Mercurial > sdl-ios-xcode
annotate src/main/win32/SDL_win32_main.c @ 4139:568c9b3c0167 SDL-1.2
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
Full discussion summary from Erik on the SDL mailing list:
Current behaviour
=================
SDL changes the user's display power management settings without
permission from the user and without telling the user.
The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).
In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).
The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.
The problems that the current behaviour tries to solve
======================================================
1. Preventing screensaver while playing movies.
Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".
2. Preventing screensaver when some input bypasses X.
Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.
3. Preventing screensaver when all input bypasses X.
There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.
How the problems should be solved
=================================
The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).
1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.
2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.
3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 29 Feb 2008 13:55:44 +0000 |
parents | 3c068a8c016f |
children | 8b8314cc34a6 |
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1 /* |
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2 SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 |
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3 |
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4 The WinMain function -- calls your program's main() function |
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5 */ |
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6 |
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7 #include <stdio.h> |
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8 #include <stdlib.h> |
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9 |
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10 #define WIN32_LEAN_AND_MEAN |
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11 #include <windows.h> |
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12 |
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13 #ifdef _WIN32_WCE |
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14 # define DIR_SEPERATOR TEXT("\\") |
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15 # undef _getcwd |
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16 # define _getcwd(str,len) wcscpy(str,TEXT("")) |
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17 # define setbuf(f,b) |
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18 # define setvbuf(w,x,y,z) |
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19 # define fopen _wfopen |
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20 # define freopen _wfreopen |
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21 # define remove(x) DeleteFile(x) |
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22 #else |
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23 # define DIR_SEPERATOR TEXT("/") |
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24 # include <direct.h> |
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25 #endif |
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26 |
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27 /* Include the SDL main definition header */ |
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28 #include "SDL.h" |
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29 #include "SDL_main.h" |
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30 |
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31 #ifdef main |
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32 # ifndef _WIN32_WCE_EMULATION |
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33 # undef main |
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34 # endif /* _WIN32_WCE_EMULATION */ |
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35 #endif /* main */ |
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36 |
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37 /* The standard output files */ |
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38 #define STDOUT_FILE TEXT("stdout.txt") |
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39 #define STDERR_FILE TEXT("stderr.txt") |
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40 |
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41 #ifndef NO_STDIO_REDIRECT |
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42 # ifdef _WIN32_WCE |
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43 static wchar_t stdoutPath[MAX_PATH]; |
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44 static wchar_t stderrPath[MAX_PATH]; |
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45 # else |
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46 static char stdoutPath[MAX_PATH]; |
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47 static char stderrPath[MAX_PATH]; |
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48 # endif |
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49 #endif |
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50 |
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51 #if defined(_WIN32_WCE) && _WIN32_WCE < 300 |
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52 /* seems to be undefined in Win CE although in online help */ |
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53 #define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t')) |
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54 #endif /* _WIN32_WCE < 300 */ |
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55 |
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56 static void UnEscapeQuotes( char *arg ) |
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57 { |
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58 char *last = NULL; |
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59 |
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60 while( *arg ) { |
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61 if( *arg == '"' && *last == '\\' ) { |
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62 char *c_curr = arg; |
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63 char *c_last = last; |
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64 |
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65 while( *c_curr ) { |
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66 *c_last = *c_curr; |
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67 c_last = c_curr; |
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68 c_curr++; |
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69 } |
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70 *c_last = '\0'; |
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71 } |
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72 last = arg; |
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73 arg++; |
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74 } |
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75 } |
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76 |
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77 /* Parse a command line buffer into arguments */ |
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78 static int ParseCommandLine(char *cmdline, char **argv) |
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79 { |
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80 char *bufp; |
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81 char *lastp = NULL; |
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82 int argc, last_argc; |
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83 |
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84 argc = last_argc = 0; |
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85 for ( bufp = cmdline; *bufp; ) { |
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86 /* Skip leading whitespace */ |
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87 while ( isspace(*bufp) ) { |
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88 ++bufp; |
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89 } |
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90 /* Skip over argument */ |
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91 if ( *bufp == '"' ) { |
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92 ++bufp; |
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93 if ( *bufp ) { |
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94 if ( argv ) { |
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95 argv[argc] = bufp; |
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96 } |
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97 ++argc; |
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98 } |
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99 /* Skip over word */ |
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100 while ( *bufp && ( *bufp != '"' || *lastp == '\\' ) ) { |
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101 lastp = bufp; |
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102 ++bufp; |
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103 } |
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104 } else { |
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105 if ( *bufp ) { |
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106 if ( argv ) { |
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107 argv[argc] = bufp; |
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108 } |
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109 ++argc; |
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110 } |
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111 /* Skip over word */ |
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112 while ( *bufp && ! isspace(*bufp) ) { |
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113 ++bufp; |
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114 } |
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115 } |
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116 if ( *bufp ) { |
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117 if ( argv ) { |
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118 *bufp = '\0'; |
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119 } |
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120 ++bufp; |
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121 } |
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122 |
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123 /* Strip out \ from \" sequences */ |
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124 if( argv && last_argc != argc ) { |
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125 UnEscapeQuotes( argv[last_argc] ); |
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126 } |
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127 last_argc = argc; |
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128 } |
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129 if ( argv ) { |
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130 argv[argc] = NULL; |
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131 } |
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132 return(argc); |
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133 } |
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134 |
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135 /* Show an error message */ |
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136 static void ShowError(const char *title, const char *message) |
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137 { |
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138 /* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ |
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139 #ifdef USE_MESSAGEBOX |
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140 MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK); |
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141 #else |
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142 fprintf(stderr, "%s: %s\n", title, message); |
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143 #endif |
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144 } |
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145 |
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146 /* Pop up an out of memory message, returns to Windows */ |
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147 static BOOL OutOfMemory(void) |
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148 { |
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149 ShowError("Fatal Error", "Out of memory - aborting"); |
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150 return FALSE; |
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151 } |
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152 |
1769 | 153 /* SDL_Quit() shouldn't be used with atexit() directly because |
154 calling conventions may differ... */ | |
155 static void cleanup(void) | |
156 { | |
157 SDL_Quit(); | |
158 } | |
159 | |
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160 /* Remove the output files if there was no output written */ |
1769 | 161 static void cleanup_output(void) |
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162 { |
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163 #ifndef NO_STDIO_REDIRECT |
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164 FILE *file; |
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165 int empty; |
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166 #endif |
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167 |
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168 /* Flush the output in case anything is queued */ |
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169 fclose(stdout); |
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170 fclose(stderr); |
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171 |
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172 #ifndef NO_STDIO_REDIRECT |
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173 /* See if the files have any output in them */ |
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174 if ( stdoutPath[0] ) { |
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175 file = fopen(stdoutPath, TEXT("rb")); |
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176 if ( file ) { |
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177 empty = (fgetc(file) == EOF) ? 1 : 0; |
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178 fclose(file); |
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179 if ( empty ) { |
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180 remove(stdoutPath); |
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181 } |
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182 } |
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183 } |
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184 if ( stderrPath[0] ) { |
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185 file = fopen(stderrPath, TEXT("rb")); |
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186 if ( file ) { |
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187 empty = (fgetc(file) == EOF) ? 1 : 0; |
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188 fclose(file); |
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189 if ( empty ) { |
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190 remove(stderrPath); |
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191 } |
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192 } |
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193 } |
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194 #endif |
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195 } |
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196 |
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197 #if defined(_MSC_VER) && !defined(_WIN32_WCE) |
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198 /* The VC++ compiler needs main defined */ |
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199 #define console_main main |
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200 #endif |
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201 |
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202 /* This is where execution begins [console apps] */ |
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203 int console_main(int argc, char *argv[]) |
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204 { |
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205 size_t n; |
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206 char *bufp, *appname; |
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207 int status; |
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208 |
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209 /* Get the class name from argv[0] */ |
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210 appname = argv[0]; |
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211 if ( (bufp=SDL_strrchr(argv[0], '\\')) != NULL ) { |
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212 appname = bufp+1; |
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213 } else |
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214 if ( (bufp=SDL_strrchr(argv[0], '/')) != NULL ) { |
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215 appname = bufp+1; |
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216 } |
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217 |
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218 if ( (bufp=SDL_strrchr(appname, '.')) == NULL ) |
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219 n = SDL_strlen(appname); |
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220 else |
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221 n = (bufp-appname); |
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222 |
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223 bufp = SDL_stack_alloc(char, n+1); |
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224 if ( bufp == NULL ) { |
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225 return OutOfMemory(); |
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226 } |
1769 | 227 SDL_strlcpy(bufp, appname, n+1); |
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228 appname = bufp; |
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229 |
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230 /* Load SDL dynamic link library */ |
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231 if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { |
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232 ShowError("WinMain() error", SDL_GetError()); |
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233 return(FALSE); |
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234 } |
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235 atexit(cleanup_output); |
1769 | 236 atexit(cleanup); |
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237 |
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238 /* Sam: |
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239 We still need to pass in the application handle so that |
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240 DirectInput will initialize properly when SDL_RegisterApp() |
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241 is called later in the video initialization. |
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242 */ |
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243 SDL_SetModuleHandle(GetModuleHandle(NULL)); |
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244 |
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245 /* Run the application main() code */ |
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246 status = SDL_main(argc, argv); |
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247 |
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248 /* Exit cleanly, calling atexit() functions */ |
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249 exit(status); |
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250 |
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251 /* Hush little compiler, don't you cry... */ |
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252 return 0; |
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253 } |
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254 |
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255 /* This is where execution begins [windowed apps] */ |
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256 #ifdef _WIN32_WCE |
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257 int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) |
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258 #else |
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259 int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) |
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260 #endif |
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261 { |
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262 HINSTANCE handle; |
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263 char **argv; |
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264 int argc; |
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265 char *cmdline; |
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266 #ifdef _WIN32_WCE |
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267 wchar_t *bufp; |
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268 int nLen; |
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269 #else |
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270 char *bufp; |
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271 size_t nLen; |
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272 #endif |
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273 #ifndef NO_STDIO_REDIRECT |
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274 DWORD pathlen; |
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275 #ifdef _WIN32_WCE |
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276 wchar_t path[MAX_PATH]; |
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277 #else |
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278 char path[MAX_PATH]; |
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279 #endif |
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280 FILE *newfp; |
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281 #endif |
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282 |
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283 /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't |
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284 keep them open. This is a hack.. hopefully it will be fixed |
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285 someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. |
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286 */ |
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287 handle = LoadLibrary(TEXT("DDRAW.DLL")); |
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288 if ( handle != NULL ) { |
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289 FreeLibrary(handle); |
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290 } |
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291 |
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292 #ifndef NO_STDIO_REDIRECT |
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293 pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path)); |
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294 while ( pathlen > 0 && path[pathlen] != '\\' ) { |
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295 --pathlen; |
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296 } |
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297 path[pathlen] = '\0'; |
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298 |
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299 #ifdef _WIN32_WCE |
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300 wcsncpy( stdoutPath, path, SDL_arraysize(stdoutPath) ); |
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301 wcsncat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) ); |
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302 #else |
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303 SDL_strlcpy( stdoutPath, path, SDL_arraysize(stdoutPath) ); |
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304 SDL_strlcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) ); |
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305 #endif |
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306 |
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307 /* Redirect standard input and standard output */ |
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308 newfp = freopen(stdoutPath, TEXT("w"), stdout); |
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309 |
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310 #ifndef _WIN32_WCE |
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311 if ( newfp == NULL ) { /* This happens on NT */ |
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312 #if !defined(stdout) |
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313 stdout = fopen(stdoutPath, TEXT("w")); |
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314 #else |
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315 newfp = fopen(stdoutPath, TEXT("w")); |
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316 if ( newfp ) { |
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317 *stdout = *newfp; |
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318 } |
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319 #endif |
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320 } |
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321 #endif /* _WIN32_WCE */ |
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322 |
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323 #ifdef _WIN32_WCE |
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324 wcsncpy( stderrPath, path, SDL_arraysize(stdoutPath) ); |
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325 wcsncat( stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) ); |
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326 #else |
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327 SDL_strlcpy( stderrPath, path, SDL_arraysize(stderrPath) ); |
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328 SDL_strlcat( stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath) ); |
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329 #endif |
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330 |
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331 newfp = freopen(stderrPath, TEXT("w"), stderr); |
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332 #ifndef _WIN32_WCE |
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333 if ( newfp == NULL ) { /* This happens on NT */ |
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334 #if !defined(stderr) |
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335 stderr = fopen(stderrPath, TEXT("w")); |
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336 #else |
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337 newfp = fopen(stderrPath, TEXT("w")); |
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338 if ( newfp ) { |
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339 *stderr = *newfp; |
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340 } |
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341 #endif |
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342 } |
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343 #endif /* _WIN32_WCE */ |
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344 |
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345 setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ |
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346 setbuf(stderr, NULL); /* No buffering */ |
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347 #endif /* !NO_STDIO_REDIRECT */ |
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348 |
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349 #ifdef _WIN32_WCE |
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350 nLen = wcslen(szCmdLine)+128+1; |
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351 bufp = SDL_stack_alloc(wchar_t, nLen*2); |
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352 wcscpy (bufp, TEXT("\"")); |
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353 GetModuleFileName(NULL, bufp+1, 128-3); |
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354 wcscpy (bufp+wcslen(bufp), TEXT("\" ")); |
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355 wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp)); |
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356 nLen = wcslen(bufp)+1; |
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357 cmdline = SDL_stack_alloc(char, nLen); |
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358 if ( cmdline == NULL ) { |
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359 return OutOfMemory(); |
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360 } |
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361 WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); |
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362 #else |
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363 /* Grab the command line */ |
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364 bufp = GetCommandLine(); |
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365 nLen = SDL_strlen(bufp)+1; |
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366 cmdline = SDL_stack_alloc(char, nLen); |
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367 if ( cmdline == NULL ) { |
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368 return OutOfMemory(); |
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369 } |
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370 SDL_strlcpy(cmdline, bufp, nLen); |
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371 #endif |
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372 |
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373 /* Parse it into argv and argc */ |
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374 argc = ParseCommandLine(cmdline, NULL); |
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375 argv = SDL_stack_alloc(char*, argc+1); |
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376 if ( argv == NULL ) { |
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377 return OutOfMemory(); |
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378 } |
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379 ParseCommandLine(cmdline, argv); |
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380 |
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381 /* Run the main program (after a little SDL initialization) */ |
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382 console_main(argc, argv); |
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383 |
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384 /* Hush little compiler, don't you cry... */ |
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385 return 0; |
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386 } |