annotate README.Qtopia @ 1192:54aa9aa32327

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Fri, 18 Nov 2005 23:39:02 +0100 Subject: [SDL] Mouse position bugs on Mac OS X The attached patch fixes a few bugs in SDL related to the mouse position in windowed mode on Mac OS X, reproduced using the attached minimal test program - at least here on 10.3.9, with SDL CVS from today. Could anyone test whether the bugs exist and are fixed by the patch on 10.2 and 10.4? 1. When using OpenGL, the vertical mouse positions obtained through events or SDL_GetMouseState() are off by one. 2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate. 3. Clicks on the topmost pixel row of the window are not recognized. 1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only occur in windowed mode, not in fullscreen. The cause for 1 and 3 is that in Cocoa, "the location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" (this is not documented, it's just what I found out here), which together with the fact that Cocoa's usual y coordinates start at the bottom and increase upwards means that the y coordinate of the mouse runs from 1 to h, not from 0 to h-1, in a window of height h. If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9), can this be applied to the CVS? -Christian To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Mon, 28 Nov 2005 10:41:51 +0100 Subject: [SDL] Re: Mouse position bugs on Mac OS X I wrote: > I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9 So, here are the results of my tests (with patched and unpatched frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9): On 10.1.5, my test program doesn't run because of "Undefined symbols: SDL undefined reference to _CGMainDisplayID expected to be defined in Carbon". I guess not supporting 10.1 was a deliberate decision then and that's OK with me. On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my original post and are fixed by my patch. That is, there is no difference between pre/post 10.3 and the patched version works correctly in all combinations of GL/non-GL and windowed/fullscreen. I therefore recommend the patch for inclusion. -Christian
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 28 Nov 2005 13:58:26 +0000
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2 ==============================================================================
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3 Using the Simple DirectMedia Layer with Qtopia/OPIE
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4 ==============================================================================
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6 ==============================================================================
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7 I. Setting up the Qtopia development environment.
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9 This document will not explain how to setup the Qtopia development
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10 environment. That is outside the scope of the document. You can read
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11 more on this subject in this excellent howto:
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13 http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html
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15 ==============================================================================
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16 II. Building the Simple DirectMedia Layer libraries using the arm
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17 cross-compiler
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19 This is somewhat tricky since the name of the compiler binaries
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20 differ from the standard. Also you should disable features not
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21 needed. The command below works for me. Note that it's all one
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22 line. You can also set the NM, LD etc environment variables
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23 separately.
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25 NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu
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27 One thing to note is that the above configure will include joystick
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28 support, even though you can't have joysticks on the Zaurus. The
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29 reason for this is to avoid link / compile / runtime errors with
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30 applications that have joystick support.
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32 ==============================================================================
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33 III. Building the Simple DirectMedia Layer test programs:
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35 After installing, making sure the correct sdl-config is in your
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36 path, run configure like this:
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38 NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu
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40 ==============================================================================
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41 IV. Application porting notes
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43 One thing I have noticed is that applications sometimes don't exit
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44 correctly. Their icon remains in the taskbar and they tend to
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45 relaunch themselves automatically. I believe this problem doesn't
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46 occur if you exit your application using the exit() method. However,
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47 if you end main() with 'return 0;' or so, this seems to happen.
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48
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49 Also note that when running in landscape mode - i.e requesting a
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50 window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH
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51 and HEIGHT normally is 240 and 320 - the image is blitted so that
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52 the hardware buttons are on the left side of the display. This might
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53 not always be desirable but such is the code today.
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56 ==============================================================================
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57 V. Enjoy! :)
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59 If you have a project you'd like me to know about, or want to ask questions,
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60 go ahead and join the SDL developer's mailing list by sending e-mail to:
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62 sdl-request@libsdl.org
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64 and put "subscribe" into the subject of the message. Or alternatively you
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65 can use the web interface:
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67 http://www.libsdl.org/mailman/listinfo/sdl
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69 ==============================================================================
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70 VI. What is supported:
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72 Keyboard (Sharp Zaurus)
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73 Hardware buttons
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74 Stylus input (mouse)
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75 Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT
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76 size window) and in landscape mode (up to HEIGHTxWIDTH).
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78 All other SDL functionality works like a normal Linux system (threads,
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79 audio etc).
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81 --
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82 David Hedbor <david@hedbor.org>
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83 http://david.hedbor.org/ http://eongames.com/
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84