annotate src/video/SDL_blit.c @ 4139:568c9b3c0167 SDL-1.2

* Added configure option --enable-screensaver, to allow enabling the screensaver by default. * Use XResetScreenSaver() instead of disabling screensaver entirely. Full discussion summary from Erik on the SDL mailing list: Current behaviour ================= SDL changes the user's display power management settings without permission from the user and without telling the user. The interface that it uses to do so is DPMSDisable/DPMSEnable, which should only ever be used by configuration utilities like KControl, never by normal application programs, let alone by the libraries that they use. Using an interface that is not at all intended for what SDL tries to achieve means that it will not work as it should. Firstly, the power management is completely disabled during the whole lifetime of the SDL program, not only when it should be. Secondly, it makes SDL non-reentrant, meaning that things will break when multiple SDL programs are clients of the same X server simultaneously. Thirdly, no cleanup mechanism ensures that the setting is restored if the client does not do that (for example if it crashes). In addition to that, this interface is broken on xorg, [http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries to do does not work at all on that implementation of the X Window System. (The reason that the DPMSEnable works in KControl is that it calls DPMSSetTimeout immediately after, [http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]). The problems that the current behaviour causes ============================================== 1. Information leak. When the user is away, someone might see what the user has on the display when the user counts on the screensaver preventing this. This does not even require physical access to the workstation, it is enough to see it from a distance. 2. Draining battery. An SDL program that runs on a laptop will quickly drain the battery while the user is away. The system will soon shut down and require recharging before being usable again, while it should in fact have consumed very little energy if the user's settings would have been obeyed. 3. Wasting energy. Even if battery issues are not considered, energy as such is wasted. 4. Display wear. The display may be worn out. The problems that the current behaviour tries to solve ====================================================== 1. Preventing screensaver while playing movies. Many SDL applications are media players. They have reasons to prevent screensavers from being activated while a movie is being played. When a user clicks on the play button it can be interpreted as saying "play this movie, but do not turn off the display while playing it, because I will watch it even though I do not interact with the system". 2. Preventing screensaver when some input bypasses X. Sometimes SDL uses input from another source than the X server, so that the X server is bypassed. This obviously breaks the screensaver handling. SDL tries to work around that. 3. Preventing screensaver when all input bypasses X. There is something called Direct Graphics Access mode, where a program takes control of both the display and the input devices from the X server. This obviously means that the X server can not handle the screensaver alone, since screensaver handling depends on input handling. SDL does not do what it should to help the X server to handle the screensaver. Nor does SDL take care of screeensaver handling itself. SDL simply disables the screensaver completely. How the problems should be solved ================================= The correct way for an application program to prevent the screensaver under X is to call XResetScreenSaver. This was recently discovered and implemented by the mplayer developers, [http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to wrap this in an API call (SDL_ResetScreenSaver) and implement it for the other video targets (if they do not have a corresponding call, SDL should do what it takes on that particular target, for example sending fake key events). 1. When a movie is played, the player should reset the screensaver when the animation is advanced to a new frame. The same applies to anything similar, like slideshows. 2. When the X server is handling input, it must handle all input (keyboards, mice, gamepads, ...). This is necessary, not only to be able to handle the screensaver, but also so that it can send the events to the correct (the currently active) client. If there is an input device that the X server can not handle for some reason (such as lack of Plug and Play capability), the program that handles the device as a workaround must simulate what would happen if the X server would have handled the device, by calling XResetScreenSaver when input is received from the device. 3. When the X server is not handling the input, it depends on the program that does to call XResetScreenSaver whenever an input event occurs. Alternatively the program must handle the screensaver countdown internally and call XActivateScreenSaver.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 29 Feb 2008 13:55:44 +0000
parents 6832b00d3594
children a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "SDL_sysvideo.h"
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26 #include "SDL_blit.h"
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27 #include "SDL_RLEaccel_c.h"
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28 #include "SDL_pixels_c.h"
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29
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30 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) && SDL_ASSEMBLY_ROUTINES
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31 #define MMX_ASMBLIT
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32 #if (__GNUC__ > 2) /* SSE instructions aren't in GCC 2. */
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33 #define SSE_ASMBLIT
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34 #endif
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35 #endif
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36
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37 #if defined(MMX_ASMBLIT)
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38 #include "SDL_cpuinfo.h"
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39 #include "mmx.h"
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40 #endif
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41
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42 /* The general purpose software blit routine */
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43 static int SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect,
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44 SDL_Surface *dst, SDL_Rect *dstrect)
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45 {
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46 int okay;
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47 int src_locked;
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48 int dst_locked;
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49
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50 /* Everything is okay at the beginning... */
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51 okay = 1;
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52
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53 /* Lock the destination if it's in hardware */
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54 dst_locked = 0;
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55 if ( SDL_MUSTLOCK(dst) ) {
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56 if ( SDL_LockSurface(dst) < 0 ) {
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57 okay = 0;
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58 } else {
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59 dst_locked = 1;
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60 }
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61 }
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62 /* Lock the source if it's in hardware */
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63 src_locked = 0;
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64 if ( SDL_MUSTLOCK(src) ) {
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65 if ( SDL_LockSurface(src) < 0 ) {
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66 okay = 0;
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67 } else {
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68 src_locked = 1;
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69 }
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70 }
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71
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72 /* Set up source and destination buffer pointers, and BLIT! */
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73 if ( okay && srcrect->w && srcrect->h ) {
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74 SDL_BlitInfo info;
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75 SDL_loblit RunBlit;
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76
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77 /* Set up the blit information */
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78 info.s_pixels = (Uint8 *)src->pixels +
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79 (Uint16)srcrect->y*src->pitch +
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80 (Uint16)srcrect->x*src->format->BytesPerPixel;
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81 info.s_width = srcrect->w;
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82 info.s_height = srcrect->h;
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83 info.s_skip=src->pitch-info.s_width*src->format->BytesPerPixel;
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84 info.d_pixels = (Uint8 *)dst->pixels +
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85 (Uint16)dstrect->y*dst->pitch +
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86 (Uint16)dstrect->x*dst->format->BytesPerPixel;
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87 info.d_width = dstrect->w;
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88 info.d_height = dstrect->h;
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89 info.d_skip=dst->pitch-info.d_width*dst->format->BytesPerPixel;
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90 info.aux_data = src->map->sw_data->aux_data;
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91 info.src = src->format;
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92 info.table = src->map->table;
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93 info.dst = dst->format;
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94 RunBlit = src->map->sw_data->blit;
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95
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96 /* Run the actual software blit */
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97 RunBlit(&info);
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98 }
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99
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100 /* We need to unlock the surfaces if they're locked */
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101 if ( dst_locked ) {
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102 SDL_UnlockSurface(dst);
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103 }
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104 if ( src_locked ) {
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105 SDL_UnlockSurface(src);
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106 }
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107 /* Blit is done! */
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108 return(okay ? 0 : -1);
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109 }
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110
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111 #ifdef MMX_ASMBLIT
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112 static __inline__ void SDL_memcpyMMX(Uint8 *to, const Uint8 *from, int len)
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113 {
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114 int i;
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115
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116 for(i=0; i<len/8; i++) {
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117 __asm__ __volatile__ (
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118 " movq (%0), %%mm0\n"
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119 " movq %%mm0, (%1)\n"
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120 : : "r" (from), "r" (to) : "memory");
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121 from+=8;
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122 to+=8;
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123 }
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124 if (len&7)
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125 SDL_memcpy(to, from, len&7);
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126 }
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127
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128 #ifdef SSE_ASMBLIT
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129 static __inline__ void SDL_memcpySSE(Uint8 *to, const Uint8 *from, int len)
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130 {
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diff changeset
131 int i;
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diff changeset
132
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diff changeset
133 __asm__ __volatile__ (
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134 " prefetchnta (%0)\n"
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diff changeset
135 " prefetchnta 64(%0)\n"
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diff changeset
136 " prefetchnta 128(%0)\n"
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diff changeset
137 " prefetchnta 192(%0)\n"
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diff changeset
138 : : "r" (from) );
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diff changeset
139
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diff changeset
140 for(i=0; i<len/8; i++) {
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diff changeset
141 __asm__ __volatile__ (
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diff changeset
142 " prefetchnta 256(%0)\n"
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diff changeset
143 " movq (%0), %%mm0\n"
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diff changeset
144 " movntq %%mm0, (%1)\n"
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145 : : "r" (from), "r" (to) : "memory");
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diff changeset
146 from+=8;
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diff changeset
147 to+=8;
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diff changeset
148 }
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diff changeset
149 if (len&7)
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diff changeset
150 SDL_memcpy(to, from, len&7);
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diff changeset
151 }
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diff changeset
152 #endif
3909
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153 #endif
689
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154
0
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155 static void SDL_BlitCopy(SDL_BlitInfo *info)
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parents:
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156 {
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157 Uint8 *src, *dst;
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158 int w, h;
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159 int srcskip, dstskip;
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160
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161 w = info->d_width*info->dst->BytesPerPixel;
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162 h = info->d_height;
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163 src = info->s_pixels;
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164 dst = info->d_pixels;
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165 srcskip = w+info->s_skip;
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166 dstskip = w+info->d_skip;
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167
6832b00d3594 Patched to compile on BeOS and old, old GCC releases.
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168 #ifdef SSE_ASMBLIT
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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diff changeset
169 if(SDL_HasSSE())
689
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170 {
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diff changeset
171 while ( h-- ) {
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172 SDL_memcpySSE(dst, src, w);
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diff changeset
173 src += srcskip;
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diff changeset
174 dst += dstskip;
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diff changeset
175 }
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diff changeset
176 __asm__ __volatile__ (
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diff changeset
177 " emms\n"
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diff changeset
178 ::);
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diff changeset
179 }
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diff changeset
180 else
3909
6832b00d3594 Patched to compile on BeOS and old, old GCC releases.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
181 #endif
6832b00d3594 Patched to compile on BeOS and old, old GCC releases.
Ryan C. Gordon <icculus@icculus.org>
parents: 1402
diff changeset
182 #ifdef MMX_ASMBLIT
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents: 697
diff changeset
183 if(SDL_HasMMX())
689
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diff changeset
184 {
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diff changeset
185 while ( h-- ) {
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diff changeset
186 SDL_memcpyMMX(dst, src, w);
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diff changeset
187 src += srcskip;
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diff changeset
188 dst += dstskip;
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diff changeset
189 }
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diff changeset
190 __asm__ __volatile__ (
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diff changeset
191 " emms\n"
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diff changeset
192 ::);
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diff changeset
193 }
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diff changeset
194 else
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diff changeset
195 #endif
0
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parents:
diff changeset
196 while ( h-- ) {
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diff changeset
197 SDL_memcpy(dst, src, w);
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diff changeset
198 src += srcskip;
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parents:
diff changeset
199 dst += dstskip;
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parents:
diff changeset
200 }
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parents:
diff changeset
201 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202
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diff changeset
203 static void SDL_BlitCopyOverlap(SDL_BlitInfo *info)
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parents:
diff changeset
204 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 Uint8 *src, *dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 int w, h;
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parents:
diff changeset
207 int srcskip, dstskip;
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parents:
diff changeset
208
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parents:
diff changeset
209 w = info->d_width*info->dst->BytesPerPixel;
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parents:
diff changeset
210 h = info->d_height;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 src = info->s_pixels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 dst = info->d_pixels;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 srcskip = w+info->s_skip;
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parents:
diff changeset
214 dstskip = w+info->d_skip;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 if ( dst < src ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 while ( h-- ) {
74212992fb08 Initial revision
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parents:
diff changeset
217 SDL_memcpy(dst, src, w);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 src += srcskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 dst += dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 src += ((h-1) * srcskip);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 dst += ((h-1) * dstskip);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 while ( h-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 SDL_revcpy(dst, src, w);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 src -= srcskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 dst -= dstskip;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 }
74212992fb08 Initial revision
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parents:
diff changeset
229 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 /* Figure out which of many blit routines to set up on a surface */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 int SDL_CalculateBlit(SDL_Surface *surface)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 int blit_index;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 /* Clean everything out to start */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 SDL_UnRLESurface(surface, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 surface->map->sw_blit = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 /* Figure out if an accelerated hardware blit is possible */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 surface->flags &= ~SDL_HWACCEL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 if ( surface->map->identity ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 int hw_blit_ok;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 /* We only support accelerated blitting to hardware */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 if ( surface->map->dst->flags & SDL_HWSURFACE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 hw_blit_ok = current_video->info.blit_hw;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 hw_blit_ok = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 hw_blit_ok = current_video->info.blit_hw_CC;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 hw_blit_ok = current_video->info.blit_hw_A;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 /* We only support accelerated blitting to hardware */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 if ( surface->map->dst->flags & SDL_HWSURFACE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 hw_blit_ok = current_video->info.blit_sw;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 hw_blit_ok = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 hw_blit_ok = current_video->info.blit_sw_CC;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 hw_blit_ok = current_video->info.blit_sw_A;
74212992fb08 Initial revision
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parents:
diff changeset
273 }
74212992fb08 Initial revision
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parents:
diff changeset
274 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 if ( hw_blit_ok ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
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parents:
diff changeset
277 SDL_VideoDevice *this = current_video;
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parents:
diff changeset
278 video->CheckHWBlit(this, surface, surface->map->dst);
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parents:
diff changeset
279 }
74212992fb08 Initial revision
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parents:
diff changeset
280 }
1052
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
281
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
282 /* if an alpha pixel format is specified, we can accelerate alpha blits */
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
283 if (((surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )&&(current_video->displayformatalphapixel))
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
284 {
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
285 if ( (surface->flags & SDL_SRCALPHA) )
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
Ryan C. Gordon <icculus@icculus.org>
parents: 882
diff changeset
286 if ( current_video->info.blit_hw_A ) {
68f607298ca9 Some work on using accelerated alpha blits with hardware surfaces.
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287 SDL_VideoDevice *video = current_video;
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288 SDL_VideoDevice *this = current_video;
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289 video->CheckHWBlit(this, surface, surface->map->dst);
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290 }
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291 }
0
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292
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293 /* Get the blit function index, based on surface mode */
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294 /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */
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295 blit_index = 0;
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296 blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0;
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297 if ( surface->flags & SDL_SRCALPHA
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298 && (surface->format->alpha != SDL_ALPHA_OPAQUE
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299 || surface->format->Amask) ) {
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300 blit_index |= 2;
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301 }
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302
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303 /* Check for special "identity" case -- copy blit */
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304 if ( surface->map->identity && blit_index == 0 ) {
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305 surface->map->sw_data->blit = SDL_BlitCopy;
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306
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307 /* Handle overlapping blits on the same surface */
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308 if ( surface == surface->map->dst ) {
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309 surface->map->sw_data->blit = SDL_BlitCopyOverlap;
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310 }
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311 } else {
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312 if ( surface->format->BitsPerPixel < 8 ) {
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313 surface->map->sw_data->blit =
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314 SDL_CalculateBlit0(surface, blit_index);
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315 } else {
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316 switch ( surface->format->BytesPerPixel ) {
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317 case 1:
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318 surface->map->sw_data->blit =
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319 SDL_CalculateBlit1(surface, blit_index);
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320 break;
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321 case 2:
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322 case 3:
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323 case 4:
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324 surface->map->sw_data->blit =
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325 SDL_CalculateBlitN(surface, blit_index);
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326 break;
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327 default:
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328 surface->map->sw_data->blit = NULL;
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329 break;
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330 }
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331 }
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332 }
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333 /* Make sure we have a blit function */
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334 if ( surface->map->sw_data->blit == NULL ) {
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335 SDL_InvalidateMap(surface->map);
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336 SDL_SetError("Blit combination not supported");
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337 return(-1);
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338 }
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339
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340 /* Choose software blitting function */
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341 if(surface->flags & SDL_RLEACCELOK
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342 && (surface->flags & SDL_HWACCEL) != SDL_HWACCEL) {
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343
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344 if(surface->map->identity
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345 && (blit_index == 1
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346 || (blit_index == 3 && !surface->format->Amask))) {
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347 if ( SDL_RLESurface(surface) == 0 )
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348 surface->map->sw_blit = SDL_RLEBlit;
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349 } else if(blit_index == 2 && surface->format->Amask) {
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350 if ( SDL_RLESurface(surface) == 0 )
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351 surface->map->sw_blit = SDL_RLEAlphaBlit;
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352 }
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353 }
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354
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355 if ( surface->map->sw_blit == NULL ) {
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356 surface->map->sw_blit = SDL_SoftBlit;
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357 }
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358 return(0);
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359 }
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diff changeset
360