Mercurial > sdl-ios-xcode
annotate docs/html/guideaudioexamples.html @ 295:54ad1d2f1325
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 06 Mar 2002 05:37:21 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Audio Examples</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Examples" | |
14 HREF="guideexamples.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="Event Examples" | |
17 HREF="guideeventexamples.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="CDROM Examples" | |
20 HREF="guidecdromexamples.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="guideeventexamples.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 >Chapter 4. Examples</TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="guidecdromexamples.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><DIV | |
69 CLASS="SECT1" | |
70 ><H1 | |
71 CLASS="SECT1" | |
72 ><A | |
73 NAME="GUIDEAUDIOEXAMPLES" | |
74 >Audio Examples</A | |
75 ></H1 | |
76 ><P | |
77 ></P | |
78 ><DIV | |
79 CLASS="SECT2" | |
80 ><H2 | |
81 CLASS="SECT2" | |
82 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
83 NAME="AEN382" |
0 | 84 >Opening the audio device</A |
85 ></H2 | |
86 ><P | |
87 ><PRE | |
88 CLASS="PROGRAMLISTING" | |
89 > SDL_AudioSpec wanted; | |
90 extern void fill_audio(void *udata, Uint8 *stream, int len); | |
91 | |
92 /* Set the audio format */ | |
93 wanted.freq = 22050; | |
94 wanted.format = AUDIO_S16; | |
95 wanted.channels = 2; /* 1 = mono, 2 = stereo */ | |
96 wanted.samples = 1024; /* Good low-latency value for callback */ | |
97 wanted.callback = fill_audio; | |
98 wanted.userdata = NULL; | |
99 | |
100 /* Open the audio device, forcing the desired format */ | |
101 if ( SDL_OpenAudio(&wanted, NULL) < 0 ) { | |
102 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); | |
103 return(-1); | |
104 } | |
105 return(0);</PRE | |
106 ></P | |
107 ></DIV | |
108 ><DIV | |
109 CLASS="SECT2" | |
110 ><H2 | |
111 CLASS="SECT2" | |
112 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
113 NAME="AEN386" |
0 | 114 >Playing audio</A |
115 ></H2 | |
116 ><P | |
117 ><PRE | |
118 CLASS="PROGRAMLISTING" | |
119 > static Uint8 *audio_chunk; | |
120 static Uint32 audio_len; | |
121 static Uint8 *audio_pos; | |
122 | |
123 /* The audio function callback takes the following parameters: | |
124 stream: A pointer to the audio buffer to be filled | |
125 len: The length (in bytes) of the audio buffer | |
126 */ | |
127 void fill_audio(void *udata, Uint8 *stream, int len) | |
128 { | |
129 /* Only play if we have data left */ | |
130 if ( audio_len == 0 ) | |
131 return; | |
132 | |
133 /* Mix as much data as possible */ | |
134 len = ( len > audio_len ? audio_len : len ); | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
135 SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); |
0 | 136 audio_pos += len; |
137 audio_len -= len; | |
138 } | |
139 | |
140 /* Load the audio data ... */ | |
141 | |
142 ;;;;; | |
143 | |
144 audio_pos = audio_chunk; | |
145 | |
146 /* Let the callback function play the audio chunk */ | |
147 SDL_PauseAudio(0); | |
148 | |
149 /* Do some processing */ | |
150 | |
151 ;;;;; | |
152 | |
153 /* Wait for sound to complete */ | |
154 while ( audio_len > 0 ) { | |
155 SDL_Delay(100); /* Sleep 1/10 second */ | |
156 } | |
157 SDL_CloseAudio();</PRE | |
158 ></P | |
159 ></DIV | |
160 ></DIV | |
161 ><DIV | |
162 CLASS="NAVFOOTER" | |
163 ><HR | |
164 ALIGN="LEFT" | |
165 WIDTH="100%"><TABLE | |
166 WIDTH="100%" | |
167 BORDER="0" | |
168 CELLPADDING="0" | |
169 CELLSPACING="0" | |
170 ><TR | |
171 ><TD | |
172 WIDTH="33%" | |
173 ALIGN="left" | |
174 VALIGN="top" | |
175 ><A | |
176 HREF="guideeventexamples.html" | |
177 >Prev</A | |
178 ></TD | |
179 ><TD | |
180 WIDTH="34%" | |
181 ALIGN="center" | |
182 VALIGN="top" | |
183 ><A | |
184 HREF="index.html" | |
185 >Home</A | |
186 ></TD | |
187 ><TD | |
188 WIDTH="33%" | |
189 ALIGN="right" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="guidecdromexamples.html" | |
193 >Next</A | |
194 ></TD | |
195 ></TR | |
196 ><TR | |
197 ><TD | |
198 WIDTH="33%" | |
199 ALIGN="left" | |
200 VALIGN="top" | |
201 >Event Examples</TD | |
202 ><TD | |
203 WIDTH="34%" | |
204 ALIGN="center" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="guideexamples.html" | |
208 >Up</A | |
209 ></TD | |
210 ><TD | |
211 WIDTH="33%" | |
212 ALIGN="right" | |
213 VALIGN="top" | |
214 >CDROM Examples</TD | |
215 ></TR | |
216 ></TABLE | |
217 ></DIV | |
218 ></BODY | |
219 ></HTML | |
220 > |