Mercurial > sdl-ios-xcode
annotate docs/html/sdloverlay.html @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Overlay</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_VideoInfo" | |
17 HREF="sdlvideoinfo.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Window Management" | |
20 HREF="wm.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlvideoinfo.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="wm.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLOVERLAY" | |
71 >SDL_Overlay</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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76 NAME="AEN3042" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_Overlay -- YUV video overlay</DIV | |
81 ><DIV | |
82 CLASS="REFSECT1" | |
83 ><A | |
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84 NAME="AEN3045" |
0 | 85 ></A |
86 ><H2 | |
87 >Structure Definition</H2 | |
88 ><PRE | |
89 CLASS="PROGRAMLISTING" | |
90 >typedef struct{ | |
91 Uint32 format; | |
92 int w, h; | |
93 int planes; | |
94 Uint16 *pitches; | |
95 Uint8 **pixels; | |
96 Uint32 hw_overlay:1; | |
97 } SDL_Overlay;</PRE | |
98 ></DIV | |
99 ><DIV | |
100 CLASS="REFSECT1" | |
101 ><A | |
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102 NAME="AEN3048" |
0 | 103 ></A |
104 ><H2 | |
105 >Structure Data</H2 | |
106 ><DIV | |
107 CLASS="INFORMALTABLE" | |
108 ><A | |
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109 NAME="AEN3050" |
0 | 110 ></A |
111 ><P | |
112 ></P | |
113 ><TABLE | |
114 BORDER="0" | |
115 CLASS="CALSTABLE" | |
116 ><TBODY | |
117 ><TR | |
118 ><TD | |
119 ALIGN="LEFT" | |
120 VALIGN="TOP" | |
121 ><TT | |
122 CLASS="STRUCTFIELD" | |
123 ><I | |
124 >format</I | |
125 ></TT | |
126 ></TD | |
127 ><TD | |
128 ALIGN="LEFT" | |
129 VALIGN="TOP" | |
130 >Overlay format (see below)</TD | |
131 ></TR | |
132 ><TR | |
133 ><TD | |
134 ALIGN="LEFT" | |
135 VALIGN="TOP" | |
136 ><TT | |
137 CLASS="STRUCTFIELD" | |
138 ><I | |
139 >w, h</I | |
140 ></TT | |
141 ></TD | |
142 ><TD | |
143 ALIGN="LEFT" | |
144 VALIGN="TOP" | |
145 >Width and height of overlay</TD | |
146 ></TR | |
147 ><TR | |
148 ><TD | |
149 ALIGN="LEFT" | |
150 VALIGN="TOP" | |
151 ><TT | |
152 CLASS="STRUCTFIELD" | |
153 ><I | |
154 >planes</I | |
155 ></TT | |
156 ></TD | |
157 ><TD | |
158 ALIGN="LEFT" | |
159 VALIGN="TOP" | |
160 >Number of planes in the overlay. Usually either 1 or 3</TD | |
161 ></TR | |
162 ><TR | |
163 ><TD | |
164 ALIGN="LEFT" | |
165 VALIGN="TOP" | |
166 ><TT | |
167 CLASS="STRUCTFIELD" | |
168 ><I | |
169 >pitches</I | |
170 ></TT | |
171 ></TD | |
172 ><TD | |
173 ALIGN="LEFT" | |
174 VALIGN="TOP" | |
175 >An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD | |
176 ></TR | |
177 ><TR | |
178 ><TD | |
179 ALIGN="LEFT" | |
180 VALIGN="TOP" | |
181 ><TT | |
182 CLASS="STRUCTFIELD" | |
183 ><I | |
184 >pixels</I | |
185 ></TT | |
186 ></TD | |
187 ><TD | |
188 ALIGN="LEFT" | |
189 VALIGN="TOP" | |
190 >An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD | |
191 ></TR | |
192 ><TR | |
193 ><TD | |
194 ALIGN="LEFT" | |
195 VALIGN="TOP" | |
196 ><TT | |
197 CLASS="STRUCTFIELD" | |
198 ><I | |
199 >hw_overlay</I | |
200 ></TT | |
201 ></TD | |
202 ><TD | |
203 ALIGN="LEFT" | |
204 VALIGN="TOP" | |
205 >This will be set to 1 if the overlay is hardware accelerated.</TD | |
206 ></TR | |
207 ></TBODY | |
208 ></TABLE | |
209 ><P | |
210 ></P | |
211 ></DIV | |
212 ></DIV | |
213 ><DIV | |
214 CLASS="REFSECT1" | |
215 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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216 NAME="AEN3077" |
0 | 217 ></A |
218 ><H2 | |
219 >Description</H2 | |
220 ><P | |
221 >A <SPAN | |
222 CLASS="STRUCTNAME" | |
223 >SDL_Overlay</SPAN | |
224 > is similar to a <A | |
225 HREF="sdlsurface.html" | |
226 ><SPAN | |
227 CLASS="STRUCTNAME" | |
228 >SDL_Surface</SPAN | |
229 ></A | |
230 > except it stores a YUV overlay. All the fields are read only, except for <TT | |
231 CLASS="STRUCTFIELD" | |
232 ><I | |
233 >pixels</I | |
234 ></TT | |
235 > which should be <A | |
236 HREF="sdllockyuvoverlay.html" | |
237 >locked</A | |
238 > before use. The <TT | |
239 CLASS="STRUCTFIELD" | |
240 ><I | |
241 >format</I | |
242 ></TT | |
243 > field stores the format of the overlay which is one of the following: | |
244 <PRE | |
245 CLASS="PROGRAMLISTING" | |
246 >#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ | |
247 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ | |
248 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ | |
249 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ | |
250 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */</PRE | |
251 > | |
252 More information on YUV formats can be found at <A | |
253 HREF="http://www.webartz.com/fourcc/indexyuv.htm" | |
254 TARGET="_top" | |
255 >http://www.webartz.com/fourcc/indexyuv.htm</A | |
256 >.</P | |
257 ></DIV | |
258 ><DIV | |
259 CLASS="REFSECT1" | |
260 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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261 NAME="AEN3088" |
0 | 262 ></A |
263 ><H2 | |
264 >See Also</H2 | |
265 ><P | |
266 ><A | |
267 HREF="sdlcreateyuvoverlay.html" | |
268 ><TT | |
269 CLASS="FUNCTION" | |
270 >SDL_CreateYUVOverlay</TT | |
271 ></A | |
272 >, | |
273 <A | |
274 HREF="sdllockyuvoverlay.html" | |
275 ><TT | |
276 CLASS="FUNCTION" | |
277 >SDL_LockYUVOverlay</TT | |
278 ></A | |
279 >, | |
280 <A | |
281 HREF="sdlunlockyuvoverlay.html" | |
282 ><TT | |
283 CLASS="FUNCTION" | |
284 >SDL_UnlockYUVOverlay</TT | |
285 ></A | |
286 >, | |
287 <A | |
288 HREF="sdlfreeyuvoverlay.html" | |
289 ><TT | |
290 CLASS="FUNCTION" | |
291 >SDL_FreeYUVOverlay</TT | |
292 ></A | |
293 ></P | |
294 ></DIV | |
295 ><DIV | |
296 CLASS="NAVFOOTER" | |
297 ><HR | |
298 ALIGN="LEFT" | |
299 WIDTH="100%"><TABLE | |
300 WIDTH="100%" | |
301 BORDER="0" | |
302 CELLPADDING="0" | |
303 CELLSPACING="0" | |
304 ><TR | |
305 ><TD | |
306 WIDTH="33%" | |
307 ALIGN="left" | |
308 VALIGN="top" | |
309 ><A | |
310 HREF="sdlvideoinfo.html" | |
311 >Prev</A | |
312 ></TD | |
313 ><TD | |
314 WIDTH="34%" | |
315 ALIGN="center" | |
316 VALIGN="top" | |
317 ><A | |
318 HREF="index.html" | |
319 >Home</A | |
320 ></TD | |
321 ><TD | |
322 WIDTH="33%" | |
323 ALIGN="right" | |
324 VALIGN="top" | |
325 ><A | |
326 HREF="wm.html" | |
327 >Next</A | |
328 ></TD | |
329 ></TR | |
330 ><TR | |
331 ><TD | |
332 WIDTH="33%" | |
333 ALIGN="left" | |
334 VALIGN="top" | |
335 >SDL_VideoInfo</TD | |
336 ><TD | |
337 WIDTH="34%" | |
338 ALIGN="center" | |
339 VALIGN="top" | |
340 ><A | |
341 HREF="video.html" | |
342 >Up</A | |
343 ></TD | |
344 ><TD | |
345 WIDTH="33%" | |
346 ALIGN="right" | |
347 VALIGN="top" | |
348 >Window Management</TD | |
349 ></TR | |
350 ></TABLE | |
351 ></DIV | |
352 ></BODY | |
353 ></HTML | |
354 > |