annotate test/testplatform.c @ 4139:568c9b3c0167 SDL-1.2

* Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. Full discussion summary from Erik on the SDL mailing list: Current behaviour ================= SDL changes the user's display power management settings without permission from the user and without telling the user. The interface that it uses to do so is DPMSDisable/DPMSEnable, which should only ever be used by configuration utilities like KControl, never by normal application programs, let alone by the libraries that they use. Using an interface that is not at all intended for what SDL tries to achieve means that it will not work as it should. Firstly, the power management is completely disabled during the whole lifetime of the SDL program, not only when it should be. Secondly, it makes SDL non-reentrant, meaning that things will break when multiple SDL programs are clients of the same X server simultaneously. Thirdly, no cleanup mechanism ensures that the setting is restored if the client does not do that (for example if it crashes). In addition to that, this interface is broken on xorg, [http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries to do does not work at all on that implementation of the X Window System. (The reason that the DPMSEnable works in KControl is that it calls DPMSSetTimeout immediately after, [http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]). The problems that the current behaviour causes ============================================== 1. Information leak. When the user is away, someone might see what the user has on the display when the user counts on the screensaver preventing this. This does not even require physical access to the workstation, it is enough to see it from a distance. 2. Draining battery. An SDL program that runs on a laptop will quickly drain the battery while the user is away. The system will soon shut down and require recharging before being usable again, while it should in fact have consumed very little energy if the user's settings would have been obeyed. 3. Wasting energy. Even if battery issues are not considered, energy as such is wasted. 4. Display wear. The display may be worn out. The problems that the current behaviour tries to solve ====================================================== 1. Preventing screensaver while playing movies. Many SDL applications are media players. They have reasons to prevent screensavers from being activated while a movie is being played. When a user clicks on the play button it can be interpreted as saying "play this movie, but do not turn off the display while playing it, because I will watch it even though I do not interact with the system". 2. Preventing screensaver when some input bypasses X. Sometimes SDL uses input from another source than the X server, so that the X server is bypassed. This obviously breaks the screensaver handling. SDL tries to work around that. 3. Preventing screensaver when all input bypasses X. There is something called Direct Graphics Access mode, where a program takes control of both the display and the input devices from the X server. This obviously means that the X server can not handle the screensaver alone, since screensaver handling depends on input handling. SDL does not do what it should to help the X server to handle the screensaver. Nor does SDL take care of screeensaver handling itself. SDL simply disables the screensaver completely. How the problems should be solved ================================= The correct way for an application program to prevent the screensaver under X is to call XResetScreenSaver. This was recently discovered and implemented by the mplayer developers, [http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to wrap this in an API call (SDL_ResetScreenSaver) and implement it for the other video targets (if they do not have a corresponding call, SDL should do what it takes on that particular target, for example sending fake key events). 1. When a movie is played, the player should reset the screensaver when the animation is advanced to a new frame. The same applies to anything similar, like slideshows. 2. When the X server is handling input, it must handle all input (keyboards, mice, gamepads, ...). This is necessary, not only to be able to handle the screensaver, but also so that it can send the events to the correct (the currently active) client. If there is an input device that the X server can not handle for some reason (such as lack of Plug and Play capability), the program that handles the device as a workaround must simulate what would happen if the X server would have handled the device, by calling XResetScreenSaver when input is received from the device. 3. When the X server is not handling the input, it depends on the program that does to call XResetScreenSaver whenever an input event occurs. Alternatively the program must handle the screensaver countdown internally and call XActivateScreenSaver.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 29 Feb 2008 13:55:44 +0000
parents 6d2e1961661a
children 7a4c511c980a
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1
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2 #include <stdio.h>
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3
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4 #include "SDL.h"
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5 #include "SDL_endian.h"
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6 #include "SDL_cpuinfo.h"
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7
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8 /*
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9 * Watcom C flags these as Warning 201: "Unreachable code" if you just
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10 * compare them directly, so we push it through a function to keep the
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11 * compiler quiet. --ryan.
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12 */
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13 static int badsize(size_t sizeoftype, size_t hardcodetype)
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14 {
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15 return sizeoftype != hardcodetype;
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16 }
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17
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18 int TestTypes(SDL_bool verbose)
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19 {
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20 int error = 0;
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22 if ( badsize(sizeof(Uint8), 1) ) {
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23 if ( verbose )
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24 printf("sizeof(Uint8) != 1, instead = %ul\n",
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25 sizeof(Uint8));
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26 ++error;
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27 }
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28 if ( badsize(sizeof(Uint16), 2) ) {
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29 if ( verbose )
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30 printf("sizeof(Uint16) != 2, instead = %ul\n",
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31 sizeof(Uint16));
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32 ++error;
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33 }
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34 if ( badsize(sizeof(Uint32), 4) ) {
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35 if ( verbose )
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36 printf("sizeof(Uint32) != 4, instead = %ul\n",
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37 sizeof(Uint32));
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38 ++error;
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39 }
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40 #ifdef SDL_HAS_64BIT_TYPE
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41 if ( badsize(sizeof(Uint64), 8) ) {
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42 if ( verbose )
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43 printf("sizeof(Uint64) != 8, instead = %ul\n",
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44 sizeof(Uint64));
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45 ++error;
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46 }
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47 #else
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48 if ( verbose ) {
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49 printf("WARNING: No 64-bit datatype on this platform\n");
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50 }
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51 #endif
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52 if ( verbose && !error )
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53 printf("All data types are the expected size.\n");
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54
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55 return( error ? 1 : 0 );
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56 }
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57
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58 int TestEndian(SDL_bool verbose)
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59 {
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60 int error = 0;
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61 Uint16 value = 0x1234;
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62 int real_byteorder;
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63 Uint16 value16 = 0xCDAB;
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64 Uint16 swapped16 = 0xABCD;
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65 Uint32 value32 = 0xEFBEADDE;
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66 Uint32 swapped32 = 0xDEADBEEF;
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67 #ifdef SDL_HAS_64BIT_TYPE
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68 Uint64 value64, swapped64;
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69 value64 = 0xEFBEADDE;
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70 value64 <<= 32;
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71 value64 |= 0xCDAB3412;
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72 swapped64 = 0x1234ABCD;
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73 swapped64 <<= 32;
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74 swapped64 |= 0xDEADBEEF;
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75 #endif
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76
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77 if ( verbose ) {
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78 printf("Detected a %s endian machine.\n",
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79 (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big");
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80 }
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81 if ( (*((char *)&value) >> 4) == 0x1 ) {
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82 real_byteorder = SDL_BIG_ENDIAN;
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83 } else {
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84 real_byteorder = SDL_LIL_ENDIAN;
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85 }
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86 if ( real_byteorder != SDL_BYTEORDER ) {
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87 if ( verbose ) {
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88 printf("Actually a %s endian machine!\n",
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89 (real_byteorder == SDL_LIL_ENDIAN) ? "little" : "big");
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90 }
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91 ++error;
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92 }
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93 if ( verbose ) {
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94 printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16));
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95 }
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96 if ( SDL_Swap16(value16) != swapped16 ) {
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97 if ( verbose ) {
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98 printf("16 bit value swapped incorrectly!\n");
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99 }
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100 ++error;
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101 }
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102 if ( verbose ) {
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103 printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32));
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104 }
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105 if ( SDL_Swap32(value32) != swapped32 ) {
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106 if ( verbose ) {
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107 printf("32 bit value swapped incorrectly!\n");
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108 }
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109 ++error;
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110 }
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111 #ifdef SDL_HAS_64BIT_TYPE
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112 if ( verbose ) {
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113 #ifdef _MSC_VER
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114 printf("Value 64 = 0x%I64X, swapped = 0x%I64X\n", value64, SDL_Swap64(value64));
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115 #else
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116 printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64));
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117 #endif
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118 }
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119 if ( SDL_Swap64(value64) != swapped64 ) {
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120 if ( verbose ) {
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121 printf("64 bit value swapped incorrectly!\n");
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122 }
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123 ++error;
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124 }
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125 #endif
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126 return( error ? 1 : 0 );
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127 }
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128
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129
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130 int TestCPUInfo(SDL_bool verbose)
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131 {
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132 if ( verbose ) {
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133 printf("RDTSC %s\n", SDL_HasRDTSC() ? "detected" : "not detected");
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134 printf("MMX %s\n", SDL_HasMMX() ? "detected" : "not detected");
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135 printf("MMX Ext %s\n", SDL_HasMMXExt() ? "detected" : "not detected");
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136 printf("3DNow %s\n", SDL_Has3DNow() ? "detected" : "not detected");
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137 printf("3DNow Ext %s\n", SDL_Has3DNowExt() ? "detected" : "not detected");
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138 printf("SSE %s\n", SDL_HasSSE() ? "detected" : "not detected");
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139 printf("SSE2 %s\n", SDL_HasSSE2() ? "detected" : "not detected");
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140 printf("AltiVec %s\n", SDL_HasAltiVec() ? "detected" : "not detected");
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141 }
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142 return(0);
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143 }
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144
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145 int main(int argc, char *argv[])
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146 {
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147 SDL_bool verbose = SDL_TRUE;
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148 int status = 0;
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149
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150 if ( argv[1] && (SDL_strcmp(argv[1], "-q") == 0) ) {
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151 verbose = SDL_FALSE;
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152 }
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153 if ( verbose ) {
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154 printf("This system is running %s\n",
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155 #if __AIX__
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156 "AIX"
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157 #elif __BEOS__
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158 "BeOS"
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159 #elif __BSDI__
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160 "BSDI"
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161 #elif __DREAMCAST__
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162 "Dreamcast"
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163 #elif __FREEBSD__
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164 "FreeBSD"
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165 #elif __HPUX__
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166 "HP-UX"
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167 #elif __IRIX__
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168 "Irix"
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169 #elif __LINUX__
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170 "Linux"
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171 #elif __MINT__
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172 "Atari MiNT"
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173 #elif __MACOS__
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174 "MacOS Classic"
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175 #elif __MACOSX__
1621
f12379c41042 Fixes bug #195:
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176 "Mac OS X"
1421
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177 #elif __NETBSD__
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178 "NetBSD"
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179 #elif __OPENBSD__
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180 "OpenBSD"
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181 #elif __OS2__
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182 "OS/2"
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183 #elif __OSF__
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184 "OSF/1"
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185 #elif __QNXNTO__
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186 "QNX Neutrino"
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187 #elif __RISCOS__
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188 "RISC OS"
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189 #elif __SOLARIS__
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190 "Solaris"
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191 #elif __WIN32__
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192 #ifdef _WIN32_WCE
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193 "Windows CE"
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194 #else
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195 "Windows"
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196 #endif
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197 #else
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198 "an unknown operating system! (see SDL_platform.h)"
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199 #endif
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200 );
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201 }
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202
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203 status += TestTypes(verbose);
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204 status += TestEndian(verbose);
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205 status += TestCPUInfo(verbose);
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206 return status;
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207 }