Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 3929:56ec4d962487 SDL-1.2
Date: Sat, 31 Mar 2007 16:39:52 +0200
From: Bert Wesarg
To: sdl@lists.libsdl.org
Subject: [SDL] [PATCH] sdl-config.in needs ${libdir}
Hello,
after the patch for Bug #321, sdl-config.in needs the libdir variable. and
there is a hardcoded 'lib' in SDL.spec.in too.
Bert Wesarg
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 01 Apr 2007 03:27:45 +0000 |
parents | c71e05b4dc2e |
children | 782fd950bd46 c121d94672cb 1146681dbb74 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Include file for SDL mouse event handling */ | |
24 | |
25 #ifndef _SDL_mouse_h | |
26 #define _SDL_mouse_h | |
27 | |
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28 #include "SDL_stdinc.h" |
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29 #include "SDL_error.h" |
0 | 30 #include "SDL_video.h" |
31 | |
32 #include "begin_code.h" | |
33 /* Set up for C function definitions, even when using C++ */ | |
34 #ifdef __cplusplus | |
35 extern "C" { | |
36 #endif | |
37 | |
38 typedef struct WMcursor WMcursor; /* Implementation dependent */ | |
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39 typedef struct SDL_Cursor { |
0 | 40 SDL_Rect area; /* The area of the mouse cursor */ |
41 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ | |
42 Uint8 *data; /* B/W cursor data */ | |
43 Uint8 *mask; /* B/W cursor mask */ | |
44 Uint8 *save[2]; /* Place to save cursor area */ | |
45 WMcursor *wm_cursor; /* Window-manager cursor */ | |
46 } SDL_Cursor; | |
47 | |
48 /* Function prototypes */ | |
49 /* | |
50 * Retrieve the current state of the mouse. | |
51 * The current button state is returned as a button bitmask, which can | |
52 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
53 * current mouse cursor position. You can pass NULL for either x or y. | |
54 */ | |
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55 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
0 | 56 |
57 /* | |
58 * Retrieve the current state of the mouse. | |
59 * The current button state is returned as a button bitmask, which can | |
60 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
61 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
62 */ | |
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63 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
0 | 64 |
65 /* | |
66 * Set the position of the mouse cursor (generates a mouse motion event) | |
67 */ | |
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68 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
0 | 69 |
70 /* | |
71 * Create a cursor using the specified data and mask (in MSB format). | |
72 * The cursor width must be a multiple of 8 bits. | |
73 * | |
74 * The cursor is created in black and white according to the following: | |
75 * data mask resulting pixel on screen | |
76 * 0 1 White | |
77 * 1 1 Black | |
78 * 0 0 Transparent | |
79 * 1 0 Inverted color if possible, black if not. | |
80 * | |
81 * Cursors created with this function must be freed with SDL_FreeCursor(). | |
82 */ | |
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83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor |
0 | 84 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); |
85 | |
86 /* | |
87 * Set the currently active cursor to the specified one. | |
88 * If the cursor is currently visible, the change will be immediately | |
89 * represented on the display. | |
90 */ | |
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91 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); |
0 | 92 |
93 /* | |
94 * Returns the currently active cursor. | |
95 */ | |
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96 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); |
0 | 97 |
98 /* | |
99 * Deallocates a cursor created with SDL_CreateCursor(). | |
100 */ | |
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101 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); |
0 | 102 |
103 /* | |
104 * Toggle whether or not the cursor is shown on the screen. | |
105 * The cursor start off displayed, but can be turned off. | |
106 * SDL_ShowCursor() returns 1 if the cursor was being displayed | |
107 * before the call, or 0 if it was not. You can query the current | |
108 * state by passing a 'toggle' value of -1. | |
109 */ | |
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110 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 111 |
112 /* Used as a mask when testing buttons in buttonstate | |
113 Button 1: Left mouse button | |
114 Button 2: Middle mouse button | |
115 Button 3: Right mouse button | |
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116 Button 4: Mouse wheel up (may also be a real button) |
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117 Button 5: Mouse wheel down (may also be a real button) |
0 | 118 */ |
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119 #define SDL_BUTTON(X) (1 << ((X)-1)) |
0 | 120 #define SDL_BUTTON_LEFT 1 |
121 #define SDL_BUTTON_MIDDLE 2 | |
122 #define SDL_BUTTON_RIGHT 3 | |
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123 #define SDL_BUTTON_WHEELUP 4 |
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124 #define SDL_BUTTON_WHEELDOWN 5 |
0 | 125 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
126 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
127 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
128 | |
129 | |
130 /* Ends C function definitions when using C++ */ | |
131 #ifdef __cplusplus | |
132 } | |
133 #endif | |
134 #include "close_code.h" | |
135 | |
136 #endif /* _SDL_mouse_h */ |