Mercurial > sdl-ios-xcode
annotate src/video/nanox/SDL_nxvideo.h @ 30:57bf11a5efd7
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 11 May 2001 01:13:35 +0000 |
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children | e8157fcb3114 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 Copyright (C) 2001 Hsieh-Fu Tsai |
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5 |
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6 This library is free software; you can redistribute it and/or |
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7 modify it under the terms of the GNU Library General Public |
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8 License as published by the Free Software Foundation; either |
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9 version 2 of the License, or (at your option) any later version. |
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10 |
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11 This library is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 Library General Public License for more details. |
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15 |
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16 You should have received a copy of the GNU Library General Public |
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17 License along with this library; if not, write to the Free |
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18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 |
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20 Sam Lantinga |
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21 slouken@devolution.com |
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22 |
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23 Hsieh-Fu Tsai |
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24 clare@setabox.com |
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25 */ |
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26 |
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27 #ifndef _SDL_nxvideo_h |
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28 #define _SDL_nxvideo_h |
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29 |
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30 #include <microwin/nano-X.h> |
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31 |
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32 #include "SDL_sysvideo.h" |
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33 |
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34 #ifdef ENABLE_NANOX_DEBUG |
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35 #define Dprintf printf |
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36 #else |
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37 #define Dprintf(ignore...) |
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38 #endif |
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39 |
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40 // Hidden "this" pointer for the video functions |
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41 #define _THIS SDL_VideoDevice * this |
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42 |
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43 // Private display data |
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44 typedef struct NX_SDL_VISUAL { |
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45 int bpp ; |
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46 Uint32 red_mask ; |
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47 Uint32 green_mask ; |
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48 Uint32 blue_mask ; |
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49 } nx_sdl_visual_t ; |
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50 |
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51 struct SDL_PrivateVideoData { |
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52 GR_WINDOW_ID SDL_Window ; |
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53 GR_WINDOW_ID FSwindow ; |
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54 // Flag: true if we have been passed a window |
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55 char * SDL_windowid ; |
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56 GR_GC_ID GC ; |
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57 unsigned char * Image ; |
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58 unsigned char * Image_buff ; |
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59 nx_sdl_visual_t SDL_Visual ; |
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60 // The current list of available video modes |
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61 SDL_Rect ** modelist ; |
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62 int currently_fullscreen ; |
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63 // for fullscreen |
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64 int OffsetX, OffsetY ; |
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65 // for GammaRamp |
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66 Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; |
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67 // for GrArea, r_mask, g_mask, b_mask |
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68 int pixel_type ; |
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69 } ; |
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70 |
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71 #define SDL_Window (this -> hidden -> SDL_Window) |
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72 #define FSwindow (this -> hidden -> FSwindow) |
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73 #define SDL_windowid (this -> hidden -> SDL_windowid) |
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74 #define SDL_GC (this -> hidden -> GC) |
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75 #define SDL_Image (this -> hidden -> Image) |
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76 #define Image_buff (this -> hidden -> Image_buff) |
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77 #define SDL_Visual (this -> hidden -> SDL_Visual) |
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78 #define SDL_modelist (this -> hidden -> modelist) |
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79 #define currently_fullscreen (this -> hidden -> currently_fullscreen) |
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80 #define OffsetX (this -> hidden -> OffsetX) |
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81 #define OffsetY (this -> hidden -> OffsetY) |
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82 #define GammaRamp_R (this -> hidden -> GammaRamp_R) |
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83 #define GammaRamp_G (this -> hidden -> GammaRamp_G) |
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84 #define GammaRamp_B (this -> hidden -> GammaRamp_B) |
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85 #define pixel_type (this -> hidden -> pixel_type) |
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86 |
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87 #define CI_SIZE 256 // color index size |
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88 |
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89 #endif // _SDL_nxvideo_h |