Mercurial > sdl-ios-xcode
annotate test/testwin.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 13:55:44 +0000 |
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1 |
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2 /* Bring up a window and play with it */ |
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3 |
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4 #include <stdlib.h> |
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5 #include <stdio.h> |
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6 #include <string.h> |
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7 |
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8 #define BENCHMARK_SDL |
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9 |
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10 #define NOTICE(X) printf("%s", X); |
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12 #include "SDL.h" |
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14 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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15 static void quit(int rc) |
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16 { |
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17 SDL_Quit(); |
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18 exit(rc); |
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19 } |
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21 void DrawPict(SDL_Surface *screen, char *bmpfile, |
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22 int speedy, int flip, int nofade) |
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24 SDL_Surface *picture; |
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25 SDL_Rect dest, update; |
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26 int i, centered; |
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27 int ncolors; |
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28 SDL_Color *colors, *cmap; |
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29 |
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30 /* Load the image into a surface */ |
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31 if ( bmpfile == NULL ) { |
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32 bmpfile = "sample.bmp"; /* Sample image */ |
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33 } |
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34 fprintf(stderr, "Loading picture: %s\n", bmpfile); |
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35 picture = SDL_LoadBMP(bmpfile); |
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36 if ( picture == NULL ) { |
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37 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, |
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38 SDL_GetError()); |
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39 return; |
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40 } |
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41 |
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42 /* Set the display colors -- on a hicolor display this is a no-op */ |
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43 if ( picture->format->palette ) { |
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44 ncolors = picture->format->palette->ncolors; |
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45 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); |
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46 cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); |
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47 memcpy(colors, picture->format->palette->colors, |
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48 ncolors*sizeof(SDL_Color)); |
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49 } else { |
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50 int r, g, b; |
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51 |
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52 /* Allocate 256 color palette */ |
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53 ncolors = 256; |
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54 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); |
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55 cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); |
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56 |
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57 /* Set a 3,3,2 color cube */ |
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58 for ( r=0; r<8; ++r ) { |
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59 for ( g=0; g<8; ++g ) { |
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60 for ( b=0; b<4; ++b ) { |
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61 i = ((r<<5)|(g<<2)|b); |
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62 colors[i].r = r<<5; |
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63 colors[i].g = g<<5; |
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64 colors[i].b = b<<6; |
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65 } |
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66 } |
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67 } |
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68 } |
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69 NOTICE("testwin: setting colors\n"); |
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70 if ( ! SDL_SetColors(screen, colors, 0, ncolors) && |
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71 (screen->format->palette != NULL) ) { |
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72 fprintf(stderr, |
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73 "Warning: Couldn't set all of the colors, but SDL will map the image\n" |
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74 " (colormap fading will suffer - try the -warp option)\n" |
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75 ); |
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76 } |
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77 |
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78 /* Set the screen to black (not really necessary) */ |
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79 if ( SDL_LockSurface(screen) == 0 ) { |
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80 Uint32 black; |
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81 Uint8 *pixels; |
0 | 82 |
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83 black = SDL_MapRGB(screen->format, 0, 0, 0); |
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84 pixels = (Uint8 *)screen->pixels; |
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85 for ( i=0; i<screen->h; ++i ) { |
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86 memset(pixels, black, |
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87 screen->w*screen->format->BytesPerPixel); |
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88 pixels += screen->pitch; |
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89 } |
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90 SDL_UnlockSurface(screen); |
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91 SDL_UpdateRect(screen, 0, 0, 0, 0); |
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92 } |
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93 |
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94 /* Display the picture */ |
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95 if ( speedy ) { |
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96 SDL_Surface *displayfmt; |
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97 |
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98 fprintf(stderr, "Converting picture\n"); |
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99 displayfmt = SDL_DisplayFormat(picture); |
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100 if ( displayfmt == NULL ) { |
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101 fprintf(stderr, |
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102 "Couldn't convert image: %s\n", SDL_GetError()); |
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103 goto done; |
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104 } |
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105 SDL_FreeSurface(picture); |
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106 picture = displayfmt; |
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107 } |
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108 printf("(image surface located in %s memory)\n", |
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109 (picture->flags&SDL_HWSURFACE) ? "video" : "system"); |
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110 centered = (screen->w - picture->w)/2; |
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111 if ( centered < 0 ) { |
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112 centered = 0; |
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113 } |
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114 dest.y = (screen->h - picture->h)/2; |
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115 dest.w = picture->w; |
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116 dest.h = picture->h; |
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117 NOTICE("testwin: moving image\n"); |
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118 for ( i=0; i<=centered; ++i ) { |
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119 dest.x = i; |
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120 update = dest; |
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121 if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) { |
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122 fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); |
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123 break; |
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124 } |
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125 if ( flip ) { |
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126 SDL_Flip(screen); |
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127 } else { |
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128 SDL_UpdateRects(screen, 1, &update); |
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129 } |
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130 } |
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131 |
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132 #ifdef SCREENSHOT |
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133 if ( SDL_SaveBMP(screen, "screen.bmp") < 0 ) |
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134 printf("Couldn't save screen: %s\n", SDL_GetError()); |
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135 #endif |
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136 |
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137 #ifndef BENCHMARK_SDL |
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138 /* Let it sit there for a while */ |
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139 SDL_Delay(5*1000); |
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140 #endif |
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141 /* Fade the colormap */ |
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142 if ( ! nofade ) { |
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143 int maxstep; |
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144 SDL_Color final; |
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145 SDL_Color palcolors[256]; |
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146 struct { |
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147 Sint16 r, g, b; |
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148 } cdist[256]; |
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149 |
4000
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150 NOTICE("testwin: fading out...\n"); |
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151 memcpy(cmap, colors, ncolors*sizeof(SDL_Color)); |
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152 maxstep = 32-1; |
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153 final.r = 0xFF; |
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154 final.g = 0x00; |
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155 final.b = 0x00; |
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156 memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); |
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157 for ( i=0; i<ncolors; ++i ) { |
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158 cdist[i].r = final.r-palcolors[i].r; |
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159 cdist[i].g = final.g-palcolors[i].g; |
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160 cdist[i].b = final.b-palcolors[i].b; |
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161 } |
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162 for ( i=0; i<=maxstep/2; ++i ) { /* halfway fade */ |
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163 int c; |
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164 for ( c=0; c<ncolors; ++c ) { |
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165 colors[c].r = |
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166 palcolors[c].r+((cdist[c].r*i))/maxstep; |
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167 colors[c].g = |
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168 palcolors[c].g+((cdist[c].g*i))/maxstep; |
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169 colors[c].b = |
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170 palcolors[c].b+((cdist[c].b*i))/maxstep; |
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171 } |
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172 SDL_SetColors(screen, colors, 0, ncolors); |
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173 SDL_Delay(1); |
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174 } |
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175 final.r = 0x00; |
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176 final.g = 0x00; |
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177 final.b = 0x00; |
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178 memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); |
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179 for ( i=0; i<ncolors; ++i ) { |
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180 cdist[i].r = final.r-palcolors[i].r; |
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181 cdist[i].g = final.g-palcolors[i].g; |
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182 cdist[i].b = final.b-palcolors[i].b; |
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183 } |
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184 maxstep /= 2; |
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185 for ( i=0; i<=maxstep; ++i ) { /* finish fade out */ |
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186 int c; |
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187 for ( c=0; c<ncolors; ++c ) { |
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188 colors[c].r = |
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189 palcolors[c].r+((cdist[c].r*i))/maxstep; |
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190 colors[c].g = |
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191 palcolors[c].g+((cdist[c].g*i))/maxstep; |
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192 colors[c].b = |
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193 palcolors[c].b+((cdist[c].b*i))/maxstep; |
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194 } |
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195 SDL_SetColors(screen, colors, 0, ncolors); |
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196 SDL_Delay(1); |
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197 } |
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198 for ( i=0; i<ncolors; ++i ) { |
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199 colors[i].r = final.r; |
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200 colors[i].g = final.g; |
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201 colors[i].b = final.b; |
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202 } |
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203 SDL_SetColors(screen, colors, 0, ncolors); |
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204 NOTICE("testwin: fading in...\n"); |
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205 memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); |
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206 for ( i=0; i<ncolors; ++i ) { |
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207 cdist[i].r = cmap[i].r-palcolors[i].r; |
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208 cdist[i].g = cmap[i].g-palcolors[i].g; |
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209 cdist[i].b = cmap[i].b-palcolors[i].b; |
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210 } |
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211 for ( i=0; i<=maxstep; ++i ) { /* 32 step fade in */ |
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212 int c; |
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213 for ( c=0; c<ncolors; ++c ) { |
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214 colors[c].r = |
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215 palcolors[c].r+((cdist[c].r*i))/maxstep; |
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216 colors[c].g = |
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217 palcolors[c].g+((cdist[c].g*i))/maxstep; |
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218 colors[c].b = |
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219 palcolors[c].b+((cdist[c].b*i))/maxstep; |
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220 } |
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221 SDL_SetColors(screen, colors, 0, ncolors); |
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222 SDL_Delay(1); |
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223 } |
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224 NOTICE("testwin: fading over\n"); |
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225 } |
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226 |
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227 done: |
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228 /* Free the picture and return */ |
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229 SDL_FreeSurface(picture); |
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230 free(colors); free(cmap); |
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231 return; |
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232 } |
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233 |
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234 int main(int argc, char *argv[]) |
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235 { |
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236 SDL_Surface *screen; |
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237 /* Options */ |
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238 int speedy, flip, nofade; |
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239 int delay; |
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240 int w, h; |
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241 int desired_bpp; |
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242 Uint32 video_flags; |
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243 #ifdef BENCHMARK_SDL |
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244 Uint32 then, now; |
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245 #endif |
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246 /* Set default options and check command-line */ |
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247 speedy = 0; |
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248 flip = 0; |
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249 nofade = 0; |
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250 delay = 1; |
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251 |
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252 #ifdef _WIN32_WCE |
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253 w = 240; |
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254 h = 320; |
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255 desired_bpp = 8; |
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256 video_flags = SDL_FULLSCREEN; |
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257 #else |
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258 w = 640; |
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259 h = 480; |
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260 desired_bpp = 0; |
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261 video_flags = 0; |
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262 #endif |
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263 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { |
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264 fprintf(stderr, |
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265 "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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266 return(1); |
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267 } |
0 | 268 |
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269 while ( argc > 1 ) { |
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270 if ( strcmp(argv[1], "-speedy") == 0 ) { |
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271 speedy = 1; |
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272 argv += 1; |
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273 argc -= 1; |
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274 } else |
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275 if ( strcmp(argv[1], "-nofade") == 0 ) { |
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276 nofade = 1; |
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277 argv += 1; |
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278 argc -= 1; |
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279 } else |
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280 if ( strcmp(argv[1], "-delay") == 0 ) { |
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281 if ( argv[2] ) { |
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282 delay = atoi(argv[2]); |
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283 argv += 2; |
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284 argc -= 2; |
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285 } else { |
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286 fprintf(stderr, |
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287 "The -delay option requires an argument\n"); |
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288 quit(1); |
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289 } |
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290 } else |
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291 if ( strcmp(argv[1], "-width") == 0 ) { |
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292 if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { |
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293 argv += 2; |
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294 argc -= 2; |
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295 } else { |
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296 fprintf(stderr, |
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297 "The -width option requires an argument\n"); |
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298 quit(1); |
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299 } |
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300 } else |
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301 if ( strcmp(argv[1], "-height") == 0 ) { |
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302 if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { |
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303 argv += 2; |
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304 argc -= 2; |
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305 } else { |
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306 fprintf(stderr, |
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307 "The -height option requires an argument\n"); |
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308 quit(1); |
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309 } |
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310 } else |
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311 if ( strcmp(argv[1], "-bpp") == 0 ) { |
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312 if ( argv[2] ) { |
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313 desired_bpp = atoi(argv[2]); |
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314 argv += 2; |
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315 argc -= 2; |
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316 } else { |
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317 fprintf(stderr, |
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318 "The -bpp option requires an argument\n"); |
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319 quit(1); |
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320 } |
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321 } else |
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322 if ( strcmp(argv[1], "-warp") == 0 ) { |
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323 video_flags |= SDL_HWPALETTE; |
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324 argv += 1; |
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325 argc -= 1; |
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326 } else |
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327 if ( strcmp(argv[1], "-hw") == 0 ) { |
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328 video_flags |= SDL_HWSURFACE; |
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329 argv += 1; |
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330 argc -= 1; |
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331 } else |
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332 if ( strcmp(argv[1], "-flip") == 0 ) { |
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333 video_flags |= SDL_DOUBLEBUF; |
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334 argv += 1; |
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335 argc -= 1; |
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336 } else |
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337 if ( strcmp(argv[1], "-fullscreen") == 0 ) { |
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338 video_flags |= SDL_FULLSCREEN; |
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339 argv += 1; |
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340 argc -= 1; |
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341 } else |
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342 break; |
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343 } |
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344 |
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345 /* Initialize the display */ |
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346 screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); |
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347 if ( screen == NULL ) { |
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348 fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", |
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349 w, h, desired_bpp, SDL_GetError()); |
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350 quit(1); |
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351 } |
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352 printf("Set%s %dx%dx%d mode\n", |
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353 screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", |
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354 screen->w, screen->h, screen->format->BitsPerPixel); |
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355 printf("(video surface located in %s memory)\n", |
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356 (screen->flags&SDL_HWSURFACE) ? "video" : "system"); |
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357 if ( screen->flags & SDL_DOUBLEBUF ) { |
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358 printf("Double-buffering enabled\n"); |
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359 flip = 1; |
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360 } |
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361 |
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362 /* Set the window manager title bar */ |
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363 SDL_WM_SetCaption("SDL test window", "testwin"); |
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364 |
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365 /* Do all the drawing work */ |
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366 #ifdef BENCHMARK_SDL |
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367 then = SDL_GetTicks(); |
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368 DrawPict(screen, argv[1], speedy, flip, nofade); |
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369 now = SDL_GetTicks(); |
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370 printf("Time: %d milliseconds\n", now-then); |
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371 #else |
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372 DrawPict(screen, argv[1], speedy, flip, nofade); |
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373 #endif |
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374 SDL_Delay(delay*1000); |
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375 SDL_Quit(); |
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376 return(0); |
0 | 377 } |