annotate docs/html/sdlpeepevents.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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40 >SDL Library Documentation</TH
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47 ><A
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48 HREF="sdlpumpevents.html"
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49 ACCESSKEY="P"
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61 ><A
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62 HREF="sdlpollevent.html"
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72 ><A
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73 NAME="SDLPEEPEVENTS"
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74 ></A
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75 >SDL_PeepEvents</H1
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81 ><H2
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82 >Name</H2
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83 >SDL_PeepEvents&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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90 >Synopsis</H2
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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105 >int <B
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107 >SDL_PeepEvents</B
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108 ></CODE
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109 >(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);</CODE
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Checks the event queue for messages and optionally returns them.</P
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124 ><P
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125 >If <TT
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127 ><I
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128 >action</I
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129 ></TT
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130 > is <TT
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131 CLASS="LITERAL"
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132 >SDL_ADDEVENT</TT
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133 >, up to
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134 <TT
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135 CLASS="PARAMETER"
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136 ><I
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137 >numevents</I
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138 ></TT
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139 > events will be added to the back of the event
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140 queue.</P
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141 ><P
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142 >If <TT
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143 CLASS="PARAMETER"
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144 ><I
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145 >action</I
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146 ></TT
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147 > is <TT
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148 CLASS="LITERAL"
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149 >SDL_PEEKEVENT</TT
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150 >, up to
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151 <TT
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152 CLASS="PARAMETER"
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153 ><I
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154 >numevents</I
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155 ></TT
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156 > events at the front of the event queue,
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157 matching <A
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158 HREF="sdlevent.html"
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159 ><TT
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160 CLASS="PARAMETER"
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161 ><I
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162 >mask</I
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163 ></TT
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164 ></A
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165 >,
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166 will be returned and will not be removed from the queue.</P
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167 ><P
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168 >If <TT
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169 CLASS="PARAMETER"
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170 ><I
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171 >action</I
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172 ></TT
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173 > is <TT
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174 CLASS="LITERAL"
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175 >SDL_GETEVENT</TT
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176 >, up to
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177 <TT
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178 CLASS="PARAMETER"
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179 ><I
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180 >numevents</I
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181 ></TT
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182 > events at the front of the event queue,
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183 matching <A
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184 HREF="sdlevent.html"
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185 ><TT
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186 CLASS="PARAMETER"
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187 ><I
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188 >mask</I
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189 ></TT
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190 ></A
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191 >,
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192 will be returned and will be removed from the queue.</P
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193 ><P
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194 >The <TT
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195 CLASS="PARAMETER"
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196 ><I
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197 >mask</I
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198 ></TT
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199 > parameter is an bitwise OR of
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200 <TT
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201 CLASS="LITERAL"
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202 >SDL_EVENTMASK</TT
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203 >(<TT
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204 CLASS="PARAMETER"
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205 ><I
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206 >event_type</I
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207 ></TT
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208 >), for all
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209 event types you are interested in.</P
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210 ><P
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211 >This function is thread-safe.</P
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212 ></DIV
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213 ><DIV
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214 CLASS="REFSECT1"
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215 ><A
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216 NAME="AEN5455"
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217 ></A
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218 ><H2
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219 >Return Value</H2
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220 ><P
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221 >This function returns the number of events actually stored, or
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222 <SPAN
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223 CLASS="RETURNVALUE"
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224 >-1</SPAN
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225 > if there was an error. </P
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226 ></DIV
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227 ><DIV
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228 CLASS="REFSECT1"
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229 ><A
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230 NAME="AEN5459"
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231 ></A
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232 ><H2
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233 >See Also</H2
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234 ><P
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235 ><A
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236 HREF="sdlevent.html"
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237 ><SPAN
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238 CLASS="STRUCTNAME"
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239 >SDL_Event</SPAN
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240 ></A
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241 >,
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242 <A
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243 HREF="sdlpollevent.html"
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244 ><TT
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245 CLASS="FUNCTION"
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246 >SDL_PollEvent</TT
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247 ></A
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248 >,
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249 <A
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250 HREF="sdlpushevent.html"
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251 ><TT
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252 CLASS="FUNCTION"
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253 >SDL_PushEvent</TT
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254 ></A
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255 ></P
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256 ></DIV
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257 ><DIV
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258 CLASS="NAVFOOTER"
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259 ><HR
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260 ALIGN="LEFT"
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261 WIDTH="100%"><TABLE
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262 SUMMARY="Footer navigation table"
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263 WIDTH="100%"
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264 BORDER="0"
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265 CELLPADDING="0"
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266 CELLSPACING="0"
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267 ><TR
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268 ><TD
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269 WIDTH="33%"
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270 ALIGN="left"
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271 VALIGN="top"
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272 ><A
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273 HREF="sdlpumpevents.html"
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274 ACCESSKEY="P"
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275 >Prev</A
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276 ></TD
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277 ><TD
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278 WIDTH="34%"
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279 ALIGN="center"
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280 VALIGN="top"
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281 ><A
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282 HREF="index.html"
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283 ACCESSKEY="H"
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284 >Home</A
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285 ></TD
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286 ><TD
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287 WIDTH="33%"
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288 ALIGN="right"
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289 VALIGN="top"
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290 ><A
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291 HREF="sdlpollevent.html"
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292 ACCESSKEY="N"
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293 >Next</A
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294 ></TD
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295 ></TR
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296 ><TR
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297 ><TD
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298 WIDTH="33%"
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299 ALIGN="left"
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300 VALIGN="top"
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301 >SDL_PumpEvents</TD
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302 ><TD
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303 WIDTH="34%"
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304 ALIGN="center"
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305 VALIGN="top"
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306 ><A
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307 HREF="eventfunctions.html"
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308 ACCESSKEY="U"
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309 >Up</A
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310 ></TD
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311 ><TD
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312 WIDTH="33%"
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313 ALIGN="right"
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314 VALIGN="top"
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315 >SDL_PollEvent</TD
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316 ></TR
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317 ></TABLE
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318 ></DIV
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319 ></BODY
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320 ></HTML
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321 >