brief Get the number of mouse input devices available. |
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52 * |
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53 * \sa SDL_SelectMouse() |
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54 */ |
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55 extern DECLSPEC int SDLCALL SDL_GetNumMice(void); |
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56 |
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57 /** |
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58 * \fn char* SDL_GetMouseName(int index) |
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59 * |
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60 * \brief Gets the name of a mouse with the given index. |
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61 * |
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62 * \param index is the index of the mouse, which name is to be returned. |
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63 * |
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64 * \return the name of the mouse with the specified index |
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65 */ |
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66 extern DECLSPEC char *SDLCALL SDL_GetMouseName(int index); |
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67 |
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68 /** |
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69 * \fn int SDL_SelectMouse(int index) |
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70 * |
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71 * \brief Set the index of the currently selected mouse. |
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72 * |
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73 * \return The index of the previously selected mouse. |
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74 * |
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75 * \note You can query the currently selected mouse by passing an index of -1. |
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76 * |
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77 * \sa SDL_GetNumMice() |
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78 */ |
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79 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); |
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80 |
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81 /** |
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82 * \fn SDL_WindowID SDL_GetMouseFocusWindow(int index) |
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83 * |
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84 * \brief Get the window which currently has focus for the currently selected mouse. |
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85 */ |
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86 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index); |
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87 |
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88 /** |
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89 * \fn int SDL_SetRelativeMouseMode(int index, SDL_bool enabled) |
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90 * |
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91 * \brief Set relative mouse mode for the currently selected mouse. |
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92 * |
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93 * \param enabled Whether or not to enable relative mode |
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94 * |
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95 * \return 0 on success, or -1 if relative mode is not supported. |
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96 * |
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97 * While the mouse is in relative mode, the cursor is hidden, and the |
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98 * driver will try to report continuous motion in the current window. |
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99 * Only relative motion events will be delivered, the mouse position |
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100 * will not change. |
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101 * |
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102 * \note This function will flush any pending mouse motion. |
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103 * |
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104 * \sa SDL_GetRelativeMouseMode() |
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105 */ |
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106 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(int index, |
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107 SDL_bool enabled); |
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108 |
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109 /** |
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110 * \fn SDL_bool SDL_GetRelativeMouseMode(int index) |
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111 * |
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112 * \brief Query whether relative mouse mode is enabled for the currently selected mouse. |
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113 * |
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114 * \sa SDL_SetRelativeMouseMode() |
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115 */ |
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116 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index); |
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117 |
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118 /** |
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119 * \fn Uint8 SDL_GetMouseState(int index, int *x, int *y) |
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120 * |
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121 * \brief Retrieve the current state of the currently selected mouse. |
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122 * |
0 | 123 * The current button state is returned as a button bitmask, which can |
124 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
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125 * mouse cursor position relative to the focus window for the currently |
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126 * selected mouse. You can pass NULL for either x or y. |
0 | 127 */ |
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128 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int index, int *x, int *y); |
0 | 129 |
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130 /** |
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131 * \fn Uint8 SDL_GetRelativeMouseState(int index, int *x, int *y) |
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132 * |
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133 * \brief Retrieve the state of the currently selected mouse. |
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134 * |
0 | 135 * The current button state is returned as a button bitmask, which can |
136 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
137 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
138 */ | |
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139 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int index, int *x, |
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140 int *y); |
0 | 141 |
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142 /** |
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143 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
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144 * |
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145 * \brief Moves the currently selected mouse to the given position within the window. |
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146 * |
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147 * \param windowID The window to move the mouse into, or 0 for the current mouse focus |
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148 * \param x The x coordinate within the window |
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149 * \param y The y coordinate within the window |
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150 * |
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151 * \note This function generates a mouse motion event |
0 | 152 */ |
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153 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
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154 int x, int y); |
0 | 155 |
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156 /** |
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157 * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) |
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158 * |
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159 * \brief Create a cursor for the currently selected mouse, using the |
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160 * specified bitmap data and mask (in MSB format). |
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161 * |
0 | 162 * The cursor width must be a multiple of 8 bits. |
163 * | |
164 * The cursor is created in black and white according to the following: | |
165 * data mask resulting pixel on screen | |
166 * 0 1 White | |
167 * 1 1 Black | |
168 * 0 0 Transparent | |
169 * 1 0 Inverted color if possible, black if not. | |
170 * | |
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171 * \sa SDL_FreeCursor() |
0 | 172 */ |
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173 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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174 const Uint8 * mask, |
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175 int w, int h, int hot_x, |
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176 int hot_y); |
0 | 177 |
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178 /** |
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179 * \fn void SDL_SetCursor(SDL_Cursor * cursor) |
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180 * |
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181 * \brief Set the active cursor for the currently selected mouse. |
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182 * |
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183 * \note The cursor must have been created for the selected mouse. |
0 | 184 */ |
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185 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
0 | 186 |
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187 /** |
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188 * \fn SDL_Cursor *SDL_GetCursor(void) |
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189 * |
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190 * \brief Return the active cursor for the currently selected mouse. |
0 | 191 */ |
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192 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
0 | 193 |
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194 /** |
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195 * \fn void SDL_FreeCursor(SDL_Cursor * cursor) |
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196 * |
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197 * \brief Frees a cursor created with SDL_CreateCursor(). |
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198 * |
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199 * \sa SDL_CreateCursor() |
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200 */ |
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201 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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202 |
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203 /** |
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204 * \fn int SDL_ShowCursor(int toggle) |
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205 * |
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206 * \brief Toggle whether or not the cursor is shown for the currently selected mouse. |
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207 * |
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208 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. |
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209 * |
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210 * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
0 | 211 */ |
337
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212 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 213 |
214 /* Used as a mask when testing buttons in buttonstate | |
215 Button 1: Left mouse button | |
216 Button 2: Middle mouse button | |
217 Button 3: Right mouse button | |
218 */ | |
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219 |
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220 /** |
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221 * \fn int SDL_GetCursorsNumber(int index) |
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222 * |
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223 * \brief Gets the number of cursors a pointing device supports. |
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224 * Useful for tablet users. Useful only under Windows. |
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225 * |
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226 * \param index is the index of the pointing device, which number of cursors we |
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227 * want to receive. |
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228 * |
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229 * \return the number of cursors supported by the pointing device. On Windows |
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230 * if a device is a tablet it returns a number >=1. Normal mice always return 1. |
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231 * On Linux every device reports one cursor. |
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232 */ |
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233 extern DECLSPEC int SDLCALL SDL_GetCursorsNumber(int index); |
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234 |
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235 /** |
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236 * \fn int SDL_GetCurrentCursor(int index) |
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237 * |
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238 * \brief Returns the index of the current cursor used by a specific pointing |
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239 * device. Useful only under Windows. |
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240 * |
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241 * \param index is the index of the pointing device, which cursor index we want |
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242 * to receive. |
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243 * |
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244 * \return the index of the cursor currently used by a specific pointing device. |
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245 * Always 0 under Linux. On Windows if the device isn't a tablet it returns 0. |
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246 * If the device is the tablet it returns the cursor index. |
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247 * 0 - stylus, 1 - eraser, 2 - cursor. |
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248 */ |
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249 extern DECLSPEC int SDLCALL SDL_GetCurrentCursor(int index); |
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250 |
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251 #define SDL_BUTTON(X) (1 << ((X)-1)) |
0 | 252 #define SDL_BUTTON_LEFT 1 |
253 #define SDL_BUTTON_MIDDLE 2 | |
254 #define SDL_BUTTON_RIGHT 3 | |
2284 | 255 #define SDL_BUTTON_X1 4 |
256 #define SDL_BUTTON_X2 5 | |
0 | 257 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
258 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
259 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
2284 | 260 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
261 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) | |
0 | 262 |
263 | |
264 /* Ends C function definitions when using C++ */ | |
265 #ifdef __cplusplus | |
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266 /* *INDENT-OFF* */ |
0 | 267 } |
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268 /* *INDENT-ON* */ |
0 | 269 #endif |
270 #include "close_code.h" | |
271 | |
272 #endif /* _SDL_mouse_h */ | |
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273 |
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274 /* vi: set ts=4 sw=4 expandtab: */ |