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annotate docs/man3/SDL_JoystickEventState.3 @ 4013:5804139bdf0b SDL-1.2
Use GL direct updates when possible
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Jul 2007 19:22:27 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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1 .TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_JoystickEventState\- Enable/disable joystick event polling | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&. | |
12 .PP | |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Joystick event handling is prefered | |
17 .RE | |
18 .SH "RETURN VALUE" | |
19 .PP | |
20 If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&. | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |