Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoaopengl.m @ 5142:57851a238c8f
Removed more partially functional renderers
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:53:45 -0800 |
parents | 514f811a4887 |
children | 58265e606e4e |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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I missed the Objective C files when updating the copyright date...
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 |
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26 /* NSOpenGL implementation of SDL OpenGL support */ |
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27 |
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28 #if SDL_VIDEO_OPENGL_CGL |
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29 #include <OpenGL/CGLTypes.h> |
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30 #include <OpenGL/OpenGL.h> |
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31 #include <OpenGL/CGLRenderers.h> |
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32 |
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33 #include "SDL_loadso.h" |
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34 #include "SDL_opengl.h" |
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35 |
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36 |
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37 #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
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38 |
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39 int |
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40 Cocoa_GL_LoadLibrary(_THIS, const char *path) |
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41 { |
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42 /* Load the OpenGL library */ |
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43 if (path == NULL) { |
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44 path = SDL_getenv("SDL_OPENGL_LIBRARY"); |
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45 } |
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46 if (path == NULL) { |
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47 path = DEFAULT_OPENGL; |
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48 } |
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49 _this->gl_config.dll_handle = SDL_LoadObject(path); |
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50 if (!_this->gl_config.dll_handle) { |
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51 return -1; |
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52 } |
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53 SDL_strlcpy(_this->gl_config.driver_path, path, |
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54 SDL_arraysize(_this->gl_config.driver_path)); |
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55 return 0; |
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56 } |
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57 |
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58 void * |
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59 Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
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60 { |
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61 return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
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62 } |
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63 |
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64 void |
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65 Cocoa_GL_UnloadLibrary(_THIS) |
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66 { |
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67 SDL_UnloadObject(_this->gl_config.dll_handle); |
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68 _this->gl_config.dll_handle = NULL; |
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69 } |
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70 |
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71 SDL_GLContext |
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72 Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
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73 { |
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74 NSAutoreleasePool *pool; |
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75 SDL_VideoDisplay *display = window->display; |
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76 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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77 NSOpenGLPixelFormatAttribute attr[32]; |
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78 NSOpenGLPixelFormat *fmt; |
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79 NSOpenGLContext *context; |
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80 int i = 0; |
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81 |
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82 pool = [[NSAutoreleasePool alloc] init]; |
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83 |
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84 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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85 attr[i++] = NSOpenGLPFAFullScreen; |
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86 } |
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87 |
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88 attr[i++] = NSOpenGLPFAColorSize; |
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89 attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
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90 |
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91 attr[i++] = NSOpenGLPFADepthSize; |
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92 attr[i++] = _this->gl_config.depth_size; |
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93 |
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94 if (_this->gl_config.double_buffer) { |
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95 attr[i++] = NSOpenGLPFADoubleBuffer; |
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96 } |
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97 |
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98 if (_this->gl_config.stereo) { |
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99 attr[i++] = NSOpenGLPFAStereo; |
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100 } |
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101 |
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102 if (_this->gl_config.stencil_size) { |
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103 attr[i++] = NSOpenGLPFAStencilSize; |
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104 attr[i++] = _this->gl_config.stencil_size; |
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105 } |
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106 |
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107 if ((_this->gl_config.accum_red_size + |
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108 _this->gl_config.accum_green_size + |
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109 _this->gl_config.accum_blue_size + |
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110 _this->gl_config.accum_alpha_size) > 0) { |
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111 attr[i++] = NSOpenGLPFAAccumSize; |
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112 attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
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113 } |
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114 |
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115 if (_this->gl_config.multisamplebuffers) { |
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116 attr[i++] = NSOpenGLPFASampleBuffers; |
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117 attr[i++] = _this->gl_config.multisamplebuffers; |
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118 } |
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119 |
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120 if (_this->gl_config.multisamplesamples) { |
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121 attr[i++] = NSOpenGLPFASamples; |
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122 attr[i++] = _this->gl_config.multisamplesamples; |
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123 attr[i++] = NSOpenGLPFANoRecovery; |
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124 } |
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125 |
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Default to allow either accelerated or not
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126 if (_this->gl_config.accelerated >= 0) { |
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127 if (_this->gl_config.accelerated) { |
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128 attr[i++] = NSOpenGLPFAAccelerated; |
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Default to allow either accelerated or not
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129 } else { |
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130 attr[i++] = NSOpenGLPFARendererID; |
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131 attr[i++] = kCGLRendererGenericFloatID; |
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132 } |
1936
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|
133 } |
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134 |
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135 attr[i++] = NSOpenGLPFAScreenMask; |
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136 attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
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|
137 attr[i] = 0; |
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|
138 |
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|
139 fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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|
140 if (fmt == nil) { |
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|
141 SDL_SetError ("Failed creating OpenGL pixel format"); |
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|
142 [pool release]; |
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143 return NULL; |
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|
144 } |
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145 |
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146 context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
1936
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|
147 |
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148 [fmt release]; |
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149 |
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150 if (context == nil) { |
1936
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151 SDL_SetError ("Failed creating OpenGL context"); |
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152 [pool release]; |
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153 return NULL; |
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|
154 } |
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155 |
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156 /* |
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157 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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158 * "You are blowing a couple of the internal OpenGL function caches. This |
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159 * appears to be happening in the VAO case. You can tell OpenGL to up |
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160 * the cache size by issuing the following calls right after you create |
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161 * the OpenGL context. The default cache size is 16." --ryan. |
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162 */ |
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163 |
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164 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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165 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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166 #endif |
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167 |
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168 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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169 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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170 #endif |
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171 |
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172 { |
4925
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Removed support for 10.3.9
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|
173 GLint cache_max = 64; |
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174 CGLContextObj ctx = [context CGLContextObj]; |
1936
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175 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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176 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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177 } |
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178 |
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179 /* End Wisdom from Apple Engineer section. --ryan. */ |
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180 |
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181 [pool release]; |
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182 |
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183 if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) { |
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184 Cocoa_GL_DeleteContext(_this, context); |
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185 return NULL; |
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|
186 } |
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|
187 |
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188 return context; |
1936
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189 } |
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|
190 |
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|
191 int |
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192 Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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|
193 { |
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194 NSAutoreleasePool *pool; |
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195 |
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196 pool = [[NSAutoreleasePool alloc] init]; |
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197 |
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|
198 if (context) { |
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199 SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata; |
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200 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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|
201 |
1973
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
202 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
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1970
diff
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|
203 [nscontext setFullScreen]; |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
204 } else { |
3688
6512cba48440
Fixed Cocoa and OpenGL builds
Sam Lantinga <slouken@libsdl.org>
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3685
diff
changeset
|
205 [nscontext setView:[windowdata->nswindow contentView]]; |
1973
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
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|
206 [nscontext update]; |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
parents:
1970
diff
changeset
|
207 } |
1936
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|
208 [nscontext makeCurrentContext]; |
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|
209 } else { |
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|
210 [NSOpenGLContext clearCurrentContext]; |
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|
211 } |
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|
212 |
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|
213 [pool release]; |
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|
214 return 0; |
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|
215 } |
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|
216 |
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|
217 int |
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|
218 Cocoa_GL_SetSwapInterval(_THIS, int interval) |
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|
219 { |
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|
220 NSAutoreleasePool *pool; |
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|
221 NSOpenGLContext *nscontext; |
2703 | 222 GLint value; |
1936
83946ee0ff1f
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|
223 int status; |
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|
224 |
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|
225 pool = [[NSAutoreleasePool alloc] init]; |
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|
226 |
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|
227 nscontext = [NSOpenGLContext currentContext]; |
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|
228 if (nscontext != nil) { |
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|
229 value = interval; |
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|
230 [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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|
231 status = 0; |
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|
232 } else { |
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|
233 SDL_SetError("No current OpenGL context"); |
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|
234 status = -1; |
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|
235 } |
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|
236 |
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|
237 [pool release]; |
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|
238 return status; |
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diff
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|
239 } |
83946ee0ff1f
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|
240 |
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|
241 int |
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|
242 Cocoa_GL_GetSwapInterval(_THIS) |
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|
243 { |
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|
244 NSAutoreleasePool *pool; |
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|
245 NSOpenGLContext *nscontext; |
2703 | 246 GLint value; |
1936
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|
247 int status; |
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|
248 |
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|
249 pool = [[NSAutoreleasePool alloc] init]; |
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|
250 |
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diff
changeset
|
251 nscontext = [NSOpenGLContext currentContext]; |
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|
252 if (nscontext != nil) { |
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253 [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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|
254 status = (int)value; |
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diff
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|
255 } else { |
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|
256 SDL_SetError("No current OpenGL context"); |
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changeset
|
257 status = -1; |
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258 } |
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259 |
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260 [pool release]; |
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261 return status; |
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262 } |
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263 |
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264 void |
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265 Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
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266 { |
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267 NSAutoreleasePool *pool; |
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268 NSOpenGLContext *nscontext; |
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269 |
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270 pool = [[NSAutoreleasePool alloc] init]; |
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271 |
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272 /* FIXME: Do we need to get the context for the window? */ |
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273 nscontext = [NSOpenGLContext currentContext]; |
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274 if (nscontext != nil) { |
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275 [nscontext flushBuffer]; |
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276 } |
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277 |
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278 [pool release]; |
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279 } |
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280 |
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281 void |
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282 Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
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283 { |
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284 NSAutoreleasePool *pool; |
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285 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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286 |
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287 pool = [[NSAutoreleasePool alloc] init]; |
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288 |
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289 [nscontext clearDrawable]; |
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290 [nscontext release]; |
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291 |
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292 [pool release]; |
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293 } |
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294 |
1952
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295 #endif /* SDL_VIDEO_OPENGL_CGL */ |
1936
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296 |
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297 /* vi: set ts=4 sw=4 expandtab: */ |