Mercurial > sdl-ios-xcode
annotate src/SDL_android.cpp @ 4981:55b82067815b
Fill in the video mode with the correct screen format
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 14:29:01 -0800 |
parents | d9fdff945ec9 |
children | 58b6bb4a45e9 |
rev | line source |
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4964
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Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 extern "C" { |
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25 #include "events/SDL_events_c.h" |
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26 #include "video/android/SDL_androidkeyboard.h" |
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27 #include "video/android/SDL_androidvideo.h" |
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28 } |
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29 |
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30 /******************************************************************************* |
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31 This file links the Java side of Android with libsdl |
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32 *******************************************************************************/ |
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33 #include <jni.h> |
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34 #include <android/log.h> |
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35 |
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36 |
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37 /******************************************************************************* |
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38 Globals |
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39 *******************************************************************************/ |
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40 JavaVM* mVM = NULL; |
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41 JNIEnv* mEnv = NULL; |
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42 JNIEnv* mAudioThreadEnv = NULL; //See the note below for why this is necessary |
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43 |
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44 //Main activity |
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45 jclass mActivityInstance; |
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46 |
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47 //method signatures |
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48 jmethodID midCreateGLContext; |
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49 jmethodID midFlipBuffers; |
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50 jmethodID midEnableFeature; |
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51 jmethodID midUpdateAudio; |
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52 |
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53 //If we're not the active app, don't try to render |
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54 bool bRenderingEnabled = false; |
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55 |
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56 //Feature IDs |
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57 static const int FEATURE_AUDIO = 1; |
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58 static const int FEATURE_ACCEL = 2; |
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59 |
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60 //Accelerometer data storage |
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61 float fLastAccelerometer[3]; |
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62 |
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63 |
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64 /******************************************************************************* |
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65 Functions called by JNI |
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66 *******************************************************************************/ |
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67 |
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68 // Library init |
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69 extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved) |
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70 { |
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71 mVM = vm; |
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72 |
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73 return JNI_VERSION_1_4; |
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74 } |
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75 |
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76 // Called before SDL_main() to initialize JNI bindings |
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77 extern "C" void SDL_Android_Init(JNIEnv* env) |
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78 { |
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79 mEnv = env; |
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80 |
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81 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()"); |
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82 |
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83 jclass cls = mEnv->FindClass ("org/libsdl/app/SDLActivity"); |
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84 mActivityInstance = cls; |
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85 midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V"); |
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86 midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V"); |
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87 midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V"); |
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88 midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V"); |
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89 |
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90 if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature || |
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91 !midUpdateAudio) { |
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92 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n"); |
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93 } else { |
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94 #ifdef DEBUG |
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95 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Good mids\n"); |
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96 #endif |
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97 } |
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98 } |
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99 |
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100 // Keydown |
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101 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(JNIEnv* env, |
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102 jobject obj, jint keycode) |
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103 { |
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104 #ifdef DEBUG |
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105 __android_log_print(ANDROID_LOG_INFO, "SDL", |
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106 "SDL: native key down %d\n", keycode); |
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107 #endif |
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108 Android_OnKeyDown(keycode); |
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109 } |
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110 |
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111 // Keyup |
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112 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyUp(JNIEnv* env, |
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113 jobject obj, jint keycode) |
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114 { |
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115 #ifdef DEBUG |
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116 __android_log_print(ANDROID_LOG_INFO, "SDL", |
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117 "SDL: native key up %d\n", keycode); |
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118 #endif |
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119 Android_OnKeyUp(keycode); |
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120 } |
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121 |
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122 // Touch |
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123 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env, |
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124 jobject obj, jint action, jfloat x, jfloat y, jfloat p) |
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125 { |
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126 #ifdef DEBUG |
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127 __android_log_print(ANDROID_LOG_INFO, "SDL", |
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128 "SDL: native touch event %d @ %f/%f, pressure %f\n", |
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129 action, x, y, p); |
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130 #endif |
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131 |
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132 //TODO: Pass this off to the SDL multitouch stuff |
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133 } |
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134 |
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135 // Quit |
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136 extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env, |
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137 jobject obj ) |
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138 { |
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139 // Stop rendering as we're no longer in the foreground |
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140 bRenderingEnabled = false; |
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141 |
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142 // Inject a SDL_QUIT event |
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143 SDL_SendQuit(); |
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144 } |
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145 |
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146 // Resize |
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147 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeResize( |
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148 JNIEnv* env, jobject obj, jint width, |
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149 jint height, jint format) |
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150 { |
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151 Android_SetScreenResolution(width, height, format); |
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152 } |
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153 |
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154 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel( |
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155 JNIEnv* env, jobject obj, |
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156 jfloat x, jfloat y, jfloat z) |
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157 { |
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158 fLastAccelerometer[0] = x; |
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159 fLastAccelerometer[1] = y; |
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160 fLastAccelerometer[2] = z; |
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161 } |
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162 |
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163 |
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164 |
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165 /******************************************************************************* |
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166 Functions called by SDL into Java |
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167 *******************************************************************************/ |
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168 extern "C" void Android_CreateContext() |
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169 { |
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170 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n"); |
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171 |
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172 bRenderingEnabled = true; |
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173 |
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174 mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext ); |
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175 } |
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176 |
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177 extern "C" void Android_Render() |
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178 { |
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179 if (!bRenderingEnabled) { |
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180 return; |
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181 } |
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182 |
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183 // When we get here, we've accumulated a full frame |
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184 mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers); |
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185 } |
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186 |
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187 extern "C" void Android_EnableFeature(int featureid, bool enabled) |
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188 { |
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189 mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature, |
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190 featureid, (int)enabled); |
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191 } |
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192 |
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193 extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len) |
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194 { |
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195 //Annoyingly we can't just call into Java from any thread. Because the audio |
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196 //callback is dispatched from the SDL audio thread (that wasn't made from |
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197 //java, we have to do some magic here to let the JVM know about the thread. |
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198 //Because everything it touches on the Java side is static anyway, it's |
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199 //not a big deal, just annoying. |
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200 if(!mAudioThreadEnv) { |
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201 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Need to set up audio thread env\n"); |
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202 |
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203 mVM->AttachCurrentThread(&mAudioThreadEnv, NULL); |
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204 |
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205 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: ok\n"); |
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206 } |
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207 |
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208 jbyteArray arr = mAudioThreadEnv->NewByteArray(len); |
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209 |
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210 //blah. We probably should rework this so we avoid the copy. |
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211 mAudioThreadEnv->SetByteArrayRegion(arr, 0, len, (jbyte *)buf); |
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212 |
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213 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: copied\n"); |
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214 |
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215 mAudioThreadEnv->CallStaticVoidMethod( mActivityInstance, |
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216 midUpdateAudio, arr ); |
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217 |
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218 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: invoked\n"); |
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219 |
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220 } |
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221 |
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222 /* vi: set ts=4 sw=4 expandtab: */ |