Mercurial > sdl-ios-xcode
annotate src/joystick/macos/SDL_sysjoystick.c @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | 609c060fd2a2 |
children | c9b51268668f |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* SDL stuff -- "SDL_sysjoystick.c" | |
29 MacOS joystick functions by Frederick Reitberger | |
30 | |
31 The code that follows is meant for SDL. Use at your own risk. | |
32 */ | |
33 | |
34 #include <string.h> | |
35 | |
36 #include <InputSprocket.h> | |
37 | |
38 #include "SDL_error.h" | |
39 #include "SDL_joystick.h" | |
40 #include "SDL_sysjoystick.h" | |
41 #include "SDL_joystick_c.h" | |
42 | |
43 | |
44 /* The max number of joysticks we will detect */ | |
45 #define MAX_JOYSTICKS 16 | |
46 /* Limit ourselves to 32 elements per device */ | |
47 #define kMaxReferences 32 | |
48 | |
49 #define ISpSymmetricAxisToFloat(axis) ((((float) axis) - kISpAxisMiddle) / (kISpAxisMaximum-kISpAxisMiddle)) | |
50 #define ISpAsymmetricAxisToFloat(axis) (((float) axis) / (kISpAxisMaximum)) | |
51 | |
52 | |
53 static ISpDeviceReference SYS_Joysticks[MAX_JOYSTICKS]; | |
54 static ISpElementListReference SYS_Elements[MAX_JOYSTICKS]; | |
55 static ISpDeviceDefinition SYS_DevDef[MAX_JOYSTICKS]; | |
56 | |
57 struct joystick_hwdata | |
58 { | |
59 char name[64]; | |
60 /* Uint8 id;*/ | |
61 ISpElementReference refs[kMaxReferences]; | |
62 /* gonna need some sort of mapping info */ | |
63 }; | |
64 | |
65 | |
66 /* Function to scan the system for joysticks. | |
67 * Joystick 0 should be the system default joystick. | |
68 * This function should return the number of available joysticks, or -1 | |
69 * on an unrecoverable fatal error. | |
70 */ | |
71 int SDL_SYS_JoystickInit(void) | |
72 { | |
73 static ISpDeviceClass classes[4] = { | |
74 kISpDeviceClass_Joystick, | |
1133
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The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
Ryan C. Gordon <icculus@icculus.org>
parents:
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75 #if kISpDeviceClass_Gamepad |
0 | 76 kISpDeviceClass_Gamepad, |
1133
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The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
Ryan C. Gordon <icculus@icculus.org>
parents:
769
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77 #endif |
0 | 78 kISpDeviceClass_Wheel, |
79 0 | |
80 }; | |
81 OSErr err; | |
82 int i; | |
83 UInt32 count, numJoysticks; | |
84 | |
85 if ( (Ptr)0 == (Ptr)ISpStartup ) { | |
86 SDL_SetError("InputSprocket not installed"); | |
87 return -1; // InputSprocket not installed | |
88 } | |
89 | |
90 if( (Ptr)0 == (Ptr)ISpGetVersion ) { | |
91 SDL_SetError("InputSprocket not version 1.1 or newer"); | |
92 return -1; // old version of ISp (not at least 1.1) | |
93 } | |
94 | |
95 ISpStartup(); | |
96 | |
97 /* Get all the joysticks */ | |
98 numJoysticks = 0; | |
99 for ( i=0; classes[i]; ++i ) { | |
100 count = 0; | |
101 err = ISpDevices_ExtractByClass( | |
102 classes[i], | |
103 MAX_JOYSTICKS-numJoysticks, | |
104 &count, | |
105 &SYS_Joysticks[numJoysticks]); | |
106 numJoysticks += count; | |
107 } | |
108 | |
109 for(i = 0; i < numJoysticks; i++) | |
110 { | |
111 ISpDevice_GetDefinition( | |
112 SYS_Joysticks[i], sizeof(ISpDeviceDefinition), | |
113 &SYS_DevDef[i]); | |
114 | |
115 err = ISpElementList_New( | |
116 0, NULL, | |
117 &SYS_Elements[i], 0); | |
118 | |
119 if (err) { | |
120 SDL_OutOfMemory(); | |
121 return -1; | |
122 } | |
123 | |
124 ISpDevice_GetElementList( | |
125 SYS_Joysticks[i], | |
126 &SYS_Elements[i]); | |
127 } | |
128 | |
129 ISpDevices_Deactivate(numJoysticks, SYS_Joysticks); | |
130 | |
131 return numJoysticks; | |
132 } | |
133 | |
134 /* Function to get the device-dependent name of a joystick */ | |
135 const char *SDL_SYS_JoystickName(int index) | |
136 { | |
137 static char name[64]; | |
138 int len; | |
139 | |
140 /* convert pascal string to c-string */ | |
141 len = SYS_DevDef[index].deviceName[0]; | |
142 if ( len >= sizeof(name) ) { | |
143 len = (sizeof(name) - 1); | |
144 } | |
145 memcpy(name, &SYS_DevDef[index].deviceName[1], len); | |
146 name[len] = '\0'; | |
147 | |
148 return name; | |
149 } | |
150 | |
151 /* Function to open a joystick for use. | |
152 The joystick to open is specified by the index field of the joystick. | |
153 This should fill the nbuttons and naxes fields of the joystick structure. | |
154 It returns 0, or -1 if there is an error. | |
155 */ | |
156 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) | |
157 { | |
158 int index; | |
159 UInt32 count, gotCount, count2; | |
160 long numAxis, numButtons, numHats, numBalls; | |
161 | |
162 count = kMaxReferences; | |
163 count2 = 0; | |
164 numAxis = numButtons = numHats = numBalls = 0; | |
165 | |
166 index = joystick->index; | |
167 | |
168 /* allocate memory for system specific hardware data */ | |
169 joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata)); | |
170 if (joystick->hwdata == NULL) | |
171 { | |
172 SDL_OutOfMemory(); | |
173 return(-1); | |
174 } | |
175 memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); | |
176 strcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index)); | |
177 joystick->name = joystick->hwdata->name; | |
178 | |
179 ISpElementList_ExtractByKind( | |
180 SYS_Elements[index], | |
181 kISpElementKind_Axis, | |
182 count, | |
183 &gotCount, | |
184 joystick->hwdata->refs); | |
185 | |
186 numAxis = gotCount; | |
187 count -= gotCount; | |
188 count2 += gotCount; | |
189 | |
190 ISpElementList_ExtractByKind( | |
191 SYS_Elements[index], | |
192 kISpElementKind_DPad, | |
193 count, | |
194 &gotCount, | |
195 &(joystick->hwdata->refs[count2])); | |
196 | |
197 numHats = gotCount; | |
198 count -= gotCount; | |
199 count2 += gotCount; | |
200 | |
201 ISpElementList_ExtractByKind( | |
202 SYS_Elements[index], | |
203 kISpElementKind_Button, | |
204 count, | |
205 &gotCount, | |
206 &(joystick->hwdata->refs[count2])); | |
207 | |
208 numButtons = gotCount; | |
209 count -= gotCount; | |
210 count2 += gotCount; | |
211 | |
212 joystick->naxes = numAxis; | |
213 joystick->nhats = numHats; | |
214 joystick->nballs = numBalls; | |
215 joystick->nbuttons = numButtons; | |
216 | |
217 ISpDevices_Activate( | |
218 1, | |
219 &SYS_Joysticks[index]); | |
220 | |
221 return 0; | |
222 } | |
223 | |
224 /* Function to update the state of a joystick - called as a device poll. | |
225 * This function shouldn't update the joystick structure directly, | |
226 * but instead should call SDL_PrivateJoystick*() to deliver events | |
227 * and update joystick device state. | |
228 */ | |
229 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) | |
230 { | |
231 int i, j; | |
232 ISpAxisData a; | |
233 ISpDPadData b; | |
234 //ISpDeltaData c; | |
235 ISpButtonData d; | |
236 | |
237 for(i = 0, j = 0; i < joystick->naxes; i++, j++) | |
238 { | |
239 Sint16 value; | |
240 | |
241 ISpElement_GetSimpleState( | |
242 joystick->hwdata->refs[j], | |
243 &a); | |
244 value = (ISpSymmetricAxisToFloat(a)* 32767.0); | |
245 if ( value != joystick->axes[i] ) { | |
246 SDL_PrivateJoystickAxis(joystick, i, value); | |
247 } | |
248 } | |
249 | |
250 for(i = 0; i < joystick->nhats; i++, j++) | |
251 { | |
252 Uint8 pos; | |
253 | |
254 ISpElement_GetSimpleState( | |
255 joystick->hwdata->refs[j], | |
256 &b); | |
257 switch(b) { | |
258 case kISpPadIdle: | |
259 pos = SDL_HAT_CENTERED; | |
260 break; | |
261 case kISpPadLeft: | |
262 pos = SDL_HAT_LEFT; | |
263 break; | |
264 case kISpPadUpLeft: | |
265 pos = SDL_HAT_LEFTUP; | |
266 break; | |
267 case kISpPadUp: | |
268 pos = SDL_HAT_UP; | |
269 break; | |
270 case kISpPadUpRight: | |
271 pos = SDL_HAT_RIGHTUP; | |
272 break; | |
273 case kISpPadRight: | |
274 pos = SDL_HAT_RIGHT; | |
275 break; | |
276 case kISpPadDownRight: | |
277 pos = SDL_HAT_RIGHTDOWN; | |
278 break; | |
279 case kISpPadDown: | |
280 pos = SDL_HAT_DOWN; | |
281 break; | |
282 case kISpPadDownLeft: | |
283 pos = SDL_HAT_LEFTDOWN; | |
284 break; | |
285 } | |
286 if ( pos != joystick->hats[i] ) { | |
287 SDL_PrivateJoystickHat(joystick, i, pos); | |
288 } | |
289 } | |
290 | |
291 for(i = 0; i < joystick->nballs; i++, j++) | |
292 { | |
293 /* ignore balls right now */ | |
294 } | |
295 | |
296 for(i = 0; i < joystick->nbuttons; i++, j++) | |
297 { | |
298 ISpElement_GetSimpleState( | |
299 joystick->hwdata->refs[j], | |
300 &d); | |
301 if ( d != joystick->buttons[i] ) { | |
302 SDL_PrivateJoystickButton(joystick, i, d); | |
303 } | |
304 } | |
305 } | |
306 | |
307 /* Function to close a joystick after use */ | |
308 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) | |
309 { | |
310 int index; | |
311 | |
312 index = joystick->index; | |
313 | |
314 ISpDevices_Deactivate( | |
315 1, | |
316 &SYS_Joysticks[index]); | |
317 } | |
318 | |
319 /* Function to perform any system-specific joystick related cleanup */ | |
320 void SDL_SYS_JoystickQuit(void) | |
321 { | |
322 ISpShutdown(); | |
323 } | |
324 |