Mercurial > sdl-ios-xcode
annotate Borland.html @ 4216:5b99971a27b4 SDL-1.2
Fixed bug #698
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 09:27:08 +0000 |
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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2 <html> |
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3 <head> |
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4 <title>Building SDL with Borland's C++ compilers</title> |
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5 |
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6 <meta name="author" |
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7 content="David Snopek and updated by Dominique Louis."> |
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8 </head> |
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9 <body> |
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10 <xevol @newtonave.net=""> </xevol> |
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11 <h1>Building SDL with Borland's C++ compilers. </h1> |
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12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> |
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13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique |
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14 Louis</a></b> ( Last updated : 30th June 2003 ).<br> |
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15 <br> |
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16 These instructions cover how to compile SDL and its included test |
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17 programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, |
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18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a |
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19 href="#bccc">Borland C++ command-line compiler</a>. <br> |
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20 |
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21 <h3> <b> Extract the files </b> </h3> |
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22 |
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23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip |
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24 it into any other directory because the makefiles ( *.mak ) and project |
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25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should |
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26 create a directory named "Borland" inside of the top level SDL source directory. |
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27 </p> |
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28 |
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29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> |
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30 </h3> |
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31 |
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32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains |
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33 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on |
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35 the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> |
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36 This will proceed to build SDL ( with Borland's calling convention ), |
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37 SDLmain, and all the <a href="#tests">test programs</a>. Currently, all |
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38 the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's |
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39 SDL.dll.</p> |
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40 |
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41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. |
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42 <br> |
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43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga |
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44 in each release, I have created the correct *.libs for SDL 1.2.4 and they |
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45 exist in the "/lib" directory.<br> |
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46 If you would like to create the *.lib files yourself, you will need to |
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47 make use of Borland's "implib.exe" utility.<br> |
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48 </p> |
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49 |
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50 <p><tt>IMPLIB</tt> works like this: </p> |
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51 |
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52 <pre> IMPLIB (destination lib name) (source dll)<br></pre> |
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53 |
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54 <p> For example,</p> |
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55 |
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56 <pre> IMPLIB SDL.lib SDL.dll<br></pre> |
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57 |
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58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> |
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59 </p> |
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60 |
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61 <p>To learn more about the difference between Borland's and Microsoft's *.lib |
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62 format please read the article <a |
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63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> |
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64 </p> |
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65 |
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66 <p> <b><br> |
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67 NOTE :</b> The C++ Builder for Windows project format, is not compatible |
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68 with the Kylix 3 project format, hence the reason why they are in separate |
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69 directories.</p> |
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70 |
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71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler |
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72 </b> </h3> |
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73 |
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74 <p> The free Borland compiler can be downloaded at no charge from <a |
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75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website |
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76 </a>. Make sure that it is installed and properly configured. </p> |
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77 |
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78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under |
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79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make |
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80 -f SDLmain.mak". There are also makefiles for all of the <a |
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81 href="#tests">test programs</a>, if you wish to build them. All .exes and |
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82 DLLs are created in the "test" SDL directory. Ify ou would like to create |
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83 the DLL and all the test applications, I have thrown together a basic batchfile |
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84 called "makeall.bat" which should create everything in the right order. </p> |
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85 |
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86 <h3> <b> Output files </b> </h3> |
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87 No matter which compiler you used, three important files should have |
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88 been produced: |
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89 <ul> |
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90 <li> SDL.dll ( Borland format ) </li> |
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91 <li> SDL.lib ( Borland format ) </li> |
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92 <li> SDLmain.lib ( Borland format ) </li> |
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93 |
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94 </ul> |
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95 Both of the *.lib files will need to be added to all the projects |
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96 that use SDL and SDL.dll must be placed some where the Windows dynamic |
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97 linker can find it (either in your project directory or on the system |
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98 path, C:\WINDOWS\SYSTEM). |
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99 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix |
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100 3 ) </b> </h3> |
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101 |
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102 <p> Inside of the "Borland" directory there is a "k3" directory that contains |
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103 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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104 icon. Once Builder has started click on the "<u>P</u>rojects" menu on |
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105 the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will |
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106 proceed to build all the <a href="#tests">test programs</a>. <br> |
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107 Linux users do not need *.lib files as the Shared Object is linked right |
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108 into the project ( very neat actually, Windows should do this sort of thing |
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109 as it is a lot easier for the developer ). <br> |
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110 <b>NOTE :</b> The C++ Builder for Windows project format, is not |
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111 compatible with the Kylix 3 project format, hence the reason why they are |
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112 in separate directories.</p> |
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113 |
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114 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib |
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115 directory as libSDL_*.so and the Mesa OpenGL shared objects are located |
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116 in /usr/X11R6/lib as libGL*.so<br> |
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117 <br> |
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118 So if your setup is different you may need to change the project file |
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119 so that they re-link to the ones on your system.<br> |
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120 <br> |
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121 On Mandrake 8.1 the headers files are located at /usr/include/SDL/. |
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122 So if you you have not installed the development RPMs ( usually named libSDL-devel* |
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123 ) for SDL ( not included ) you may have to change the include directory |
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124 within some of the projects.<br> |
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125 </p> |
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126 |
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127 <h3> Known Problems</h3> |
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128 The only known problem is that I ( Dominique Louis ), was unable to |
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129 create the projects that rebuilt the SDL shared objects under Linux, due |
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130 to time constraints and my lack of intimate knowledge of Linux. |
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131 <h3><a name="tests"><b> Test programs </b> </a></h3> |
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132 Some of the test programs require included media files ( *.wav; *.bmp |
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133 etc ). All the test programs are now created in the "test" directory, where |
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134 the media files are ( usually ) so they should be ready to go. <br> |
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135 <br> |
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136 <br> |
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137 <br> |
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138 </body> |
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139 </html> |