Mercurial > sdl-ios-xcode
annotate src/events/SDL_windowevents.c @ 5142:57851a238c8f
Removed more partially functional renderers
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 22:53:45 -0800 |
parents | 686d795b1b29 |
children | ad50b3db78bd |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Window event handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
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Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
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30 |
3573 | 31 |
32 static int | |
33 RemovePendingSizeEvents(void * userdata, SDL_Event *event) | |
34 { | |
35 SDL_Event *new_event = (SDL_Event *)userdata; | |
36 | |
37 if (event->type == SDL_WINDOWEVENT && | |
38 event->window.event == SDL_WINDOWEVENT_RESIZED && | |
39 event->window.windowID == new_event->window.windowID) { | |
40 /* We're about to post a new size event, drop the old one */ | |
41 return 0; | |
42 } | |
43 return 1; | |
44 } | |
45 | |
5042
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46 static int |
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47 RemovePendingMoveEvents(void * userdata, SDL_Event *event) |
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48 { |
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49 SDL_Event *new_event = (SDL_Event *)userdata; |
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50 |
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51 if (event->type == SDL_WINDOWEVENT && |
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52 event->window.event == SDL_WINDOWEVENT_MOVED && |
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53 event->window.windowID == new_event->window.windowID) { |
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54 /* We're about to post a new move event, drop the old one */ |
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55 return 0; |
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56 } |
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57 return 1; |
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58 } |
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59 |
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60 int |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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61 SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, |
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62 int data2) |
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63 { |
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64 int posted; |
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65 |
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66 if (!window) { |
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67 return 0; |
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68 } |
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69 switch (windowevent) { |
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70 case SDL_WINDOWEVENT_SHOWN: |
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71 if (window->flags & SDL_WINDOW_SHOWN) { |
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72 return 0; |
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73 } |
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74 window->flags |= SDL_WINDOW_SHOWN; |
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75 SDL_OnWindowShown(window); |
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76 break; |
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77 case SDL_WINDOWEVENT_HIDDEN: |
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78 if (!(window->flags & SDL_WINDOW_SHOWN)) { |
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79 return 0; |
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80 } |
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81 window->flags &= ~SDL_WINDOW_SHOWN; |
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82 SDL_OnWindowHidden(window); |
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83 break; |
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84 case SDL_WINDOWEVENT_MOVED: |
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85 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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86 return 0; |
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87 } |
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* Implemented X11 fullscreen input grab
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88 if (data1 == SDL_WINDOWPOS_UNDEFINED) { |
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89 data1 = window->x; |
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90 } |
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91 if (data2 == SDL_WINDOWPOS_UNDEFINED) { |
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92 data2 = window->y; |
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93 } |
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94 if (data1 == window->x && data2 == window->y) { |
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95 return 0; |
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96 } |
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Implemented multi-window OpenGL program with test framework.
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97 window->x = data1; |
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98 window->y = data2; |
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99 break; |
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100 case SDL_WINDOWEVENT_RESIZED: |
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101 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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102 return 0; |
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103 } |
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104 if (data1 == window->w && data2 == window->h) { |
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105 return 0; |
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106 } |
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107 window->w = data1; |
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108 window->h = data2; |
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Allow the render context to do necessary work when the video mode changes.
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109 SDL_OnWindowResized(window); |
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110 break; |
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111 case SDL_WINDOWEVENT_MINIMIZED: |
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112 if (window->flags & SDL_WINDOW_MINIMIZED) { |
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113 return 0; |
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114 } |
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115 window->flags |= SDL_WINDOW_MINIMIZED; |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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116 SDL_OnWindowMinimized(window); |
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117 break; |
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118 case SDL_WINDOWEVENT_MAXIMIZED: |
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119 if (window->flags & SDL_WINDOW_MAXIMIZED) { |
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120 return 0; |
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121 } |
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122 window->flags |= SDL_WINDOW_MAXIMIZED; |
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123 break; |
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124 case SDL_WINDOWEVENT_RESTORED: |
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125 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { |
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126 return 0; |
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127 } |
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128 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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129 SDL_OnWindowRestored(window); |
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130 break; |
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131 case SDL_WINDOWEVENT_ENTER: |
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132 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { |
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133 return 0; |
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134 } |
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135 window->flags |= SDL_WINDOW_MOUSE_FOCUS; |
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136 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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137 case SDL_WINDOWEVENT_LEAVE: |
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138 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { |
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139 return 0; |
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140 } |
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141 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; |
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142 break; |
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143 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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144 if (window->flags & SDL_WINDOW_INPUT_FOCUS) { |
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145 return 0; |
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146 } |
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147 window->flags |= SDL_WINDOW_INPUT_FOCUS; |
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148 SDL_OnWindowFocusGained(window); |
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149 break; |
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150 case SDL_WINDOWEVENT_FOCUS_LOST: |
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151 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { |
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152 return 0; |
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153 } |
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154 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; |
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155 SDL_OnWindowFocusLost(window); |
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156 break; |
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157 } |
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158 |
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159 /* Post the event, if desired */ |
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160 posted = 0; |
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General improvements for user custom event registration
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161 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { |
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162 SDL_Event event; |
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163 event.type = SDL_WINDOWEVENT; |
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164 event.window.event = windowevent; |
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165 event.window.data1 = data1; |
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166 event.window.data2 = data2; |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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167 event.window.windowID = window->id; |
3573 | 168 |
169 /* Fixes queue overflow with resize events that aren't processed */ | |
170 if (windowevent == SDL_WINDOWEVENT_RESIZED) { | |
171 SDL_FilterEvents(RemovePendingSizeEvents, &event); | |
172 } | |
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Window move events have the same problem as size events on Windows
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173 if (windowevent == SDL_WINDOWEVENT_MOVED) { |
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Window move events have the same problem as size events on Windows
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174 SDL_FilterEvents(RemovePendingMoveEvents, &event); |
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Window move events have the same problem as size events on Windows
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175 } |
3573 | 176 |
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177 posted = (SDL_PushEvent(&event) > 0); |
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178 } |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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179 |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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180 if (windowevent == SDL_WINDOWEVENT_CLOSE) { |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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181 if ( !window->prev && !window->next ) { |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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182 // This is the last window in the list so send the SDL_QUIT event |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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183 SDL_SendQuit(); |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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184 } |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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185 } |
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When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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186 |
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187 return (posted); |
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188 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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189 |
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190 /* vi: set ts=4 sw=4 expandtab: */ |