Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 441:598b25b9bffe
Zeroed out SDL_Surface::unused1 so glSDL will work on stock SDL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 17 Aug 2002 19:17:01 +0000 |
parents | d1447a846d80 |
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1 /* Subclass of NSWindow to allow customization if we need it */ |
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2 |
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3 @interface SDL_QuartzWindow : NSWindow |
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4 {} |
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5 - (void)miniaturize:(id)sender; |
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6 - (void)deminiaturize:(id)sender; |
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7 - (void)display; |
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8 @end |
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9 |
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10 /** |
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11 * Function to set the opacity of window's pixels to 100% |
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12 * The opacity is only used by the window server code that does the minimize effect |
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13 **/ |
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14 static void QZ_SetPortAlphaOpaque (CGrafPtr port, Uint32 noTitleBar) { |
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15 |
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16 Uint32 *pixels; |
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17 Uint32 rowPixels; |
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18 Uint32 width, height; |
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19 Uint32 bpp; |
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20 PixMapHandle pixMap; |
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21 Rect bounds; |
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22 int i, j; |
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23 |
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24 pixMap = GetPortPixMap ( port ); |
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25 bpp = GetPixDepth ( pixMap ); |
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26 |
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27 if (bpp == 32) { |
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28 |
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29 GetPortBounds ( port, &bounds ); |
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30 width = bounds.right - bounds.left; |
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31 height = bounds.bottom - bounds.top; |
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32 |
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33 LockPortBits (port); |
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34 |
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35 pixels = (Uint32*) GetPixBaseAddr ( pixMap ); |
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36 rowPixels = GetPixRowBytes ( pixMap ) / 4; |
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37 |
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38 if (! noTitleBar) { |
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39 |
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40 /* offset for title bar */ |
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41 pixels += rowPixels * 22; |
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42 } |
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43 |
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44 for (i = 0; i < height; i++) |
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45 for (j = 0; j < width; j++) { |
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46 |
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47 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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48 } |
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49 |
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50 UnlockPortBits (port); |
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51 } |
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52 } |
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53 |
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54 @implementation SDL_QuartzWindow |
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55 |
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56 /* override these methods to fix the miniaturize animation/dock icon bug */ |
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57 - (void)miniaturize:(id)sender |
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58 { |
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59 |
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60 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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61 |
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62 /* Grab framebuffer and put into NSImage */ |
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63 /* [ qz_window setMiniwindowImage:image ]; */ |
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64 } |
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65 else { |
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66 |
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67 QZ_SetPortAlphaOpaque ([ [ self contentView ] qdPort ], |
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68 [ self styleMask ] & NSBorderlessWindowMask); |
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69 } |
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70 |
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71 [ super miniaturize:sender ]; |
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72 } |
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73 |
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74 /* this routine fires *after* deminiaturizing, so it might be useless to us */ |
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75 - (void)deminiaturize:(id)sender |
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76 { |
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77 [ super deminiaturize:sender ]; |
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78 } |
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79 |
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80 - (void)display |
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81 { |
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82 /* Do nothing to keep pinstripe pattern from drawing */ |
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83 } |
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84 @end |
56
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85 |
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86 /* Delegate for our NSWindow to send SDLQuit() on close */ |
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87 @interface SDL_QuartzWindowDelegate : NSObject |
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88 {} |
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89 - (BOOL)windowShouldClose:(id)sender; |
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90 @end |
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91 |
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92 @implementation SDL_QuartzWindowDelegate |
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93 - (BOOL)windowShouldClose:(id)sender { |
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94 |
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95 SDL_PrivateQuit(); |
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96 return NO; |
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97 } |
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98 |
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99 @end |
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100 |
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101 /* empty class; probably could be used to fix bugs in the future */ |
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102 @interface SDL_QuartzWindowView : NSQuickDrawView |
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103 {} |
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104 @end |
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105 |
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106 @implementation SDL_QuartzWindowView |
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107 |
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108 @end |