annotate src/video/windows/SDL_windowsclipboard.h @ 5242:55b31686f82b

Fixed crash when shaders aren't available.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 09 Feb 2011 10:13:26 -0800
parents e8916fe9cfc8
children b530ef003506
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_windowsclipboard_h
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25 #define _SDL_windowsclipboard_h
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26
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9faebccfefb3 Amazingly the Windows code is almost identical to the Mac OS X code. :)
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27 /* Forward declaration */
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28 struct SDL_VideoData;
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29
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30 extern int WIN_SetClipboardText(_THIS, const char *text);
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31 extern char *WIN_GetClipboardText(_THIS);
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32 extern SDL_bool WIN_HasClipboardText(_THIS);
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9faebccfefb3 Amazingly the Windows code is almost identical to the Mac OS X code. :)
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33 extern void WIN_CheckClipboardUpdate(struct SDL_VideoData * data);
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34
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35 #endif /* _SDL_windowsclipboard_h */
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36
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37 /* vi: set ts=4 sw=4 expandtab: */