Mercurial > sdl-ios-xcode
annotate test/threadwin.c @ 4216:5b99971a27b4 SDL-1.2
Fixed bug #698
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:27:08 +0000 |
parents | 3868bebb9f5b |
children |
rev | line source |
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0 | 1 |
2 /* Test out the multi-threaded event handling functions */ | |
3 | |
4 #include <stdlib.h> | |
5 #include <stdio.h> | |
6 #include <string.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 /* Are we done yet? */ | |
12 static int done = 0; | |
13 | |
14 /* Is the cursor visible? */ | |
15 static int visible = 1; | |
16 | |
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17 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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18 static void quit(int rc) |
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19 { |
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20 SDL_Quit(); |
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21 exit(rc); |
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22 } |
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23 |
0 | 24 SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp) |
25 { | |
26 SDL_Surface *icon; | |
27 Uint8 *pixels; | |
28 Uint8 *mask; | |
29 int mlen, i; | |
30 | |
31 *maskp = NULL; | |
32 | |
33 /* Load the icon surface */ | |
34 icon = SDL_LoadBMP(file); | |
35 if ( icon == NULL ) { | |
36 fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); | |
37 return(NULL); | |
38 } | |
39 | |
40 /* Check width and height */ | |
41 if ( (icon->w%8) != 0 ) { | |
42 fprintf(stderr, "Icon width must be a multiple of 8!\n"); | |
43 SDL_FreeSurface(icon); | |
44 return(NULL); | |
45 } | |
46 if ( icon->format->palette == NULL ) { | |
47 fprintf(stderr, "Icon must have a palette!\n"); | |
48 SDL_FreeSurface(icon); | |
49 return(NULL); | |
50 } | |
51 | |
52 /* Set the colorkey */ | |
53 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels)); | |
54 | |
55 /* Create the mask */ | |
56 pixels = (Uint8 *)icon->pixels; | |
57 printf("Transparent pixel: (%d,%d,%d)\n", | |
58 icon->format->palette->colors[*pixels].r, | |
59 icon->format->palette->colors[*pixels].g, | |
60 icon->format->palette->colors[*pixels].b); | |
61 mlen = icon->w*icon->h; | |
62 mask = (Uint8 *)malloc(mlen/8); | |
63 if ( mask == NULL ) { | |
64 fprintf(stderr, "Out of memory!\n"); | |
65 SDL_FreeSurface(icon); | |
66 return(NULL); | |
67 } | |
68 memset(mask, 0, mlen/8); | |
69 for ( i=0; i<mlen; ) { | |
70 if ( pixels[i] != *pixels ) | |
71 mask[i/8] |= 0x01; | |
72 ++i; | |
73 if ( (i%8) != 0 ) | |
74 mask[i/8] <<= 1; | |
75 } | |
76 *maskp = mask; | |
77 return(icon); | |
78 } | |
79 | |
1769 | 80 int SDLCALL FilterEvents(const SDL_Event *event) |
0 | 81 { |
82 static int reallyquit = 0; | |
83 | |
84 switch (event->type) { | |
85 | |
86 case SDL_ACTIVEEVENT: | |
87 /* See what happened */ | |
88 printf("App %s ", | |
89 event->active.gain ? "gained" : "lost"); | |
90 if ( event->active.state & SDL_APPACTIVE ) | |
91 printf("active "); | |
92 if ( event->active.state & SDL_APPMOUSEFOCUS ) | |
93 printf("mouse "); | |
94 if ( event->active.state & SDL_APPINPUTFOCUS ) | |
95 printf("input "); | |
96 printf("focus\n"); | |
97 | |
98 /* See if we are iconified or restored */ | |
99 if ( event->active.state & SDL_APPACTIVE ) { | |
100 printf("App has been %s\n", | |
101 event->active.gain ? | |
102 "restored" : "iconified"); | |
103 } | |
104 return(0); | |
105 | |
106 /* This is important! Queue it if we want to quit. */ | |
107 case SDL_QUIT: | |
108 if ( ! reallyquit ) { | |
109 reallyquit = 1; | |
110 printf("Quit requested\n"); | |
111 return(0); | |
112 } | |
113 printf("Quit demanded\n"); | |
114 return(1); | |
115 | |
116 /* Mouse and keyboard events go to threads */ | |
117 case SDL_MOUSEMOTION: | |
118 case SDL_MOUSEBUTTONDOWN: | |
119 case SDL_MOUSEBUTTONUP: | |
120 case SDL_KEYDOWN: | |
121 case SDL_KEYUP: | |
122 return(1); | |
123 | |
124 /* Drop all other events */ | |
125 default: | |
126 return(0); | |
127 } | |
128 } | |
129 | |
1769 | 130 int SDLCALL HandleMouse(void *unused) |
0 | 131 { |
132 SDL_Event events[10]; | |
133 int i, found; | |
134 Uint32 mask; | |
135 | |
136 /* Handle mouse events here */ | |
137 mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK); | |
138 while ( ! done ) { | |
139 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); | |
140 for ( i=0; i<found; ++i ) { | |
141 switch(events[i].type) { | |
142 /* We want to toggle visibility on buttonpress */ | |
143 case SDL_MOUSEBUTTONDOWN: | |
144 case SDL_MOUSEBUTTONUP: | |
145 if ( events[i].button.state == SDL_PRESSED ) { | |
146 visible = !visible; | |
147 SDL_ShowCursor(visible); | |
148 } | |
149 printf("Mouse button %d has been %s\n", | |
150 events[i].button.button, | |
151 (events[i].button.state == SDL_PRESSED) ? | |
152 "pressed" : "released"); | |
153 break; | |
154 /* Show relative mouse motion */ | |
155 case SDL_MOUSEMOTION: | |
156 printf("Mouse relative motion: {%d,%d}\n", | |
157 events[i].motion.xrel, events[i].motion.yrel); | |
158 break; | |
159 } | |
160 } | |
161 /* Give up some CPU to allow events to arrive */ | |
162 SDL_Delay(20); | |
163 } | |
164 return(0); | |
165 } | |
166 | |
1769 | 167 int SDLCALL HandleKeyboard(void *unused) |
0 | 168 { |
169 SDL_Event events[10]; | |
170 int i, found; | |
171 Uint32 mask; | |
172 | |
173 /* Handle mouse events here */ | |
174 mask = (SDL_KEYDOWNMASK|SDL_KEYUPMASK); | |
175 while ( ! done ) { | |
176 found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); | |
177 for ( i=0; i<found; ++i ) { | |
178 switch(events[i].type) { | |
179 /* We want to toggle visibility on buttonpress */ | |
180 case SDL_KEYDOWN: | |
181 case SDL_KEYUP: | |
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182 printf("Key '%c' (keysym==%d) has been %s\n", |
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183 events[i].key.keysym.unicode, |
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184 (int) events[i].key.keysym.sym, |
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185 (events[i].key.state == SDL_PRESSED) ? |
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186 "pressed" : "released"); |
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187 |
0 | 188 /* Allow hitting <ESC> to quit the app */ |
189 if ( events[i].key.keysym.sym == SDLK_ESCAPE ) { | |
190 done = 1; | |
191 } | |
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192 |
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193 /* skip events now that aren't KEYUPs... */ |
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194 if (events[i].key.state == SDL_PRESSED) |
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195 break; |
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196 |
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197 if ( events[i].key.keysym.sym == SDLK_f ) { |
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198 int rc = 0; |
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199 printf("attempting to toggle fullscreen...\n"); |
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200 rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); |
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201 printf("SDL_WM_ToggleFullScreen returned %d.\n", rc); |
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202 } |
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203 |
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204 if ( events[i].key.keysym.sym == SDLK_g ) { |
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205 SDL_GrabMode m; |
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206 m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? |
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207 SDL_GRAB_OFF : SDL_GRAB_ON; |
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208 printf("attempting to toggle input grab to %s...\n", |
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209 m == SDL_GRAB_ON ? "ON" : "OFF"); |
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210 SDL_WM_GrabInput(m); |
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211 printf("attempt finished.\n"); |
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212 } |
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213 |
0 | 214 break; |
215 } | |
216 } | |
217 /* Give up some CPU to allow events to arrive */ | |
218 SDL_Delay(20); | |
219 } | |
220 return(0); | |
221 } | |
222 | |
223 int main(int argc, char *argv[]) | |
224 { | |
225 SDL_Surface *screen; | |
226 SDL_Surface *icon; | |
227 Uint8 *icon_mask; | |
228 int i, parsed; | |
229 Uint8 *buffer; | |
230 SDL_Color palette[256]; | |
231 Uint32 init_flags; | |
232 Uint8 video_bpp; | |
233 Uint32 video_flags; | |
234 SDL_Thread *mouse_thread; | |
235 SDL_Thread *keybd_thread; | |
236 | |
237 /* Set the options, based on command line arguments */ | |
238 init_flags = SDL_INIT_VIDEO; | |
239 video_bpp = 8; | |
240 video_flags = SDL_SWSURFACE; | |
241 parsed = 1; | |
242 while ( parsed ) { | |
243 /* If the threaded option is enabled, and the SDL library hasn't | |
244 been compiled with threaded events enabled, then the mouse and | |
245 keyboard won't respond. | |
246 */ | |
247 if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) { | |
248 init_flags |= SDL_INIT_EVENTTHREAD; | |
249 argc -= 1; | |
250 argv += 1; | |
251 printf("Running with threaded events\n"); | |
252 } else | |
253 if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) { | |
254 video_flags |= SDL_FULLSCREEN; | |
255 argc -= 1; | |
256 argv += 1; | |
257 } else | |
258 if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) { | |
259 video_bpp = atoi(argv[2]); | |
260 argc -= 2; | |
261 argv += 2; | |
262 } else { | |
263 parsed = 0; | |
264 } | |
265 } | |
266 | |
267 /* Initialize SDL with the requested flags */ | |
268 if ( SDL_Init(init_flags) < 0 ) { | |
269 fprintf(stderr, | |
270 "Couldn't initialize SDL: %s\n", SDL_GetError()); | |
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271 return(1); |
0 | 272 } |
273 | |
274 /* Set the icon -- this must be done before the first mode set */ | |
275 icon = LoadIconSurface("icon.bmp", &icon_mask); | |
276 if ( icon != NULL ) { | |
277 SDL_WM_SetIcon(icon, icon_mask); | |
278 } | |
279 if ( icon_mask != NULL ) | |
280 free(icon_mask); | |
281 | |
282 /* Initialize the display */ | |
283 screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags); | |
284 if ( screen == NULL ) { | |
285 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", | |
286 video_bpp, SDL_GetError()); | |
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287 quit(1); |
0 | 288 } |
289 printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? | |
290 "fullscreen" : "windowed"); | |
291 | |
292 /* Enable printable characters */ | |
293 SDL_EnableUNICODE(1); | |
294 | |
295 /* Set an event filter that discards everything but QUIT */ | |
296 SDL_SetEventFilter(FilterEvents); | |
297 | |
298 /* Create the event handling threads */ | |
299 mouse_thread = SDL_CreateThread(HandleMouse, NULL); | |
300 keybd_thread = SDL_CreateThread(HandleKeyboard, NULL); | |
301 | |
302 /* Set the surface pixels and refresh! */ | |
303 for ( i=0; i<256; ++i ) { | |
304 palette[i].r = 255-i; | |
305 palette[i].g = 255-i; | |
306 palette[i].b = 255-i; | |
307 } | |
308 SDL_SetColors(screen, palette, 0, 256); | |
309 if ( SDL_LockSurface(screen) < 0 ) { | |
310 fprintf(stderr, "Couldn't lock display surface: %s\n", | |
311 SDL_GetError()); | |
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312 quit(2); |
0 | 313 } |
314 buffer = (Uint8 *)screen->pixels; | |
315 for ( i=0; i<screen->h; ++i ) { | |
316 memset(buffer,(i*255)/screen->h, | |
317 screen->w*screen->format->BytesPerPixel); | |
318 buffer += screen->pitch; | |
319 } | |
320 SDL_UnlockSurface(screen); | |
321 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
322 | |
323 /* Loop, waiting for QUIT */ | |
324 while ( ! done ) { | |
325 if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) { | |
326 SDL_PumpEvents(); /* Needed when event thread is off */ | |
327 } | |
328 if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) { | |
329 done = 1; | |
330 } | |
331 /* Give up some CPU so the events can accumulate */ | |
332 SDL_Delay(20); | |
333 } | |
334 SDL_WaitThread(mouse_thread, NULL); | |
335 SDL_WaitThread(keybd_thread, NULL); | |
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336 SDL_Quit(); |
0 | 337 return(0); |
338 } |