Mercurial > sdl-ios-xcode
annotate test/testgl.c @ 233:5b42a7f5fab3
SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 06 Nov 2001 00:15:24 +0000 |
parents | 50620ec9c86a |
children | 1af4be6a73cd |
rev | line source |
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0 | 1 #include <stdlib.h> |
2 #include <stdio.h> | |
3 #include <string.h> | |
4 #include <math.h> | |
5 | |
6 #include "SDL.h" | |
7 | |
8 #ifdef HAVE_OPENGL | |
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9 #include "SDL_opengl.h" |
0 | 10 |
11 #define SHADED_CUBE | |
12 | |
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13 static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; |
0 | 14 |
15 void HotKey_ToggleFullScreen(void) | |
16 { | |
17 SDL_Surface *screen; | |
18 | |
19 screen = SDL_GetVideoSurface(); | |
20 if ( SDL_WM_ToggleFullScreen(screen) ) { | |
21 printf("Toggled fullscreen mode - now %s\n", | |
22 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); | |
23 } else { | |
24 printf("Unable to toggle fullscreen mode\n"); | |
25 } | |
26 } | |
27 | |
28 void HotKey_ToggleGrab(void) | |
29 { | |
30 SDL_GrabMode mode; | |
31 | |
32 printf("Ctrl-G: toggling input grab!\n"); | |
33 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
34 if ( mode == SDL_GRAB_ON ) { | |
35 printf("Grab was on\n"); | |
36 } else { | |
37 printf("Grab was off\n"); | |
38 } | |
39 mode = SDL_WM_GrabInput(!mode); | |
40 if ( mode == SDL_GRAB_ON ) { | |
41 printf("Grab is now on\n"); | |
42 } else { | |
43 printf("Grab is now off\n"); | |
44 } | |
45 } | |
46 | |
47 void HotKey_Iconify(void) | |
48 { | |
49 printf("Ctrl-Z: iconifying window!\n"); | |
50 SDL_WM_IconifyWindow(); | |
51 } | |
52 | |
53 int HandleEvent(SDL_Event *event) | |
54 { | |
55 int done; | |
56 | |
57 done = 0; | |
58 switch( event->type ) { | |
59 case SDL_ACTIVEEVENT: | |
60 /* See what happened */ | |
61 printf( "app %s ", event->active.gain ? "gained" : "lost" ); | |
62 if ( event->active.state & SDL_APPACTIVE ) { | |
63 printf( "active " ); | |
64 } else if ( event->active.state & SDL_APPMOUSEFOCUS ) { | |
65 printf( "mouse " ); | |
66 } else if ( event->active.state & SDL_APPINPUTFOCUS ) { | |
67 printf( "input " ); | |
68 } | |
69 printf( "focus\n" ); | |
70 break; | |
71 | |
72 | |
73 case SDL_KEYDOWN: | |
74 if ( event->key.keysym.sym == SDLK_ESCAPE ) { | |
75 done = 1; | |
76 } | |
77 if ( (event->key.keysym.sym == SDLK_g) && | |
78 (event->key.keysym.mod & KMOD_CTRL) ) { | |
79 HotKey_ToggleGrab(); | |
80 } | |
81 if ( (event->key.keysym.sym == SDLK_z) && | |
82 (event->key.keysym.mod & KMOD_CTRL) ) { | |
83 HotKey_Iconify(); | |
84 } | |
85 if ( (event->key.keysym.sym == SDLK_RETURN) && | |
86 (event->key.keysym.mod & KMOD_ALT) ) { | |
87 HotKey_ToggleFullScreen(); | |
88 } | |
89 printf("key '%s' pressed\n", | |
90 SDL_GetKeyName(event->key.keysym.sym)); | |
91 break; | |
92 case SDL_QUIT: | |
93 done = 1; | |
94 break; | |
95 } | |
96 return(done); | |
97 } | |
98 | |
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99 void SDL_GL_Enter2DMode() |
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100 { |
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101 SDL_Surface *screen = SDL_GetVideoSurface(); |
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102 |
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103 /* Note, there may be other things you need to change, |
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104 depending on how you have your OpenGL state set up. |
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105 */ |
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106 glPushAttrib(GL_ENABLE_BIT); |
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107 glDisable(GL_DEPTH_TEST); |
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108 glDisable(GL_CULL_FACE); |
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109 glEnable(GL_TEXTURE_2D); |
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110 |
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111 glViewport(0, 0, screen->w, screen->h); |
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112 |
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113 glMatrixMode(GL_PROJECTION); |
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114 glPushMatrix(); |
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115 glLoadIdentity(); |
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116 |
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117 glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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118 |
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119 glMatrixMode(GL_MODELVIEW); |
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120 glPushMatrix(); |
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121 glLoadIdentity(); |
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122 |
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123 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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124 } |
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125 |
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126 void SDL_GL_Leave2DMode() |
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127 { |
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128 glMatrixMode(GL_MODELVIEW); |
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129 glPopMatrix(); |
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130 |
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131 glMatrixMode(GL_PROJECTION); |
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132 glPopMatrix(); |
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133 |
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134 glPopAttrib(); |
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135 } |
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136 |
0 | 137 void DrawSDLLogo(void) |
138 { | |
139 static SDL_Surface *image = NULL; | |
233
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140 static GLuint texture; |
0 | 141 static int x = 0; |
142 static int y = 0; | |
233
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143 static int w, h; |
0 | 144 static int delta_x = 1; |
145 static int delta_y = 1; | |
146 static Uint32 last_moved = 0; | |
147 | |
148 SDL_Rect dst; | |
149 SDL_Surface *screen; | |
150 | |
151 if ( image == NULL ) { | |
152 SDL_Surface *temp; | |
153 | |
154 temp = SDL_LoadBMP("icon.bmp"); | |
155 if ( temp == NULL ) { | |
156 return; | |
157 } | |
158 image = SDL_CreateRGBSurface( | |
159 SDL_SWSURFACE, | |
160 temp->w, temp->h, | |
161 32, | |
233
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162 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
0 | 163 0x000000FF, |
164 0x0000FF00, | |
165 0x00FF0000, | |
233
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166 0xFF000000 |
0 | 167 #else |
233
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168 0xFF000000, |
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169 0x00FF0000, |
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170 0x0000FF00, |
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171 0x000000FF |
0 | 172 #endif |
173 ); | |
174 if ( image != NULL ) { | |
175 SDL_BlitSurface(temp, NULL, image, NULL); | |
176 } | |
177 SDL_FreeSurface(temp); | |
178 if ( image == NULL ) { | |
179 return; | |
180 } | |
233
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181 w = image->w; |
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182 h = image->h; |
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183 |
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184 /* Create an OpenGL texture for the image */ |
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185 if ( ! USE_DEPRECATED_OPENGLBLIT ) { |
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186 glGenTextures(1, &texture); |
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187 glBindTexture(GL_TEXTURE_2D, texture); |
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188 glTexParameteri(GL_TEXTURE_2D, |
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189 GL_TEXTURE_MAG_FILTER, |
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190 GL_NEAREST); |
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191 glTexParameteri(GL_TEXTURE_2D, |
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192 GL_TEXTURE_MIN_FILTER, |
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193 GL_NEAREST); |
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194 glTexImage2D(GL_TEXTURE_2D, |
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195 0, |
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196 GL_RGBA, |
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197 w, h, |
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198 0, |
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199 GL_RGBA, |
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200 GL_UNSIGNED_BYTE, |
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201 image->pixels); |
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202 SDL_FreeSurface(image); /* No longer needed */ |
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203 } |
0 | 204 } |
205 | |
206 screen = SDL_GetVideoSurface(); | |
207 | |
208 /* Show the image on the screen */ | |
209 dst.x = x; | |
210 dst.y = y; | |
233
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211 dst.w = w; |
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212 dst.h = h; |
0 | 213 |
214 /* Move it around | |
215 Note that we do not clear the old position. This is because we | |
216 perform a glClear() which clears the framebuffer and then only | |
217 update the new area. | |
218 Note that you can also achieve interesting effects by modifying | |
219 the screen surface alpha channel. It's set to 255 by default.. | |
220 */ | |
221 if ( (SDL_GetTicks() - last_moved) > 100 ) { | |
222 x += delta_x; | |
223 if ( x < 0 ) { | |
224 x = 0; | |
225 delta_x = -delta_x; | |
226 } else | |
233
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227 if ( (x+w) > screen->w ) { |
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228 x = screen->w-w; |
0 | 229 delta_x = -delta_x; |
230 } | |
231 y += delta_y; | |
232 if ( y < 0 ) { | |
233 y = 0; | |
234 delta_y = -delta_y; | |
235 } else | |
233
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236 if ( (y+h) > screen->h ) { |
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237 y = screen->h-h; |
0 | 238 delta_y = -delta_y; |
239 } | |
233
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240 if ( USE_DEPRECATED_OPENGLBLIT ) { |
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241 SDL_BlitSurface(image, NULL, screen, &dst); |
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242 } else { |
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243 SDL_GL_Enter2DMode(); |
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244 glBindTexture(GL_TEXTURE_2D, texture); |
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245 glBegin(GL_TRIANGLE_STRIP); |
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246 glTexCoord2f(0.0, 0.0); glVertex2i(x, y ); |
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247 glTexCoord2f(1.0, 0.0); glVertex2i(x+w, y ); |
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248 glTexCoord2f(0.0, 1.0); glVertex2i(x, y+h); |
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249 glTexCoord2f(1.0, 1.0); glVertex2i(x+w, y+h); |
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250 glEnd(); |
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251 SDL_GL_Leave2DMode(); |
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252 } |
0 | 253 } |
233
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254 if ( USE_DEPRECATED_OPENGLBLIT ) { |
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255 SDL_UpdateRects(screen, 1, &dst); |
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256 } |
0 | 257 } |
258 | |
259 int RunGLTest( int argc, char* argv[], | |
260 int logo, int slowly, int bpp, float gamma ) | |
261 { | |
262 int i; | |
263 int rgb_size[3]; | |
264 int w = 640; | |
265 int h = 480; | |
266 int done = 0; | |
267 int frames; | |
268 Uint32 start_time, this_time; | |
269 float color[8][3]= {{ 1.0, 1.0, 0.0}, | |
270 { 1.0, 0.0, 0.0}, | |
271 { 0.0, 0.0, 0.0}, | |
272 { 0.0, 1.0, 0.0}, | |
273 { 0.0, 1.0, 1.0}, | |
274 { 1.0, 1.0, 1.0}, | |
275 { 1.0, 0.0, 1.0}, | |
276 { 0.0, 0.0, 1.0}}; | |
277 float cube[8][3]= {{ 0.5, 0.5, -0.5}, | |
278 { 0.5, -0.5, -0.5}, | |
279 {-0.5, -0.5, -0.5}, | |
280 {-0.5, 0.5, -0.5}, | |
281 {-0.5, 0.5, 0.5}, | |
282 { 0.5, 0.5, 0.5}, | |
283 { 0.5, -0.5, 0.5}, | |
284 {-0.5, -0.5, 0.5}}; | |
285 Uint32 video_flags; | |
286 int value; | |
287 | |
288 if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { | |
289 fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); | |
290 exit( 1 ); | |
291 } | |
292 | |
293 /* See if we should detect the display depth */ | |
294 if ( bpp == 0 ) { | |
295 if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) { | |
296 bpp = 8; | |
297 } else { | |
298 bpp = 16; /* More doesn't seem to work */ | |
299 } | |
300 } | |
301 | |
302 /* Set the flags we want to use for setting the video mode */ | |
233
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303 if ( logo && USE_DEPRECATED_OPENGLBLIT ) { |
0 | 304 video_flags = SDL_OPENGLBLIT; |
305 } else { | |
306 video_flags = SDL_OPENGL; | |
307 } | |
308 for ( i=1; argv[i]; ++i ) { | |
309 if ( strcmp(argv[1], "-fullscreen") == 0 ) { | |
310 video_flags |= SDL_FULLSCREEN; | |
311 } | |
312 } | |
313 | |
314 /* Initialize the display */ | |
315 switch (bpp) { | |
316 case 8: | |
317 rgb_size[0] = 2; | |
318 rgb_size[1] = 3; | |
319 rgb_size[2] = 3; | |
320 break; | |
321 case 15: | |
322 case 16: | |
323 rgb_size[0] = 5; | |
324 rgb_size[1] = 5; | |
325 rgb_size[2] = 5; | |
326 break; | |
327 default: | |
328 rgb_size[0] = 8; | |
329 rgb_size[1] = 8; | |
330 rgb_size[2] = 8; | |
331 break; | |
332 } | |
333 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); | |
334 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); | |
335 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); | |
336 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
337 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
338 if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { | |
339 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); | |
340 SDL_Quit(); | |
341 exit(1); | |
342 } | |
343 | |
344 printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); | |
345 printf("\n"); | |
346 printf( "Vendor : %s\n", glGetString( GL_VENDOR ) ); | |
347 printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); | |
348 printf( "Version : %s\n", glGetString( GL_VERSION ) ); | |
349 printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); | |
350 printf("\n"); | |
351 | |
352 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); | |
353 printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); | |
354 SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); | |
355 printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); | |
356 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); | |
357 printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); | |
358 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); | |
359 printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); | |
360 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); | |
361 printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); | |
362 | |
363 /* Set the window manager title bar */ | |
364 SDL_WM_SetCaption( "SDL GL test", "testgl" ); | |
365 | |
366 /* Set the gamma for the window */ | |
367 if ( gamma != 0.0 ) { | |
368 SDL_SetGamma(gamma, gamma, gamma); | |
369 } | |
370 | |
371 glViewport( 0, 0, w, h ); | |
372 glMatrixMode( GL_PROJECTION ); | |
373 glLoadIdentity( ); | |
374 | |
375 glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); | |
376 | |
377 glMatrixMode( GL_MODELVIEW ); | |
378 glLoadIdentity( ); | |
379 | |
380 glEnable(GL_DEPTH_TEST); | |
381 | |
382 glDepthFunc(GL_LESS); | |
383 | |
384 glShadeModel(GL_SMOOTH); | |
385 | |
386 /* Loop until done. */ | |
387 start_time = SDL_GetTicks(); | |
388 frames = 0; | |
389 while( !done ) { | |
390 GLenum gl_error; | |
391 char* sdl_error; | |
392 SDL_Event event; | |
393 | |
394 /* Do our drawing, too. */ | |
395 glClearColor( 0.0, 0.0, 0.0, 1.0 ); | |
396 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
397 | |
398 glBegin( GL_QUADS ); | |
399 | |
400 #ifdef SHADED_CUBE | |
401 glColor3fv(color[0]); | |
402 glVertex3fv(cube[0]); | |
403 glColor3fv(color[1]); | |
404 glVertex3fv(cube[1]); | |
405 glColor3fv(color[2]); | |
406 glVertex3fv(cube[2]); | |
407 glColor3fv(color[3]); | |
408 glVertex3fv(cube[3]); | |
409 | |
410 glColor3fv(color[3]); | |
411 glVertex3fv(cube[3]); | |
412 glColor3fv(color[4]); | |
413 glVertex3fv(cube[4]); | |
414 glColor3fv(color[7]); | |
415 glVertex3fv(cube[7]); | |
416 glColor3fv(color[2]); | |
417 glVertex3fv(cube[2]); | |
418 | |
419 glColor3fv(color[0]); | |
420 glVertex3fv(cube[0]); | |
421 glColor3fv(color[5]); | |
422 glVertex3fv(cube[5]); | |
423 glColor3fv(color[6]); | |
424 glVertex3fv(cube[6]); | |
425 glColor3fv(color[1]); | |
426 glVertex3fv(cube[1]); | |
427 | |
428 glColor3fv(color[5]); | |
429 glVertex3fv(cube[5]); | |
430 glColor3fv(color[4]); | |
431 glVertex3fv(cube[4]); | |
432 glColor3fv(color[7]); | |
433 glVertex3fv(cube[7]); | |
434 glColor3fv(color[6]); | |
435 glVertex3fv(cube[6]); | |
436 | |
437 glColor3fv(color[5]); | |
438 glVertex3fv(cube[5]); | |
439 glColor3fv(color[0]); | |
440 glVertex3fv(cube[0]); | |
441 glColor3fv(color[3]); | |
442 glVertex3fv(cube[3]); | |
443 glColor3fv(color[4]); | |
444 glVertex3fv(cube[4]); | |
445 | |
446 glColor3fv(color[6]); | |
447 glVertex3fv(cube[6]); | |
448 glColor3fv(color[1]); | |
449 glVertex3fv(cube[1]); | |
450 glColor3fv(color[2]); | |
451 glVertex3fv(cube[2]); | |
452 glColor3fv(color[7]); | |
453 glVertex3fv(cube[7]); | |
454 #else // flat cube | |
455 glColor3f(1.0, 0.0, 0.0); | |
456 glVertex3fv(cube[0]); | |
457 glVertex3fv(cube[1]); | |
458 glVertex3fv(cube[2]); | |
459 glVertex3fv(cube[3]); | |
460 | |
461 glColor3f(0.0, 1.0, 0.0); | |
462 glVertex3fv(cube[3]); | |
463 glVertex3fv(cube[4]); | |
464 glVertex3fv(cube[7]); | |
465 glVertex3fv(cube[2]); | |
466 | |
467 glColor3f(0.0, 0.0, 1.0); | |
468 glVertex3fv(cube[0]); | |
469 glVertex3fv(cube[5]); | |
470 glVertex3fv(cube[6]); | |
471 glVertex3fv(cube[1]); | |
472 | |
473 glColor3f(0.0, 1.0, 1.0); | |
474 glVertex3fv(cube[5]); | |
475 glVertex3fv(cube[4]); | |
476 glVertex3fv(cube[7]); | |
477 glVertex3fv(cube[6]); | |
478 | |
479 glColor3f(1.0, 1.0, 0.0); | |
480 glVertex3fv(cube[5]); | |
481 glVertex3fv(cube[0]); | |
482 glVertex3fv(cube[3]); | |
483 glVertex3fv(cube[4]); | |
484 | |
485 glColor3f(1.0, 0.0, 1.0); | |
486 glVertex3fv(cube[6]); | |
487 glVertex3fv(cube[1]); | |
488 glVertex3fv(cube[2]); | |
489 glVertex3fv(cube[7]); | |
490 #endif /* SHADED_CUBE */ | |
491 | |
492 glEnd( ); | |
493 | |
494 glMatrixMode(GL_MODELVIEW); | |
495 glRotatef(5.0, 1.0, 1.0, 1.0); | |
496 | |
497 /* Draw 2D logo onto the 3D display */ | |
498 if ( logo ) { | |
499 DrawSDLLogo(); | |
500 } | |
501 | |
502 SDL_GL_SwapBuffers( ); | |
503 | |
504 /* Check for error conditions. */ | |
505 gl_error = glGetError( ); | |
506 | |
507 if( gl_error != GL_NO_ERROR ) { | |
508 fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); | |
509 } | |
510 | |
511 sdl_error = SDL_GetError( ); | |
512 | |
513 if( sdl_error[0] != '\0' ) { | |
514 fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); | |
515 SDL_ClearError(); | |
516 } | |
517 | |
518 /* Allow the user to see what's happening */ | |
519 if ( slowly ) { | |
520 SDL_Delay( 20 ); | |
521 } | |
522 | |
523 /* Check if there's a pending event. */ | |
524 while( SDL_PollEvent( &event ) ) { | |
525 done = HandleEvent(&event); | |
526 } | |
527 ++frames; | |
528 } | |
529 | |
530 /* Print out the frames per second */ | |
531 this_time = SDL_GetTicks(); | |
532 if ( this_time != start_time ) { | |
533 printf("%2.2f FPS\n", | |
534 ((float)frames/(this_time-start_time))*1000.0); | |
535 } | |
536 | |
537 /* Destroy our GL context, etc. */ | |
538 SDL_Quit( ); | |
539 return(0); | |
540 } | |
541 | |
542 int main(int argc, char *argv[]) | |
543 { | |
544 int i, logo; | |
545 int numtests; | |
546 int bpp = 0; | |
547 int slowly; | |
548 float gamma = 0.0; | |
549 | |
550 logo = 0; | |
551 slowly = 0; | |
552 numtests = 1; | |
553 for ( i=1; argv[i]; ++i ) { | |
554 if ( strcmp(argv[i], "-twice") == 0 ) { | |
555 ++numtests; | |
556 } | |
557 if ( strcmp(argv[i], "-logo") == 0 ) { | |
558 logo = 1; | |
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559 USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; |
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560 } |
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561 if ( strcmp(argv[i], "-logoblit") == 0 ) { |
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562 logo = 1; |
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563 USE_DEPRECATED_OPENGLBLIT = SDL_TRUE; |
0 | 564 } |
565 if ( strcmp(argv[i], "-slow") == 0 ) { | |
566 slowly = 1; | |
567 } | |
568 if ( strcmp(argv[i], "-bpp") == 0 ) { | |
569 bpp = atoi(argv[++i]); | |
570 } | |
571 if ( strcmp(argv[i], "-gamma") == 0 ) { | |
572 gamma = (float)atof(argv[++i]); | |
573 } | |
574 if ( strncmp(argv[i], "-h", 2) == 0 ) { | |
575 printf( | |
576 "Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n]\n", | |
577 argv[0]); | |
578 exit(0); | |
579 } | |
580 } | |
581 for ( i=0; i<numtests; ++i ) { | |
582 RunGLTest(argc, argv, logo, slowly, bpp, gamma); | |
583 } | |
584 return 0; | |
585 } | |
586 | |
587 #else /* HAVE_OPENGL */ | |
588 | |
589 int main(int argc, char *argv[]) | |
590 { | |
591 printf("No OpenGL support on this system\n"); | |
592 return 1; | |
593 } | |
594 | |
595 #endif /* HAVE_OPENGL */ |