annotate docs/html/sdlmousemotionevent.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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73 NAME="SDLMOUSEMOTIONEVENT"
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74 ></A
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75 >SDL_MouseMotionEvent</H1
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82 >Name</H2
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83 >SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
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90 >Structure Definition</H2
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97 Sint16 xrel, yrel;
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98 } SDL_MouseMotionEvent;</PRE
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99 ></DIV
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131 ><TT
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132 CLASS="LITERAL"
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133 >SDL_MOUSEMOTION</TT
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140 ><TT
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141 CLASS="STRUCTFIELD"
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142 ><I
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143 >state</I
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144 ></TT
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145 ></TD
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146 ><TD
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149 >The current button state</TD
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151 ><TR
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155 ><TT
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156 CLASS="STRUCTFIELD"
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157 ><I
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158 >x</I
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159 ></TT
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160 >, <TT
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161 CLASS="STRUCTFIELD"
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162 ><I
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163 >y</I
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164 ></TT
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165 ></TD
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166 ><TD
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167 ALIGN="LEFT"
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168 VALIGN="TOP"
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169 >The X/Y coordinates of the mouse</TD
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170 ></TR
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171 ><TR
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172 ><TD
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173 ALIGN="LEFT"
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174 VALIGN="TOP"
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175 ><TT
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176 CLASS="STRUCTFIELD"
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177 ><I
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178 >xrel</I
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179 ></TT
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180 >, <TT
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181 CLASS="STRUCTFIELD"
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182 ><I
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183 >yrel</I
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184 ></TT
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185 ></TD
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186 ><TD
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187 ALIGN="LEFT"
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188 VALIGN="TOP"
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189 >Relative motion in the X/Y direction</TD
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190 ></TR
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191 ></TBODY
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192 ></TABLE
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193 ><P
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194 ></P
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195 ></DIV
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196 ></DIV
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197 ><DIV
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198 CLASS="REFSECT1"
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199 ><A
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200 NAME="AEN4109"
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201 ></A
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202 ><H2
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203 >Description</H2
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204 ><P
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205 ><SPAN
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206 CLASS="STRUCTNAME"
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207 >SDL_MouseMotionEvent</SPAN
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208 > is a member of the <A
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209 HREF="sdlevent.html"
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210 ><SPAN
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211 CLASS="STRUCTNAME"
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212 >SDL_Event</SPAN
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213 ></A
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214 > union and is used when an event of type <TT
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215 CLASS="LITERAL"
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216 >SDL_MOUSEMOTION</TT
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217 > is reported.</P
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218 ><P
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219 >Simply put, a <TT
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220 CLASS="LITERAL"
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221 >SDL_MOUSEMOTION</TT
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222 > type event occurs when a user moves the mouse within the application window or when <A
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223 HREF="sdlwarpmouse.html"
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224 ><TT
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225 CLASS="FUNCTION"
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226 >SDL_WarpMouse</TT
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227 ></A
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228 > is called. Both the absolute (<TT
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229 CLASS="STRUCTFIELD"
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230 ><I
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231 >x</I
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232 ></TT
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233 > and <TT
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234 CLASS="STRUCTFIELD"
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235 ><I
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236 >y</I
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237 ></TT
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238 >) and relative (<TT
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239 CLASS="STRUCTFIELD"
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240 ><I
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241 >xrel</I
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242 ></TT
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243 > and <TT
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244 CLASS="STRUCTFIELD"
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245 ><I
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246 >yrel</I
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247 ></TT
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248 >) coordinates are reported along with the current button states (<TT
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249 CLASS="STRUCTFIELD"
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250 ><I
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251 >state</I
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252 ></TT
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253 >). The button state can be interpreted using the <TT
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254 CLASS="LITERAL"
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255 >SDL_BUTTON</TT
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256 > macro (see <A
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257 HREF="sdlgetmousestate.html"
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258 ><TT
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259 CLASS="FUNCTION"
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260 >SDL_GetMouseState</TT
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261 ></A
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262 >).</P
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263 ><P
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264 >If the cursor is hidden (<A
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265 HREF="sdlshowcursor.html"
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266 ><TT
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267 CLASS="FUNCTION"
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268 >SDL_ShowCursor</TT
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269 >(0)</A
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270 >) and the input is grabbed (<A
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271 HREF="sdlwmgrabinput.html"
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272 ><TT
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273 CLASS="FUNCTION"
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274 >SDL_WM_GrabInput</TT
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275 >(SDL_GRAB_ON)</A
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276 >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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277 ></DIV
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278 ><DIV
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279 CLASS="REFSECT1"
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280 ><A
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281 NAME="AEN4133"
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282 ></A
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283 ><H2
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284 >See Also</H2
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285 ><P
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286 ><A
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287 HREF="sdlevent.html"
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288 ><SPAN
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289 CLASS="STRUCTNAME"
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290 >SDL_Event</SPAN
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291 ></A
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292 >,
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293 <A
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294 HREF="sdlmousebuttonevent.html"
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295 ><SPAN
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296 CLASS="STRUCTNAME"
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297 >SDL_MouseButtonEvent</SPAN
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298 ></A
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299 ></P
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300 ></DIV
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301 ><DIV
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302 CLASS="NAVFOOTER"
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303 ><HR
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304 ALIGN="LEFT"
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305 WIDTH="100%"><TABLE
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306 SUMMARY="Footer navigation table"
0
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307 WIDTH="100%"
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308 BORDER="0"
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309 CELLPADDING="0"
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310 CELLSPACING="0"
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311 ><TR
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312 ><TD
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313 WIDTH="33%"
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314 ALIGN="left"
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315 VALIGN="top"
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316 ><A
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317 HREF="sdlkeyboardevent.html"
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318 ACCESSKEY="P"
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319 >Prev</A
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320 ></TD
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321 ><TD
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322 WIDTH="34%"
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323 ALIGN="center"
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324 VALIGN="top"
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325 ><A
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326 HREF="index.html"
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327 ACCESSKEY="H"
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328 >Home</A
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329 ></TD
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330 ><TD
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331 WIDTH="33%"
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332 ALIGN="right"
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333 VALIGN="top"
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334 ><A
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335 HREF="sdlmousebuttonevent.html"
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336 ACCESSKEY="N"
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337 >Next</A
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338 ></TD
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339 ></TR
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340 ><TR
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341 ><TD
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342 WIDTH="33%"
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343 ALIGN="left"
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344 VALIGN="top"
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345 >SDL_KeyboardEvent</TD
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346 ><TD
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347 WIDTH="34%"
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348 ALIGN="center"
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349 VALIGN="top"
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350 ><A
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351 HREF="eventstructures.html"
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352 ACCESSKEY="U"
0
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353 >Up</A
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354 ></TD
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355 ><TD
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356 WIDTH="33%"
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357 ALIGN="right"
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358 VALIGN="top"
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359 >SDL_MouseButtonEvent</TD
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360 ></TR
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361 ></TABLE
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362 ></DIV
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363 ></BODY
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364 ></HTML
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365 >