Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscossprite.c @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | 974ba6ae0fa3 |
children | c9b51268668f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
630
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 /* |
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24 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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25 27 March 2003 |
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26 |
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27 Implements Sprite plotting code for wimp display.window |
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28 */ |
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29 |
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30 #include <stdlib.h> |
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31 #include "kernel.h" |
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32 #include "swis.h" |
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33 #include "SDL_riscosvideo.h" |
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34 |
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35 extern void WIMP_ReadModeInfo(_THIS); |
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36 |
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37 void WIMP_PaletteChanged(_THIS); |
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38 |
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39 |
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40 /* Create sprite buffer for screen */ |
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41 |
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42 unsigned char *WIMP_CreateBuffer(int width, int height, int bpp) |
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43 { |
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44 int size; |
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45 char sprite_name[12] = "display"; |
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46 unsigned char *buffer; |
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47 _kernel_swi_regs regs; |
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48 int bytesPerPixel; |
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49 int bytesPerRow; |
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50 int offsetToSpriteData = 60; |
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51 |
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52 switch(bpp) |
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53 { |
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54 case 32: bytesPerPixel = 4; break; |
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55 case 16: bytesPerPixel = 2; break; |
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56 case 8: |
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57 bytesPerPixel = 1; |
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58 offsetToSpriteData += 2048; /* Add in size of palette */ |
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59 break; |
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60 default: |
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61 return NULL; |
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62 break; |
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63 } |
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64 |
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65 bytesPerRow = bytesPerPixel * width; |
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66 |
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67 if ((bytesPerRow & 3) != 0) |
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68 { |
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69 bytesPerRow += 4 - (bytesPerRow & 3); |
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70 } |
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71 size = bytesPerRow * height; |
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72 |
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73 buffer = malloc( (size_t) size + offsetToSpriteData ); |
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74 if (!buffer) return NULL; |
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75 |
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76 /* Initialise a sprite area */ |
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77 |
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78 *(unsigned int *)buffer = size + offsetToSpriteData; |
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79 *(unsigned int *)(buffer + 8) = 16; |
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80 |
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81 regs.r[0] = 256+9; |
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82 regs.r[1] = (unsigned int)buffer; |
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83 _kernel_swi(OS_SpriteOp, ®s, ®s); |
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84 |
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85 regs.r[0] = 256+15; |
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86 regs.r[1] = (unsigned int)buffer; |
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87 regs.r[2] = (unsigned int)&sprite_name; |
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88 regs.r[3] = 0; /* Palette flag: 0 = no palette */ |
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89 regs.r[4] = width; |
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90 regs.r[5] = height; |
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91 if (bpp == 8) |
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92 { |
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93 /* Use old style mode number */ |
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94 regs.r[6] = 28; /* 8bpp 90x90dpi */ |
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95 } else |
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96 { |
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97 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ |
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98 | (90 << 14) /* Vertical dpi */ |
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99 | (90 << 1) /* Horizontal dpi */ |
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100 | 1; /* Marker to distinguish between mode selectors and sprite modes */ |
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101 } |
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102 if (_kernel_swi(OS_SpriteOp, ®s, ®s) == NULL) |
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103 { |
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104 if (bpp == 8) |
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105 { |
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106 /* Modify sprite to take into account 256 colour palette */ |
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107 int *sprite = (int *)(buffer + 16); |
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108 /* Adjust sprite offsets */ |
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109 sprite[0] += 2048; |
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110 sprite[8] += 2048; |
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111 sprite[9] += 2048; |
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112 /* Adjust sprite area next free pointer */ |
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113 (*(int *)(buffer+12)) += 2048; |
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114 |
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115 /* Don't need to set up palette as SDL sets up the default |
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116 256 colour palette */ |
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117 /* { |
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118 int *pal = sprite + 11; |
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119 unsigned int j; |
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120 unsigned int entry; |
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121 for (j = 0; j < 255; j++) |
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122 { |
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123 entry = (j << 24) | (j << 16) | (j << 8); |
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124 *pal++ = entry; |
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125 *pal++ = entry; |
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126 } |
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127 } |
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128 */ |
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129 } |
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130 } else |
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131 { |
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132 free(buffer); |
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133 buffer = NULL; |
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134 } |
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135 |
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136 return buffer; |
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137 } |
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138 |
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139 |
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140 /* Setup translation buffers for the sprite plotting */ |
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141 |
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142 void WIMP_SetupPlotInfo(_THIS) |
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143 { |
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144 _kernel_swi_regs regs; |
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145 int *sprite = ((int *)this->hidden->bank[1])+4; |
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146 |
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147 regs.r[0] = (unsigned int)this->hidden->bank[1]; |
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148 regs.r[1] = (unsigned int)sprite; |
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149 regs.r[2] = -1; /* Current mode */ |
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150 regs.r[3] = -1; /* Current palette */ |
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151 regs.r[4] = 0; /* Get size of buffer */ |
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152 regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */ |
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153 regs.r[6] = 0; |
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154 regs.r[7] = 0; |
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155 |
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156 if (this->hidden->pixtrans) free(this->hidden->pixtrans); |
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157 this->hidden->pixtrans = 0; |
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158 |
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159 /* Get the size required for the buffer */ |
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160 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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161 if (regs.r[4]) |
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162 { |
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163 this->hidden->pixtrans = malloc(regs.r[4]); |
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164 |
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165 regs.r[4] = (unsigned int)this->hidden->pixtrans; |
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166 /* Actually read the buffer */ |
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167 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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168 } |
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169 } |
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170 |
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171 /* Plot the sprite in the given context */ |
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172 void WIMP_PlotSprite(_THIS, int x, int y) |
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173 { |
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174 _kernel_swi_regs regs; |
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175 _kernel_oserror *err; |
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176 |
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177 regs.r[0] = 52 + 512; |
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178 regs.r[1] = (unsigned int)this->hidden->bank[1]; |
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179 regs.r[2] = (unsigned int)this->hidden->bank[1]+16; |
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180 regs.r[3] = x; |
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181 regs.r[4] = y; |
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182 regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */ |
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183 regs.r[6] = 0; /* No scale factors i.e. 1:1 */ |
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184 regs.r[7] = (int)this->hidden->pixtrans; |
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185 |
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186 if ((err = _kernel_swi(OS_SpriteOp, ®s, ®s)) != 0) |
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187 { |
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188 int *p = (int *)this->hidden->pixtrans; |
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189 printf("OS_SpriteOp failed \n%s\n",err->errmess); |
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190 printf("pixtrans %d\n", (int)this->hidden->pixtrans); |
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191 printf("%x %x %x\n", p[0], p[1], p[2]); |
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192 } |
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193 } |
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194 |
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195 |
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196 /* Wimp mode has changes so update colour mapping and pixel sizes |
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197 of windows and the sprites they plot */ |
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198 |
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199 void WIMP_ModeChanged(_THIS) |
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200 { |
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201 int oldXeig = this->hidden->xeig; |
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202 int oldYeig = this->hidden->yeig; |
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203 |
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204 WIMP_ReadModeInfo(this); |
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205 |
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206 if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) |
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207 { |
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208 /* Only need to update the palette */ |
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209 WIMP_PaletteChanged(this); |
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210 } else |
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211 { |
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212 _kernel_swi_regs regs; |
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213 int window_state[9]; |
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214 int extent[4]; |
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215 int currWidth, currHeight; |
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216 int newWidth, newHeight; |
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217 |
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218 /* Need to resize windows and update the palette */ |
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219 WIMP_SetupPlotInfo(this); |
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220 |
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221 |
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222 window_state[0] = this->hidden->window_handle; |
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223 regs.r[1] = (unsigned int)window_state; |
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224 _kernel_swi(Wimp_GetWindowState, ®s, ®s); |
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225 |
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226 currWidth = window_state[3] - window_state[1]; |
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227 currHeight = window_state[4] - window_state[2]; |
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228 |
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229 newWidth = (currWidth >> oldXeig) << this->hidden->xeig; |
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230 newHeight = (currHeight >> oldYeig) << this->hidden->yeig; |
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231 /* Need to avoid extent getting too small for visible part |
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232 of window */ |
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233 extent[0] = 0; |
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234 if (currHeight <= newHeight) |
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235 { |
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236 extent[1] = -newHeight; |
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237 } else |
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238 { |
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239 extent[1] = -currHeight; |
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240 } |
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241 if (currWidth <= newWidth) |
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242 { |
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243 extent[2] = newWidth; |
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244 } else |
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245 { |
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246 extent[2] = currWidth; |
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247 } |
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248 extent[3] = 0; |
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249 |
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250 regs.r[0] = this->hidden->window_handle; |
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251 regs.r[1] = (int)extent; |
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252 _kernel_swi(Wimp_SetExtent, ®s, ®s); |
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253 |
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254 /*TODO: May need to set flag to resize window on next open */ |
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255 } |
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256 } |
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257 |
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258 /* Palette has changed so update palettes used for windows sprites */ |
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259 |
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260 void WIMP_PaletteChanged(_THIS) |
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261 { |
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262 WIMP_SetupPlotInfo(this); |
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263 } |