Mercurial > sdl-ios-xcode
annotate NOTES @ 2513:55fd9103a330 gsoc2008_force_feedback
Prefixed all haptic errors with "Haptic:" for easier readability.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Thu, 10 Jul 2008 11:39:28 +0000 |
parents | 6d99edd791bf |
children |
rev | line source |
---|---|
2217
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1 |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 Sam - Mon Aug 6 23:02:37 PDT 2007 |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 ------ |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 Add color modulation to blitting |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
5 Blit convert format X -> format Y (needed for texture upload) |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 Blit copy / blend / modulate format X -> format X (needed for software renderer) |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
7 |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
8 Create full software renderer for framebuffer interfaces. |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
9 |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
10 Create texture for surface, keep surface around as pixel source, allow |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
11 copying / blending / modulating from surface to display (automatically |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
12 generate texture?) |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
13 |
18bca558f3a1
Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
14 At that point, should anyone be using anything besides textures for display? |
2218
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
15 |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
16 IRC - Mon Aug 6 23:50:44 PDT 2007 |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
17 ----- |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
18 [11:07pm] icculus: so we're clear, "textures" replace "surfaces" from 1.2 when you want to get stuff to the screen? So you have a definitely point where it stops being pixels in memory and starts being an object on the graphics card? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
19 [11:07pm] icculus: Upload once, blit many |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
20 [11:07pm] icculus: something like that? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
21 [11:07pm] slouken: That's the idea, yes |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
22 [11:07pm] icculus: ok, just making sure |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
23 [11:08pm] slouken: Many drivers retain the "texture" as a surface and blit to opaque bits which then get copied into a framebuffer. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
24 [11:08pm] slouken: retain -> would retain |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
25 [11:08pm] icculus: yeah, I figured |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
26 [11:08pm] slouken: That's why the features for surface blitting need to match the features for texture display. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
27 [11:08pm] icculus: But it gives an abstraction where the app has to make a conscious action: the upload is slow, but then the blit is fast. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
28 [11:09pm] icculus: This couldn't just map to LockSurface, though? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
29 [11:09pm] slouken: Yes, exactly. I wasn't sure whether to make that clear, e.g. can you display any surface, and automatically generate a texture (if necessary)? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
30 [11:09pm] slouken: If not, it simplifies the framebuffer case. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
31 [11:10pm] slouken: But even the framebuffer case will probably still want to convert the bits to the optimal format. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
32 [11:10pm] slouken: And at that point, the non-optimal bits can be thrown away. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
33 [11:11pm] slouken: e.g. SDL_DisplayFormat() |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
34 [11:10pm] icculus: oh, that's a good point. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
35 [11:10pm] icculus: hmm |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
36 [11:11pm] icculus: yeah, okay |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
37 [11:11pm] icculus: I was thinking about if the separation is really necessary, or if LockSurface would imply a texture creation (and you just have much more strict locking requirements than most 1.2 targets had) |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
38 [11:11pm] slouken: That's also why I separated the conversion blits from the copy / blend / modulate blits. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
39 [11:12pm] icculus: But I like that the app has to be conscious of when that's happening |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
40 [11:12pm] slouken: Yeah, I was really leaning towards making it implicit, but the memory savings is pretty significant for artwork. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
41 [11:12pm] icculus: SDL_compat can wrap the difference for people that can't get their head around it. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
42 [11:13pm] icculus: At the performance cost, that can be a totally external layer that manages it like 1.2's locking. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
43 [11:13pm] slouken: Well, SDL_compat is entirely software on top of a single texture that represents the screen. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
44 [11:14pm] slouken: Yeah, that's the way it's implemented right now. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
45 [11:14pm] slouken: a HWSURFACE is one that is backed by a texture, and lock/unlock is used to synchronize the bits. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
46 [11:14pm] slouken: I'm not sure if that's worth keeping though, if SDL_compat is software only. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
47 [11:15pm] slouken: It would minimize code migration though. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
48 [11:15pm] icculus: yeah |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
49 [11:15pm] icculus: I expect SDL_compat to be a complete cesspool |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
50 [11:15pm] icculus: just a black box that no one touches or looks at more than necessary |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
51 [11:15pm] slouken: more or less, but it's actually pretty clean right now... I think as a side effect of the new API being pretty clean. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
52 [11:15pm] slouken: I'm just unsure how much to use texture vs HWSURFACE |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
53 [11:16pm] icculus: Besides, you'd be surprised how quickly you can get people to move if you flag functions as deprecated so that GCC bitches when you use them. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
54 [11:16pm] slouken: |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
55 [11:16pm] icculus: how much to use texture vs HWSURFACE in 1.3, or in SDL_compat? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
56 [11:16pm] slouken: in 1.3 |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
57 [11:17pm] icculus: Pick one or the other, I would say. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
58 [11:17pm] icculus: I don't think it's good to confuse people with both terms |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
59 [11:17pm] slouken: yeah |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
60 [11:17pm] icculus: Everything is software until it's a texture. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
61 [11:17pm] slouken: I'm just not sure which |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
62 [11:17pm] slouken: that's certainly cleanest. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
63 [11:18pm] slouken: and what's currently implemented |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
64 [11:18pm] slouken: Let's think through the migration process... |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
65 [11:18pm] icculus: Plus dropping the term HWSURFACE gets the point across that a) this isn't 1.2 and b) this is probably going to a 3D api that you should be using anyhow. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
66 [11:18pm] • slouken nods |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
67 [11:18pm] icculus: I mean, "texture" is what every API calls these things |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
68 [11:18pm] slouken: Yep |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
69 [11:19pm] slouken: So let's work through a migration case... |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
70 [11:19pm] icculus: ok |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
71 [11:19pm] slouken: FooBall loads a big background and a bunch of sprites. They are png, loaded into SDL_Surface with SDL_image, then converted with SDL_DisplayFormat() |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
72 [11:20pm] slouken: Then the background is blitted every frame and the sprites are blended on top. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
73 [11:20pm] slouken: In the compat case: |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
74 [11:21pm] slouken: SDL_SetVideoMode() creates a single lockable texture for the display. DisplayFormat() converts the bits into the optimal format, all blitting is done in software, and SDL_UpdateRects() pushes the bits into the texture and the texture is rendered. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
75 [11:21pm] slouken: In the 1.3 case: |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
76 [11:22pm] slouken: The background and sprites are converted to textures using SDL_CreateTextureFromSurface(), and the appropriate blending flags are set. Each frame copies the textures into place and then the display is presented. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
77 [11:23pm] slouken: compat is software only, 1.3 can be 3D accelerated. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
78 [11:23pm] icculus: wait, why does all blitting have to be done in software in the SDL_compat case? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
79 [11:23pm] icculus: I don't understand why SDL_compat can't move things between surfaces and textures at Lock/Unlock time |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
80 [11:24pm] slouken: Because by default the screen isn't created with HWSURFACE, since apps expect to be able to munge the bits. Therefore, the blits to it have to be done locally. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
81 [11:24pm] icculus: And all the surfaces are flagged HWSURFACE, so ->pixels is NULL until locked. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
82 [11:24pm] icculus: oh |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
83 [11:24pm] icculus: It wasn't possible to have a HWSURFACE screen? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
84 [11:25pm] slouken: Yes, it was, just nobody did it because alpha blending needs to read from video memory, and poking pixels across the bus is slow. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
85 [11:25pm] slouken: Even in 1.3, the Xlib case needs to be software renderer if you want to do any alpha blending. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
86 [11:26pm] icculus: But arguably there's no reason that can't all be HWSURFACE (that is, they need to get moved to a texture, even if that's still a software renderer on the backend) |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
87 [11:26pm] icculus: That sounds like it's only a problem when an app touches SDL_GetVideoSurface()->pixels without checking if they should lock it. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
88 [11:26pm] icculus: Which might be quite common |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
89 [11:27pm] slouken: Yep, in 1.2 the app was able to specify it, and most explicitly don't because it's either not available or bad for alpha blending and direct pixel poking. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
90 [11:27pm] icculus: hmm. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
91 [11:28pm] slouken: You see why I've been going round and round for months on this? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
92 [11:28pm] icculus: Well, we're talking about a compatibility layer; if it's going to crash without LockSurface() on the screen, make them lock it. If that makes it slow, so be it. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
93 [11:29pm] icculus: The options are make small changes and take a performance hit, or make bigger changes and get a big performance win. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
94 [11:29pm] icculus: (if touching the framebuffer directly, that is) |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
95 [11:29pm] slouken: Well, at that point it's a compatibility layer, why not just leave it software? (devil's advocate here) |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
96 [11:29pm] icculus: That's a good point. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
97 [11:30pm] slouken: Unless we leave everything surfaces to get the best of both worlds... |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
98 [11:30pm] • slouken gets dizzy |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
99 [11:30pm] icculus: From a technical elegance viewpoint, I can see a good mapping between HWSURFACE and textures, but realistically, you want to motivate people to move away from old APIs. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
100 [11:31pm] slouken: Yeah probably. There's a certain attraction to retaining the SDL_Surface usage even for hardware surfaces, simply because of code reuse. You don't have to have separate code for your software composition and your rendering. You also get to keep your old image loading code, etc. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
101 [11:31pm] icculus: man, this really is a pain in the ass, I see what you mean. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
102 [11:32pm] slouken: Yeah. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
103 [11:32pm] icculus: hmm, let me think on this awhile. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
104 [11:32pm] slouken: On the other hand, separating the Texture API for rendering is clearer and allows extension in the future. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
105 [11:32pm] slouken: We could potentially allow you to create a software renderer pointed at an SDL surface.... |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
106 [11:32pm] slouken: Hmmm |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
107 [11:33pm] icculus: well, that's what you have now for something like Doom |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
108 [11:33pm] icculus: you render to a shadow surface, and throw a hail-mary with SDL_Flip() |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
109 [11:34pm] slouken: Yep. I mean a 1.3 "renderer" with an SDL_Surface or another texture as the target. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
110 [11:34pm] icculus: More or less, that doesn't change. The only important thing there is not generating a new texture every time, but being able to discard what's currently in it for a fresh upload. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
111 [11:34pm] slouken: Yep |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
112 [11:34pm] icculus: oh, I see |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
113 [11:35pm] icculus: render-to-surface |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
114 [11:35pm] slouken: lol |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
115 [11:35pm] slouken: yeah |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
116 [11:36pm] slouken: So... where to draw the line with surface vs texture... |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
117 [11:37pm] icculus: I don't know, I would think that basically you want to get out of surfaces as fast as possible |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
118 [11:37pm] icculus: (disregarding SDL_compat for the moment) |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
119 [11:37pm] slouken: Yeah, I think so. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
120 [11:37pm] slouken: Load the bits up, throw them into a texture, and go |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
121 [11:37pm] icculus: And basically all you really need for that is an "upload" function. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
122 [11:38pm] slouken: Yep |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
123 [11:38pm] icculus: I'd even be inclined to not allow "Locking," so there's no readback. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
124 [11:38pm] icculus: well, I'm sure that would cause a fight |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
125 [11:38pm] • slouken thinks |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
126 [11:40pm] slouken: Let me see where I use SDL_LockTexture() right now. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
127 [11:42pm] slouken: The only time that's useful is to avoid a buffer copy when you're already writing the bits in the correct format. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
128 [11:42pm] slouken: e.g. lock -> software render into bits -> unlock (upload) |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
129 [11:43pm] slouken: that may already be taken care of by the upload though. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
130 [11:43pm] slouken: e.g. software render into bits -> upload |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
131 [11:44pm] slouken: Oh yeah, there's probably a memory copy of the bits though, so it's: upload = copy into cached bits, copy cached bits to video memory as needed. In that case if you lock to get access to the cached bits directly that's a win. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
132 [11:44pm] icculus: ah, okay |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
133 [11:47pm] icculus: I don't know, my head hurts. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
134 [11:47pm] slouken: Yeah, mine too. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
135 [11:47pm] slouken: I was pretty happy with the current setup until I noticed that it's really hard to write a framebuffer driver right now. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
136 [11:49pm] slouken: I think maybe if I clean that up and separate conversion blit and copy / blend / modulate blit, then it may work pretty cleanly. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
137 [11:49pm] icculus: yeah |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
138 |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
139 [11:54pm] slouken: So recapping... SDL_Surface is only used for loading and app composition. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
140 [11:55pm] slouken: SDL surface blitting is enhanced to maintain parity with the renderer features, since it's used as the core of the software renderer. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
141 [11:56pm] slouken: The software renderer is adapted to be a standalone module targeting either an SDL_Surface or an SDL_Texture. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
142 [11:56pm] slouken: SDL_HWSURFACE goes away |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
143 [11:57pm] slouken: Anything I'm missing? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
144 [11:58pm] icculus: no, sounds good |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
145 [11:58pm] slouken: This means we have the new 1.3 texture API pretty much as it stands. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
146 [11:59pm] slouken: Right? |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
147 [11:59pm] icculus: yeah, I think so |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
148 |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
149 [12:00am] slouken: I was trying to see if it was possible to make a pluggable blit API, but I was going insane with trying to figure out how to make it fast. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
150 [12:01am] slouken: If it were software only I could just say, write your own and register it here, but you'd have to maintain parity with the OpenGL and Direct3D renderers as well. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
151 [12:01am] slouken: At that point you might as well be working in surfaces and uploading to texture. |
6cc82cad8b77
1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents:
2217
diff
changeset
|
152 [12:02am] icculus: yeah |
2219
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
153 |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
154 TODO |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
155 ---- |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
156 Change textures to static/streaming. Static textures are not lockable, |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
157 streaming textures are lockable and may have system memory pixels available. |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
158 SDL_compat will use a streaming video texture, and will never be HWSURFACE, |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
159 but may be PREALLOC, if system memory pixels are available. |
2253
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
160 *** DONE Thu Aug 16 14:18:42 PDT 2007 |
2219
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
161 |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
162 The software renderer will be abstracted so the surface management can be |
f6099efa3f0b
Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents:
2218
diff
changeset
|
163 used by any renderer that provides functions to copy surfaces to the window. |
2253
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
164 |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
165 Blitters... |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
166 ---- |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
167 Copy blit and fill rect are optimized with MMX and SSE now. |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
168 |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
169 Here are the pieces we still need: |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
170 - Merging SDL texture capabilities into the SDL surface system |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
171 - Generic fallback blitter architecture |
6d99edd791bf
Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents:
2219
diff
changeset
|
172 - Custom fast path blitters |