Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxwm.c @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include "SDL_version.h" | |
29 #include "SDL_error.h" | |
30 #include "SDL_timer.h" | |
31 #include "SDL_video.h" | |
32 #include "SDL_syswm.h" | |
33 #include "SDL_events_c.h" | |
34 #include "SDL_pixels_c.h" | |
35 #include "SDL_cgxmodes_c.h" | |
36 #include "SDL_cgxwm_c.h" | |
37 | |
38 /* This is necessary for working properly with Enlightenment, etc. */ | |
39 #define USE_ICON_WINDOW | |
40 | |
41 void CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
42 { | |
43 #if 0 | |
44 SDL_Surface *sicon; | |
45 XWMHints *wmhints; | |
46 XImage *icon_image; | |
47 Pixmap icon_pixmap; | |
48 Pixmap mask_pixmap; | |
49 #ifdef USE_ICON_WINDOW | |
50 Window icon_window; | |
51 #endif | |
52 GC GC; | |
53 XGCValues GCvalues; | |
54 int i, b, dbpp; | |
55 SDL_Rect bounds; | |
56 Uint8 *LSBmask, *color_tried; | |
57 Visual *dvis; | |
58 | |
59 /* Lock the event thread, in multi-threading environments */ | |
60 SDL_Lock_EventThread(); | |
61 | |
62 /* The icon must use the default visual, depth and colormap of the | |
63 screen, so it might need a conversion */ | |
64 dbpp = DefaultDepth(SDL_Display, SDL_Screen); | |
65 switch(dbpp) { | |
66 case 15: | |
67 dbpp = 16; break; | |
68 case 24: | |
69 dbpp = 32; break; | |
70 } | |
71 dvis = DefaultVisual(SDL_Display, SDL_Screen); | |
72 | |
73 /* The Visual struct is supposed to be opaque but we cheat a little */ | |
74 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
75 dbpp, | |
76 dvis->red_mask, dvis->green_mask, | |
77 dvis->blue_mask, 0); | |
78 | |
79 if ( sicon == NULL ) { | |
80 goto done; | |
81 } | |
82 /* If we already have allocated colours from the default colormap, | |
83 copy them */ | |
84 if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap | |
85 && this->screen->format->palette && sicon->format->palette) { | |
86 memcpy(sicon->format->palette->colors, | |
87 this->screen->format->palette->colors, | |
88 this->screen->format->palette->ncolors * sizeof(SDL_Color)); | |
89 } | |
90 | |
91 bounds.x = 0; | |
92 bounds.y = 0; | |
93 bounds.w = icon->w; | |
94 bounds.h = icon->h; | |
95 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | |
96 goto done; | |
97 | |
98 /* Lock down the colors used in the colormap */ | |
99 color_tried = NULL; | |
100 if ( sicon->format->BitsPerPixel == 8 ) { | |
101 SDL_Palette *palette; | |
102 Uint8 *p; | |
103 XColor wanted; | |
104 | |
105 palette = sicon->format->palette; | |
106 color_tried = malloc(palette->ncolors); | |
107 if ( color_tried == NULL ) { | |
108 goto done; | |
109 } | |
110 if ( SDL_iconcolors != NULL ) { | |
111 free(SDL_iconcolors); | |
112 } | |
113 SDL_iconcolors = malloc(palette->ncolors | |
114 * sizeof(*SDL_iconcolors)); | |
115 if ( SDL_iconcolors == NULL ) { | |
116 free(color_tried); | |
117 goto done; | |
118 } | |
119 memset(color_tried, 0, palette->ncolors); | |
120 memset(SDL_iconcolors, 0, | |
121 palette->ncolors * sizeof(*SDL_iconcolors)); | |
122 | |
123 p = (Uint8 *)sicon->pixels; | |
124 for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) { | |
125 if ( ! color_tried[*p] ) { | |
126 wanted.pixel = *p; | |
127 wanted.red = (palette->colors[*p].r<<8); | |
128 wanted.green = (palette->colors[*p].g<<8); | |
129 wanted.blue = (palette->colors[*p].b<<8); | |
130 wanted.flags = (DoRed|DoGreen|DoBlue); | |
131 if (XAllocColor(SDL_Display, | |
132 SDL_DisplayColormap, &wanted)) { | |
133 ++SDL_iconcolors[wanted.pixel]; | |
134 } | |
135 color_tried[*p] = 1; | |
136 } | |
137 } | |
138 } | |
139 if ( color_tried != NULL ) { | |
140 free(color_tried); | |
141 } | |
142 | |
143 /* Translate mask data to LSB order and set the icon mask */ | |
144 i = (sicon->w/8)*sicon->h; | |
145 LSBmask = (Uint8 *)malloc(i); | |
146 if ( LSBmask == NULL ) { | |
147 goto done; | |
148 } | |
149 memset(LSBmask, 0, i); | |
150 while ( --i >= 0 ) { | |
151 for ( b=0; b<8; ++b ) | |
152 LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b)); | |
153 } | |
154 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, | |
155 LSBmask, sicon->w, sicon->h, 1L, 0L, 1); | |
156 | |
157 /* Transfer the image to an X11 pixmap */ | |
158 icon_image = XCreateImage(SDL_Display, | |
159 DefaultVisual(SDL_Display, SDL_Screen), | |
160 DefaultDepth(SDL_Display, SDL_Screen), | |
161 ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h, | |
162 ((sicon->format)->BytesPerPixel == 3) ? 32 : | |
163 (sicon->format)->BytesPerPixel*8, 0); | |
164 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, | |
165 DefaultDepth(SDL_Display, SDL_Screen)); | |
166 GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); | |
167 XPutImage(SDL_Display, icon_pixmap, GC, icon_image, | |
168 0, 0, 0, 0, sicon->w, sicon->h); | |
169 XFreeGC(SDL_Display, GC); | |
170 XDestroyImage(icon_image); | |
171 free(LSBmask); | |
172 sicon->pixels = NULL; | |
173 | |
174 #ifdef USE_ICON_WINDOW | |
175 /* Create an icon window and set the pixmap as its background */ | |
176 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, | |
177 0, 0, sicon->w, sicon->h, 0, | |
178 CopyFromParent, CopyFromParent); | |
179 XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap); | |
180 XClearWindow(SDL_Display, icon_window); | |
181 #endif | |
182 | |
183 /* Set the window icon to the icon pixmap (and icon window) */ | |
184 wmhints = XAllocWMHints(); | |
185 wmhints->flags = (IconPixmapHint | IconMaskHint); | |
186 wmhints->icon_pixmap = icon_pixmap; | |
187 wmhints->icon_mask = mask_pixmap; | |
188 #ifdef USE_ICON_WINDOW | |
189 wmhints->flags |= IconWindowHint; | |
190 wmhints->icon_window = icon_window; | |
191 #endif | |
192 XSetWMHints(SDL_Display, WMwindow, wmhints); | |
193 XFree(wmhints); | |
194 XSync(SDL_Display, False); | |
195 | |
196 done: | |
197 SDL_Unlock_EventThread(); | |
198 if ( sicon != NULL ) { | |
199 SDL_FreeSurface(sicon); | |
200 } | |
201 #endif | |
202 return; | |
203 } | |
204 | |
205 void CGX_SetCaption(_THIS, const char *title, const char *icon) | |
206 { | |
207 if(SDL_Window) | |
208 SetWindowTitles(SDL_Window,(char *)title,NULL); | |
209 } | |
210 | |
211 /* Iconify the window */ | |
212 int CGX_IconifyWindow(_THIS) | |
213 { | |
214 #if 0 | |
215 int result; | |
216 | |
217 SDL_Lock_EventThread(); | |
218 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); | |
219 XSync(SDL_Display, False); | |
220 SDL_Unlock_EventThread(); | |
221 return(result); | |
222 #else | |
223 return 0; | |
224 #endif | |
225 } | |
226 | |
227 #if 0 | |
228 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | |
229 { | |
230 int numtries, result; | |
231 | |
232 if ( this->screen == NULL ) { | |
233 return(SDL_GRAB_OFF); | |
234 } | |
235 if ( ! SDL_Window ) { | |
236 return(mode); /* Will be set later on mode switch */ | |
237 } | |
238 if ( mode == SDL_GRAB_OFF ) { | |
239 XUngrabPointer(SDL_Display, CurrentTime); | |
240 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
241 /* Rebind the mouse to the fullscreen window */ | |
242 for ( numtries = 0; numtries < 10; ++numtries ) { | |
243 result = XGrabPointer(SDL_Display, FSwindow, | |
244 True, 0, | |
245 GrabModeAsync, GrabModeAsync, | |
246 FSwindow, None, CurrentTime); | |
247 if ( result == AlreadyGrabbed ) { | |
248 break; | |
249 } | |
250 SDL_Delay(100); | |
251 } | |
252 } | |
253 #ifdef GRAB_FULLSCREEN | |
254 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
255 #endif | |
256 XUngrabKeyboard(SDL_Display, CurrentTime); | |
257 } else { | |
258 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
259 /* Unbind the mouse from the fullscreen window */ | |
260 XUngrabPointer(SDL_Display, CurrentTime); | |
261 } | |
262 /* Try to grab the mouse */ | |
263 for ( numtries = 0; numtries < 10; ++numtries ) { | |
264 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, | |
265 GrabModeAsync, GrabModeAsync, | |
266 SDL_Window, None, CurrentTime); | |
267 if ( result != AlreadyGrabbed ) { | |
268 break; | |
269 } | |
270 SDL_Delay(100); | |
271 } | |
272 #ifdef GRAB_FULLSCREEN | |
273 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
274 #endif | |
275 XGrabKeyboard(SDL_Display, WMwindow, True, | |
276 GrabModeAsync, GrabModeAsync, CurrentTime); | |
277 } | |
278 XSync(SDL_Display, False); | |
279 | |
280 return(mode); | |
281 } | |
282 | |
283 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | |
284 { | |
285 SDL_Lock_EventThread(); | |
286 mode = X11_GrabInputNoLock(this, mode); | |
287 SDL_Unlock_EventThread(); | |
288 | |
289 return(mode); | |
290 } | |
291 | |
292 /* If 'info' is the right version, this function fills it and returns 1. | |
293 Otherwise, in case of a version mismatch, it returns -1. | |
294 */ | |
295 static void lock_display(void) | |
296 { | |
297 SDL_Lock_EventThread(); | |
298 } | |
299 static void unlock_display(void) | |
300 { | |
301 /* Make sure any X11 transactions are completed */ | |
302 SDL_VideoDevice *this = current_video; | |
303 XSync(SDL_Display, False); | |
304 SDL_Unlock_EventThread(); | |
305 } | |
306 | |
307 #endif | |
308 | |
309 int CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info) | |
310 { | |
311 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
312 #if 0 | |
313 info->subsystem = SDL_SYSWM_X11; | |
314 info->info.x11.display = SDL_Display; | |
315 info->info.x11.window = SDL_Window; | |
316 if ( SDL_VERSIONNUM(info->version.major, | |
317 info->version.minor, | |
318 info->version.patch) >= 1002 ) { | |
319 info->info.x11.fswindow = FSwindow; | |
320 info->info.x11.wmwindow = WMwindow; | |
321 } | |
322 info->info.x11.lock_func = lock_display; | |
323 info->info.x11.unlock_func = unlock_display; | |
324 #endif | |
325 return(1); | |
326 } else { | |
327 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
328 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
329 return(-1); | |
330 } | |
331 } |