Mercurial > sdl-ios-xcode
annotate docs/html/sdlmaprgb.html @ 55:55f1f1b3e27d
Added new docs for SDL 1.2.1
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sun, 10 Jun 2001 19:31:57 +0000 |
parents | 74212992fb08 |
children | e5bc29de3f0a |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_MapRGB</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SetGammaRamp" | |
17 HREF="sdlsetgammaramp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MapRGBA" | |
20 HREF="sdlmaprgba.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlsetgammaramp.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlmaprgba.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLMAPRGB" | |
71 >SDL_MapRGB</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
76 NAME="AEN1237" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_MapRGB -- Map a RGB color value to a pixel format.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
84 NAME="AEN1240" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
91 NAME="AEN1241" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >Uint32 <B | |
103 CLASS="FSFUNC" | |
104 >SDL_MapRGB</B | |
105 ></CODE | |
106 >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
115 NAME="AEN1247" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Maps the RGB color value to the specified pixel format and returns the | |
121 pixel value as a 32-bit int.</P | |
122 ><P | |
123 >If the format has a palette (8-bit) the index of the closest matching | |
124 color in the palette will be returned.</P | |
125 ><P | |
126 >If the specified pixel format has an alpha component it will be returned | |
127 as all 1 bits (fully opaque).</P | |
128 ></DIV | |
129 ><DIV | |
130 CLASS="REFSECT1" | |
131 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
132 NAME="AEN1252" |
0 | 133 ></A |
134 ><H2 | |
135 >Return Value</H2 | |
136 ><P | |
137 >A pixel value best approximating the given RGB color value for a given | |
138 pixel format. If the pixel format bpp (color depth) is less than 32-bpp | |
139 then the unused upper bits of the return value can safely be ignored | |
140 (e.g., with a 16-bpp format the return value can be assigned to a | |
141 <SPAN | |
142 CLASS="TYPE" | |
143 >Uint16</SPAN | |
144 >, and similarly a <SPAN | |
145 CLASS="TYPE" | |
146 >Uint8</SPAN | |
147 > for an 8-bpp | |
148 format).</P | |
149 ></DIV | |
150 ><DIV | |
151 CLASS="REFSECT1" | |
152 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
153 NAME="AEN1257" |
0 | 154 ></A |
155 ><H2 | |
156 >See Also</H2 | |
157 ><P | |
158 ><A | |
159 HREF="sdlgetrgb.html" | |
160 ><TT | |
161 CLASS="FUNCTION" | |
162 >SDL_GetRGB</TT | |
163 ></A | |
164 >, | |
165 <A | |
166 HREF="sdlgetrgba.html" | |
167 ><TT | |
168 CLASS="FUNCTION" | |
169 >SDL_GetRGBA</TT | |
170 ></A | |
171 >, | |
172 <A | |
173 HREF="sdlmaprgba.html" | |
174 ><TT | |
175 CLASS="FUNCTION" | |
176 >SDL_MapRGBA</TT | |
177 ></A | |
178 >, | |
179 <A | |
180 HREF="sdlpixelformat.html" | |
181 ><SPAN | |
182 CLASS="STRUCTNAME" | |
183 >SDL_PixelFormat</SPAN | |
184 ></A | |
185 ></P | |
186 ></DIV | |
187 ><DIV | |
188 CLASS="NAVFOOTER" | |
189 ><HR | |
190 ALIGN="LEFT" | |
191 WIDTH="100%"><TABLE | |
192 WIDTH="100%" | |
193 BORDER="0" | |
194 CELLPADDING="0" | |
195 CELLSPACING="0" | |
196 ><TR | |
197 ><TD | |
198 WIDTH="33%" | |
199 ALIGN="left" | |
200 VALIGN="top" | |
201 ><A | |
202 HREF="sdlsetgammaramp.html" | |
203 >Prev</A | |
204 ></TD | |
205 ><TD | |
206 WIDTH="34%" | |
207 ALIGN="center" | |
208 VALIGN="top" | |
209 ><A | |
210 HREF="index.html" | |
211 >Home</A | |
212 ></TD | |
213 ><TD | |
214 WIDTH="33%" | |
215 ALIGN="right" | |
216 VALIGN="top" | |
217 ><A | |
218 HREF="sdlmaprgba.html" | |
219 >Next</A | |
220 ></TD | |
221 ></TR | |
222 ><TR | |
223 ><TD | |
224 WIDTH="33%" | |
225 ALIGN="left" | |
226 VALIGN="top" | |
227 >SDL_SetGammaRamp</TD | |
228 ><TD | |
229 WIDTH="34%" | |
230 ALIGN="center" | |
231 VALIGN="top" | |
232 ><A | |
233 HREF="video.html" | |
234 >Up</A | |
235 ></TD | |
236 ><TD | |
237 WIDTH="33%" | |
238 ALIGN="right" | |
239 VALIGN="top" | |
240 >SDL_MapRGBA</TD | |
241 ></TR | |
242 ></TABLE | |
243 ></DIV | |
244 ></BODY | |
245 ></HTML | |
246 > |