Mercurial > sdl-ios-xcode
annotate BUGS @ 4216:5b99971a27b4 SDL-1.2
Fixed bug #698
Hans de Goede 2009-02-13 01:10:52 PST
Since the new "glitch free" version of pulseaudio (used in Fedora 10 amongst
others), the sound of SDL using apps (like a simple playmus call) has been
crackling.
While looking in to fixing this I noticed that the current pulseaudio code in
SDL uses pa_simple. However pa_simple uses a thread to pump pulseaudio events
and ipc, given that SDL already has its own thread for audio handling this is
clearly suboptimal, leading to unnecessary context switching IPC, etc. Also
pa_simple does not allow one to implement the WaitAudio() callback for SDL
audiodrivers properly.
Given that my work is mostly a rewrite (although some original pieces remain)
I'm attaching the new .c and .h file, as that is easier to review then the huge
diff.
Let me know if you also want the diff.
This new version has the following features:
-no longer use an additional thread next to the SDL sound thread
-do not crackle with glitch free audio
-when used with a newer pulse, which does glitch free audio, the total latency
is
the same as with the alsa driver
-proper WaitAudio() implementation, saving another mixlen worth of latency
-adds a WaitDone() implementation
This patch has been written in consultancy with Lennart Poetering (the
pulseaudio author) and has been reviewed by him for correct use of the pa API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:27:08 +0000 |
parents | 89b0f3d12fe2 |
children |
rev | line source |
---|---|
0 | 1 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
2 Bugs are now managed in the SDL bug tracker, here: |
0 | 3 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
4 http://bugzilla.libsdl.org/ |
0 | 5 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
6 You may report bugs there, and search to see if a given issue has already |
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
7 been reported, discussed, and maybe even fixed. |
0 | 8 |
9 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
10 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
11 You may also find help at the SDL mailing list. Subscription information: |
0 | 12 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
13 http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
250
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
|
14 |
3915
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
15 Bug reports are welcome here, but we really appreciate if you use Bugzilla, as |
89b0f3d12fe2
Removed the contents of the BUGS file, as most (all?) of the issues were
Ryan C. Gordon <icculus@icculus.org>
parents:
3888
diff
changeset
|
16 bugs discussed on the mailing list may be forgotten or missed. |
0 | 17 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
18 |