Mercurial > sdl-ios-xcode
annotate src/video/nanox/SDL_nxmodes.c @ 4066:58a5055da431 SDL-1.2
More improvements for bug #373
Show the SDL cursor in the window and the arrow cursor outside the window.
This is also supposed to show the SDL cursor when activated, but that code
isn't working yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 14 Jul 2007 08:27:06 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 Copyright (C) 2001 Hsieh-Fu Tsai |
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5 |
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6 This library is free software; you can redistribute it and/or |
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7 modify it under the terms of the GNU Library General Public |
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8 License as published by the Free Software Foundation; either |
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9 version 2 of the License, or (at your option) any later version. |
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10 |
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11 This library is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 Library General Public License for more details. |
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15 |
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16 You should have received a copy of the GNU Library General Public |
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17 License along with this library; if not, write to the Free |
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18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 |
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20 Sam Lantinga |
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21 slouken@libsdl.org |
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22 |
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23 Hsieh-Fu Tsai |
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24 clare@setabox.com |
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25 */ |
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26 #include "SDL_config.h" |
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27 |
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More header massaging... works great on Windows. ;-)
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28 #include "SDL_stdinc.h" |
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29 #include "SDL_nxmodes_c.h" |
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30 |
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31 SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) |
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32 { |
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33 if (flags & SDL_FULLSCREEN) |
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34 return SDL_modelist ; |
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35 |
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36 if (SDL_Visual.bpp == format -> BitsPerPixel) { |
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37 return ((SDL_Rect **) -1) ; |
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38 } else { |
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39 return ((SDL_Rect **) 0) ; |
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40 } |
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41 } |
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42 |
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43 void NX_FreeVideoModes (_THIS) |
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44 { |
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45 int i ; |
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46 |
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47 if (SDL_modelist) { |
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48 for (i = 0; SDL_modelist [i]; ++ i) { |
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49 SDL_free (SDL_modelist [i]) ; |
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50 } |
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51 SDL_free (SDL_modelist) ; |
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52 SDL_modelist = NULL; |
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53 } |
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54 } |
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55 |
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56 int NX_EnterFullScreen (_THIS) |
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57 { |
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58 if (! currently_fullscreen) { |
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59 GR_SCREEN_INFO si ; |
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60 |
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61 GrGetScreenInfo (& si) ; |
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62 GrResizeWindow (FSwindow, si.cols, si.rows) ; |
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63 GrUnmapWindow (SDL_Window) ; |
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64 GrMapWindow (FSwindow) ; |
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65 GrRaiseWindow (FSwindow) ; |
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66 GrSetFocus (FSwindow) ; |
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67 currently_fullscreen = 1 ; |
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68 } |
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69 |
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70 return 1 ; |
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71 } |
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72 |
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73 int NX_LeaveFullScreen (_THIS) |
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74 { |
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75 if (currently_fullscreen) { |
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76 GrUnmapWindow (FSwindow) ; |
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77 GrMapWindow (SDL_Window) ; |
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78 GrRaiseWindow (SDL_Window) ; |
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79 GrSetFocus (SDL_Window) ; |
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80 currently_fullscreen = 0 ; |
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81 } |
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82 |
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83 return 0 ; |
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84 } |