Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor.c @ 30:57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Fri, 11 May 2001 01:13:35 +0000 |
parents | cf2af46e9e2a |
children | 1e7e61b9b0f9 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General cursor handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL_mutex.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_mouse.h" | |
38 #include "SDL_blit.h" | |
39 #include "SDL_events_c.h" | |
40 #include "SDL_sysvideo.h" | |
41 #include "SDL_sysevents.h" | |
42 #include "SDL_cursor_c.h" | |
43 #include "SDL_pixels_c.h" | |
44 #include "default_cursor.h" | |
45 | |
46 /* These are static for our cursor handling code */ | |
47 volatile int SDL_cursorstate = CURSOR_VISIBLE; | |
48 SDL_Cursor *SDL_cursor = NULL; | |
49 static SDL_Cursor *SDL_defcursor = NULL; | |
50 SDL_mutex *SDL_cursorlock = NULL; | |
51 | |
52 /* Public functions */ | |
53 void SDL_CursorQuit(void) | |
54 { | |
55 if ( SDL_cursor != NULL ) { | |
56 SDL_Cursor *cursor; | |
57 | |
58 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
59 if ( SDL_cursor != SDL_defcursor ) { | |
60 SDL_FreeCursor(SDL_cursor); | |
61 } | |
62 SDL_cursor = NULL; | |
63 if ( SDL_defcursor != NULL ) { | |
64 cursor = SDL_defcursor; | |
65 SDL_defcursor = NULL; | |
66 SDL_FreeCursor(cursor); | |
67 } | |
68 } | |
69 if ( SDL_cursorlock != NULL ) { | |
70 SDL_DestroyMutex(SDL_cursorlock); | |
71 SDL_cursorlock = NULL; | |
72 } | |
73 } | |
74 int SDL_CursorInit(Uint32 multithreaded) | |
75 { | |
76 /* We don't have mouse focus, and the cursor isn't drawn yet */ | |
77 SDL_cursorstate = CURSOR_VISIBLE; | |
78 | |
79 /* Create the default cursor */ | |
80 if ( SDL_defcursor == NULL ) { | |
81 SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask, | |
82 DEFAULT_CWIDTH, DEFAULT_CHEIGHT, | |
83 DEFAULT_CHOTX, DEFAULT_CHOTY); | |
84 SDL_SetCursor(SDL_defcursor); | |
85 } | |
86 | |
87 /* Create a lock if necessary */ | |
88 if ( multithreaded ) { | |
89 SDL_cursorlock = SDL_CreateMutex(); | |
90 } | |
91 | |
92 /* That's it! */ | |
93 return(0); | |
94 } | |
95 | |
96 /* Multi-thread support for cursors */ | |
97 #ifndef SDL_LockCursor | |
98 void SDL_LockCursor(void) | |
99 { | |
100 if ( SDL_cursorlock ) { | |
101 SDL_mutexP(SDL_cursorlock); | |
102 } | |
103 } | |
104 #endif | |
105 #ifndef SDL_UnlockCursor | |
106 void SDL_UnlockCursor(void) | |
107 { | |
108 if ( SDL_cursorlock ) { | |
109 SDL_mutexV(SDL_cursorlock); | |
110 } | |
111 } | |
112 #endif | |
113 | |
114 /* Software cursor drawing support */ | |
115 SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask, | |
116 int w, int h, int hot_x, int hot_y) | |
117 { | |
118 SDL_VideoDevice *video = current_video; | |
119 int savelen; | |
120 int i; | |
121 SDL_Cursor *cursor; | |
122 | |
123 /* Make sure the width is a multiple of 8 */ | |
124 w = ((w+7)&~7); | |
125 | |
126 /* Sanity check the hot spot */ | |
127 if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) { | |
128 SDL_SetError("Cursor hot spot doesn't lie within cursor"); | |
129 return(NULL); | |
130 } | |
131 | |
132 /* Allocate memory for the cursor */ | |
133 cursor = (SDL_Cursor *)malloc(sizeof *cursor); | |
134 if ( cursor == NULL ) { | |
135 SDL_OutOfMemory(); | |
136 return(NULL); | |
137 } | |
138 savelen = (w*4)*h; | |
139 cursor->area.x = 0; | |
140 cursor->area.y = 0; | |
141 cursor->area.w = w; | |
142 cursor->area.h = h; | |
143 cursor->hot_x = hot_x; | |
144 cursor->hot_y = hot_y; | |
145 cursor->data = (Uint8 *)malloc((w/8)*h*2); | |
146 cursor->mask = cursor->data+((w/8)*h); | |
147 cursor->save[0] = (Uint8 *)malloc(savelen*2); | |
148 cursor->save[1] = cursor->save[0] + savelen; | |
149 cursor->wm_cursor = NULL; | |
150 if ( ! cursor->data || ! cursor->save[0] ) { | |
151 SDL_FreeCursor(cursor); | |
152 SDL_OutOfMemory(); | |
153 return(NULL); | |
154 } | |
155 for ( i=((w/8)*h)-1; i>=0; --i ) { | |
156 cursor->data[i] = data[i]; | |
157 cursor->mask[i] = mask[i] | data[i]; | |
158 } | |
159 memset(cursor->save[0], 0, savelen*2); | |
160 | |
161 /* If the window manager gives us a good cursor, we're done! */ | |
162 if ( video->CreateWMCursor ) { | |
163 cursor->wm_cursor = video->CreateWMCursor(video, data, mask, | |
164 w, h, hot_x, hot_y); | |
165 } else { | |
166 cursor->wm_cursor = NULL; | |
167 } | |
168 return(cursor); | |
169 } | |
170 | |
171 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, | |
172 if this is desired for any reason. This is used when setting | |
173 the video mode and when the SDL window gains the mouse focus. | |
174 */ | |
175 void SDL_SetCursor (SDL_Cursor *cursor) | |
176 { | |
177 SDL_VideoDevice *video = current_video; | |
178 SDL_VideoDevice *this = current_video; | |
179 | |
180 /* Make sure that the video subsystem has been initialized */ | |
181 if ( ! video ) { | |
182 return; | |
183 } | |
184 | |
185 /* Prevent the event thread from moving the mouse */ | |
186 SDL_LockCursor(); | |
187 | |
188 /* Set the new cursor */ | |
189 if ( cursor && (cursor != SDL_cursor) ) { | |
190 /* Erase the current mouse position */ | |
191 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
192 SDL_EraseCursor(SDL_VideoSurface); | |
193 } else if ( video->MoveWMCursor ) { | |
194 /* If the video driver is moving the cursor directly, | |
195 it needs to hide the old cursor before (possibly) | |
196 showing the new one. (But don't erase NULL cursor) | |
197 */ | |
198 if ( SDL_cursor ) { | |
199 video->ShowWMCursor(this, NULL); | |
200 } | |
201 } | |
202 SDL_cursor = cursor; | |
203 } | |
204 | |
205 /* Draw the new mouse cursor */ | |
206 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) { | |
207 /* Use window manager cursor if possible */ | |
208 if ( SDL_cursor->wm_cursor && | |
209 video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) | |
210 SDL_cursorstate &= ~CURSOR_USINGSW; | |
211 else { | |
212 SDL_cursorstate |= CURSOR_USINGSW; | |
213 if ( video->ShowWMCursor ) { | |
214 video->ShowWMCursor(this, NULL); | |
215 } | |
216 { int x, y; | |
217 SDL_GetMouseState(&x, &y); | |
218 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
219 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
220 } | |
221 SDL_DrawCursor(SDL_VideoSurface); | |
222 } | |
223 } else { | |
224 /* Erase window manager mouse (cursor not visible) */ | |
225 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) { | |
226 SDL_EraseCursor(SDL_VideoSurface); | |
227 } else { | |
228 if ( video ) { | |
229 video->ShowWMCursor(this, NULL); | |
230 } | |
231 } | |
232 } | |
233 SDL_UnlockCursor(); | |
234 } | |
235 | |
236 SDL_Cursor * SDL_GetCursor (void) | |
237 { | |
238 return(SDL_cursor); | |
239 } | |
240 | |
241 void SDL_FreeCursor (SDL_Cursor *cursor) | |
242 { | |
243 if ( cursor ) { | |
244 if ( cursor == SDL_cursor ) { | |
245 SDL_SetCursor(SDL_defcursor); | |
246 } | |
247 if ( cursor != SDL_defcursor ) { | |
248 if ( cursor->data ) { | |
249 free(cursor->data); | |
250 } | |
251 if ( cursor->save[0] ) { | |
252 free(cursor->save[0]); | |
253 } | |
254 if ( cursor->wm_cursor ) { | |
255 SDL_VideoDevice *video = current_video; | |
256 SDL_VideoDevice *this = current_video; | |
257 video->FreeWMCursor(this, cursor->wm_cursor); | |
258 } | |
259 free(cursor); | |
260 } | |
261 } | |
262 } | |
263 | |
264 int SDL_ShowCursor (int toggle) | |
265 { | |
266 int showing; | |
267 | |
268 showing = (SDL_cursorstate & CURSOR_VISIBLE); | |
269 if ( toggle >= 0 ) { | |
270 SDL_LockCursor(); | |
271 if ( toggle ) { | |
272 SDL_cursorstate |= CURSOR_VISIBLE; | |
273 } else { | |
274 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
275 } | |
276 SDL_UnlockCursor(); | |
277 if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) { | |
278 SDL_VideoDevice *video = current_video; | |
279 SDL_VideoDevice *this = current_video; | |
280 | |
281 SDL_SetCursor(NULL); | |
282 if ( video && video->CheckMouseMode ) { | |
283 video->CheckMouseMode(this); | |
284 } | |
285 } | |
286 } else { | |
287 /* Query current state */ ; | |
288 } | |
289 return(showing ? 1 : 0); | |
290 } | |
291 | |
292 void SDL_WarpMouse (Uint16 x, Uint16 y) | |
293 { | |
294 SDL_VideoDevice *video = current_video; | |
295 SDL_VideoDevice *this = current_video; | |
296 | |
297 /* This generates a mouse motion event */ | |
298 if ( video->WarpWMCursor ) { | |
299 video->WarpWMCursor(this, x, y); | |
300 } else { | |
301 x += (this->screen->offset % this->screen->pitch) / | |
302 this->screen->format->BytesPerPixel; | |
303 y += (this->screen->offset / this->screen->pitch); | |
304 SDL_PrivateMouseMotion(0, 0, x, y); | |
305 } | |
306 } | |
307 | |
308 void SDL_MoveCursor(int x, int y) | |
309 { | |
310 SDL_VideoDevice *video = current_video; | |
311 | |
312 /* Erase and update the current mouse position */ | |
313 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
314 /* Erase and redraw mouse cursor in new position */ | |
315 SDL_LockCursor(); | |
316 SDL_EraseCursor(SDL_VideoSurface); | |
317 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
318 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
319 SDL_DrawCursor(SDL_VideoSurface); | |
320 SDL_UnlockCursor(); | |
321 } else if ( video->MoveWMCursor ) { | |
322 video->MoveWMCursor(video, x, y); | |
323 } | |
324 } | |
325 | |
326 /* Keep track of the current cursor colors */ | |
327 static int palette_changed = 1; | |
328 static Uint32 pixels8[2]; | |
329 | |
330 void SDL_CursorPaletteChanged(void) | |
331 { | |
332 palette_changed = 1; | |
333 } | |
334 | |
335 void SDL_MouseRect(SDL_Rect *area) | |
336 { | |
337 int clip_diff; | |
338 | |
339 *area = SDL_cursor->area; | |
340 if ( area->x < 0 ) { | |
341 area->w += area->x; | |
342 area->x = 0; | |
343 } | |
344 if ( area->y < 0 ) { | |
345 area->h += area->y; | |
346 area->y = 0; | |
347 } | |
348 clip_diff = (area->x+area->w)-SDL_VideoSurface->w; | |
349 if ( clip_diff > 0 ) { | |
350 area->w -= clip_diff; | |
351 } | |
352 clip_diff = (area->y+area->h)-SDL_VideoSurface->h; | |
353 if ( clip_diff > 0 ) { | |
354 area->h -= clip_diff; | |
355 } | |
356 } | |
357 | |
358 static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area) | |
359 { | |
360 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
361 int i, w, h; | |
362 Uint8 *data, datab; | |
363 Uint8 *mask, maskb; | |
364 | |
365 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
366 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
367 switch (screen->format->BytesPerPixel) { | |
368 | |
369 case 1: { | |
370 Uint8 *dst; | |
371 int dstskip; | |
372 | |
373 if ( palette_changed ) { | |
374 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255); | |
375 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0); | |
376 palette_changed = 0; | |
377 } | |
378 dst = (Uint8 *)screen->pixels + | |
379 (SDL_cursor->area.y+area->y)*screen->pitch + | |
380 SDL_cursor->area.x; | |
381 dstskip = screen->pitch-area->w; | |
382 | |
383 for ( h=area->h; h; h-- ) { | |
384 for ( w=area->w/8; w; w-- ) { | |
385 maskb = *mask++; | |
386 datab = *data++; | |
387 for ( i=0; i<8; ++i ) { | |
388 if ( maskb & 0x80 ) { | |
389 *dst = pixels8[datab>>7]; | |
390 } | |
391 maskb <<= 1; | |
392 datab <<= 1; | |
393 dst++; | |
394 } | |
395 } | |
396 dst += dstskip; | |
397 } | |
398 } | |
399 break; | |
400 | |
401 case 2: { | |
402 Uint16 *dst; | |
403 int dstskip; | |
404 | |
405 dst = (Uint16 *)screen->pixels + | |
406 (SDL_cursor->area.y+area->y)*screen->pitch/2 + | |
407 SDL_cursor->area.x; | |
408 dstskip = (screen->pitch/2)-area->w; | |
409 | |
410 for ( h=area->h; h; h-- ) { | |
411 for ( w=area->w/8; w; w-- ) { | |
412 maskb = *mask++; | |
413 datab = *data++; | |
414 for ( i=0; i<8; ++i ) { | |
415 if ( maskb & 0x80 ) { | |
416 *dst = pixels[datab>>7]; | |
417 } | |
418 maskb <<= 1; | |
419 datab <<= 1; | |
420 dst++; | |
421 } | |
422 } | |
423 dst += dstskip; | |
424 } | |
425 } | |
426 break; | |
427 | |
428 case 3: { | |
429 Uint8 *dst; | |
430 int dstskip; | |
431 | |
432 dst = (Uint8 *)screen->pixels + | |
433 (SDL_cursor->area.y+area->y)*screen->pitch + | |
434 SDL_cursor->area.x*3; | |
435 dstskip = screen->pitch-area->w*3; | |
436 | |
437 for ( h=area->h; h; h-- ) { | |
438 for ( w=area->w/8; w; w-- ) { | |
439 maskb = *mask++; | |
440 datab = *data++; | |
441 for ( i=0; i<8; ++i ) { | |
442 if ( maskb & 0x80 ) { | |
443 memset(dst,pixels[datab>>7],3); | |
444 } | |
445 maskb <<= 1; | |
446 datab <<= 1; | |
447 dst += 3; | |
448 } | |
449 } | |
450 dst += dstskip; | |
451 } | |
452 } | |
453 break; | |
454 | |
455 case 4: { | |
456 Uint32 *dst; | |
457 int dstskip; | |
458 | |
459 dst = (Uint32 *)screen->pixels + | |
460 (SDL_cursor->area.y+area->y)*screen->pitch/4 + | |
461 SDL_cursor->area.x; | |
462 dstskip = (screen->pitch/4)-area->w; | |
463 | |
464 for ( h=area->h; h; h-- ) { | |
465 for ( w=area->w/8; w; w-- ) { | |
466 maskb = *mask++; | |
467 datab = *data++; | |
468 for ( i=0; i<8; ++i ) { | |
469 if ( maskb & 0x80 ) { | |
470 *dst = pixels[datab>>7]; | |
471 } | |
472 maskb <<= 1; | |
473 datab <<= 1; | |
474 dst++; | |
475 } | |
476 } | |
477 dst += dstskip; | |
478 } | |
479 } | |
480 break; | |
481 } | |
482 } | |
483 | |
484 static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area) | |
485 { | |
486 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
487 int h; | |
488 int x, minx, maxx; | |
489 Uint8 *data, datab = 0; | |
490 Uint8 *mask, maskb = 0; | |
491 Uint8 *dst; | |
492 int dstbpp, dstskip; | |
493 | |
494 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
495 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
496 dstbpp = screen->format->BytesPerPixel; | |
497 dst = (Uint8 *)screen->pixels + | |
498 (SDL_cursor->area.y+area->y)*screen->pitch + | |
499 SDL_cursor->area.x*dstbpp; | |
500 dstskip = screen->pitch-SDL_cursor->area.w*dstbpp; | |
501 | |
502 minx = area->x; | |
503 maxx = area->x+area->w; | |
504 if ( screen->format->BytesPerPixel == 1 ) { | |
505 if ( palette_changed ) { | |
506 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255); | |
507 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0); | |
508 palette_changed = 0; | |
509 } | |
510 for ( h=area->h; h; h-- ) { | |
511 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
512 if ( (x%8) == 0 ) { | |
513 maskb = *mask++; | |
514 datab = *data++; | |
515 } | |
516 if ( (x >= minx) && (x < maxx) ) { | |
517 if ( maskb & 0x80 ) { | |
518 memset(dst, pixels8[datab>>7], dstbpp); | |
519 } | |
520 } | |
521 maskb <<= 1; | |
522 datab <<= 1; | |
523 dst += dstbpp; | |
524 } | |
525 dst += dstskip; | |
526 } | |
527 } else { | |
528 for ( h=area->h; h; h-- ) { | |
529 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
530 if ( (x%8) == 0 ) { | |
531 maskb = *mask++; | |
532 datab = *data++; | |
533 } | |
534 if ( (x >= minx) && (x < maxx) ) { | |
535 if ( maskb & 0x80 ) { | |
536 memset(dst, pixels[datab>>7], dstbpp); | |
537 } | |
538 } | |
539 maskb <<= 1; | |
540 datab <<= 1; | |
541 dst += dstbpp; | |
542 } | |
543 dst += dstskip; | |
544 } | |
545 } | |
546 } | |
547 | |
548 /* This handles the ugly work of converting the saved cursor background from | |
549 the pixel format of the shadow surface to that of the video surface. | |
550 This is only necessary when blitting from a shadow surface of a different | |
551 pixel format than the video surface, and using a software rendered cursor. | |
552 */ | |
553 static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h) | |
554 { | |
555 SDL_BlitInfo info; | |
556 SDL_loblit RunBlit; | |
557 | |
558 /* Make sure we can steal the blit mapping */ | |
559 if ( screen->map->dst != SDL_VideoSurface ) { | |
560 return; | |
561 } | |
562 | |
563 /* Set up the blit information */ | |
564 info.s_pixels = SDL_cursor->save[1]; | |
565 info.s_width = w; | |
566 info.s_height = h; | |
567 info.s_skip = 0; | |
568 info.d_pixels = SDL_cursor->save[0]; | |
569 info.d_width = w; | |
570 info.d_height = h; | |
571 info.d_skip = 0; | |
572 info.aux_data = screen->map->sw_data->aux_data; | |
573 info.src = screen->format; | |
574 info.table = screen->map->table; | |
575 info.dst = SDL_VideoSurface->format; | |
576 RunBlit = screen->map->sw_data->blit; | |
577 | |
578 /* Run the actual software blit */ | |
579 RunBlit(&info); | |
580 } | |
581 | |
582 void SDL_DrawCursorNoLock(SDL_Surface *screen) | |
583 { | |
584 SDL_Rect area; | |
585 | |
586 /* Get the mouse rectangle, clipped to the screen */ | |
587 SDL_MouseRect(&area); | |
588 if ( (area.w == 0) || (area.h == 0) ) { | |
589 return; | |
590 } | |
591 | |
592 /* Copy mouse background */ | |
593 { int w, h, screenbpp; | |
594 Uint8 *src, *dst; | |
595 | |
596 /* Set up the copy pointers */ | |
597 screenbpp = screen->format->BytesPerPixel; | |
598 if ( (screen == SDL_VideoSurface) || | |
599 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
600 dst = SDL_cursor->save[0]; | |
601 } else { | |
602 dst = SDL_cursor->save[1]; | |
603 } | |
604 src = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
605 area.x * screenbpp; | |
606 | |
607 /* Perform the copy */ | |
608 w = area.w*screenbpp; | |
609 h = area.h; | |
610 while ( h-- ) { | |
611 memcpy(dst, src, w); | |
612 dst += w; | |
613 src += screen->pitch; | |
614 } | |
615 } | |
616 | |
617 /* Draw the mouse cursor */ | |
618 area.x -= SDL_cursor->area.x; | |
619 area.y -= SDL_cursor->area.y; | |
620 if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) { | |
621 SDL_DrawCursorFast(screen, &area); | |
622 } else { | |
623 SDL_DrawCursorSlow(screen, &area); | |
624 } | |
625 } | |
626 | |
627 void SDL_DrawCursor(SDL_Surface *screen) | |
628 { | |
629 /* Lock the screen if necessary */ | |
630 if ( screen == NULL ) { | |
631 return; | |
632 } | |
633 if ( SDL_MUSTLOCK(screen) ) { | |
634 if ( SDL_LockSurface(screen) < 0 ) { | |
635 return; | |
636 } | |
637 } | |
638 | |
639 SDL_DrawCursorNoLock(screen); | |
640 | |
641 /* Unlock the screen and update if necessary */ | |
642 if ( SDL_MUSTLOCK(screen) ) { | |
643 SDL_UnlockSurface(screen); | |
644 } | |
645 if ( (screen == SDL_VideoSurface) && | |
646 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
647 SDL_VideoDevice *video = current_video; | |
648 SDL_VideoDevice *this = current_video; | |
649 SDL_Rect area; | |
650 | |
651 SDL_MouseRect(&area); | |
652 | |
653 /* This can be called before a video mode is set */ | |
654 if ( video->UpdateRects ) { | |
655 video->UpdateRects(this, 1, &area); | |
656 } | |
657 } | |
658 } | |
659 | |
660 void SDL_EraseCursorNoLock(SDL_Surface *screen) | |
661 { | |
662 SDL_Rect area; | |
663 | |
664 /* Get the mouse rectangle, clipped to the screen */ | |
665 SDL_MouseRect(&area); | |
666 if ( (area.w == 0) || (area.h == 0) ) { | |
667 return; | |
668 } | |
669 | |
670 /* Copy mouse background */ | |
671 { int w, h, screenbpp; | |
672 Uint8 *src, *dst; | |
673 | |
674 /* Set up the copy pointers */ | |
675 screenbpp = screen->format->BytesPerPixel; | |
676 if ( (screen == SDL_VideoSurface) || | |
677 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
678 src = SDL_cursor->save[0]; | |
679 } else { | |
680 src = SDL_cursor->save[1]; | |
681 } | |
682 dst = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
683 area.x * screenbpp; | |
684 | |
685 /* Perform the copy */ | |
686 w = area.w*screenbpp; | |
687 h = area.h; | |
688 while ( h-- ) { | |
689 memcpy(dst, src, w); | |
690 src += w; | |
691 dst += screen->pitch; | |
692 } | |
693 | |
694 /* Perform pixel conversion on cursor background */ | |
695 if ( src > SDL_cursor->save[1] ) { | |
696 SDL_ConvertCursorSave(screen, area.w, area.h); | |
697 } | |
698 } | |
699 } | |
700 | |
701 void SDL_EraseCursor(SDL_Surface *screen) | |
702 { | |
703 /* Lock the screen if necessary */ | |
704 if ( screen == NULL ) { | |
705 return; | |
706 } | |
707 if ( SDL_MUSTLOCK(screen) ) { | |
708 if ( SDL_LockSurface(screen) < 0 ) { | |
709 return; | |
710 } | |
711 } | |
712 | |
713 SDL_EraseCursorNoLock(screen); | |
714 | |
715 /* Unlock the screen and update if necessary */ | |
716 if ( SDL_MUSTLOCK(screen) ) { | |
717 SDL_UnlockSurface(screen); | |
718 } | |
719 if ( (screen == SDL_VideoSurface) && | |
720 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
721 SDL_VideoDevice *video = current_video; | |
722 SDL_VideoDevice *this = current_video; | |
723 SDL_Rect area; | |
724 | |
725 SDL_MouseRect(&area); | |
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726 if ( video->UpdateRects ) { |
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727 video->UpdateRects(this, 1, &area); |
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728 } |
0 | 729 } |
730 } | |
731 | |
732 /* Reset the cursor on video mode change | |
733 FIXME: Keep track of all cursors, and reset them all. | |
734 */ | |
735 void SDL_ResetCursor(void) | |
736 { | |
737 int savelen; | |
738 | |
739 if ( SDL_cursor ) { | |
740 savelen = SDL_cursor->area.w*4*SDL_cursor->area.h; | |
741 SDL_cursor->area.x = 0; | |
742 SDL_cursor->area.y = 0; | |
743 memset(SDL_cursor->save[0], 0, savelen); | |
744 } | |
745 } |