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annotate docs/html/sdlloadwav.html @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 28 Nov 2005 13:58:26 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LoadWAV</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetAudioStatus" | |
17 HREF="sdlgetaudiostatus.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FreeWAV" | |
20 HREF="sdlfreewav.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetaudiostatus.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlfreewav.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLLOADWAV" | |
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74 ></A |
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75 >SDL_LoadWAV</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6816" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_LoadWAV -- Load a WAVE file</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6819" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6820" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_AudioSpec *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_LoadWAV</B | |
108 ></CODE | |
109 >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6826" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_LoadWAV</TT | |
126 > | |
127 This function loads a WAVE <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >file</I | |
131 ></TT | |
132 > into memory.</P | |
133 ><P | |
134 >If this function succeeds, it returns the given | |
135 <A | |
136 HREF="sdlaudiospec.html" | |
137 ><TT | |
138 CLASS="FUNCTION" | |
139 >SDL_AudioSpec</TT | |
140 ></A | |
141 >, | |
142 filled with the audio data format of the wave data, and sets | |
143 <TT | |
144 CLASS="PARAMETER" | |
145 ><I | |
146 >audio_buf</I | |
147 ></TT | |
148 > to a <TT | |
149 CLASS="FUNCTION" | |
150 >malloc</TT | |
151 >'d | |
152 buffer containing the audio data, and sets <TT | |
153 CLASS="PARAMETER" | |
154 ><I | |
155 >audio_len</I | |
156 ></TT | |
157 > | |
158 to the length of that audio buffer, in bytes. You need to free the audio | |
159 buffer with <A | |
160 HREF="sdlfreewav.html" | |
161 ><TT | |
162 CLASS="FUNCTION" | |
163 >SDL_FreeWAV</TT | |
164 ></A | |
165 > when you are | |
166 done with it.</P | |
167 ><P | |
168 >This function returns <TT | |
169 CLASS="LITERAL" | |
170 >NULL</TT | |
171 > and sets the SDL | |
172 error message if the wave file cannot be opened, uses an unknown data format, | |
173 or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P | |
174 ></DIV | |
175 ><DIV | |
176 CLASS="REFSECT1" | |
177 ><A | |
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178 NAME="AEN6841" |
0 | 179 ></A |
180 ><H2 | |
181 >Example</H2 | |
182 ><PRE | |
183 CLASS="PROGRAMLISTING" | |
184 >SDL_AudioSpec wav_spec; | |
185 Uint32 wav_length; | |
186 Uint8 *wav_buffer; | |
187 | |
188 /* Load the WAV */ | |
189 if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
190 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); | |
191 exit(-1); | |
192 } | |
193 . | |
194 . | |
195 . | |
196 /* Do stuff with the WAV */ | |
197 . | |
198 . | |
199 /* Free It */ | |
200 SDL_FreeWAV(wav_buffer);</PRE | |
201 ></DIV | |
202 ><DIV | |
203 CLASS="REFSECT1" | |
204 ><A | |
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205 NAME="AEN6844" |
0 | 206 ></A |
207 ><H2 | |
208 >See Also</H2 | |
209 ><P | |
210 ><A | |
211 HREF="sdlaudiospec.html" | |
212 ><SPAN | |
213 CLASS="STRUCTNAME" | |
214 >SDL_AudioSpec</SPAN | |
215 ></A | |
216 >, | |
217 <A | |
218 HREF="sdlopenaudio.html" | |
219 ><TT | |
220 CLASS="FUNCTION" | |
221 >SDL_OpenAudio</TT | |
222 ></A | |
223 >, | |
224 <A | |
225 HREF="sdlfreewav.html" | |
226 ><TT | |
227 CLASS="FUNCTION" | |
228 >SDL_FreeWAV</TT | |
229 ></A | |
230 ></P | |
231 ></DIV | |
232 ><DIV | |
233 CLASS="NAVFOOTER" | |
234 ><HR | |
235 ALIGN="LEFT" | |
236 WIDTH="100%"><TABLE | |
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237 SUMMARY="Footer navigation table" |
0 | 238 WIDTH="100%" |
239 BORDER="0" | |
240 CELLPADDING="0" | |
241 CELLSPACING="0" | |
242 ><TR | |
243 ><TD | |
244 WIDTH="33%" | |
245 ALIGN="left" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="sdlgetaudiostatus.html" | |
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249 ACCESSKEY="P" |
0 | 250 >Prev</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="34%" | |
254 ALIGN="center" | |
255 VALIGN="top" | |
256 ><A | |
257 HREF="index.html" | |
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258 ACCESSKEY="H" |
0 | 259 >Home</A |
260 ></TD | |
261 ><TD | |
262 WIDTH="33%" | |
263 ALIGN="right" | |
264 VALIGN="top" | |
265 ><A | |
266 HREF="sdlfreewav.html" | |
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267 ACCESSKEY="N" |
0 | 268 >Next</A |
269 ></TD | |
270 ></TR | |
271 ><TR | |
272 ><TD | |
273 WIDTH="33%" | |
274 ALIGN="left" | |
275 VALIGN="top" | |
276 >SDL_GetAudioStatus</TD | |
277 ><TD | |
278 WIDTH="34%" | |
279 ALIGN="center" | |
280 VALIGN="top" | |
281 ><A | |
282 HREF="audio.html" | |
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283 ACCESSKEY="U" |
0 | 284 >Up</A |
285 ></TD | |
286 ><TD | |
287 WIDTH="33%" | |
288 ALIGN="right" | |
289 VALIGN="top" | |
290 >SDL_FreeWAV</TD | |
291 ></TR | |
292 ></TABLE | |
293 ></DIV | |
294 ></BODY | |
295 ></HTML | |
296 > |