annotate docs/html/sdljoystickopen.html @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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10 TITLE="SDL Library Documentation"
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13 TITLE="Joystick"
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19 TITLE="SDL_JoystickOpened"
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40 >SDL Library Documentation</TH
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41 ></TR
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50 >Prev</A
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61 ><A
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62 HREF="sdljoystickopened.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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72 ><A
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73 NAME="SDLJOYSTICKOPEN"
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74 ></A
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75 >SDL_JoystickOpen</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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81 ><H2
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82 >Name</H2
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83 >SDL_JoystickOpen&nbsp;--&nbsp;Opens a joystick for use.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >SDL_Joystick *<B
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106 CLASS="FSFUNC"
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107 >SDL_JoystickOpen</B
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108 ></CODE
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109 >(int index);</CODE
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110 ></P
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111 ><P
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112 ></P
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Opens a joystick for use within SDL. The <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >index</I
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127 ></TT
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128 > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P
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129 ></DIV
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130 ><DIV
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131 CLASS="REFSECT1"
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132 ><A
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134 ></A
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135 ><H2
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136 >Return Value</H2
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137 ><P
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138 >Returns a <SPAN
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139 CLASS="STRUCTNAME"
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140 >SDL_Joystick</SPAN
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141 > structure on success. <SPAN
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142 CLASS="RETURNVALUE"
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143 >NULL</SPAN
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144 > on failure.</P
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145 ></DIV
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146 ><DIV
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147 CLASS="REFSECT1"
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148 ><A
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150 ></A
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151 ><H2
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152 >Examples</H2
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153 ><P
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154 ><PRE
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155 CLASS="PROGRAMLISTING"
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156 >SDL_Joystick *joy;
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157 // Check for joystick
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158 if(SDL_NumJoysticks()&#62;0){
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159 // Open joystick
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160 joy=SDL_JoystickOpen(0);
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161
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162 if(joy)
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163 {
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164 printf("Opened Joystick 0\n");
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165 printf("Name: %s\n", SDL_JoystickName(0));
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166 printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
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167 printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
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168 printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
0
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169 }
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170 else
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171 printf("Couldn't open Joystick 0\n");
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172
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173 // Close if opened
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174 if(SDL_JoystickOpened(0))
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175 SDL_JoystickClose(joy);
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176 }</PRE
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177 ></P
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178 ></DIV
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179 ><DIV
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180 CLASS="REFSECT1"
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181 ><A
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182 NAME="AEN6119"
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183 ></A
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184 ><H2
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185 >See Also</H2
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186 ><P
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187 ><A
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188 HREF="sdljoystickclose.html"
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189 ><TT
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190 CLASS="FUNCTION"
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191 >SDL_JoystickClose</TT
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192 ></A
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193 ></P
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194 ></DIV
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195 ><DIV
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196 CLASS="NAVFOOTER"
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197 ><HR
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198 ALIGN="LEFT"
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199 WIDTH="100%"><TABLE
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200 SUMMARY="Footer navigation table"
0
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201 WIDTH="100%"
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202 BORDER="0"
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203 CELLPADDING="0"
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204 CELLSPACING="0"
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205 ><TR
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206 ><TD
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207 WIDTH="33%"
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208 ALIGN="left"
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209 VALIGN="top"
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210 ><A
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211 HREF="sdljoystickname.html"
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212 ACCESSKEY="P"
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213 >Prev</A
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214 ></TD
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215 ><TD
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216 WIDTH="34%"
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217 ALIGN="center"
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218 VALIGN="top"
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219 ><A
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220 HREF="index.html"
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221 ACCESSKEY="H"
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222 >Home</A
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223 ></TD
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224 ><TD
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225 WIDTH="33%"
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226 ALIGN="right"
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227 VALIGN="top"
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228 ><A
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229 HREF="sdljoystickopened.html"
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230 ACCESSKEY="N"
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231 >Next</A
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232 ></TD
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233 ></TR
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234 ><TR
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235 ><TD
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236 WIDTH="33%"
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237 ALIGN="left"
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238 VALIGN="top"
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239 >SDL_JoystickName</TD
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240 ><TD
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241 WIDTH="34%"
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242 ALIGN="center"
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243 VALIGN="top"
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244 ><A
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245 HREF="joystick.html"
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246 ACCESSKEY="U"
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247 >Up</A
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248 ></TD
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249 ><TD
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250 WIDTH="33%"
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251 ALIGN="right"
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252 VALIGN="top"
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253 >SDL_JoystickOpened</TD
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254 ></TR
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255 ></TABLE
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256 ></DIV
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257 ></BODY
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258 ></HTML
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259 >