annotate test/testgamma.c @ 4139:568c9b3c0167 SDL-1.2

* Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. Full discussion summary from Erik on the SDL mailing list: Current behaviour ================= SDL changes the user's display power management settings without permission from the user and without telling the user. The interface that it uses to do so is DPMSDisable/DPMSEnable, which should only ever be used by configuration utilities like KControl, never by normal application programs, let alone by the libraries that they use. Using an interface that is not at all intended for what SDL tries to achieve means that it will not work as it should. Firstly, the power management is completely disabled during the whole lifetime of the SDL program, not only when it should be. Secondly, it makes SDL non-reentrant, meaning that things will break when multiple SDL programs are clients of the same X server simultaneously. Thirdly, no cleanup mechanism ensures that the setting is restored if the client does not do that (for example if it crashes). In addition to that, this interface is broken on xorg, [http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries to do does not work at all on that implementation of the X Window System. (The reason that the DPMSEnable works in KControl is that it calls DPMSSetTimeout immediately after, [http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]). The problems that the current behaviour causes ============================================== 1. Information leak. When the user is away, someone might see what the user has on the display when the user counts on the screensaver preventing this. This does not even require physical access to the workstation, it is enough to see it from a distance. 2. Draining battery. An SDL program that runs on a laptop will quickly drain the battery while the user is away. The system will soon shut down and require recharging before being usable again, while it should in fact have consumed very little energy if the user's settings would have been obeyed. 3. Wasting energy. Even if battery issues are not considered, energy as such is wasted. 4. Display wear. The display may be worn out. The problems that the current behaviour tries to solve ====================================================== 1. Preventing screensaver while playing movies. Many SDL applications are media players. They have reasons to prevent screensavers from being activated while a movie is being played. When a user clicks on the play button it can be interpreted as saying "play this movie, but do not turn off the display while playing it, because I will watch it even though I do not interact with the system". 2. Preventing screensaver when some input bypasses X. Sometimes SDL uses input from another source than the X server, so that the X server is bypassed. This obviously breaks the screensaver handling. SDL tries to work around that. 3. Preventing screensaver when all input bypasses X. There is something called Direct Graphics Access mode, where a program takes control of both the display and the input devices from the X server. This obviously means that the X server can not handle the screensaver alone, since screensaver handling depends on input handling. SDL does not do what it should to help the X server to handle the screensaver. Nor does SDL take care of screeensaver handling itself. SDL simply disables the screensaver completely. How the problems should be solved ================================= The correct way for an application program to prevent the screensaver under X is to call XResetScreenSaver. This was recently discovered and implemented by the mplayer developers, [http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to wrap this in an API call (SDL_ResetScreenSaver) and implement it for the other video targets (if they do not have a corresponding call, SDL should do what it takes on that particular target, for example sending fake key events). 1. When a movie is played, the player should reset the screensaver when the animation is advanced to a new frame. The same applies to anything similar, like slideshows. 2. When the X server is handling input, it must handle all input (keyboards, mice, gamepads, ...). This is necessary, not only to be able to handle the screensaver, but also so that it can send the events to the correct (the currently active) client. If there is an input device that the X server can not handle for some reason (such as lack of Plug and Play capability), the program that handles the device as a workaround must simulate what would happen if the X server would have handled the device, by calling XResetScreenSaver when input is received from the device. 3. When the X server is not handling the input, it depends on the program that does to call XResetScreenSaver whenever an input event occurs. Alternatively the program must handle the screensaver countdown internally and call XActivateScreenSaver.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 29 Feb 2008 13:55:44 +0000
parents be9c9c8f6d53
children 782fd950bd46 c121d94672cb
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0
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1
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2 /* Bring up a window and manipulate the gamma on it */
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3
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4 #include <stdlib.h>
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5 #include <stdio.h>
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6 #include <string.h>
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7 #include <math.h>
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8
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9 #include "SDL.h"
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10
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11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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12 static void quit(int rc)
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13 {
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14 SDL_Quit();
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15 exit(rc);
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16 }
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17
0
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18 /* Turn a normal gamma value into an appropriate gamma ramp */
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19 void CalculateGamma(double gamma, Uint16 *ramp)
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20 {
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21 int i, value;
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22
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23 gamma = 1.0 / gamma;
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24 for ( i=0; i<256; ++i ) {
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25 value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
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26 if ( value > 65535 ) {
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27 value = 65535;
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28 }
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29 ramp[i] = (Uint16)value;
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30 }
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31 }
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32
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33 /* This can be used as a general routine for all of the test programs */
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34 int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
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35 {
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36 int i;
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37
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38 *w = 640;
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39 *h = 480;
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40 *bpp = 0;
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41 *flags = SDL_SWSURFACE;
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42
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43 for ( i=1; argv[i]; ++i ) {
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44 if ( strcmp(argv[i], "-width") == 0 ) {
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45 if ( argv[i+1] ) {
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46 *w = atoi(argv[++i]);
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47 }
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48 } else
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49 if ( strcmp(argv[i], "-height") == 0 ) {
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50 if ( argv[i+1] ) {
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51 *h = atoi(argv[++i]);
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52 }
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53 } else
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54 if ( strcmp(argv[i], "-bpp") == 0 ) {
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55 if ( argv[i+1] ) {
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56 *bpp = atoi(argv[++i]);
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57 }
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58 } else
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59 if ( strcmp(argv[i], "-fullscreen") == 0 ) {
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60 *flags |= SDL_FULLSCREEN;
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61 } else
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62 if ( strcmp(argv[i], "-hw") == 0 ) {
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63 *flags |= SDL_HWSURFACE;
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64 } else
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65 if ( strcmp(argv[i], "-hwpalette") == 0 ) {
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66 *flags |= SDL_HWPALETTE;
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67 } else
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68 break;
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69 }
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70 return i;
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71 }
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72
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73 int main(int argc, char *argv[])
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74 {
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75 SDL_Surface *screen;
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76 SDL_Surface *image;
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77 float gamma;
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78 int i;
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79 int w, h, bpp;
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80 Uint32 flags;
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81 Uint16 ramp[256];
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82 Uint16 red_ramp[256];
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83 Uint32 then, timeout;
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84
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85 /* Check command line arguments */
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86 argv += get_video_args(argv, &w, &h, &bpp, &flags);
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87
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88 /* Initialize SDL */
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89 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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90 fprintf(stderr,
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91 "Couldn't initialize SDL: %s\n", SDL_GetError());
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92 return(1);
0
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93 }
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94
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95 /* Initialize the display, always use hardware palette */
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96 screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
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97 if ( screen == NULL ) {
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98 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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99 w, h, SDL_GetError());
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100 quit(1);
0
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101 }
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102
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103 /* Set the window manager title bar */
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104 SDL_WM_SetCaption("SDL gamma test", "testgamma");
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105
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106 /* Set the desired gamma, if any */
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107 gamma = 1.0f;
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108 if ( *argv ) {
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109 gamma = (float)atof(*argv);
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110 }
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111 if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
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112 fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
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113 quit(1);
0
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114 }
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115
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116 #if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */
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117 /* See what gamma was actually set */
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118 float real[3];
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119 if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
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120 printf("Couldn't get gamma: %s\n", SDL_GetError());
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121 } else {
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122 printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
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123 real[0], real[1], real[2]);
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124 }
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125 #endif
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126
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127 /* Do all the drawing work */
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128 image = SDL_LoadBMP("sample.bmp");
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129 if ( image ) {
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130 SDL_Rect dst;
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131
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132 dst.x = (screen->w - image->w)/2;
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133 dst.y = (screen->h - image->h)/2;
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134 dst.w = image->w;
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135 dst.h = image->h;
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136 SDL_BlitSurface(image, NULL, screen, &dst);
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137 SDL_UpdateRects(screen, 1, &dst);
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138 }
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139
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140 /* Wait a bit, handling events */
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141 then = SDL_GetTicks();
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142 timeout = (5*1000);
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143 while ( (SDL_GetTicks()-then) < timeout ) {
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144 SDL_Event event;
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145
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146 while ( SDL_PollEvent(&event) ) {
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147 switch (event.type) {
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148 case SDL_QUIT: /* Quit now */
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149 timeout = 0;
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150 break;
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151 case SDL_KEYDOWN:
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152 switch (event.key.keysym.sym) {
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153 case SDLK_SPACE: /* Go longer.. */
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154 timeout += (5*1000);
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155 break;
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156 case SDLK_UP:
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157 gamma += 0.2f;
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158 SDL_SetGamma(gamma, gamma, gamma);
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159 break;
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160 case SDLK_DOWN:
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161 gamma -= 0.2f;
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162 SDL_SetGamma(gamma, gamma, gamma);
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163 break;
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164 case SDLK_ESCAPE:
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165 timeout = 0;
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166 break;
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167 default:
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168 break;
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169 }
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170 break;
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171 }
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172 }
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173 }
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174
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175 /* Perform a gamma flash to red using color ramps */
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176 while ( gamma < 10.0 ) {
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177 /* Increase the red gamma and decrease everything else... */
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178 gamma += 0.1f;
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179 CalculateGamma(gamma, red_ramp);
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180 CalculateGamma(1.0/gamma, ramp);
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181 SDL_SetGammaRamp(red_ramp, ramp, ramp);
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182 }
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183 /* Finish completely red */
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184 memset(red_ramp, 255, sizeof(red_ramp));
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185 memset(ramp, 0, sizeof(ramp));
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186 SDL_SetGammaRamp(red_ramp, ramp, ramp);
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187
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188 /* Now fade out to black */
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189 for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
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190 memset(red_ramp, i, sizeof(red_ramp));
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191 SDL_SetGammaRamp(red_ramp, NULL, NULL);
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192 }
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193 SDL_Delay(1*1000);
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194
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
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195 SDL_Quit();
0
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196 return(0);
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197 }