annotate include/SDL_video.h @ 5251:58265e606e4e

Window coordinates are in the global space and windows are not tied to a particular display. Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 10 Feb 2011 14:44:25 -0800
parents 762e40fb8e28
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_video.h
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25 *
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26 * Header file for SDL video functions.
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27 */
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28
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29 #ifndef _SDL_video_h
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30 #define _SDL_video_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_pixels.h"
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34 #include "SDL_rect.h"
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35 #include "SDL_surface.h"
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36
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37 #include "begin_code.h"
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 /* *INDENT-OFF* */
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41 extern "C" {
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42 /* *INDENT-ON* */
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43 #endif
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44
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45 /**
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46 * \brief The structure that defines a display mode
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47 *
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48 * \sa SDL_GetNumDisplayModes()
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49 * \sa SDL_GetDisplayMode()
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50 * \sa SDL_GetDesktopDisplayMode()
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51 * \sa SDL_GetCurrentDisplayMode()
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52 * \sa SDL_GetClosestDisplayMode()
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53 * \sa SDL_SetWindowDisplayMode()
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54 * \sa SDL_GetWindowDisplayMode()
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55 */
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56 typedef struct
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57 {
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58 Uint32 format; /**< pixel format */
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59 int w; /**< width */
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60 int h; /**< height */
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61 int refresh_rate; /**< refresh rate (or zero for unspecified) */
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62 void *driverdata; /**< driver-specific data, initialize to 0 */
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63 } SDL_DisplayMode;
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64
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65 /**
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66 * \brief The type used to identify a window
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67 *
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68 * \sa SDL_CreateWindow()
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69 * \sa SDL_CreateWindowFrom()
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70 * \sa SDL_DestroyWindow()
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71 * \sa SDL_GetWindowData()
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72 * \sa SDL_GetWindowFlags()
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73 * \sa SDL_GetWindowGrab()
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74 * \sa SDL_GetWindowPosition()
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75 * \sa SDL_GetWindowSize()
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76 * \sa SDL_GetWindowTitle()
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77 * \sa SDL_HideWindow()
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78 * \sa SDL_MaximizeWindow()
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79 * \sa SDL_MinimizeWindow()
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80 * \sa SDL_RaiseWindow()
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81 * \sa SDL_RestoreWindow()
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82 * \sa SDL_SetWindowData()
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83 * \sa SDL_SetWindowFullscreen()
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84 * \sa SDL_SetWindowGrab()
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85 * \sa SDL_SetWindowIcon()
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86 * \sa SDL_SetWindowPosition()
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87 * \sa SDL_SetWindowSize()
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88 * \sa SDL_SetWindowTitle()
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89 * \sa SDL_ShowWindow()
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90 */
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91 typedef struct SDL_Window SDL_Window;
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92
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93 /**
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94 * \brief The flags on a window
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95 *
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96 * \sa SDL_GetWindowFlags()
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97 */
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98 typedef enum
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99 {
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100 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
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101 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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102 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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103 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
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104 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
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105 SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */
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106 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */
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107 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
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108 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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109 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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110 SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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111 } SDL_WindowFlags;
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112
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113 /**
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114 * \brief Used to indicate that you don't care what the window position is.
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115 */
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116 #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
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117 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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118 #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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119 #define SDL_WINDOWPOS_ISUNDEFINED(X) \
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120 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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121
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122 /**
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123 * \brief Used to indicate that the window position should be centered.
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124 */
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125 #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
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126 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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127 #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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128 #define SDL_WINDOWPOS_ISCENTERED(X) \
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129 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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130
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131 /**
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132 * \brief Event subtype for window events
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133 */
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134 typedef enum
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135 {
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136 SDL_WINDOWEVENT_NONE, /**< Never used */
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137 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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138 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
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139 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
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140 redrawn */
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141 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
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142 */
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143 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
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144 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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145 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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146 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
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147 and position */
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148 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
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149 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
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150 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
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151 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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152 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
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153 window be closed */
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154 } SDL_WindowEventID;
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155
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156 /**
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157 * \brief An opaque handle to an OpenGL context.
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158 */
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159 typedef void *SDL_GLContext;
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160
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161 /**
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162 * \brief OpenGL configuration attributes
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163 */
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164 typedef enum
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165 {
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166 SDL_GL_RED_SIZE,
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167 SDL_GL_GREEN_SIZE,
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168 SDL_GL_BLUE_SIZE,
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169 SDL_GL_ALPHA_SIZE,
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170 SDL_GL_BUFFER_SIZE,
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171 SDL_GL_DOUBLEBUFFER,
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172 SDL_GL_DEPTH_SIZE,
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173 SDL_GL_STENCIL_SIZE,
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174 SDL_GL_ACCUM_RED_SIZE,
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175 SDL_GL_ACCUM_GREEN_SIZE,
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176 SDL_GL_ACCUM_BLUE_SIZE,
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177 SDL_GL_ACCUM_ALPHA_SIZE,
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178 SDL_GL_STEREO,
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179 SDL_GL_MULTISAMPLEBUFFERS,
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180 SDL_GL_MULTISAMPLESAMPLES,
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181 SDL_GL_ACCELERATED_VISUAL,
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182 SDL_GL_RETAINED_BACKING,
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183 SDL_GL_CONTEXT_MAJOR_VERSION,
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184 SDL_GL_CONTEXT_MINOR_VERSION
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185 } SDL_GLattr;
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186
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187
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188 /* Function prototypes */
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189
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190 /**
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191 * \brief Get the number of video drivers compiled into SDL
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192 *
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193 * \sa SDL_GetVideoDriver()
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194 */
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195 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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196
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197 /**
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198 * \brief Get the name of a built in video driver.
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199 *
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200 * \note The video drivers are presented in the order in which they are
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201 * normally checked during initialization.
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202 *
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203 * \sa SDL_GetNumVideoDrivers()
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204 */
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205 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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206
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207 /**
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208 * \brief Initialize the video subsystem, optionally specifying a video driver.
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209 *
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210 * \param driver_name Initialize a specific driver by name, or NULL for the
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211 * default video driver.
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212 *
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213 * \return 0 on success, -1 on error
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214 *
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215 * This function initializes the video subsystem; setting up a connection
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216 * to the window manager, etc, and determines the available display modes
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217 * and pixel formats, but does not initialize a window or graphics mode.
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218 *
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219 * \sa SDL_VideoQuit()
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220 */
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221 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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222
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223 /**
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224 * \brief Shuts down the video subsystem.
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225 *
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226 * This function closes all windows, and restores the original video mode.
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227 *
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228 * \sa SDL_VideoInit()
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229 */
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230 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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231
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232 /**
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233 * \brief Returns the name of the currently initialized video driver.
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234 *
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235 * \return The name of the current video driver or NULL if no driver
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236 * has been initialized
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237 *
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238 * \sa SDL_GetNumVideoDrivers()
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239 * \sa SDL_GetVideoDriver()
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240 */
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241 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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242
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243 /**
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244 * \brief Returns the number of available video displays.
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245 *
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246 * \sa SDL_GetDisplayBounds()
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247 */
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248 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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249
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250 /**
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251 * \brief Get the desktop area represented by a display, with the primary
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252 * display located at 0,0
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253 *
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254 * \return 0 on success, or -1 if the index is out of range.
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255 *
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256 * \sa SDL_GetNumVideoDisplays()
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257 */
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258 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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259
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260 /**
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261 * \brief Returns the number of available display modes.
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262 *
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263 * \sa SDL_GetDisplayMode()
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264 */
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265 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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266
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267 /**
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268 * \brief Fill in information about a specific display mode.
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269 *
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270 * \note The display modes are sorted in this priority:
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271 * \li bits per pixel -> more colors to fewer colors
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272 * \li width -> largest to smallest
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273 * \li height -> largest to smallest
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274 * \li refresh rate -> highest to lowest
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275 *
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276 * \sa SDL_GetNumDisplayModes()
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277 */
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278 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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279 SDL_DisplayMode * mode);
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280
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281 /**
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282 * \brief Fill in information about the desktop display mode.
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283 */
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284 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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285
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286 /**
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287 * \brief Fill in information about the current display mode.
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288 */
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289 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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290
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291
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292 /**
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293 * \brief Get the closest match to the requested display mode.
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294 *
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295 * \param mode The desired display mode
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296 * \param closest A pointer to a display mode to be filled in with the closest
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297 * match of the available display modes.
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298 *
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299 * \return The passed in value \c closest, or NULL if no matching video mode
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300 * was available.
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301 *
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302 * The available display modes are scanned, and \c closest is filled in with the
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303 * closest mode matching the requested mode and returned. The mode format and
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304 * refresh_rate default to the desktop mode if they are 0. The modes are
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305 * scanned with size being first priority, format being second priority, and
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306 * finally checking the refresh_rate. If all the available modes are too
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307 * small, then NULL is returned.
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308 *
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309 * \sa SDL_GetNumDisplayModes()
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310 * \sa SDL_GetDisplayMode()
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311 */
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312 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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313
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314 /**
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315 * \brief Get the display index associated with a window.
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316 *
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317 * \return the display index of the display containing the center of the
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318 * window, or -1 on error.
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319 */
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320 extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window);
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321
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322 /**
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323 * \brief Set the display mode used when a fullscreen window is visible.
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324 *
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325 * By default the window's dimensions and the desktop format and refresh rate
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326 * are used.
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327 *
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328 * \param mode The mode to use, or NULL for the default mode.
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329 *
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330 * \return 0 on success, or -1 if setting the display mode failed.
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331 *
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332 * \sa SDL_GetWindowDisplayMode()
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333 * \sa SDL_SetWindowFullscreen()
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334 */
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335 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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336 const SDL_DisplayMode
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337 * mode);
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338
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339 /**
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340 * \brief Fill in information about the display mode used when a fullscreen
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341 * window is visible.
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342 *
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343 * \sa SDL_SetWindowDisplayMode()
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344 * \sa SDL_SetWindowFullscreen()
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345 */
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346 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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347 SDL_DisplayMode * mode);
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348
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349 /**
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350 * \brief Get the pixel format associated with the window.
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351 */
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352 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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353
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354 /**
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355 * \brief Create a window with the specified position, dimensions, and flags.
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356 *
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357 * \param title The title of the window, in UTF-8 encoding.
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358 * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
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359 * ::SDL_WINDOWPOS_UNDEFINED.
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360 * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
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361 * ::SDL_WINDOWPOS_UNDEFINED.
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362 * \param w The width of the window.
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363 * \param h The height of the window.
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364 * \param flags The flags for the window, a mask of any of the following:
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365 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
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366 * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
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367 * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
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368 * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
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369 *
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370 * \return The id of the window created, or zero if window creation failed.
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371 *
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372 * \sa SDL_DestroyWindow()
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373 */
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374 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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375 int x, int y, int w,
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376 int h, Uint32 flags);
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377
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378 /**
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379 * \brief Create an SDL window from an existing native window.
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380 *
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381 * \param data A pointer to driver-dependent window creation data
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382 *
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383 * \return The id of the window created, or zero if window creation failed.
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384 *
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385 * \sa SDL_DestroyWindow()
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386 */
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387 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
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388
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389 /**
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390 * \brief Get the numeric ID of a window, for logging purposes.
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391 */
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392 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
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393
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394 /**
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395 * \brief Get a window from a stored ID, or NULL if it doesn't exist.
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396 */
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397 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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398
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399 /**
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400 * \brief Get the window flags.
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401 */
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402 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
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403
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404 /**
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405 * \brief Set the title of a window, in UTF-8 format.
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406 *
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407 * \sa SDL_GetWindowTitle()
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408 */
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409 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
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410 const char *title);
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411
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412 /**
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413 * \brief Get the title of a window, in UTF-8 format.
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414 *
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415 * \sa SDL_SetWindowTitle()
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416 */
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417 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
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418
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419 /**
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420 * \brief Set the icon for a window.
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421 *
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422 * \param icon The icon for the window.
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423 */
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424 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
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425 SDL_Surface * icon);
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426
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427 /**
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428 * \brief Associate an arbitrary named pointer with a window.
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429 *
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430 * \param window The window to associate with the pointer.
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431 * \param name The name of the pointer.
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432 * \param userdata The associated pointer.
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433 *
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434 * \return The previous value associated with 'name'
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435 *
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436 * \note The name is case-sensitive.
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437 *
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438 * \sa SDL_GetWindowData()
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439 */
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440 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
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441 const char *name,
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442 void *userdata);
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443
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444 /**
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445 * \brief Retrieve the data pointer associated with a window.
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446 *
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447 * \param window The window to query.
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448 * \param name The name of the pointer.
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449 *
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450 * \return The value associated with 'name'
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451 *
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452 * \sa SDL_SetWindowData()
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453 */
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454 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
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455 const char *name);
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456
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457 /**
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458 * \brief Set the position of a window.
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459 *
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460 * \param window The window to reposition.
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461 * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
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462 ::SDL_WINDOWPOS_UNDEFINED.
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463 * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
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464 ::SDL_WINDOWPOS_UNDEFINED.
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465 *
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466 * \note The window coordinate origin is the upper left of the display.
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467 *
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468 * \sa SDL_GetWindowPosition()
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469 */
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470 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
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471 int x, int y);
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472
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473 /**
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474 * \brief Get the position of a window.
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475 *
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476 * \sa SDL_SetWindowPosition()
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477 */
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478 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
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479 int *x, int *y);
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480
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481 /**
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482 * \brief Set the size of a window's client area.
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483 *
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484 * \note You can't change the size of a fullscreen window, it automatically
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485 * matches the size of the display mode.
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486 *
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487 * \sa SDL_GetWindowSize()
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488 */
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489 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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490 int h);
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491
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492 /**
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493 * \brief Get the size of a window's client area.
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494 *
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495 * \sa SDL_SetWindowSize()
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496 */
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497 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
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498 int *h);
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499
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500 /**
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501 * \brief Show a window.
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502 *
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503 * \sa SDL_HideWindow()
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504 */
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505 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
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506
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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507 /**
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508 * \brief Hide a window.
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509 *
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510 * \sa SDL_ShowWindow()
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511 */
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512 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
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diff changeset
513
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514 /**
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515 * \brief Raise a window above other windows and set the input focus.
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516 */
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517 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
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518
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519 /**
4883
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520 * \brief Make a window as large as possible.
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521 *
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diff changeset
522 * \sa SDL_RestoreWindow()
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523 */
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524 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
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525
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diff changeset
526 /**
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diff changeset
527 * \brief Minimize a window to an iconic representation.
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diff changeset
528 *
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diff changeset
529 * \sa SDL_RestoreWindow()
1895
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diff changeset
530 */
3685
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
531 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
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diff changeset
532
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff changeset
533 /**
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534 * \brief Restore the size and position of a minimized or maximized window.
d3baf5ac4e37 Partial fix for bug #859
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diff changeset
535 *
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
536 * \sa SDL_MaximizeWindow()
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
537 * \sa SDL_MinimizeWindow()
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
538 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
539 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
540
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
541 /**
4883
511948f4919e Fixed documentation
Sam Lantinga <slouken@libsdl.org>
parents: 4879
diff changeset
542 * \brief Set a window's fullscreen state.
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
543 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
544 * \return 0 on success, or -1 if setting the display mode failed.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
545 *
3522
fa1abe1ff8b8 Added related functions
Sam Lantinga <slouken@libsdl.org>
parents: 3500
diff changeset
546 * \sa SDL_SetWindowDisplayMode()
fa1abe1ff8b8 Added related functions
Sam Lantinga <slouken@libsdl.org>
parents: 3500
diff changeset
547 * \sa SDL_GetWindowDisplayMode()
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
548 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
549 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
5251
58265e606e4e Window coordinates are in the global space and windows are not tied to a particular display.
Sam Lantinga <slouken@libsdl.org>
parents: 5249
diff changeset
550 SDL_bool fullscreen);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
551
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
552 /**
5169
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
553 * \brief Get an SDL surface associated with the window.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
554 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
555 * \return A surface in the optimal format for the window, or NULL on error.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
556 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
557 * \note You may not combine this with 3D or the rendering API on this window.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
558 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
559 * \sa SDL_UpdateWindowSurface()
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
560 * \sa SDL_UpdateWindowSurfaceRects()
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
561 */
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
562 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
563
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
564 /**
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
565 * \brief Copy the window surface to the screen.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
566 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
567 * \return 0 on success, or -1 on error.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
568 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
569 * \sa SDL_GetWindowSurface()
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
570 * \sa SDL_UpdateWindowSurfaceRects()
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
571 */
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
572 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
573
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
574 /**
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
575 * \brief Copy a number of rectangles on the window surface to the screen.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
576 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
577 * \return 0 on success, or -1 on error.
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
578 *
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
579 * \sa SDL_GetWindowSurface()
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
580 * \sa SDL_UpdateWindowSurfaceRect()
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
581 */
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
582 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
583 int numrects,
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
584 SDL_Rect * rects);
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
585
4d39eeaad00b Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Sam Lantinga <slouken@libsdl.org>
parents: 5168
diff changeset
586 /**
4883
511948f4919e Fixed documentation
Sam Lantinga <slouken@libsdl.org>
parents: 4879
diff changeset
587 * \brief Set a window's input grab mode.
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
588 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
589 * \param mode This is 1 to grab input, and 0 to release input.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
590 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
591 * \sa SDL_GetWindowGrab()
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
592 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
593 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
594 int mode);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
595
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
596 /**
4883
511948f4919e Fixed documentation
Sam Lantinga <slouken@libsdl.org>
parents: 4879
diff changeset
597 * \brief Get a window's input grab mode.
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
598 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
599 * \return This returns 1 if input is grabbed, and 0 otherwise.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
600 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
601 * \sa SDL_SetWindowGrab()
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
602 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
603 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
604
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
605 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
606 * \brief Get driver specific information about a window.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
607 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
608 * \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
609 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
610 struct SDL_SysWMinfo;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
611 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
612 struct SDL_SysWMinfo
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
613 *info);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
614
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
615 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
616 * \brief Destroy a window.
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
617 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
618 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
619
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
621 /**
4875
22ce07e8e824 Suspending the screensaver defaults off.
Sam Lantinga <slouken@libsdl.org>
parents: 4869
diff changeset
622 * \brief Returns whether the screensaver is currently enabled (default on).
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
623 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
624 * \sa SDL_EnableScreenSaver()
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
625 * \sa SDL_DisableScreenSaver()
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
626 */
3033
4e4f47c5f941 Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents: 3025
diff changeset
627 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
628
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
629 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
630 * \brief Allow the screen to be blanked by a screensaver
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
631 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
632 * \sa SDL_IsScreenSaverEnabled()
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
633 * \sa SDL_DisableScreenSaver()
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
634 */
3033
4e4f47c5f941 Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents: 3025
diff changeset
635 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
636
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
637 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
638 * \brief Prevent the screen from being blanked by a screensaver
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
639 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
640 * \sa SDL_IsScreenSaverEnabled()
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
641 * \sa SDL_EnableScreenSaver()
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
642 */
3033
4e4f47c5f941 Fix third party "-Wall -Werror" builds
Couriersud <couriersud@arcor.de>
parents: 3025
diff changeset
643 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
3025
54fac87e1f34 Added an API to enable/disable the screen saver.
Sam Lantinga <slouken@libsdl.org>
parents: 2990
diff changeset
644
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
646 /**
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
647 * \name OpenGL support functions
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
648 */
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
649 /*@{*/
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
651 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
652 * \brief Dynamically load an OpenGL library.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
653 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
654 * \param path The platform dependent OpenGL library name, or NULL to open the
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
655 * default OpenGL library.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
656 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
657 * \return 0 on success, or -1 if the library couldn't be loaded.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
658 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
659 * This should be done after initializing the video driver, but before
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
660 * creating any OpenGL windows. If no OpenGL library is loaded, the default
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
661 * library will be loaded upon creation of the first OpenGL window.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
662 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
663 * \note If you do this, you need to retrieve all of the GL functions used in
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
664 * your program from the dynamic library using SDL_GL_GetProcAddress().
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
665 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
666 * \sa SDL_GL_GetProcAddress()
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
667 * \sa SDL_GL_UnloadLibrary()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
669 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
671 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
672 * \brief Get the address of an OpenGL function.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
674 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
676 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
677 * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
678 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
679 * \sa SDL_GL_LoadLibrary()
3057
089a77aebb7d Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents: 3033
diff changeset
680 */
089a77aebb7d Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents: 3033
diff changeset
681 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
089a77aebb7d Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents: 3033
diff changeset
682
089a77aebb7d Added test program for SDL_CreateWindowFrom()
Sam Lantinga <slouken@libsdl.org>
parents: 3033
diff changeset
683 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
684 * \brief Return true if an OpenGL extension is supported for the current
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
685 * context.
1926
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
686 */
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
687 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
688 *extension);
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
689
307355678142 Added SDL_GL_ExtensionSupported()
Sam Lantinga <slouken@libsdl.org>
parents: 1920
diff changeset
690 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
691 * \brief Set an OpenGL window attribute before window creation.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
693 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
695 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
696 * \brief Get the actual value for an attribute from the current context.
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
697 */
1936
83946ee0ff1f Implemented OpenGL support on Mac OS X
Sam Lantinga <slouken@libsdl.org>
parents: 1926
diff changeset
698 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
699
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
700 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
701 * \brief Create an OpenGL context for use with an OpenGL window, and make it
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
702 * current.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
703 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
704 * \sa SDL_GL_DeleteContext()
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
705 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
706 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
707 window);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
708
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
709 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
710 * \brief Set up an OpenGL context for rendering into an OpenGL window.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
711 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
712 * \note The context must have been created with a compatible window.
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
713 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
714 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
715 SDL_GLContext context);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
716
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
717 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
718 * \brief Set the swap interval for the current OpenGL context.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
719 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
720 * \param interval 0 for immediate updates, 1 for updates synchronized with the
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
721 * vertical retrace.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
722 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
723 * \return 0 on success, or -1 if setting the swap interval is not supported.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
724 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
725 * \sa SDL_GL_GetSwapInterval()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
727 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
729 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
730 * \brief Get the swap interval for the current OpenGL context.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
731 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
732 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
733 * swap is synchronized with the vertical retrace, and -1 if getting
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
734 * the swap interval is not supported.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
735 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
736 * \sa SDL_GL_SetSwapInterval()
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
737 */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
738 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
739
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
740 /**
4883
511948f4919e Fixed documentation
Sam Lantinga <slouken@libsdl.org>
parents: 4879
diff changeset
741 * \brief Swap the OpenGL buffers for a window, if double-buffering is
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
742 * supported.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743 */
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3677
diff changeset
744 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
746 /**
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
747 * \brief Delete an OpenGL context.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
748 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
749 * \sa SDL_GL_CreateContext()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
751 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752
3407
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
753 /*@}*//*OpenGL support functions*/
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3400
diff changeset
754
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
755
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756 /* Ends C function definitions when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
757 #ifdef __cplusplus
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
758 /* *INDENT-OFF* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
759 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
760 /* *INDENT-ON* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
761 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
762 #include "close_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
763
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
764 #endif /* _SDL_video_h */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
765
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1737
diff changeset
766 /* vi: set ts=4 sw=4 expandtab: */