Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11events.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | dbb5f9556796 |
children | a1b03ba2fcd0 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the event stream, converting X11 events into SDL events */ | |
25 | |
26 #include <setjmp.h> | |
27 #include <X11/Xlib.h> | |
28 #include <X11/Xutil.h> | |
29 #include <X11/keysym.h> | |
30 #ifdef __SVR4 | |
31 #include <X11/Sunkeysym.h> | |
32 #endif | |
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33 #include <sys/types.h> |
0 | 34 #include <sys/time.h> |
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35 #include <unistd.h> |
0 | 36 |
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37 #include "SDL_timer.h" |
0 | 38 #include "SDL_syswm.h" |
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39 #include "../SDL_sysvideo.h" |
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40 #include "../../events/SDL_sysevents.h" |
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41 #include "../../events/SDL_events_c.h" |
0 | 42 #include "SDL_x11video.h" |
43 #include "SDL_x11dga_c.h" | |
44 #include "SDL_x11modes_c.h" | |
45 #include "SDL_x11image_c.h" | |
46 #include "SDL_x11gamma_c.h" | |
47 #include "SDL_x11wm_c.h" | |
48 #include "SDL_x11mouse_c.h" | |
49 #include "SDL_x11events_c.h" | |
50 | |
51 | |
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52 /* Define this if you want to debug X11 events */ |
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53 /*#define DEBUG_XEVENTS*/ |
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54 |
0 | 55 /* The translation tables from an X11 keysym to a SDL keysym */ |
56 static SDLKey ODD_keymap[256]; | |
57 static SDLKey MISC_keymap[256]; | |
1327 | 58 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); |
59 | |
60 | |
61 #ifdef X_HAVE_UTF8_STRING | |
62 Uint32 Utf8ToUcs4(const Uint8 *utf8) | |
63 { | |
64 Uint32 c; | |
65 int i = 1; | |
66 int noOctets = 0; | |
67 int firstOctetMask = 0; | |
68 unsigned char firstOctet = utf8[0]; | |
69 if (firstOctet < 0x80) { | |
70 /* | |
71 Characters in the range: | |
72 00000000 to 01111111 (ASCII Range) | |
73 are stored in one octet: | |
74 0xxxxxxx (The same as its ASCII representation) | |
75 The least 6 significant bits of the first octet is the most 6 significant nonzero bits | |
76 of the UCS4 representation. | |
77 */ | |
78 noOctets = 1; | |
79 firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */ | |
80 } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */ | |
81 == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */ | |
82 /* | |
83 Characters in the range: | |
84 00000000 10000000 to 00000111 11111111 | |
85 are stored in two octets: | |
86 110xxxxx 10xxxxxx | |
87 The least 5 significant bits of the first octet is the most 5 significant nonzero bits | |
88 of the UCS4 representation. | |
89 */ | |
90 noOctets = 2; | |
91 firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */ | |
92 } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */ | |
93 == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */ | |
94 /* | |
95 Characters in the range: | |
96 00001000 00000000 to 11111111 11111111 | |
97 are stored in three octets: | |
98 1110xxxx 10xxxxxx 10xxxxxx | |
99 The least 4 significant bits of the first octet is the most 4 significant nonzero bits | |
100 of the UCS4 representation. | |
101 */ | |
102 noOctets = 3; | |
103 firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */ | |
104 } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */ | |
105 == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */ | |
106 /* | |
107 Characters in the range: | |
108 00000001 00000000 00000000 to 00011111 11111111 11111111 | |
109 are stored in four octets: | |
110 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | |
111 The least 3 significant bits of the first octet is the most 3 significant nonzero bits | |
112 of the UCS4 representation. | |
113 */ | |
114 noOctets = 4; | |
115 firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */ | |
116 } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */ | |
117 == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */ | |
118 /* | |
119 Characters in the range: | |
120 00000000 00100000 00000000 00000000 to | |
121 00000011 11111111 11111111 11111111 | |
122 are stored in five octets: | |
123 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
124 The least 2 significant bits of the first octet is the most 2 significant nonzero bits | |
125 of the UCS4 representation. | |
126 */ | |
127 noOctets = 5; | |
128 firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */ | |
129 } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */ | |
130 == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */ | |
131 /* | |
132 Characters in the range: | |
133 00000100 00000000 00000000 00000000 to | |
134 01111111 11111111 11111111 11111111 | |
135 are stored in six octets: | |
136 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
137 The least significant bit of the first octet is the most significant nonzero bit | |
138 of the UCS4 representation. | |
139 */ | |
140 noOctets = 6; | |
141 firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */ | |
142 } else | |
143 return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */ | |
144 | |
145 /* | |
146 The least noOctets significant bits of the first octet is the most 2 significant nonzero bits | |
147 of the UCS4 representation. | |
148 The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of | |
149 firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet. | |
150 This done by AND'ing firstOctet with its mask to trim the bits used for identifying the | |
151 number of continuing octets (if any) and leave only the free bits (the x's) | |
152 Sample: | |
153 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx | |
154 2-octets: 110xxxxx & 00011111 = 000xxxxx | |
155 */ | |
156 c = firstOctet & firstOctetMask; | |
157 | |
158 /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */ | |
159 for (i = 1; i < noOctets; i++) { | |
160 /* A valid continuing octet is of the form 10xxxxxx */ | |
161 if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */ | |
162 != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */ | |
163 /*The given chunk is a partial sequence at the end of a string that could | |
164 begin a valid character */ | |
165 return 0; | |
166 | |
167 /* Make room for the next 6-bits */ | |
168 c <<= 6; | |
169 | |
170 /* | |
171 Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room | |
172 of c.ucs4 with them. | |
173 This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4. | |
174 */ | |
175 c |= utf8[i] & 0x3F; | |
176 } | |
177 return c; | |
178 } | |
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179 |
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180 /* Given a UTF-8 encoded string pointed to by utf8 of length length in |
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181 bytes, returns the corresponding UTF-16 encoded string in the |
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182 buffer pointed to by utf16. The maximum number of UTF-16 encoding |
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183 units (i.e., Unit16s) allowed in the buffer is specified in |
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184 utf16_max_length. The return value is the number of UTF-16 |
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185 encoding units placed in the output buffer pointed to by utf16. |
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186 |
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187 In case of an error, -1 is returned, leaving some unusable partial |
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188 results in the output buffer. |
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189 |
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190 The caller must estimate the size of utf16 buffer by itself before |
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191 calling this function. Insufficient output buffer is considered as |
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192 an error, and once an error occured, this function doesn't give any |
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193 clue how large the result will be. |
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194 |
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195 The error cases include following: |
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196 |
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197 - Invalid byte sequences were in the input UTF-8 bytes. The caller |
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198 has no way to know what point in the input buffer was the |
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199 errornous byte. |
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200 |
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201 - The input contained a character (a valid UTF-8 byte sequence) |
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202 whose scalar value exceeded the range that UTF-16 can represent |
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203 (i.e., characters whose Unicode scalar value above 0x110000). |
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204 |
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205 - The output buffer has no enough space to hold entire utf16 data. |
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206 |
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207 Please note: |
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208 |
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209 - '\0'-termination is not assumed both on the input UTF-8 string |
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210 and on the output UTF-16 string; any legal zero byte in the input |
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211 UTF-8 string will be converted to a 16-bit zero in output. As a |
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212 side effect, the last UTF-16 encoding unit stored in the output |
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213 buffer will have a non-zero value if the input UTF-8 was not |
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214 '\0'-terminated. |
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215 |
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216 - UTF-8 aliases are *not* considered as an error. They are |
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217 converted to UTF-16. For example, 0xC0 0xA0, 0xE0 0x80 0xA0, |
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218 and 0xF0 0x80 0x80 0xA0 are all mapped to a single UTF-16 |
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219 encoding unit 0x0020. |
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220 |
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221 - Three byte UTF-8 sequences whose value corresponds to a surrogate |
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222 code or other reserved scalar value are not considered as an |
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223 error either. They may cause an invalid UTF-16 data (e.g., those |
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224 containing unpaired surrogates). |
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225 |
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226 */ |
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227 |
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228 static int Utf8ToUtf16(const Uint8 *utf8, const int utf8_length, Uint16 *utf16, const int utf16_max_length) { |
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229 |
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230 /* p moves over the output buffer. max_ptr points to the next to the last slot of the buffer. */ |
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231 Uint16 *p = utf16; |
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232 Uint16 const *const max_ptr = utf16 + utf16_max_length; |
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233 |
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234 /* end_of_input points to the last byte of input as opposed to the next to the last byte. */ |
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235 Uint8 const *const end_of_input = utf8 + utf8_length - 1; |
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236 |
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237 while (utf8 <= end_of_input) { |
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238 Uint8 const c = *utf8; |
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239 if (p >= max_ptr) { |
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240 /* No more output space. */ |
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241 return -1; |
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242 } |
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243 if (c < 0x80) { |
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244 /* One byte ASCII. */ |
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245 *p++ = c; |
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246 utf8 += 1; |
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247 } else if (c < 0xC0) { |
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248 /* Follower byte without preceeding leader bytes. */ |
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249 return -1; |
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250 } else if (c < 0xE0) { |
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251 /* Two byte sequence. We need one follower byte. */ |
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252 if (end_of_input - utf8 < 1 || (((utf8[1] ^ 0x80)) & 0xC0)) { |
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253 return -1; |
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254 } |
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255 *p++ = (Uint16)(0xCF80 + (c << 6) + utf8[1]); |
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256 utf8 += 2; |
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257 } else if (c < 0xF0) { |
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258 /* Three byte sequence. We need two follower byte. */ |
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259 if (end_of_input - utf8 < 2 || (((utf8[1] ^ 0x80) | (utf8[2] ^ 0x80)) & 0xC0)) { |
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260 return -1; |
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261 } |
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262 *p++ = (Uint16)(0xDF80 + (c << 12) + (utf8[1] << 6) + utf8[2]); |
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263 utf8 += 3; |
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264 } else if (c < 0xF8) { |
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265 int plane; |
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266 /* Four byte sequence. We need three follower bytes. */ |
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267 if (end_of_input - utf8 < 3 || (((utf8[1] ^ 0x80) | (utf8[2] ^0x80) | (utf8[3] ^ 0x80)) & 0xC0)) { |
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268 return -1; |
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269 } |
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270 plane = (-0xC8 + (c << 2) + (utf8[1] >> 4)); |
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271 if (plane == 0) { |
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272 /* This four byte sequence is an alias that |
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273 corresponds to a Unicode scalar value in BMP. |
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274 It fits in an UTF-16 encoding unit. */ |
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275 *p++ = (Uint16)(0xDF80 + (utf8[1] << 12) + (utf8[2] << 6) + utf8[3]); |
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276 } else if (plane <= 16) { |
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277 /* This is a legal four byte sequence that corresponds to a surrogate pair. */ |
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278 if (p + 1 >= max_ptr) { |
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279 /* No enough space on the output buffer for the pair. */ |
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280 return -1; |
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281 } |
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282 *p++ = (Uint16)(0xE5B8 + (c << 8) + (utf8[1] << 2) + (utf8[2] >> 4)); |
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283 *p++ = (Uint16)(0xDB80 + ((utf8[2] & 0x0F) << 6) + utf8[3]); |
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284 } else { |
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285 /* This four byte sequence is out of UTF-16 code space. */ |
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286 return -1; |
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287 } |
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288 utf8 += 4; |
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289 } else { |
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290 /* Longer sequence or unused byte. */ |
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291 return -1; |
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292 } |
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293 } |
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294 return p - utf16; |
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295 } |
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296 |
1327 | 297 #endif |
0 | 298 |
299 /* Check to see if this is a repeated key. | |
300 (idea shamelessly lifted from GII -- thanks guys! :) | |
301 */ | |
302 static int X11_KeyRepeat(Display *display, XEvent *event) | |
303 { | |
304 XEvent peekevent; | |
305 int repeated; | |
306 | |
307 repeated = 0; | |
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308 if ( XPending(display) ) { |
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309 XPeekEvent(display, &peekevent); |
0 | 310 if ( (peekevent.type == KeyPress) && |
311 (peekevent.xkey.keycode == event->xkey.keycode) && | |
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312 ((peekevent.xkey.time-event->xkey.time) < 2) ) { |
0 | 313 repeated = 1; |
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314 XNextEvent(display, &peekevent); |
0 | 315 } |
316 } | |
317 return(repeated); | |
318 } | |
319 | |
320 /* Note: The X server buffers and accumulates mouse motion events, so | |
321 the motion event generated by the warp may not appear exactly as we | |
322 expect it to. We work around this (and improve performance) by only | |
323 warping the pointer when it reaches the edge, and then wait for it. | |
324 */ | |
325 #define MOUSE_FUDGE_FACTOR 8 | |
326 | |
327 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) | |
328 { | |
329 int w, h, i; | |
330 int deltax, deltay; | |
331 int posted; | |
332 | |
333 w = SDL_VideoSurface->w; | |
334 h = SDL_VideoSurface->h; | |
335 deltax = xevent->xmotion.x - mouse_last.x; | |
336 deltay = xevent->xmotion.y - mouse_last.y; | |
337 #ifdef DEBUG_MOTION | |
338 printf("Warped mouse motion: %d,%d\n", deltax, deltay); | |
339 #endif | |
340 mouse_last.x = xevent->xmotion.x; | |
341 mouse_last.y = xevent->xmotion.y; | |
342 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
343 | |
344 if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || | |
345 (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || | |
346 (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || | |
347 (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { | |
348 /* Get the events that have accumulated */ | |
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349 while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { |
0 | 350 deltax = xevent->xmotion.x - mouse_last.x; |
351 deltay = xevent->xmotion.y - mouse_last.y; | |
352 #ifdef DEBUG_MOTION | |
353 printf("Extra mouse motion: %d,%d\n", deltax, deltay); | |
354 #endif | |
355 mouse_last.x = xevent->xmotion.x; | |
356 mouse_last.y = xevent->xmotion.y; | |
357 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
358 } | |
359 mouse_last.x = w/2; | |
360 mouse_last.y = h/2; | |
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361 XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, |
0 | 362 mouse_last.x, mouse_last.y); |
363 for ( i=0; i<10; ++i ) { | |
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364 XMaskEvent(SDL_Display, PointerMotionMask, xevent); |
0 | 365 if ( (xevent->xmotion.x > |
366 (mouse_last.x-MOUSE_FUDGE_FACTOR)) && | |
367 (xevent->xmotion.x < | |
368 (mouse_last.x+MOUSE_FUDGE_FACTOR)) && | |
369 (xevent->xmotion.y > | |
370 (mouse_last.y-MOUSE_FUDGE_FACTOR)) && | |
371 (xevent->xmotion.y < | |
372 (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { | |
373 break; | |
374 } | |
375 #ifdef DEBUG_XEVENTS | |
376 printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); | |
377 #endif | |
378 } | |
379 #ifdef DEBUG_XEVENTS | |
380 if ( i == 10 ) { | |
381 printf("Warning: didn't detect mouse warp motion\n"); | |
382 } | |
383 #endif | |
384 } | |
385 return(posted); | |
386 } | |
387 | |
388 static int X11_DispatchEvent(_THIS) | |
389 { | |
390 int posted; | |
391 XEvent xevent; | |
392 | |
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393 SDL_memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */ |
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394 XNextEvent(SDL_Display, &xevent); |
0 | 395 |
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396 /* Discard KeyRelease and KeyPress events generated by auto-repeat. |
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397 We need to do it before passing event to XFilterEvent. Otherwise, |
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398 KeyRelease aware IMs are confused... */ |
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399 if ( xevent.type == KeyRelease |
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400 && X11_KeyRepeat(SDL_Display, &xevent) ) { |
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401 return 0; |
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402 } |
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403 |
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404 #ifdef X_HAVE_UTF8_STRING |
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405 /* If we are translating with IM, we need to pass all events |
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406 to XFilterEvent, and discard those filtered events immediately. */ |
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407 if ( SDL_TranslateUNICODE |
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408 && SDL_IM != NULL |
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409 && XFilterEvent(&xevent, None) ) { |
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410 return 0; |
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411 } |
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412 #endif |
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413 |
0 | 414 posted = 0; |
415 switch (xevent.type) { | |
416 | |
417 /* Gaining mouse coverage? */ | |
418 case EnterNotify: { | |
419 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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parents:
75
diff
changeset
|
420 printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 421 if ( xevent.xcrossing.mode == NotifyGrab ) |
422 printf("Mode: NotifyGrab\n"); | |
423 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
424 printf("Mode: NotifyUngrab\n"); | |
425 #endif | |
426 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
427 (xevent.xcrossing.mode != NotifyUngrab) ) { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
428 if ( this->input_grab == SDL_GRAB_OFF ) { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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parents:
75
diff
changeset
|
429 posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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parents:
75
diff
changeset
|
430 } |
1789 | 431 posted = SDL_PrivateMouseMotion(0, 0, |
432 xevent.xcrossing.x, | |
433 xevent.xcrossing.y); | |
0 | 434 } |
435 } | |
436 break; | |
437 | |
438 /* Losing mouse coverage? */ | |
439 case LeaveNotify: { | |
440 #ifdef DEBUG_XEVENTS | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
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|
441 printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 442 if ( xevent.xcrossing.mode == NotifyGrab ) |
443 printf("Mode: NotifyGrab\n"); | |
444 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
445 printf("Mode: NotifyUngrab\n"); | |
446 #endif | |
447 if ( (xevent.xcrossing.mode != NotifyGrab) && | |
496
864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
Sam Lantinga <slouken@libsdl.org>
parents:
412
diff
changeset
|
448 (xevent.xcrossing.mode != NotifyUngrab) && |
864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
Sam Lantinga <slouken@libsdl.org>
parents:
412
diff
changeset
|
449 (xevent.xcrossing.detail != NotifyInferior) ) { |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
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diff
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|
450 if ( this->input_grab == SDL_GRAB_OFF ) { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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parents:
75
diff
changeset
|
451 posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
452 } else { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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75
diff
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|
453 posted = SDL_PrivateMouseMotion(0, 0, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
454 xevent.xcrossing.x, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
455 xevent.xcrossing.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
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diff
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|
456 } |
0 | 457 } |
458 } | |
459 break; | |
460 | |
461 /* Gaining input focus? */ | |
462 case FocusIn: { | |
463 #ifdef DEBUG_XEVENTS | |
464 printf("FocusIn!\n"); | |
465 #endif | |
466 posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | |
467 | |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
468 #ifdef X_HAVE_UTF8_STRING |
1327 | 469 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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diff
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|
470 XSetICFocus(SDL_IC); |
1327 | 471 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
472 #endif |
0 | 473 /* Queue entry into fullscreen mode */ |
474 switch_waiting = 0x01 | SDL_FULLSCREEN; | |
475 switch_time = SDL_GetTicks() + 1500; | |
476 } | |
477 break; | |
478 | |
479 /* Losing input focus? */ | |
480 case FocusOut: { | |
481 #ifdef DEBUG_XEVENTS | |
482 printf("FocusOut!\n"); | |
483 #endif | |
484 posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); | |
485 | |
1328
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Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
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|
486 #ifdef X_HAVE_UTF8_STRING |
1327 | 487 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
488 XUnsetICFocus(SDL_IC); |
1327 | 489 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
490 #endif |
0 | 491 /* Queue leaving fullscreen mode */ |
492 switch_waiting = 0x01; | |
493 switch_time = SDL_GetTicks() + 200; | |
494 } | |
495 break; | |
496 | |
4117 | 497 #ifdef X_HAVE_UTF8_STRING |
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b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
498 /* Some IM requires MappingNotify to be passed to |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
499 XRefreshKeyboardMapping by the app. */ |
b966761fef6c
Significantly improved XIM support.
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3936
diff
changeset
|
500 case MappingNotify: { |
b966761fef6c
Significantly improved XIM support.
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diff
changeset
|
501 XRefreshKeyboardMapping(&xevent.xmapping); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
502 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
503 break; |
4117 | 504 #endif /* X_HAVE_UTF8_STRING */ |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
505 |
0 | 506 /* Generated upon EnterWindow and FocusIn */ |
507 case KeymapNotify: { | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
508 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
509 printf("KeymapNotify!\n"); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
510 #endif |
1327 | 511 X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector); |
0 | 512 } |
513 break; | |
514 | |
515 /* Mouse motion? */ | |
516 case MotionNotify: { | |
517 if ( SDL_VideoSurface ) { | |
518 if ( mouse_relative ) { | |
519 if ( using_dga & DGA_MOUSE ) { | |
520 #ifdef DEBUG_MOTION | |
521 printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); | |
522 #endif | |
523 posted = SDL_PrivateMouseMotion(0, 1, | |
524 xevent.xmotion.x_root, | |
525 xevent.xmotion.y_root); | |
526 } else { | |
527 posted = X11_WarpedMotion(this,&xevent); | |
528 } | |
529 } else { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
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75
diff
changeset
|
530 #ifdef DEBUG_MOTION |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
parents:
75
diff
changeset
|
531 printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
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75
diff
changeset
|
532 #endif |
0 | 533 posted = SDL_PrivateMouseMotion(0, 0, |
534 xevent.xmotion.x, | |
535 xevent.xmotion.y); | |
536 } | |
537 } | |
538 } | |
539 break; | |
540 | |
541 /* Mouse button press? */ | |
542 case ButtonPress: { | |
543 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
544 xevent.xbutton.button, 0, 0); | |
545 } | |
546 break; | |
547 | |
548 /* Mouse button release? */ | |
549 case ButtonRelease: { | |
550 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
551 xevent.xbutton.button, 0, 0); | |
552 } | |
553 break; | |
554 | |
555 /* Key press? */ | |
556 case KeyPress: { | |
557 SDL_keysym keysym; | |
1327 | 558 KeyCode keycode = xevent.xkey.keycode; |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
559 |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
560 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
561 printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
562 #endif |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
563 /* If we're not doing translation, we're done! */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
564 if ( !SDL_TranslateUNICODE ) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
565 /* Get the translated SDL virtual keysym and put it on the queue.*/ |
1327 | 566 keysym.scancode = keycode; |
567 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
568 keysym.mod = KMOD_NONE; | |
569 keysym.unicode = 0; | |
570 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
571 break; | |
572 } | |
573 | |
574 /* Look up the translated value for the key event */ | |
575 #ifdef X_HAVE_UTF8_STRING | |
576 if ( SDL_IC != NULL ) { | |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
577 Status status; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
578 KeySym xkeysym; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
579 int i; |
1327 | 580 /* A UTF-8 character can be at most 6 bytes */ |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
581 /* ... It's true, but Xutf8LookupString can |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
582 return more than one characters. Moreover, |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
583 the spec. put no upper bound, so we should |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
584 be ready for longer strings. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
585 char keybuf[32]; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
586 char *keydata = keybuf; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
587 int count; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
588 Uint16 utf16buf[32]; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
589 Uint16 *utf16data = utf16buf; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
590 int utf16size; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
591 int utf16length; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
592 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
593 count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, sizeof(keybuf), &xkeysym, &status); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
594 if (XBufferOverflow == status) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
595 /* The IM has just generated somewhat long |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
596 string. We need a longer buffer in this |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
597 case. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
598 keydata = SDL_malloc(count); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
599 if ( keydata == NULL ) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
600 SDL_OutOfMemory(); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
601 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
602 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
603 count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, count, &xkeysym, &status); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
604 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
605 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
606 switch (status) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
607 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
608 case XBufferOverflow: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
609 /* Oops! We have allocated the bytes as |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
610 requested by Xutf8LookupString, so the |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
611 length of the buffer must be |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
612 sufficient. This case should never |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
613 happen! */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
614 SDL_SetError("Xutf8LookupString indicated a double buffer overflow!"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
615 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
616 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
617 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
618 case XLookupChars: |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
619 case XLookupBoth: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
620 if (0 == count) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
621 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
622 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
623 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
624 /* We got a converted string from IM. Make |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
625 sure to deliver all characters to the |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
626 application as SDL events. Note that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
627 an SDL event can only carry one UTF-16 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
628 encoding unit, and a surrogate pair is |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
629 delivered as two SDL events. I guess |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
630 this behaviour is probably _imported_ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
631 from Windows or MacOS. To do so, we need |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
632 to convert the UTF-8 data into UTF-16 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
633 data (not UCS4/UTF-32!). We need an |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
634 estimate of the number of UTF-16 encoding |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
635 units here. The worst case is pure ASCII |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
636 string. Assume so. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
637 /* In 1.3 SDL may have a text event instead, that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
638 carries the whole UTF-8 string with it. */ |
b966761fef6c
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parents:
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diff
changeset
|
639 utf16size = count * sizeof(Uint16); |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
640 if (utf16size > sizeof(utf16buf)) { |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
641 utf16data = (Uint16 *) SDL_malloc(utf16size); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
642 if (utf16data == NULL) { |
b966761fef6c
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parents:
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diff
changeset
|
643 SDL_OutOfMemory(); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
644 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
645 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
646 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
647 utf16length = Utf8ToUtf16((Uint8 *)keydata, count, utf16data, utf16size); |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
648 if (utf16length < 0) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
649 /* The keydata contained an invalid byte |
b966761fef6c
Significantly improved XIM support.
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parents:
3936
diff
changeset
|
650 sequence. It should be a bug of the IM |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
651 or Xlib... */ |
b966761fef6c
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diff
changeset
|
652 SDL_SetError("Oops! Xutf8LookupString returned an invalid UTF-8 sequence!"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
653 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
654 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
655 |
b966761fef6c
Significantly improved XIM support.
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diff
changeset
|
656 /* Deliver all UTF-16 encoding units. At |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
657 this moment, SDL event queue has a |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
658 fixed size (128 events), and an SDL |
b966761fef6c
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|
659 event can hold just one UTF-16 encoding |
b966761fef6c
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changeset
|
660 unit. So, if we receive more than 128 |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
661 UTF-16 encoding units from a commit, |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
662 exceeded characters will be lost. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
663 for (i = 0; i < utf16length - 1; i++) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
664 keysym.scancode = 0; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
665 keysym.sym = SDLK_UNKNOWN; |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
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|
666 keysym.mod = KMOD_NONE; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
667 keysym.unicode = utf16data[i]; |
b966761fef6c
Significantly improved XIM support.
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changeset
|
668 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
669 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
670 /* The keysym for the last character carries the |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
671 scancode and symbol that corresponds to the X11 |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
672 keycode. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
673 if (utf16length > 0) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
674 keysym.scancode = keycode; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
675 keysym.sym = (keycode ? X11_TranslateKeycode(SDL_Display, keycode) : 0); |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
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|
676 keysym.mod = KMOD_NONE; |
b966761fef6c
Significantly improved XIM support.
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diff
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|
677 keysym.unicode = utf16data[utf16length - 1]; |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
678 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
679 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
680 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
681 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
682 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
683 case XLookupKeySym: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
684 /* I'm not sure whether it is possible that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
685 a zero keycode makes XLookupKeySym |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
686 status. What I'm sure is that a |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
687 combination of a zero scan code and a non |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
688 zero sym makes SDL_PrivateKeyboard |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
689 strange state... So, just discard it. |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
690 If this doesn't work, I'm receiving bug |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
691 reports, and I can know under what |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
692 condition this case happens. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
693 if (keycode) { |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
694 keysym.scancode = keycode; |
b966761fef6c
Significantly improved XIM support.
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parents:
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|
695 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
696 keysym.mod = KMOD_NONE; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
697 keysym.unicode = 0; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
698 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
699 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
700 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
701 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
702 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
703 case XLookupNone: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
704 /* IM has eaten the event. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
705 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
706 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
707 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
708 default: |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
709 /* An unknown status from Xutf8LookupString. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
710 SDL_SetError("Oops! Xutf8LookupStringreturned an unknown status"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
711 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
712 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
713 /* Release dynamic buffers if allocated. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
714 if (keydata != NULL && keybuf != keydata) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
715 SDL_free(keydata); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
716 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
717 if (utf16data != NULL && utf16buf != utf16data) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
718 SDL_free(utf16data); |
1327 | 719 } |
720 } | |
721 else | |
722 #endif | |
723 { | |
724 static XComposeStatus state; | |
725 char keybuf[32]; | |
726 | |
3999 | 727 keysym.scancode = keycode; |
728 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
729 keysym.mod = KMOD_NONE; | |
730 keysym.unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
731 if ( XLookupString(&xevent.xkey, |
1327 | 732 keybuf, sizeof(keybuf), |
733 NULL, &state) ) { | |
734 /* | |
735 * FIXME: XLookupString() may yield more than one | |
736 * character, so we need a mechanism to allow for | |
737 * this (perhaps null keypress events with a | |
738 * unicode value) | |
739 */ | |
740 keysym.unicode = (Uint8)keybuf[0]; | |
741 } | |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
742 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
743 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
1327 | 744 } |
0 | 745 } |
746 break; | |
747 | |
748 /* Key release? */ | |
749 case KeyRelease: { | |
750 SDL_keysym keysym; | |
1327 | 751 KeyCode keycode = xevent.xkey.keycode; |
0 | 752 |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
753 if (keycode == 0) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
754 /* There should be no KeyRelease for keycode == 0, |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
755 since it is a notification from IM but a real |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
756 keystroke. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
757 /* We need to emit some diagnostic message here. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
758 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
759 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
760 |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
761 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
762 printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
763 #endif |
1327 | 764 |
765 /* Get the translated SDL virtual keysym */ | |
766 keysym.scancode = keycode; | |
767 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
768 keysym.mod = KMOD_NONE; | |
769 keysym.unicode = 0; | |
770 | |
771 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
0 | 772 } |
773 break; | |
774 | |
775 /* Have we been iconified? */ | |
776 case UnmapNotify: { | |
777 #ifdef DEBUG_XEVENTS | |
778 printf("UnmapNotify!\n"); | |
779 #endif | |
780 /* If we're active, make ourselves inactive */ | |
781 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
782 /* Swap out the gamma before we go inactive */ | |
783 X11_SwapVidModeGamma(this); | |
784 | |
785 /* Send an internal deactivate event */ | |
786 posted = SDL_PrivateAppActive(0, | |
787 SDL_APPACTIVE|SDL_APPINPUTFOCUS); | |
788 } | |
789 } | |
790 break; | |
791 | |
792 /* Have we been restored? */ | |
793 case MapNotify: { | |
794 #ifdef DEBUG_XEVENTS | |
795 printf("MapNotify!\n"); | |
796 #endif | |
797 /* If we're not active, make ourselves active */ | |
798 if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { | |
799 /* Send an internal activate event */ | |
800 posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); | |
801 | |
802 /* Now that we're active, swap the gamma back */ | |
803 X11_SwapVidModeGamma(this); | |
804 } | |
805 | |
806 if ( SDL_VideoSurface && | |
807 (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
808 X11_EnterFullScreen(this); | |
809 } else { | |
810 X11_GrabInputNoLock(this, this->input_grab); | |
811 } | |
8
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
812 X11_CheckMouseModeNoLock(this); |
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
813 |
0 | 814 if ( SDL_VideoSurface ) { |
815 X11_RefreshDisplay(this); | |
816 } | |
817 } | |
818 break; | |
819 | |
820 /* Have we been resized or moved? */ | |
821 case ConfigureNotify: { | |
822 #ifdef DEBUG_XEVENTS | |
823 printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); | |
824 #endif | |
825 if ( SDL_VideoSurface ) { | |
826 if ((xevent.xconfigure.width != SDL_VideoSurface->w) || | |
827 (xevent.xconfigure.height != SDL_VideoSurface->h)) { | |
828 /* FIXME: Find a better fix for the bug with KDE 1.2 */ | |
829 if ( ! ((xevent.xconfigure.width == 32) && | |
830 (xevent.xconfigure.height == 32)) ) { | |
831 SDL_PrivateResize(xevent.xconfigure.width, | |
832 xevent.xconfigure.height); | |
833 } | |
834 } else { | |
835 /* OpenGL windows need to know about the change */ | |
836 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
837 SDL_PrivateExpose(); | |
838 } | |
839 } | |
840 } | |
841 } | |
842 break; | |
843 | |
844 /* Have we been requested to quit (or another client message?) */ | |
845 case ClientMessage: { | |
846 if ( (xevent.xclient.format == 32) && | |
847 (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) | |
848 { | |
849 posted = SDL_PrivateQuit(); | |
850 } else | |
851 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
852 SDL_SysWMmsg wmmsg; | |
853 | |
854 SDL_VERSION(&wmmsg.version); | |
855 wmmsg.subsystem = SDL_SYSWM_X11; | |
856 wmmsg.event.xevent = xevent; | |
857 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
858 } | |
859 } | |
860 break; | |
861 | |
862 /* Do we need to refresh ourselves? */ | |
863 case Expose: { | |
864 #ifdef DEBUG_XEVENTS | |
865 printf("Expose (count = %d)\n", xevent.xexpose.count); | |
866 #endif | |
867 if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { | |
161
eb6b76a95f2d
An expose event is now sent when using XVideo output.
Sam Lantinga <slouken@libsdl.org>
parents:
111
diff
changeset
|
868 X11_RefreshDisplay(this); |
0 | 869 } |
870 } | |
871 break; | |
872 | |
873 default: { | |
874 #ifdef DEBUG_XEVENTS | |
875 printf("Unhandled event %d\n", xevent.type); | |
876 #endif | |
877 /* Only post the event if we're watching for it */ | |
878 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
879 SDL_SysWMmsg wmmsg; | |
880 | |
881 SDL_VERSION(&wmmsg.version); | |
882 wmmsg.subsystem = SDL_SYSWM_X11; | |
883 wmmsg.event.xevent = xevent; | |
884 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
885 } | |
886 } | |
887 break; | |
888 } | |
889 return(posted); | |
890 } | |
891 | |
892 /* Ack! XPending() actually performs a blocking read if no events available */ | |
893 int X11_Pending(Display *display) | |
894 { | |
895 /* Flush the display connection and look to see if events are queued */ | |
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896 XFlush(display); |
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897 if ( XEventsQueued(display, QueuedAlready) ) { |
0 | 898 return(1); |
899 } | |
900 | |
901 /* More drastic measures are required -- see if X is ready to talk */ | |
902 { | |
903 static struct timeval zero_time; /* static == 0 */ | |
904 int x11_fd; | |
905 fd_set fdset; | |
906 | |
907 x11_fd = ConnectionNumber(display); | |
908 FD_ZERO(&fdset); | |
909 FD_SET(x11_fd, &fdset); | |
910 if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { | |
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911 return(XPending(display)); |
0 | 912 } |
913 } | |
914 | |
915 /* Oh well, nothing is ready .. */ | |
916 return(0); | |
917 } | |
918 | |
919 void X11_PumpEvents(_THIS) | |
920 { | |
921 int pending; | |
922 | |
4139
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923 /* Update activity every five seconds to prevent screensaver. --ryan. */ |
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924 if (!allow_screensaver) { |
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925 static Uint32 screensaverTicks; |
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926 Uint32 nowTicks = SDL_GetTicks(); |
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927 if ((nowTicks - screensaverTicks) > 5000) { |
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928 XResetScreenSaver(SDL_Display); |
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929 screensaverTicks = nowTicks; |
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930 } |
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931 } |
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932 |
0 | 933 /* Keep processing pending events */ |
934 pending = 0; | |
935 while ( X11_Pending(SDL_Display) ) { | |
936 X11_DispatchEvent(this); | |
937 ++pending; | |
938 } | |
939 if ( switch_waiting ) { | |
940 Uint32 now; | |
941 | |
942 now = SDL_GetTicks(); | |
943 if ( pending || !SDL_VideoSurface ) { | |
944 /* Try again later... */ | |
945 if ( switch_waiting & SDL_FULLSCREEN ) { | |
946 switch_time = now + 1500; | |
947 } else { | |
948 switch_time = now + 200; | |
949 } | |
1740 | 950 } else if ( (int)(switch_time-now) <= 0 ) { |
0 | 951 Uint32 go_fullscreen; |
952 | |
953 go_fullscreen = switch_waiting & SDL_FULLSCREEN; | |
954 switch_waiting = 0; | |
955 if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { | |
956 if ( go_fullscreen ) { | |
957 X11_EnterFullScreen(this); | |
958 } else { | |
959 X11_LeaveFullScreen(this); | |
960 } | |
961 } | |
962 /* Handle focus in/out when grabbed */ | |
963 if ( go_fullscreen ) { | |
964 X11_GrabInputNoLock(this, this->input_grab); | |
965 } else { | |
966 X11_GrabInputNoLock(this, SDL_GRAB_OFF); | |
967 } | |
968 X11_CheckMouseModeNoLock(this); | |
969 } | |
970 } | |
971 } | |
972 | |
973 void X11_InitKeymap(void) | |
974 { | |
975 int i; | |
976 | |
977 /* Odd keys used in international keyboards */ | |
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978 for ( i=0; i<SDL_arraysize(ODD_keymap); ++i ) |
0 | 979 ODD_keymap[i] = SDLK_UNKNOWN; |
980 | |
1327 | 981 /* Some of these might be mappable to an existing SDLK_ code */ |
982 ODD_keymap[XK_dead_grave&0xFF] = SDLK_COMPOSE; | |
983 ODD_keymap[XK_dead_acute&0xFF] = SDLK_COMPOSE; | |
984 ODD_keymap[XK_dead_tilde&0xFF] = SDLK_COMPOSE; | |
985 ODD_keymap[XK_dead_macron&0xFF] = SDLK_COMPOSE; | |
986 ODD_keymap[XK_dead_breve&0xFF] = SDLK_COMPOSE; | |
987 ODD_keymap[XK_dead_abovedot&0xFF] = SDLK_COMPOSE; | |
988 ODD_keymap[XK_dead_diaeresis&0xFF] = SDLK_COMPOSE; | |
989 ODD_keymap[XK_dead_abovering&0xFF] = SDLK_COMPOSE; | |
990 ODD_keymap[XK_dead_doubleacute&0xFF] = SDLK_COMPOSE; | |
991 ODD_keymap[XK_dead_caron&0xFF] = SDLK_COMPOSE; | |
992 ODD_keymap[XK_dead_cedilla&0xFF] = SDLK_COMPOSE; | |
993 ODD_keymap[XK_dead_ogonek&0xFF] = SDLK_COMPOSE; | |
994 ODD_keymap[XK_dead_iota&0xFF] = SDLK_COMPOSE; | |
995 ODD_keymap[XK_dead_voiced_sound&0xFF] = SDLK_COMPOSE; | |
996 ODD_keymap[XK_dead_semivoiced_sound&0xFF] = SDLK_COMPOSE; | |
997 ODD_keymap[XK_dead_belowdot&0xFF] = SDLK_COMPOSE; | |
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998 #ifdef XK_dead_hook |
1327 | 999 ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; |
1328
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1000 #endif |
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1001 #ifdef XK_dead_horn |
1327 | 1002 ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; |
1328
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|
1003 #endif |
1327 | 1004 |
0 | 1005 #ifdef XK_dead_circumflex |
1006 /* These X keysyms have 0xFE as the high byte */ | |
1007 ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; | |
1008 #endif | |
805
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1009 #ifdef XK_ISO_Level3_Shift |
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1010 ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */ |
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1011 #endif |
0 | 1012 |
1013 /* Map the miscellaneous keys */ | |
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1014 for ( i=0; i<SDL_arraysize(MISC_keymap); ++i ) |
0 | 1015 MISC_keymap[i] = SDLK_UNKNOWN; |
1016 | |
1017 /* These X keysyms have 0xFF as the high byte */ | |
1018 MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; | |
1019 MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; | |
1020 MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; | |
1021 MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; | |
1022 MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; | |
1023 MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; | |
1024 MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; | |
1025 | |
1026 MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ | |
1027 MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; | |
1028 MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; | |
1029 MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; | |
1030 MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; | |
1031 MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; | |
1032 MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; | |
1033 MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; | |
1034 MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; | |
1035 MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; | |
1036 MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; | |
1037 MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; | |
1038 MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; | |
1039 MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; | |
1040 MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; | |
1041 MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; | |
1042 MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; | |
1043 MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; | |
1044 MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; | |
1045 MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; | |
1046 MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; | |
1047 MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; | |
1048 MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; | |
1049 MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; | |
1050 MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; | |
1051 MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; | |
1052 MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; | |
1053 MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; | |
1054 | |
1055 MISC_keymap[XK_Up&0xFF] = SDLK_UP; | |
1056 MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; | |
1057 MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; | |
1058 MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; | |
1059 MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; | |
1060 MISC_keymap[XK_Home&0xFF] = SDLK_HOME; | |
1061 MISC_keymap[XK_End&0xFF] = SDLK_END; | |
1062 MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; | |
1063 MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; | |
1064 | |
1065 MISC_keymap[XK_F1&0xFF] = SDLK_F1; | |
1066 MISC_keymap[XK_F2&0xFF] = SDLK_F2; | |
1067 MISC_keymap[XK_F3&0xFF] = SDLK_F3; | |
1068 MISC_keymap[XK_F4&0xFF] = SDLK_F4; | |
1069 MISC_keymap[XK_F5&0xFF] = SDLK_F5; | |
1070 MISC_keymap[XK_F6&0xFF] = SDLK_F6; | |
1071 MISC_keymap[XK_F7&0xFF] = SDLK_F7; | |
1072 MISC_keymap[XK_F8&0xFF] = SDLK_F8; | |
1073 MISC_keymap[XK_F9&0xFF] = SDLK_F9; | |
1074 MISC_keymap[XK_F10&0xFF] = SDLK_F10; | |
1075 MISC_keymap[XK_F11&0xFF] = SDLK_F11; | |
1076 MISC_keymap[XK_F12&0xFF] = SDLK_F12; | |
1077 MISC_keymap[XK_F13&0xFF] = SDLK_F13; | |
1078 MISC_keymap[XK_F14&0xFF] = SDLK_F14; | |
1079 MISC_keymap[XK_F15&0xFF] = SDLK_F15; | |
1080 | |
1081 MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; | |
1082 MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; | |
1083 MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; | |
1084 MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; | |
1085 MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; | |
1086 MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; | |
1087 MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; | |
1088 MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; | |
1089 MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; | |
1090 MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; | |
1091 MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; | |
1092 MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ | |
1093 MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ | |
1094 MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ | |
1095 MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ | |
1096 | |
1097 MISC_keymap[XK_Help&0xFF] = SDLK_HELP; | |
1098 MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; | |
1099 MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; | |
1100 MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; | |
1101 MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; | |
1102 MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ | |
1103 } | |
1104 | |
1327 | 1105 /* Get the translated SDL virtual keysym */ |
1106 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc) | |
0 | 1107 { |
1108 KeySym xsym; | |
1327 | 1109 SDLKey key; |
0 | 1110 |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
1111 xsym = XKeycodeToKeysym(display, kc, 0); |
0 | 1112 #ifdef DEBUG_KEYS |
1327 | 1113 fprintf(stderr, "Translating key code %d -> 0x%.4x\n", kc, xsym); |
0 | 1114 #endif |
1327 | 1115 key = SDLK_UNKNOWN; |
0 | 1116 if ( xsym ) { |
1117 switch (xsym>>8) { | |
1327 | 1118 case 0x1005FF: |
0 | 1119 #ifdef SunXK_F36 |
1327 | 1120 if ( xsym == SunXK_F36 ) |
1121 key = SDLK_F11; | |
0 | 1122 #endif |
1123 #ifdef SunXK_F37 | |
1327 | 1124 if ( xsym == SunXK_F37 ) |
1125 key = SDLK_F12; | |
0 | 1126 #endif |
1327 | 1127 break; |
1128 case 0x00: /* Latin 1 */ | |
1129 key = (SDLKey)(xsym & 0xFF); | |
1130 break; | |
1131 case 0x01: /* Latin 2 */ | |
1132 case 0x02: /* Latin 3 */ | |
1133 case 0x03: /* Latin 4 */ | |
1134 case 0x04: /* Katakana */ | |
1135 case 0x05: /* Arabic */ | |
1136 case 0x06: /* Cyrillic */ | |
1137 case 0x07: /* Greek */ | |
1138 case 0x08: /* Technical */ | |
1139 case 0x0A: /* Publishing */ | |
1140 case 0x0C: /* Hebrew */ | |
1141 case 0x0D: /* Thai */ | |
1142 /* These are wrong, but it's better than nothing */ | |
1143 key = (SDLKey)(xsym & 0xFF); | |
1144 break; | |
1145 case 0xFE: | |
1146 key = ODD_keymap[xsym&0xFF]; | |
1147 break; | |
1148 case 0xFF: | |
1149 key = MISC_keymap[xsym&0xFF]; | |
1150 break; | |
1151 default: | |
1152 /* | |
1153 fprintf(stderr, "X11: Unhandled xsym, sym = 0x%04x\n", | |
0 | 1154 (unsigned int)xsym); |
1327 | 1155 */ |
1156 break; | |
0 | 1157 } |
1158 } else { | |
1159 /* X11 doesn't know how to translate the key! */ | |
1160 switch (kc) { | |
1327 | 1161 /* Caution: |
1162 These keycodes are from the Microsoft Keyboard | |
1163 */ | |
1164 case 115: | |
1165 key = SDLK_LSUPER; | |
1166 break; | |
1167 case 116: | |
1168 key = SDLK_RSUPER; | |
1169 break; | |
1170 case 117: | |
1171 key = SDLK_MENU; | |
1172 break; | |
1173 default: | |
1174 /* | |
1175 * no point in an error message; happens for | |
1176 * several keys when we get a keymap notify | |
0 | 1177 */ |
1327 | 1178 break; |
0 | 1179 } |
1180 } | |
1327 | 1181 return key; |
0 | 1182 } |
1183 | |
1184 /* X11 modifier masks for various keys */ | |
1185 static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; | |
1186 static unsigned num_mask, mode_switch_mask; | |
1187 | |
1188 static void get_modifier_masks(Display *display) | |
1189 { | |
1190 static unsigned got_masks; | |
1191 int i, j; | |
1192 XModifierKeymap *xmods; | |
1193 unsigned n; | |
1194 | |
1195 if(got_masks) | |
1196 return; | |
1197 | |
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Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
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1198 xmods = XGetModifierMapping(display); |
0 | 1199 n = xmods->max_keypermod; |
1200 for(i = 3; i < 8; i++) { | |
1201 for(j = 0; j < n; j++) { | |
1202 KeyCode kc = xmods->modifiermap[i * n + j]; | |
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Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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1203 KeySym ks = XKeycodeToKeysym(display, kc, 0); |
0 | 1204 unsigned mask = 1 << i; |
1205 switch(ks) { | |
1206 case XK_Num_Lock: | |
1207 num_mask = mask; break; | |
1208 case XK_Alt_L: | |
1209 alt_l_mask = mask; break; | |
1210 case XK_Alt_R: | |
1211 alt_r_mask = mask; break; | |
1212 case XK_Meta_L: | |
1213 meta_l_mask = mask; break; | |
1214 case XK_Meta_R: | |
1215 meta_r_mask = mask; break; | |
1216 case XK_Mode_switch: | |
1217 mode_switch_mask = mask; break; | |
1218 } | |
1219 } | |
1220 } | |
1575
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Ryan C. Gordon <icculus@icculus.org>
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|
1221 XFreeModifiermap(xmods); |
0 | 1222 got_masks = 1; |
1223 } | |
1224 | |
1225 | |
1226 /* | |
1227 * This function is semi-official; it is not officially exported and should | |
1228 * not be considered part of the SDL API, but may be used by client code | |
1229 * that *really* needs it (including legacy code). | |
1230 * It is slow, though, and should be avoided if possible. | |
1231 * | |
1232 * Note that it isn't completely accurate either; in particular, multi-key | |
1233 * sequences (dead accents, compose key sequences) will not work since the | |
1234 * state has been irrevocably lost. | |
1235 */ | |
1236 Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) | |
1237 { | |
1238 struct SDL_VideoDevice *this = current_video; | |
1239 char keybuf[32]; | |
1240 int i; | |
1241 KeySym xsym = 0; | |
1242 XKeyEvent xkey; | |
1243 Uint16 unicode; | |
1244 | |
1245 if ( !this || !SDL_Display ) { | |
1246 return 0; | |
1247 } | |
1248 | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
1249 SDL_memset(&xkey, 0, sizeof(xkey)); |
0 | 1250 xkey.display = SDL_Display; |
1251 | |
1252 xsym = keysym; /* last resort if not found */ | |
1253 for (i = 0; i < 256; ++i) { | |
1254 if ( MISC_keymap[i] == keysym ) { | |
1255 xsym = 0xFF00 | i; | |
1256 break; | |
1257 } else if ( ODD_keymap[i] == keysym ) { | |
1258 xsym = 0xFE00 | i; | |
1259 break; | |
1260 } | |
1261 } | |
1262 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1263 xkey.keycode = XKeysymToKeycode(xkey.display, xsym); |
0 | 1264 |
1265 get_modifier_masks(SDL_Display); | |
1266 if(modifiers & KMOD_SHIFT) | |
1267 xkey.state |= ShiftMask; | |
1268 if(modifiers & KMOD_CAPS) | |
1269 xkey.state |= LockMask; | |
1270 if(modifiers & KMOD_CTRL) | |
1271 xkey.state |= ControlMask; | |
1272 if(modifiers & KMOD_MODE) | |
1273 xkey.state |= mode_switch_mask; | |
1274 if(modifiers & KMOD_LALT) | |
1275 xkey.state |= alt_l_mask; | |
1276 if(modifiers & KMOD_RALT) | |
1277 xkey.state |= alt_r_mask; | |
1278 if(modifiers & KMOD_LMETA) | |
1279 xkey.state |= meta_l_mask; | |
1280 if(modifiers & KMOD_RMETA) | |
1281 xkey.state |= meta_r_mask; | |
1282 if(modifiers & KMOD_NUM) | |
1283 xkey.state |= num_mask; | |
1284 | |
1285 unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1286 if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) |
0 | 1287 unicode = (unsigned char)keybuf[0]; |
1288 return(unicode); | |
1289 } | |
1290 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1291 |
0 | 1292 /* |
1293 * Called when focus is regained, to read the keyboard state and generate | |
1294 * synthetic keypress/release events. | |
1295 * key_vec is a bit vector of keycodes (256 bits) | |
1296 */ | |
1327 | 1297 void X11_SetKeyboardState(Display *display, const char *key_vec) |
0 | 1298 { |
1299 char keys_return[32]; | |
412
ac59b067815b
Fix uninitialized variable warning
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
1300 int i; |
0 | 1301 Uint8 *kstate = SDL_GetKeyState(NULL); |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1302 SDLMod modstate; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1303 Window junk_window; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1304 int x, y; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1305 unsigned int mask; |
0 | 1306 |
1307 /* The first time the window is mapped, we initialize key state */ | |
1308 if ( ! key_vec ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1309 XQueryKeymap(display, keys_return); |
0 | 1310 key_vec = keys_return; |
1311 } | |
1312 | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1313 /* Get the keyboard modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1314 modstate = 0; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1315 get_modifier_masks(display); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1316 if ( XQueryPointer(display, DefaultRootWindow(display), |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1317 &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1318 if ( mask & LockMask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1319 modstate |= KMOD_CAPS; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1320 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1321 if ( mask & mode_switch_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1322 modstate |= KMOD_MODE; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1323 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1324 if ( mask & num_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1325 modstate |= KMOD_NUM; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1326 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1327 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1328 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1329 /* Zero the new keyboard state and generate it */ |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
1330 SDL_memset(kstate, 0, SDLK_LAST); |
0 | 1331 /* |
1332 * An obvious optimisation is to check entire longwords at a time in | |
1333 * both loops, but we can't be sure the arrays are aligned so it's not | |
1334 * worth the extra complexity | |
1335 */ | |
1327 | 1336 for ( i = 0; i < 32; i++ ) { |
0 | 1337 int j; |
1327 | 1338 if ( !key_vec[i] ) |
0 | 1339 continue; |
1327 | 1340 for ( j = 0; j < 8; j++ ) { |
1341 if ( key_vec[i] & (1 << j) ) { | |
1342 SDLKey key; | |
1343 KeyCode kc = (i << 3 | j); | |
1344 key = X11_TranslateKeycode(display, kc); | |
1345 if ( key == SDLK_UNKNOWN ) { | |
1346 continue; | |
1347 } | |
1348 kstate[key] = SDL_PRESSED; | |
1349 switch (key) { | |
1350 case SDLK_LSHIFT: | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1351 modstate |= KMOD_LSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1352 break; |
1327 | 1353 case SDLK_RSHIFT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1354 modstate |= KMOD_RSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1355 break; |
1327 | 1356 case SDLK_LCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1357 modstate |= KMOD_LCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1358 break; |
1327 | 1359 case SDLK_RCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1360 modstate |= KMOD_RCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1361 break; |
1327 | 1362 case SDLK_LALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1363 modstate |= KMOD_LALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1364 break; |
1327 | 1365 case SDLK_RALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1366 modstate |= KMOD_RALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1367 break; |
1327 | 1368 case SDLK_LMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1369 modstate |= KMOD_LMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1370 break; |
1327 | 1371 case SDLK_RMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1372 modstate |= KMOD_RMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1373 break; |
1327 | 1374 default: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1375 break; |
1327 | 1376 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1377 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1378 } |
0 | 1379 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1380 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1381 /* Hack - set toggle key state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1382 if ( modstate & KMOD_CAPS ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1383 kstate[SDLK_CAPSLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1384 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1385 kstate[SDLK_CAPSLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1386 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1387 if ( modstate & KMOD_NUM ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1388 kstate[SDLK_NUMLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1389 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1390 kstate[SDLK_NUMLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1391 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1392 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1393 /* Set the final modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1394 SDL_SetModState(modstate); |
0 | 1395 } |
1396 | |
1397 void X11_InitOSKeymap(_THIS) | |
1398 { | |
1399 X11_InitKeymap(); | |
1400 } | |
1401 |