annotate include/SDL_thread.h @ 4013:5804139bdf0b SDL-1.2

Use GL direct updates when possible
author Sam Lantinga <slouken@libsdl.org>
date Sat, 07 Jul 2007 19:22:27 +0000
parents e85e65aec22f
children a1b03ba2fcd0
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
3 Copyright (C) 1997-2006 Sam Lantinga
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
6 modify it under the terms of the GNU Lesser General Public
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
8 version 2.1 of the License, or (at your option) any later version.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
13 Lesser General Public License for more details.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
15 You should have received a copy of the GNU Lesser General Public
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
16 License along with this library; if not, write to the Free Software
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 Sam Lantinga
251
b8688cfdc232 Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
20 slouken@libsdl.org
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 #ifndef _SDL_thread_h
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 #define _SDL_thread_h
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
26 /* Header for the SDL thread management routines
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
27
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28 These are independent of the other SDL routines.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30
1356
67114343400d *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
31 #include "SDL_stdinc.h"
1358
c71e05b4dc2e More header massaging... works great on Windows. ;-)
Sam Lantinga <slouken@libsdl.org>
parents: 1356
diff changeset
32 #include "SDL_error.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
33
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
34 /* Thread synchronization primitives */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
35 #include "SDL_mutex.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
36
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
37 #include "begin_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
38 /* Set up for C function definitions, even when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
39 #ifdef __cplusplus
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
40 extern "C" {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
41 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
42
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 /* The SDL thread structure, defined in SDL_thread.c */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44 struct SDL_Thread;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45 typedef struct SDL_Thread SDL_Thread;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
46
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
47 /* Create a thread */
3975
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents: 1850
diff changeset
48 #if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
49 /*
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
50 We compile SDL into a DLL on OS/2. This means, that it's the DLL which
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
51 creates a new thread for the calling process with the SDL_CreateThread()
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
52 API. There is a problem with this, that only the RTL of the SDL.DLL will
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
53 be initialized for those threads, and not the RTL of the calling application!
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
54 To solve this, we make a little hack here.
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
55 We'll always use the caller's _beginthread() and _endthread() APIs to
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
56 start a new thread. This way, if it's the SDL.DLL which uses this API,
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
57 then the RTL of SDL.DLL will be used to create the new thread, and if it's
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
58 the application, then the RTL of the application will be used.
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
59 So, in short:
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
60 Always use the _beginthread() and _endthread() of the calling runtime library!
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
61 */
1471
9fb0eee04dd9 Enabled libc support on Win32, so we don't break binary compatibility in 1.2
Sam Lantinga <slouken@libsdl.org>
parents: 1470
diff changeset
62 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
1465
8dfa9a6d69a5 Updated WinCE support by Dmitry (with some tweaks)
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
63 #ifndef _WIN32_WCE
1471
9fb0eee04dd9 Enabled libc support on Win32, so we don't break binary compatibility in 1.2
Sam Lantinga <slouken@libsdl.org>
parents: 1470
diff changeset
64 #include <process.h> /* This has _beginthread() and _endthread() defined! */
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
65 #endif
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
66
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
67 #ifdef __OS2__
1442
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
68 typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
69 typedef void (*pfnSDL_CurrentEndThread)(void);
1470
d47d96962fcc Fixed declarations to match mingw includes
Sam Lantinga <slouken@libsdl.org>
parents: 1465
diff changeset
70 #elif __GNUC__
d47d96962fcc Fixed declarations to match mingw includes
Sam Lantinga <slouken@libsdl.org>
parents: 1465
diff changeset
71 typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
d47d96962fcc Fixed declarations to match mingw includes
Sam Lantinga <slouken@libsdl.org>
parents: 1465
diff changeset
72 unsigned (__stdcall *func)(void *), void *arg,
d47d96962fcc Fixed declarations to match mingw includes
Sam Lantinga <slouken@libsdl.org>
parents: 1465
diff changeset
73 unsigned, unsigned *threadID);
d47d96962fcc Fixed declarations to match mingw includes
Sam Lantinga <slouken@libsdl.org>
parents: 1465
diff changeset
74 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
75 #else
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
76 typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
77 unsigned (__stdcall *func)(void *), void *arg,
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
78 unsigned, unsigned *threadID);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
79 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
80 #endif
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
81
1850
d5d3a6fe05a1 Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll
Sam Lantinga <slouken@libsdl.org>
parents: 1471
diff changeset
82 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
83
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
84 #ifdef __OS2__
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
85 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
86 #elif defined(_WIN32_WCE)
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
87 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
88 #else
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
89 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
90 #endif
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
91 #else
930
02759105b989 Date: Fri, 20 Aug 2004 08:31:20 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
92 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
1190
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 930
diff changeset
93 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
94
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
95 /* Get the 32-bit thread identifier for the current thread */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
96 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
97
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
98 /* Get the 32-bit thread identifier for the specified thread,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
99 equivalent to SDL_ThreadID() if the specified thread is NULL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
100 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
101 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
102
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
103 /* Wait for a thread to finish.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
104 The return code for the thread function is placed in the area
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
105 pointed to by 'status', if 'status' is not NULL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
106 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
107 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
108
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
109 /* Forcefully kill a thread without worrying about its state */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
110 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
111
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
112
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
113 /* Ends C function definitions when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
114 #ifdef __cplusplus
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
115 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
116 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
117 #include "close_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
118
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
119 #endif /* _SDL_thread_h */