Mercurial > sdl-ios-xcode
annotate src/events/SDL_windowevents.c @ 3524:5668e43c256b
Allow overriding the number of build jobs
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Dec 2009 19:46:24 +0000 |
parents | 98a819296cdc |
children | 41cd18e05965 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Window event handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
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Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
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30 |
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31 int |
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32 SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, |
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33 int data2) |
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34 { |
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35 int posted; |
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36 SDL_Window *window; |
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37 |
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38 window = SDL_GetWindowFromID(windowID); |
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39 if (!window) { |
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40 return 0; |
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41 } |
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42 switch (windowevent) { |
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43 case SDL_WINDOWEVENT_SHOWN: |
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44 if (window->flags & SDL_WINDOW_SHOWN) { |
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45 return 0; |
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46 } |
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47 window->flags |= SDL_WINDOW_SHOWN; |
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48 SDL_OnWindowShown(window); |
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49 break; |
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50 case SDL_WINDOWEVENT_HIDDEN: |
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51 if (!(window->flags & SDL_WINDOW_SHOWN)) { |
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52 return 0; |
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53 } |
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54 window->flags &= ~SDL_WINDOW_SHOWN; |
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55 SDL_OnWindowHidden(window); |
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56 break; |
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57 case SDL_WINDOWEVENT_MOVED: |
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58 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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59 return 0; |
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60 } |
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61 if (data1 == SDL_WINDOWPOS_UNDEFINED) { |
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62 data1 = window->x; |
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63 } |
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64 if (data2 == SDL_WINDOWPOS_UNDEFINED) { |
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65 data2 = window->y; |
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66 } |
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67 if (data1 == window->x && data2 == window->y) { |
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68 return 0; |
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69 } |
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70 window->x = data1; |
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71 window->y = data2; |
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72 break; |
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73 case SDL_WINDOWEVENT_RESIZED: |
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74 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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75 return 0; |
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76 } |
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77 if (data1 == window->w && data2 == window->h) { |
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78 return 0; |
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79 } |
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80 window->w = data1; |
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81 window->h = data2; |
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Allow the render context to do necessary work when the video mode changes.
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82 SDL_OnWindowResized(window); |
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83 break; |
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84 case SDL_WINDOWEVENT_MINIMIZED: |
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85 if (window->flags & SDL_WINDOW_MINIMIZED) { |
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86 return 0; |
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87 } |
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88 window->flags |= SDL_WINDOW_MINIMIZED; |
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Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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89 SDL_OnWindowMinimized(window); |
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90 break; |
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91 case SDL_WINDOWEVENT_MAXIMIZED: |
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92 if (window->flags & SDL_WINDOW_MAXIMIZED) { |
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93 return 0; |
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94 } |
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95 window->flags |= SDL_WINDOW_MAXIMIZED; |
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96 break; |
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97 case SDL_WINDOWEVENT_RESTORED: |
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98 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { |
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99 return 0; |
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100 } |
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101 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); |
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102 SDL_OnWindowRestored(window); |
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103 break; |
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104 case SDL_WINDOWEVENT_ENTER: |
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105 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { |
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106 return 0; |
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107 } |
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108 window->flags |= SDL_WINDOW_MOUSE_FOCUS; |
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109 break; |
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110 case SDL_WINDOWEVENT_LEAVE: |
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111 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { |
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112 return 0; |
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113 } |
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114 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; |
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115 break; |
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116 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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117 if (window->flags & SDL_WINDOW_INPUT_FOCUS) { |
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118 return 0; |
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119 } |
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120 window->flags |= SDL_WINDOW_INPUT_FOCUS; |
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121 SDL_OnWindowFocusGained(window); |
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122 break; |
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123 case SDL_WINDOWEVENT_FOCUS_LOST: |
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124 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { |
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125 return 0; |
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126 } |
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127 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; |
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128 SDL_OnWindowFocusLost(window); |
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129 break; |
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130 } |
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131 |
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132 /* Post the event, if desired */ |
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133 posted = 0; |
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134 if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { |
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135 SDL_Event event; |
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136 event.type = SDL_WINDOWEVENT; |
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137 event.window.event = windowevent; |
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138 event.window.data1 = data1; |
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139 event.window.data2 = data2; |
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140 event.window.windowID = windowID; |
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141 posted = (SDL_PushEvent(&event) > 0); |
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142 } |
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143 return (posted); |
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144 } |
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145 |
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146 /* vi: set ts=4 sw=4 expandtab: */ |