Mercurial > sdl-ios-xcode
annotate src/audio/riscos/SDL_drenderer.c @ 644:594422ab8f9f
Atari MiNT: added more audio drivers
author | Patrice Mandin <patmandin@gmail.com> |
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date | Mon, 07 Jul 2003 19:16:03 +0000 |
parents | 550bccdf04bd |
children | b8d311d90021 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 |
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24 #include <stdlib.h> |
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25 #include <stdio.h> |
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26 #include <memory.h> |
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27 |
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28 #include <kernel.h> |
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29 #include "swis.h" |
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30 |
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31 #include "SDL_endian.h" |
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32 #include "SDL_audio.h" |
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33 #include "SDL_audio_c.h" |
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34 #include "SDL_audiomem.h" |
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35 #include "SDL_sysaudio.h" |
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36 #include "SDL_drenderer.h" |
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37 |
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38 #define DigitalRenderer_Activate 0x4F700 |
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39 #define DigitalRenderer_Deactivate 0x4F701 |
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40 #define DigitalRenderer_ReadState 0x4F705 |
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41 #define DigitalRenderer_NewSample 0x4F706 |
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42 #define DigitalRenderer_NumBuffers 0x4F709 |
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43 #define DigitalRenderer_StreamSamples 0x4F70A |
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44 #define DigitalRenderer_Stream16BitSamples 0x4F70B |
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45 #define DigitalRenderer_StreamStatistics 0x4F70C |
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46 #define DigitalRenderer_StreamFlags 0x4F70D |
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47 #define DigitalRenderer_Activate16 0x4F70F |
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48 #define DigitalRenderer_GetFrequency 0x4F710 |
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49 |
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50 static int FillBuffer; |
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51 extern SDL_AudioDevice *current_audio; |
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52 |
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53 extern int riscos_audiobuffer; /* Override for audio buffer size */ |
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54 |
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55 /* Audio driver functions */ |
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56 |
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57 static void DRenderer_CloseAudio(_THIS); |
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58 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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59 |
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60 /* Audio driver bootstrap functions */ |
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61 |
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62 /* Define following to dump stats to stdout */ |
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63 /* #define DUMP_AUDIO */ |
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64 |
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65 |
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66 static int Audio_Available(void) |
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67 { |
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68 _kernel_swi_regs regs; |
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69 int available = 0; |
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70 |
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71 /* Use call to set buffers to also check if Module is loaded */ |
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72 regs.r[0] = 0; |
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73 if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) == 0) available = 1; |
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74 |
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75 return(available); |
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76 } |
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77 |
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78 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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79 { |
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80 free(device->hidden); |
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81 free(device); |
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82 } |
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83 |
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84 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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85 { |
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86 SDL_AudioDevice *this; |
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87 |
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88 /* Initialize all variables that we clean on shutdown */ |
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89 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
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90 if ( this ) { |
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91 memset(this, 0, (sizeof *this)); |
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92 this->hidden = (struct SDL_PrivateAudioData *) |
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93 malloc((sizeof *this->hidden)); |
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94 } |
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95 if ( (this == NULL) || (this->hidden == NULL) ) { |
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96 SDL_OutOfMemory(); |
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97 if ( this ) { |
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98 free(this); |
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99 } |
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100 return(0); |
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101 } |
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102 memset(this->hidden, 0, (sizeof *this->hidden)); |
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103 |
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104 /* Set the function pointers */ |
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105 this->OpenAudio = DRenderer_OpenAudio; |
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106 this->CloseAudio = DRenderer_CloseAudio; |
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107 this->free = Audio_DeleteDevice; |
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108 |
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109 return this; |
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110 } |
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111 |
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112 AudioBootStrap DRENDERER_bootstrap = { |
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113 "drenderer", "RiscOS Digital Renderer Module", |
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114 Audio_Available, Audio_CreateDevice |
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115 }; |
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116 |
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117 /* Routine called to check and fill audio buffers if necessary */ |
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118 static Uint8 *buffer = NULL; |
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119 |
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120 void DRenderer_FillBuffers() |
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121 { |
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122 SDL_AudioDevice *audio = current_audio; |
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123 |
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124 if ( !audio || ! audio->enabled ) |
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125 { |
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126 return; |
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127 } |
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128 |
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129 if ( ! audio->paused ) |
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130 { |
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131 _kernel_swi_regs regs; |
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132 /* Check filled buffers count */ |
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133 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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134 |
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135 #ifdef DUMP_AUDIO |
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136 if (regs.r[0] <= FillBuffer) |
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137 { |
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138 printf("Buffers in use %d\n", regs.r[0]); |
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139 } |
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140 #endif |
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141 |
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142 while (regs.r[0] <= FillBuffer && !audio->paused) |
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143 { |
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144 if ( audio->convert.needed ) |
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145 { |
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146 int silence; |
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147 if ( audio->convert.src_format == AUDIO_U8 ) |
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148 { |
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149 silence = 0x80; |
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150 } else { |
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151 silence = 0; |
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152 } |
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153 memset(audio->convert.buf, silence, audio->convert.len); |
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154 audio->spec.callback(audio->spec.userdata, |
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155 (Uint8 *)audio->convert.buf,audio->convert.len); |
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156 SDL_ConvertAudio(&audio->convert); |
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157 #if 0 |
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158 if ( audio->convert.len_cvt != audio->spec.size ) { |
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159 /* Uh oh... probably crashes here; */ |
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160 } |
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161 #endif |
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162 regs.r[0] = (int)audio->convert.buf; |
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163 regs.r[1] = audio->spec.samples * audio->spec.channels; |
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164 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
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165 |
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166 } else |
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167 { |
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168 /* Fill buffer with silence */ |
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169 memset (buffer, 0, audio->spec.size); |
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170 |
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171 audio->spec.callback(audio->spec.userdata, |
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172 (Uint8 *)buffer, audio->spec.size); |
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173 |
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174 regs.r[0] = (int)buffer; |
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175 regs.r[1] = audio->spec.samples * audio->spec.channels; |
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176 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
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177 } |
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178 /* Check if we have enough buffers yet */ |
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179 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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180 } |
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181 |
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182 } |
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183 } |
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184 |
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185 /* Size of DMA buffer to use */ |
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186 #define DRENDERER_BUFFER_SIZE 512 |
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187 |
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188 /* Number of centiseconds of sound to buffer. |
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189 Hopefully more than the maximum time between calls to the |
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190 FillBuffers routine above |
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191 */ |
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192 #define DRENDERER_CSEC_TO_BUFFER 10 |
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193 |
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194 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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195 { |
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196 _kernel_swi_regs regs; |
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197 int buffers_per_sample; |
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198 |
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199 #ifdef DUMP_AUDIO |
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200 printf("Request format %d\n", spec->format); |
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201 printf("Request freq %d\n", spec->freq); |
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202 printf("Samples %d\n", spec->samples); |
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203 #endif |
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204 |
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205 /* Only support signed 16bit format */ |
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206 spec->format = AUDIO_S16LSB; |
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207 |
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208 if (spec->samples < DRENDERER_BUFFER_SIZE) spec->samples = DRENDERER_BUFFER_SIZE; |
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209 |
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210 SDL_CalculateAudioSpec(spec); |
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211 |
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212 |
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213 buffers_per_sample = spec->samples / DRENDERER_BUFFER_SIZE; |
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214 |
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215 if ((spec->samples % DRENDERER_BUFFER_SIZE) != 0) |
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216 { |
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217 buffers_per_sample++; |
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218 spec->samples = buffers_per_sample * DRENDERER_BUFFER_SIZE; |
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219 } |
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220 |
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221 /* Set number of buffers to use - the following should give enough |
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222 data between calls to the sound polling. |
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223 */ |
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224 |
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225 if (riscos_audiobuffer == 0) |
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226 { |
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227 FillBuffer = (int)((double)DRENDERER_CSEC_TO_BUFFER / ((double)DRENDERER_BUFFER_SIZE * 100.0 / (double)spec->freq)) + 1; |
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228 } else FillBuffer = riscos_audiobuffer/DRENDERER_BUFFER_SIZE - buffers_per_sample; |
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229 |
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230 if (FillBuffer < buffers_per_sample) FillBuffer = buffers_per_sample; |
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231 regs.r[0] = FillBuffer + buffers_per_sample; |
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232 |
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233 #ifdef DUMP_AUDIO |
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234 printf("Buffers per sample %d\n", buffers_per_sample); |
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235 printf("Fill buffer %d\n", FillBuffer); |
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236 printf("Time buffered (ms) %d\n",(int)((1000.0 * regs.r[0] * DRENDERER_BUFFER_SIZE)/(double)spec->freq)); |
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237 #endif |
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238 |
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239 if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) != 0) |
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240 { |
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241 SDL_SetError("Can't set number of streaming sound buffers\n"); |
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242 return -1; |
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243 } |
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244 |
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245 /* Now initialise sound system */ |
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246 regs.r[0] = spec->channels; /* Number of channels */ |
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247 regs.r[1] = DRENDERER_BUFFER_SIZE; /* Samples length */ |
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248 regs.r[2] = spec->freq; /* frequency */ |
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249 regs.r[3] = 1; /* Restore previous handler on exit */ |
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250 |
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251 if (_kernel_swi(DigitalRenderer_Activate16, ®s, ®s) != 0) |
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252 { |
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253 SDL_SetError("Unable to activate digital renderer in 16 bit mode\n"); |
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254 return -1; |
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255 } |
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256 |
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257 if (_kernel_swi(DigitalRenderer_GetFrequency, ®s, ®s) == 0) |
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258 { |
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259 spec->freq = regs.r[0]; |
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260 } |
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261 |
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262 #ifdef DUMP_AUDIO |
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263 printf("Got format %d\n", spec->format); |
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264 printf("Frequency %d\n", spec->freq); |
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265 printf("Samples %d\n", spec->samples); |
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266 #endif |
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267 |
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268 /* Set to fill buffer with zero if we don't get data to it fast enough */ |
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269 regs.r[0] = 1; |
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270 regs.r[1] = ~1; |
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271 _kernel_swi(DigitalRenderer_StreamFlags, ®s, ®s); |
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272 |
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273 buffer = (Uint8 *)malloc(sizeof(Uint8) * spec->size); |
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274 if (buffer == NULL) |
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275 { |
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276 SDL_OutOfMemory(); |
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277 return -1; |
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278 } |
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279 |
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280 /* Hopefully returning 2 will show success, but not start up an audio thread */ |
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281 return 2; |
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282 } |
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283 |
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284 static void DRenderer_CloseAudio(_THIS) |
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285 { |
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286 _kernel_swi_regs regs; |
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287 |
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288 /* Close down the digital renderer */ |
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289 _kernel_swi(DigitalRenderer_Deactivate, ®s, ®s); |
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290 |
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291 if (buffer != NULL) free(buffer); |
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292 } |
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293 |