annotate docs/html/sdllocksurface.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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19 TITLE="SDL_UnlockSurface"
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20 HREF="sdlunlocksurface.html"></HEAD
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30 ><TABLE
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlfreesurface.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlunlocksurface.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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67 ></TABLE
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71 ><H1
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72 ><A
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73 NAME="SDLLOCKSURFACE"
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74 ></A
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75 >SDL_LockSurface</H1
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_LockSurface</B
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108 ></CODE
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109 >(SDL_Surface *surface);</CODE
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110 ></P
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111 ><P
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 ><TT
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124 CLASS="FUNCTION"
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125 >SDL_LockSurface</TT
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126 > sets up a surface for directly
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127 accessing the pixels. Between calls to <TT
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128 CLASS="FUNCTION"
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129 >SDL_LockSurface</TT
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130 >
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131 and <TT
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132 CLASS="FUNCTION"
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133 >SDL_UnlockSurface</TT
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134 >, you can write to and read from
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135 <TT
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136 CLASS="PARAMETER"
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137 ><I
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138 >surface-&#62;<TT
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139 CLASS="STRUCTFIELD"
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140 ><I
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141 >pixels</I
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142 ></TT
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143 ></I
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144 ></TT
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145 >, using the pixel format stored in
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146 <TT
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147 CLASS="PARAMETER"
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148 ><I
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149 >surface-&#62;<TT
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150 CLASS="STRUCTFIELD"
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151 ><I
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152 >format</I
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153 ></TT
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154 ></I
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155 ></TT
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156 >. Once you are done accessing the
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157 surface, you should use <TT
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158 CLASS="FUNCTION"
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159 >SDL_UnlockSurface</TT
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160 > to release it.</P
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161 ><P
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162 >Not all surfaces require locking.
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163 If <TT
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164 CLASS="LITERAL"
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165 >SDL_MUSTLOCK</TT
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166 >(<TT
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167 CLASS="PARAMETER"
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168 ><I
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169 >surface</I
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170 ></TT
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171 >)
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172 evaluates to <SPAN
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173 CLASS="RETURNVALUE"
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174 >0</SPAN
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175 >, then you can read and write to the
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176 surface at any time, and the pixel format of the surface will not change. </P
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177 ><P
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178 >No operating system or library calls should be made between lock/unlock
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179 pairs, as critical system locks may be held during this time.</P
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180 ><P
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181 >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
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182 <PRE
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183 CLASS="PROGRAMLISTING"
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184 > .
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185 .
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186 SDL_LockSurface( surface );
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187 .
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188 /* Surface is locked */
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189 /* Direct pixel access on surface here */
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190 .
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191 SDL_LockSurface( surface );
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192 .
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193 /* More direct pixel access on surface */
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194 .
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195 SDL_UnlockSurface( surface );
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196 /* Surface is still locked */
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197 /* Note: Is versions &#60; 1.1.8, the surface would have been */
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198 /* no longer locked at this stage */
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199 .
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200 SDL_UnlockSurface( surface );
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201 /* Surface is now unlocked */
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202 .
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203 .</PRE
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204 ></P
0
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205 ></DIV
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206 ><DIV
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207 CLASS="REFSECT1"
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208 ><A
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209 NAME="AEN1947"
0
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210 ></A
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211 ><H2
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212 >Return Value</H2
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213 ><P
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214 ><TT
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215 CLASS="FUNCTION"
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216 >SDL_LockSurface</TT
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217 > returns <SPAN
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218 CLASS="RETURNVALUE"
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219 >0</SPAN
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220 >,
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221 or <SPAN
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222 CLASS="RETURNVALUE"
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223 >-1</SPAN
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224 > if the surface couldn't be locked.</P
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225 ></DIV
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226 ><DIV
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227 CLASS="REFSECT1"
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228 ><A
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229 NAME="AEN1953"
0
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230 ></A
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231 ><H2
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232 >See Also</H2
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233 ><P
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234 ><A
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235 HREF="sdlunlocksurface.html"
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236 ><TT
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237 CLASS="FUNCTION"
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238 >SDL_UnlockSurface</TT
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239 ></A
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240 ></P
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241 ></DIV
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242 ><DIV
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243 CLASS="NAVFOOTER"
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244 ><HR
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245 ALIGN="LEFT"
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246 WIDTH="100%"><TABLE
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247 SUMMARY="Footer navigation table"
0
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248 WIDTH="100%"
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249 BORDER="0"
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250 CELLPADDING="0"
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251 CELLSPACING="0"
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252 ><TR
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253 ><TD
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254 WIDTH="33%"
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255 ALIGN="left"
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256 VALIGN="top"
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257 ><A
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258 HREF="sdlfreesurface.html"
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259 ACCESSKEY="P"
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260 >Prev</A
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261 ></TD
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262 ><TD
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263 WIDTH="34%"
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264 ALIGN="center"
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265 VALIGN="top"
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266 ><A
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267 HREF="index.html"
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268 ACCESSKEY="H"
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269 >Home</A
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270 ></TD
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271 ><TD
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272 WIDTH="33%"
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273 ALIGN="right"
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274 VALIGN="top"
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275 ><A
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276 HREF="sdlunlocksurface.html"
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277 ACCESSKEY="N"
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278 >Next</A
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279 ></TD
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280 ></TR
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281 ><TR
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282 ><TD
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283 WIDTH="33%"
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284 ALIGN="left"
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285 VALIGN="top"
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286 >SDL_FreeSurface</TD
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287 ><TD
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288 WIDTH="34%"
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289 ALIGN="center"
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290 VALIGN="top"
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291 ><A
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292 HREF="video.html"
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293 ACCESSKEY="U"
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294 >Up</A
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295 ></TD
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296 ><TD
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297 WIDTH="33%"
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298 ALIGN="right"
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299 VALIGN="top"
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300 >SDL_UnlockSurface</TD
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301 ></TR
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302 ></TABLE
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303 ></DIV
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304 ></BODY
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305 ></HTML
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306 >