Mercurial > sdl-ios-xcode
annotate test/testsprite.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | 4d241ea8a1cd |
children | 782fd950bd46 c121d94672cb |
rev | line source |
---|---|
0 | 1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
2 | |
3 #include <stdio.h> | |
4 #include <stdlib.h> | |
5 #include <string.h> | |
6 #include <ctype.h> | |
753
b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
663
diff
changeset
|
7 #include <math.h> |
0 | 8 #include <time.h> |
9 | |
10 #include "SDL.h" | |
11 | |
12 #define NUM_SPRITES 100 | |
13 #define MAX_SPEED 1 | |
14 | |
15 SDL_Surface *sprite; | |
16 int numsprites; | |
17 SDL_Rect *sprite_rects; | |
18 SDL_Rect *positions; | |
19 SDL_Rect *velocities; | |
20 int sprites_visible; | |
1214
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
21 int debug_flip; |
288
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
22 Uint16 sprite_w, sprite_h; |
0 | 23 |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
24 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
25 static void quit(int rc) |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
26 { |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
27 SDL_Quit(); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
28 exit(rc); |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
29 } |
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
30 |
1516
4d241ea8a1cd
Updated MacOS Classic build
Sam Lantinga <slouken@libsdl.org>
parents:
1214
diff
changeset
|
31 int LoadSprite(char *file) |
0 | 32 { |
33 SDL_Surface *temp; | |
34 | |
35 /* Load the sprite image */ | |
36 sprite = SDL_LoadBMP(file); | |
37 if ( sprite == NULL ) { | |
38 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); | |
39 return(-1); | |
40 } | |
41 | |
42 /* Set transparent pixel as the pixel at (0,0) */ | |
43 if ( sprite->format->palette ) { | |
44 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), | |
45 *(Uint8 *)sprite->pixels); | |
46 } | |
47 | |
48 /* Convert sprite to video format */ | |
49 temp = SDL_DisplayFormat(sprite); | |
50 SDL_FreeSurface(sprite); | |
51 if ( temp == NULL ) { | |
52 fprintf(stderr, "Couldn't convert background: %s\n", | |
53 SDL_GetError()); | |
54 return(-1); | |
55 } | |
56 sprite = temp; | |
57 | |
58 /* We're ready to roll. :) */ | |
59 return(0); | |
60 } | |
61 | |
62 void MoveSprites(SDL_Surface *screen, Uint32 background) | |
63 { | |
64 int i, nupdates; | |
65 SDL_Rect area, *position, *velocity; | |
66 | |
67 nupdates = 0; | |
68 /* Erase all the sprites if necessary */ | |
69 if ( sprites_visible ) { | |
70 SDL_FillRect(screen, NULL, background); | |
71 } | |
72 | |
73 /* Move the sprite, bounce at the wall, and draw */ | |
74 for ( i=0; i<numsprites; ++i ) { | |
75 position = &positions[i]; | |
76 velocity = &velocities[i]; | |
77 position->x += velocity->x; | |
288
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
78 if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) { |
0 | 79 velocity->x = -velocity->x; |
80 position->x += velocity->x; | |
81 } | |
82 position->y += velocity->y; | |
288
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
83 if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) { |
0 | 84 velocity->y = -velocity->y; |
85 position->y += velocity->y; | |
86 } | |
87 | |
88 /* Blit the sprite onto the screen */ | |
89 area = *position; | |
90 SDL_BlitSurface(sprite, NULL, screen, &area); | |
91 sprite_rects[nupdates++] = area; | |
92 } | |
93 | |
1214
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
94 if (debug_flip) { |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
95 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
96 static int t = 0; |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
587
diff
changeset
|
97 |
1214
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
98 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
99 SDL_Rect r; |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
100 r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
101 r.y = 0; |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
102 r.w = 20; |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
103 r.h = screen->h; |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
104 |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
105 SDL_FillRect (screen, &r, color); |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
106 t+=2; |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
107 } |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
108 } |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
109 |
0 | 110 /* Update the screen! */ |
111 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
112 SDL_Flip(screen); | |
113 } else { | |
114 SDL_UpdateRects(screen, nupdates, sprite_rects); | |
115 } | |
116 sprites_visible = 1; | |
117 } | |
118 | |
119 /* This is a way of telling whether or not to use hardware surfaces */ | |
107
01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
120 Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp) |
0 | 121 { |
122 const SDL_VideoInfo *info; | |
123 | |
124 /* Hardware acceleration is only used in fullscreen mode */ | |
125 flags |= SDL_FULLSCREEN; | |
126 | |
127 /* Check for various video capabilities */ | |
128 info = SDL_GetVideoInfo(); | |
129 if ( info->blit_hw_CC && info->blit_fill ) { | |
130 /* We use accelerated colorkeying and color filling */ | |
131 flags |= SDL_HWSURFACE; | |
132 } | |
133 /* If we have enough video memory, and will use accelerated | |
134 blits directly to it, then use page flipping. | |
135 */ | |
136 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
137 /* Direct hardware blitting without double-buffering | |
138 causes really bad flickering. | |
139 */ | |
107
01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 if ( info->video_mem*1024 > (height*width*bpp/8) ) { |
0 | 141 flags |= SDL_DOUBLEBUF; |
142 } else { | |
143 flags &= ~SDL_HWSURFACE; | |
144 } | |
145 } | |
146 | |
147 /* Return the flags */ | |
148 return(flags); | |
149 } | |
150 | |
151 int main(int argc, char *argv[]) | |
152 { | |
153 SDL_Surface *screen; | |
154 Uint8 *mem; | |
155 int width, height; | |
156 Uint8 video_bpp; | |
157 Uint32 videoflags; | |
158 Uint32 background; | |
159 int i, done; | |
160 SDL_Event event; | |
161 Uint32 then, now, frames; | |
162 | |
163 /* Initialize SDL */ | |
164 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { | |
165 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
166 return(1); |
0 | 167 } |
168 | |
169 numsprites = NUM_SPRITES; | |
170 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; | |
171 width = 640; | |
172 height = 480; | |
173 video_bpp = 8; | |
1214
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
174 debug_flip = 0; |
0 | 175 while ( argc > 1 ) { |
176 --argc; | |
177 if ( strcmp(argv[argc-1], "-width") == 0 ) { | |
178 width = atoi(argv[argc]); | |
179 --argc; | |
180 } else | |
181 if ( strcmp(argv[argc-1], "-height") == 0 ) { | |
182 height = atoi(argv[argc]); | |
183 --argc; | |
184 } else | |
185 if ( strcmp(argv[argc-1], "-bpp") == 0 ) { | |
186 video_bpp = atoi(argv[argc]); | |
187 videoflags &= ~SDL_ANYFORMAT; | |
188 --argc; | |
189 } else | |
190 if ( strcmp(argv[argc], "-fast") == 0 ) { | |
107
01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
191 videoflags = FastestFlags(videoflags, width, height, video_bpp); |
0 | 192 } else |
193 if ( strcmp(argv[argc], "-hw") == 0 ) { | |
194 videoflags ^= SDL_HWSURFACE; | |
195 } else | |
196 if ( strcmp(argv[argc], "-flip") == 0 ) { | |
197 videoflags ^= SDL_DOUBLEBUF; | |
198 } else | |
1214
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
199 if ( strcmp(argv[argc], "-debugflip") == 0 ) { |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
200 debug_flip ^= 1; |
31103dbf1c26
Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents:
1151
diff
changeset
|
201 } else |
0 | 202 if ( strcmp(argv[argc], "-fullscreen") == 0 ) { |
203 videoflags ^= SDL_FULLSCREEN; | |
204 } else | |
205 if ( isdigit(argv[argc][0]) ) { | |
206 numsprites = atoi(argv[argc]); | |
207 } else { | |
208 fprintf(stderr, | |
209 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", | |
210 argv[0]); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
211 quit(1); |
0 | 212 } |
213 } | |
214 | |
215 /* Set video mode */ | |
216 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); | |
217 if ( ! screen ) { | |
218 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", | |
219 width, height, SDL_GetError()); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
220 quit(2); |
0 | 221 } |
222 | |
223 /* Load the sprite */ | |
1516
4d241ea8a1cd
Updated MacOS Classic build
Sam Lantinga <slouken@libsdl.org>
parents:
1214
diff
changeset
|
224 if ( LoadSprite("icon.bmp") < 0 ) { |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
225 quit(1); |
0 | 226 } |
227 | |
228 /* Allocate memory for the sprite info */ | |
229 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites); | |
230 if ( mem == NULL ) { | |
231 SDL_FreeSurface(sprite); | |
232 fprintf(stderr, "Out of memory!\n"); | |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
753
diff
changeset
|
233 quit(2); |
0 | 234 } |
235 sprite_rects = (SDL_Rect *)mem; | |
236 positions = sprite_rects; | |
237 sprite_rects += numsprites; | |
238 velocities = sprite_rects; | |
239 sprite_rects += numsprites; | |
288
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
240 sprite_w = sprite->w; |
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
241 sprite_h = sprite->h; |
0 | 242 srand(time(NULL)); |
243 for ( i=0; i<numsprites; ++i ) { | |
288
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
244 positions[i].x = rand()%(screen->w - sprite_w); |
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
245 positions[i].y = rand()%(screen->h - sprite_h); |
0 | 246 positions[i].w = sprite->w; |
247 positions[i].h = sprite->h; | |
248 velocities[i].x = 0; | |
249 velocities[i].y = 0; | |
250 while ( ! velocities[i].x && ! velocities[i].y ) { | |
251 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; | |
252 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; | |
253 } | |
254 } | |
255 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); | |
256 | |
257 /* Print out information about our surfaces */ | |
258 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel); | |
259 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
260 printf("Screen is in video memory\n"); | |
261 } else { | |
262 printf("Screen is in system memory\n"); | |
263 } | |
264 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
265 printf("Screen has double-buffering enabled\n"); | |
266 } | |
267 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
268 printf("Sprite is in video memory\n"); | |
269 } else { | |
270 printf("Sprite is in system memory\n"); | |
271 } | |
272 /* Run a sample blit to trigger blit acceleration */ | |
273 { SDL_Rect dst; | |
274 dst.x = 0; | |
275 dst.y = 0; | |
276 dst.w = sprite->w; | |
277 dst.h = sprite->h; | |
278 SDL_BlitSurface(sprite, NULL, screen, &dst); | |
279 SDL_FillRect(screen, &dst, background); | |
280 } | |
281 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { | |
282 printf("Sprite blit uses hardware acceleration\n"); | |
283 } | |
284 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
285 printf("Sprite blit uses RLE acceleration\n"); | |
286 } | |
287 | |
288 /* Loop, blitting sprites and waiting for a keystroke */ | |
289 frames = 0; | |
290 then = SDL_GetTicks(); | |
291 done = 0; | |
292 sprites_visible = 0; | |
293 while ( !done ) { | |
294 /* Check for events */ | |
295 ++frames; | |
296 while ( SDL_PollEvent(&event) ) { | |
297 switch (event.type) { | |
529
21409a7a5fee
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
288
diff
changeset
|
298 case SDL_MOUSEBUTTONDOWN: |
21409a7a5fee
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
288
diff
changeset
|
299 SDL_WarpMouse(screen->w/2, screen->h/2); |
21409a7a5fee
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
288
diff
changeset
|
300 break; |
0 | 301 case SDL_KEYDOWN: |
302 /* Any keypress quits the app... */ | |
303 case SDL_QUIT: | |
304 done = 1; | |
305 break; | |
306 default: | |
307 break; | |
308 } | |
309 } | |
310 MoveSprites(screen, background); | |
311 } | |
312 SDL_FreeSurface(sprite); | |
313 free(mem); | |
314 | |
315 /* Print out some timing information */ | |
316 now = SDL_GetTicks(); | |
317 if ( now > then ) { | |
318 printf("%2.2f frames per second\n", | |
319 ((double)frames*1000)/(now-then)); | |
320 } | |
288
2f5a6062db86
Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents:
107
diff
changeset
|
321 SDL_Quit(); |
0 | 322 return(0); |
323 } |