Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysevents.cc @ 4066:58a5055da431 SDL-1.2
More improvements for bug #373
Show the SDL cursor in the window and the arrow cursor outside the window.
This is also supposed to show the SDL cursor when activated, but that code
isn't working yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jul 2007 08:27:06 +0000 |
parents | 376665398b25 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <qpe/qpeapplication.h> |
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25 |
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26 #include <stdio.h> |
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27 #include <string.h> |
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28 #include "SDL_error.h" |
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29 #include "SDL_events.h" |
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30 #include "SDL_QWin.h" |
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31 #include "SDL_lowvideo.h" |
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32 #include "SDL_timer.h" |
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33 |
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34 extern "C" { |
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35 #include "../../events/SDL_sysevents.h" |
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36 #include "../../events/SDL_events_c.h" |
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37 #include "SDL_sysevents_c.h" |
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38 |
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39 // static SDLKey keymap[128]; |
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40 /* This is special because we know it will be run in a loop in a separate |
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41 thread. Normally this function should loop as long as there are input |
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42 states changing, i.e. new events arriving. |
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43 */ |
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44 void QT_PumpEvents(_THIS) |
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45 { |
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46 if(!qApp) { |
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47 return; |
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48 } |
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49 // printf("processing events: %p\n", qApp); |
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50 //qApp->processOneEvent(); // wait for a event |
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51 qApp->processEvents(); // and process all outstanding ones |
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52 #if 0 |
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53 BView *view; |
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54 BRect bounds; |
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55 BPoint point; |
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56 uint32 buttons; |
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57 const uint32 button_masks[3] = { |
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58 B_PRIMARY_MOUSE_BUTTON, |
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59 B_TERTIARY_MOUSE_BUTTON, |
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60 B_SECONDARY_MOUSE_BUTTON, |
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61 }; |
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62 unsigned int i, j; |
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63 |
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64 /* Check out the mouse buttons and position (slight race condition) */ |
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65 if ( SDL_Win->Lock() ) { |
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66 /* Don't do anything if we have no view */ |
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67 view = SDL_Win->View(); |
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68 if ( ! view ) { |
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69 SDL_Win->Unlock(); |
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70 return; |
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71 } |
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72 bounds = view->Bounds(); |
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73 /* Get new input state, if still active */ |
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74 if ( SDL_Win->IsActive() ) { |
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75 key_flip = !key_flip; |
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76 get_key_info(&keyinfo[key_flip]); |
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77 view->GetMouse(&point, &buttons, true); |
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78 } else { |
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79 key_flip = key_flip; |
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80 point = last_point; |
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81 buttons = last_buttons; |
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82 } |
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83 SDL_Win->Unlock(); |
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84 } else { |
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85 return; |
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86 } |
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87 |
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88 /* If our view is active, we'll find key changes here */ |
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89 if ( SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) { |
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90 for ( i=0; i<16; ++i ) { |
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91 Uint8 new_state, transition; |
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92 |
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93 new_state = keyinfo[key_flip].key_states[i]; |
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94 transition = keyinfo[!key_flip].key_states[i] ^ |
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95 keyinfo[ key_flip].key_states[i]; |
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96 for ( j=0; j<8; ++j ) { |
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97 if ( transition&0x80 ) |
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98 QueueKey(i*8+j, new_state&0x80); |
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99 transition <<= 1; |
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100 new_state <<= 1; |
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101 } |
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102 } |
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103 } |
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104 |
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105 /* We check keyboard, but not mouse if mouse isn't in window */ |
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106 if ( ! bounds.Contains(point) ) { |
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107 /* Mouse moved outside our view? */ |
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108 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { |
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109 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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110 be_app->SetCursor(B_HAND_CURSOR); |
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111 } |
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112 return; |
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113 } |
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114 /* Has the mouse moved back into our view? */ |
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115 if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
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116 /* Reset the B_HAND_CURSOR to our own */ |
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117 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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118 SDL_SetCursor(NULL); |
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119 } |
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120 |
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121 /* Check for mouse motion */ |
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122 if ( point != last_point ) { |
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123 int x, y; |
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124 |
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125 SDL_Win->GetXYOffset(x, y); |
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126 x = (int)point.x - x; |
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127 y = (int)point.y - y; |
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128 SDL_PrivateMouseMotion(0, 0, x, y); |
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129 } |
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130 last_point = point; |
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131 |
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132 /* Add any mouse button events */ |
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133 for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) { |
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134 if ( (buttons ^ last_buttons) & button_masks[i] ) { |
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135 if ( buttons & button_masks[i] ) { |
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136 SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0); |
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137 } else { |
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138 SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0); |
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139 } |
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140 } |
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141 } |
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142 last_buttons = buttons; |
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143 #endif |
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144 } |
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145 |
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146 void QT_InitOSKeymap(_THIS) |
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147 { |
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148 #if 0 |
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149 unsigned int i; |
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150 |
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151 /* Initialize all the key states as "up" */ |
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152 key_flip = 0; |
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153 SDL_memset(keyinfo[key_flip].key_states, 0, 16); |
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154 |
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155 /* Initialize the key translation table */ |
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156 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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157 keymap[i] = SDLK_UNKNOWN; |
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158 |
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159 // keymap[0x01] = SDLK_ESCAPE; |
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160 // keymap[B_F1_KEY] = SDLK_F1; |
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161 // keymap[B_F2_KEY] = SDLK_F2; |
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162 // keymap[B_F3_KEY] = SDLK_F3; |
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163 // keymap[B_F4_KEY] = SDLK_F4; |
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164 // keymap[B_F5_KEY] = SDLK_F5; |
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165 // keymap[B_F6_KEY] = SDLK_F6; |
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166 // keymap[B_F7_KEY] = SDLK_F7; |
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167 // keymap[B_F8_KEY] = SDLK_F8; |
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168 // keymap[B_F9_KEY] = SDLK_F9; |
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169 // keymap[B_F10_KEY] = SDLK_F10; |
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170 // keymap[B_F11_KEY] = SDLK_F11; |
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171 // keymap[B_F12_KEY] = SDLK_F12; |
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172 // keymap[B_PRINT_KEY] = SDLK_PRINT; |
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173 //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; |
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174 // keymap[B_PAUSE_KEY] = SDLK_PAUSE; |
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175 keymap[0x11] = SDLK_BACKQUOTE; |
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176 keymap[0x12] = SDLK_1; |
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177 keymap[0x13] = SDLK_2; |
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178 keymap[0x14] = SDLK_3; |
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179 keymap[0x15] = SDLK_4; |
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180 keymap[0x16] = SDLK_5; |
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181 keymap[0x17] = SDLK_6; |
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182 keymap[0x18] = SDLK_7; |
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183 keymap[0x19] = SDLK_8; |
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184 keymap[0x1a] = SDLK_9; |
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185 keymap[0x1b] = SDLK_0; |
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186 keymap[0x1c] = SDLK_MINUS; |
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187 keymap[0x1d] = SDLK_EQUALS; |
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188 keymap[0x1e] = SDLK_BACKSPACE; |
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189 keymap[0x1f] = SDLK_INSERT; |
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190 keymap[0x20] = SDLK_HOME; |
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191 keymap[0x21] = SDLK_PAGEUP; |
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192 //keymap[0x22] = SDLK_NUMLOCK; |
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193 keymap[0x23] = SDLK_KP_DIVIDE; |
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194 keymap[0x24] = SDLK_KP_MULTIPLY; |
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195 keymap[0x25] = SDLK_KP_MINUS; |
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196 keymap[0x26] = SDLK_TAB; |
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197 keymap[0x27] = SDLK_q; |
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198 keymap[0x28] = SDLK_w; |
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199 keymap[0x29] = SDLK_e; |
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200 keymap[0x2a] = SDLK_r; |
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201 keymap[0x2b] = SDLK_t; |
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202 keymap[0x2c] = SDLK_y; |
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203 keymap[0x2d] = SDLK_u; |
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204 keymap[0x2e] = SDLK_i; |
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205 keymap[0x2f] = SDLK_o; |
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206 keymap[0x30] = SDLK_p; |
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207 keymap[0x31] = SDLK_LEFTBRACKET; |
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208 keymap[0x32] = SDLK_RIGHTBRACKET; |
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209 keymap[0x33] = SDLK_BACKSLASH; |
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210 keymap[0x34] = SDLK_DELETE; |
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211 keymap[0x35] = SDLK_END; |
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212 keymap[0x36] = SDLK_PAGEDOWN; |
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213 keymap[0x37] = SDLK_KP7; |
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214 keymap[0x38] = SDLK_KP8; |
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215 keymap[0x39] = SDLK_KP9; |
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216 keymap[0x3a] = SDLK_KP_PLUS; |
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217 //keymap[0x3b] = SDLK_CAPSLOCK; |
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218 keymap[0x3c] = SDLK_a; |
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219 keymap[0x3d] = SDLK_s; |
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220 keymap[0x3e] = SDLK_d; |
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221 keymap[0x3f] = SDLK_f; |
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222 keymap[0x40] = SDLK_g; |
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223 keymap[0x41] = SDLK_h; |
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224 keymap[0x42] = SDLK_j; |
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225 keymap[0x43] = SDLK_k; |
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226 keymap[0x44] = SDLK_l; |
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227 keymap[0x45] = SDLK_SEMICOLON; |
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228 keymap[0x46] = SDLK_QUOTE; |
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229 keymap[0x47] = SDLK_RETURN; |
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230 keymap[0x48] = SDLK_KP4; |
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231 keymap[0x49] = SDLK_KP5; |
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232 keymap[0x4a] = SDLK_KP6; |
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233 keymap[0x4b] = SDLK_LSHIFT; |
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234 keymap[0x4c] = SDLK_z; |
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235 keymap[0x4d] = SDLK_x; |
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236 keymap[0x4e] = SDLK_c; |
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237 keymap[0x4f] = SDLK_v; |
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238 keymap[0x50] = SDLK_b; |
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239 keymap[0x51] = SDLK_n; |
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240 keymap[0x52] = SDLK_m; |
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241 keymap[0x53] = SDLK_COMMA; |
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242 keymap[0x54] = SDLK_PERIOD; |
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243 keymap[0x55] = SDLK_SLASH; |
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244 keymap[0x56] = SDLK_RSHIFT; |
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245 keymap[0x57] = SDLK_UP; |
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246 keymap[0x58] = SDLK_KP1; |
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247 keymap[0x59] = SDLK_KP2; |
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248 keymap[0x5a] = SDLK_KP3; |
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249 keymap[0x5b] = SDLK_KP_ENTER; |
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250 //keymap[0x5c] = SDLK_LCTRL; |
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251 //keymap[0x5d] = SDLK_LALT; |
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252 keymap[0x5e] = SDLK_SPACE; |
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253 //keymap[0x5f] = SDLK_RALT; |
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254 //keymap[0x60] = SDLK_RCTRL; |
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255 keymap[0x61] = SDLK_LEFT; |
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256 keymap[0x62] = SDLK_DOWN; |
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257 keymap[0x63] = SDLK_RIGHT; |
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258 keymap[0x64] = SDLK_KP0; |
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259 keymap[0x65] = SDLK_KP_PERIOD; |
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260 //keymap[0x66] = SDLK_LMETA; |
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261 //keymap[0x67] = SDLK_RMETA; |
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262 //keymap[0x68] = SDLK_MENU; |
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263 keymap[0x69] = SDLK_EURO; |
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264 keymap[0x6a] = SDLK_KP_EQUALS; |
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265 keymap[0x6b] = SDLK_POWER; |
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266 #endif |
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267 } |
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268 |
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269 }; /* Extern C */ |