annotate src/video/SDL_blit.c @ 4066:58a5055da431 SDL-1.2

More improvements for bug #373 Show the SDL cursor in the window and the arrow cursor outside the window. This is also supposed to show the SDL cursor when activated, but that code isn't working yet...
author Sam Lantinga <slouken@libsdl.org>
date Sat, 14 Jul 2007 08:27:06 +0000
parents 6832b00d3594
children a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "SDL_sysvideo.h"
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26 #include "SDL_blit.h"
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27 #include "SDL_RLEaccel_c.h"
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28 #include "SDL_pixels_c.h"
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29
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30 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES
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31 #define MMX_ASMBLIT
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32 #if (__GNUC__ > 2) /* SSE instructions aren't in GCC 2. */
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33 #define SSE_ASMBLIT
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34 #endif
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35 #endif
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36
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37 #if defined(MMX_ASMBLIT)
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38 #include "SDL_cpuinfo.h"
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39 #include "mmx.h"
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40 #endif
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41
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42 /* The general purpose software blit routine */
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43 static int SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect,
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44 SDL_Surface *dst, SDL_Rect *dstrect)
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45 {
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46 int okay;
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47 int src_locked;
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48 int dst_locked;
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49
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50 /* Everything is okay at the beginning... */
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51 okay = 1;
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52
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53 /* Lock the destination if it's in hardware */
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54 dst_locked = 0;
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55 if ( SDL_MUSTLOCK(dst) ) {
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56 if ( SDL_LockSurface(dst) < 0 ) {
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57 okay = 0;
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58 } else {
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59 dst_locked = 1;
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60 }
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61 }
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62 /* Lock the source if it's in hardware */
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63 src_locked = 0;
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64 if ( SDL_MUSTLOCK(src) ) {
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65 if ( SDL_LockSurface(src) < 0 ) {
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66 okay = 0;
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67 } else {
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68 src_locked = 1;
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69 }
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70 }
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71
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72 /* Set up source and destination buffer pointers, and BLIT! */
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73 if ( okay && srcrect->w && srcrect->h ) {
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74 SDL_BlitInfo info;
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75 SDL_loblit RunBlit;
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76
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77 /* Set up the blit information */
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78 info.s_pixels = (Uint8 *)src->pixels +
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79 (Uint16)srcrect->y*src->pitch +
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80 (Uint16)srcrect->x*src->format->BytesPerPixel;
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81 info.s_width = srcrect->w;
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82 info.s_height = srcrect->h;
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83 info.s_skip=src->pitch-info.s_width*src->format->BytesPerPixel;
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84 info.d_pixels = (Uint8 *)dst->pixels +
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85 (Uint16)dstrect->y*dst->pitch +
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86 (Uint16)dstrect->x*dst->format->BytesPerPixel;
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87 info.d_width = dstrect->w;
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88 info.d_height = dstrect->h;
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89 info.d_skip=dst->pitch-info.d_width*dst->format->BytesPerPixel;
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90 info.aux_data = src->map->sw_data->aux_data;
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91 info.src = src->format;
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92 info.table = src->map->table;
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93 info.dst = dst->format;
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94 RunBlit = src->map->sw_data->blit;
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95
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96 /* Run the actual software blit */
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97 RunBlit(&info);
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98 }
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99
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100 /* We need to unlock the surfaces if they're locked */
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101 if ( dst_locked ) {
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102 SDL_UnlockSurface(dst);
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103 }
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104 if ( src_locked ) {
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105 SDL_UnlockSurface(src);
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106 }
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107 /* Blit is done! */
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108 return(okay ? 0 : -1);
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109 }
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110
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111 #ifdef MMX_ASMBLIT
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112 static __inline__ void SDL_memcpyMMX(Uint8 *to, const Uint8 *from, int len)
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113 {
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114 int i;
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115
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116 for(i=0; i<len/8; i++) {
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117 __asm__ __volatile__ (
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118 " movq (%0), %%mm0\n"
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119 " movq %%mm0, (%1)\n"
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120 : : "r" (from), "r" (to) : "memory");
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121 from+=8;
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122 to+=8;
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123 }
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124 if (len&7)
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125 SDL_memcpy(to, from, len&7);
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126 }
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127
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128 #ifdef SSE_ASMBLIT
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129 static __inline__ void SDL_memcpySSE(Uint8 *to, const Uint8 *from, int len)
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130 {
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131 int i;
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132
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133 __asm__ __volatile__ (
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134 " prefetchnta (%0)\n"
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135 " prefetchnta 64(%0)\n"
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136 " prefetchnta 128(%0)\n"
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137 " prefetchnta 192(%0)\n"
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138 : : "r" (from) );
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139
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140 for(i=0; i<len/8; i++) {
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141 __asm__ __volatile__ (
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142 " prefetchnta 256(%0)\n"
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143 " movq (%0), %%mm0\n"
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144 " movntq %%mm0, (%1)\n"
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145 : : "r" (from), "r" (to) : "memory");
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146 from+=8;
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147 to+=8;
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148 }
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diff changeset
149 if (len&7)
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diff changeset
150 SDL_memcpy(to, from, len&7);
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diff changeset
151 }
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152 #endif
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153 #endif
689
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154
0
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155 static void SDL_BlitCopy(SDL_BlitInfo *info)
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156 {
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157 Uint8 *src, *dst;
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158 int w, h;
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159 int srcskip, dstskip;
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160
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161 w = info->d_width*info->dst->BytesPerPixel;
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162 h = info->d_height;
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163 src = info->s_pixels;
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164 dst = info->d_pixels;
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165 srcskip = w+info->s_skip;
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166 dstskip = w+info->d_skip;
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167
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168 #ifdef SSE_ASMBLIT
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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169 if(SDL_HasSSE())
689
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170 {
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171 while ( h-- ) {
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172 SDL_memcpySSE(dst, src, w);
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173 src += srcskip;
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174 dst += dstskip;
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175 }
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176 __asm__ __volatile__ (
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177 " emms\n"
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178 ::);
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179 }
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180 else
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181 #endif
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182 #ifdef MMX_ASMBLIT
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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183 if(SDL_HasMMX())
689
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184 {
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185 while ( h-- ) {
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186 SDL_memcpyMMX(dst, src, w);
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187 src += srcskip;
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188 dst += dstskip;
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189 }
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190 __asm__ __volatile__ (
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191 " emms\n"
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diff changeset
192 ::);
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diff changeset
193 }
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diff changeset
194 else
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diff changeset
195 #endif
0
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196 while ( h-- ) {
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197 SDL_memcpy(dst, src, w);
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198 src += srcskip;
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199 dst += dstskip;
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200 }
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201 }
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202
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diff changeset
203 static void SDL_BlitCopyOverlap(SDL_BlitInfo *info)
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204 {
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205 Uint8 *src, *dst;
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206 int w, h;
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diff changeset
207 int srcskip, dstskip;
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parents:
diff changeset
208
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209 w = info->d_width*info->dst->BytesPerPixel;
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210 h = info->d_height;
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diff changeset
211 src = info->s_pixels;
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212 dst = info->d_pixels;
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213 srcskip = w+info->s_skip;
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214 dstskip = w+info->d_skip;
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diff changeset
215 if ( dst < src ) {
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parents:
diff changeset
216 while ( h-- ) {
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diff changeset
217 SDL_memcpy(dst, src, w);
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218 src += srcskip;
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diff changeset
219 dst += dstskip;
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parents:
diff changeset
220 }
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parents:
diff changeset
221 } else {
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222 src += ((h-1) * srcskip);
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diff changeset
223 dst += ((h-1) * dstskip);
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parents:
diff changeset
224 while ( h-- ) {
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diff changeset
225 SDL_revcpy(dst, src, w);
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diff changeset
226 src -= srcskip;
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diff changeset
227 dst -= dstskip;
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parents:
diff changeset
228 }
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diff changeset
229 }
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diff changeset
230 }
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parents:
diff changeset
231
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diff changeset
232 /* Figure out which of many blit routines to set up on a surface */
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diff changeset
233 int SDL_CalculateBlit(SDL_Surface *surface)
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parents:
diff changeset
234 {
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diff changeset
235 int blit_index;
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parents:
diff changeset
236
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parents:
diff changeset
237 /* Clean everything out to start */
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parents:
diff changeset
238 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
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diff changeset
239 SDL_UnRLESurface(surface, 1);
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parents:
diff changeset
240 }
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diff changeset
241 surface->map->sw_blit = NULL;
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parents:
diff changeset
242
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parents:
diff changeset
243 /* Figure out if an accelerated hardware blit is possible */
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parents:
diff changeset
244 surface->flags &= ~SDL_HWACCEL;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 if ( surface->map->identity ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 int hw_blit_ok;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247
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diff changeset
248 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
74212992fb08 Initial revision
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parents:
diff changeset
249 /* We only support accelerated blitting to hardware */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 if ( surface->map->dst->flags & SDL_HWSURFACE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 hw_blit_ok = current_video->info.blit_hw;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 hw_blit_ok = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 }
74212992fb08 Initial revision
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parents:
diff changeset
255 if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 hw_blit_ok = current_video->info.blit_hw_CC;
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parents:
diff changeset
257 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
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parents:
diff changeset
259 hw_blit_ok = current_video->info.blit_hw_A;
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parents:
diff changeset
260 }
74212992fb08 Initial revision
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parents:
diff changeset
261 } else {
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parents:
diff changeset
262 /* We only support accelerated blitting to hardware */
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parents:
diff changeset
263 if ( surface->map->dst->flags & SDL_HWSURFACE ) {
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parents:
diff changeset
264 hw_blit_ok = current_video->info.blit_sw;
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parents:
diff changeset
265 } else {
74212992fb08 Initial revision
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diff changeset
266 hw_blit_ok = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 }
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parents:
diff changeset
268 if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
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parents:
diff changeset
269 hw_blit_ok = current_video->info.blit_sw_CC;
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parents:
diff changeset
270 }
74212992fb08 Initial revision
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parents:
diff changeset
271 if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
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parents:
diff changeset
272 hw_blit_ok = current_video->info.blit_sw_A;
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parents:
diff changeset
273 }
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parents:
diff changeset
274 }
74212992fb08 Initial revision
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parents:
diff changeset
275 if ( hw_blit_ok ) {
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parents:
diff changeset
276 SDL_VideoDevice *video = current_video;
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parents:
diff changeset
277 SDL_VideoDevice *this = current_video;
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parents:
diff changeset
278 video->CheckHWBlit(this, surface, surface->map->dst);
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parents:
diff changeset
279 }
74212992fb08 Initial revision
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parents:
diff changeset
280 }
1052
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
281
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
282 /* if an alpha pixel format is specified, we can accelerate alpha blits */
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
283 if (((surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )&&(current_video->displayformatalphapixel))
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
284 {
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
285 if ( (surface->flags & SDL_SRCALPHA) )
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
286 if ( current_video->info.blit_hw_A ) {
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
287 SDL_VideoDevice *video = current_video;
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
288 SDL_VideoDevice *this = current_video;
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
289 video->CheckHWBlit(this, surface, surface->map->dst);
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
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parents: 882
diff changeset
290 }
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
291 }
0
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parents:
diff changeset
292
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parents:
diff changeset
293 /* Get the blit function index, based on surface mode */
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parents:
diff changeset
294 /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */
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parents:
diff changeset
295 blit_index = 0;
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parents:
diff changeset
296 blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0;
74212992fb08 Initial revision
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parents:
diff changeset
297 if ( surface->flags & SDL_SRCALPHA
74212992fb08 Initial revision
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parents:
diff changeset
298 && (surface->format->alpha != SDL_ALPHA_OPAQUE
74212992fb08 Initial revision
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parents:
diff changeset
299 || surface->format->Amask) ) {
74212992fb08 Initial revision
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parents:
diff changeset
300 blit_index |= 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 }
74212992fb08 Initial revision
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parents:
diff changeset
302
74212992fb08 Initial revision
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parents:
diff changeset
303 /* Check for special "identity" case -- copy blit */
74212992fb08 Initial revision
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parents:
diff changeset
304 if ( surface->map->identity && blit_index == 0 ) {
74212992fb08 Initial revision
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parents:
diff changeset
305 surface->map->sw_data->blit = SDL_BlitCopy;
74212992fb08 Initial revision
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parents:
diff changeset
306
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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307 /* Handle overlapping blits on the same surface */
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308 if ( surface == surface->map->dst ) {
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309 surface->map->sw_data->blit = SDL_BlitCopyOverlap;
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310 }
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311 } else {
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312 if ( surface->format->BitsPerPixel < 8 ) {
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313 surface->map->sw_data->blit =
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314 SDL_CalculateBlit0(surface, blit_index);
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315 } else {
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316 switch ( surface->format->BytesPerPixel ) {
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317 case 1:
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318 surface->map->sw_data->blit =
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319 SDL_CalculateBlit1(surface, blit_index);
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320 break;
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321 case 2:
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322 case 3:
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323 case 4:
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324 surface->map->sw_data->blit =
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325 SDL_CalculateBlitN(surface, blit_index);
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326 break;
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327 default:
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328 surface->map->sw_data->blit = NULL;
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329 break;
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330 }
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331 }
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332 }
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333 /* Make sure we have a blit function */
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334 if ( surface->map->sw_data->blit == NULL ) {
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335 SDL_InvalidateMap(surface->map);
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336 SDL_SetError("Blit combination not supported");
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337 return(-1);
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338 }
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339
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340 /* Choose software blitting function */
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341 if(surface->flags & SDL_RLEACCELOK
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342 && (surface->flags & SDL_HWACCEL) != SDL_HWACCEL) {
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343
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344 if(surface->map->identity
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345 && (blit_index == 1
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346 || (blit_index == 3 && !surface->format->Amask))) {
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347 if ( SDL_RLESurface(surface) == 0 )
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348 surface->map->sw_blit = SDL_RLEBlit;
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349 } else if(blit_index == 2 && surface->format->Amask) {
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350 if ( SDL_RLESurface(surface) == 0 )
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351 surface->map->sw_blit = SDL_RLEAlphaBlit;
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352 }
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353 }
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354
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355 if ( surface->map->sw_blit == NULL ) {
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356 surface->map->sw_blit = SDL_SoftBlit;
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357 }
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358 return(0);
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359 }
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360