Mercurial > sdl-ios-xcode
annotate README.Epoc @ 1192:54aa9aa32327
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Fri, 18 Nov 2005 23:39:02 +0100
Subject: [SDL] Mouse position bugs on Mac OS X
The attached patch fixes a few bugs in SDL related to the mouse position
in windowed mode on Mac OS X, reproduced using the attached minimal test
program - at least here on 10.3.9, with SDL CVS from today. Could anyone
test whether the bugs exist and are fixed by the patch on 10.2 and 10.4?
1. When using OpenGL, the vertical mouse positions obtained through
events or SDL_GetMouseState() are off by one.
2. When using OpenGL, SDL_WarpMouse() inverts the y coordinate.
3. Clicks on the topmost pixel row of the window are not recognized.
1 and 2 do not occur in non-OpenGL mode, while 3 does. All three only
occur in windowed mode, not in fullscreen.
The cause for 1 and 3 is that in Cocoa, "the location of the mouse"
seems to be defined as "the location of the top left corner of the mouse
pointer's hot pixel" (this is not documented, it's just what I found out
here), which together with the fact that Cocoa's usual y coordinates
start at the bottom and increase upwards means that the y coordinate of
the mouse runs from 1 to h, not from 0 to h-1, in a window of height h.
If it does work on 10.2 and 10.4 (I'll try to test it as soon as I can,
but at the moment all I have at hand is 10.3.9), can this be applied to
the CVS?
-Christian
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Mon, 28 Nov 2005 10:41:51 +0100
Subject: [SDL] Re: Mouse position bugs on Mac OS X
I wrote:
> I'll try to test it as soon as I can, but at the moment all I have at hand is 10.3.9
So, here are the results of my tests (with patched and unpatched
frameworks compiled with Xcode 1.5 (gcc 3.3) on 10.3.9):
On 10.1.5, my test program doesn't run because of "Undefined symbols:
SDL undefined reference to _CGMainDisplayID expected to be defined in
Carbon". I guess not supporting 10.1 was a deliberate decision then and
that's OK with me.
On 10.2.8, 10.3.9, and 10.4.0, the bugs exist as described in my
original post and are fixed by my patch. That is, there is no difference
between pre/post 10.3 and the patched version works correctly in all
combinations of GL/non-GL and windowed/fullscreen.
I therefore recommend the patch for inclusion.
-Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 28 Nov 2005 13:58:26 +0000 |
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2 ============================================================================== |
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3 Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0 |
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4 ============================================================================== |
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6 ============================================================================== |
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7 I. Building the Simple DirectMedia Layer libraries: |
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9 You can get Symbian SDK from: |
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10 http://www.symbian.com. |
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12 First create "Epoc" directory under SDL main directory and unpack |
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13 EpocBuildFiles.zip in it. |
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14 |
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15 To build the librarys goto "epoc" directory and type: |
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16 bldmake bldfiles |
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17 abld makefile vc6 (for creating Microsoft Visual C++ makefiles) |
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18 abld build wins udeb (building for wins emulator) |
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19 abld build armi urel (building for real device) |
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21 ============================================================================== |
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22 II. Building the Simple DirectMedia Layer programs: |
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24 Building SDL test programs is easy once you have built the libraries: |
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25 abld test build wins udeb |
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26 abld test build armi urel |
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28 Supported real screen resolutions |
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29 320 x 200 x 8 bit |
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30 320 x 200 x 12 bit |
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31 640 x 200 x 8 bit |
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32 640 x 200 x 12 bit |
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33 Supported "emulated" screen resolutions |
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34 640 x 400 x 8 bit |
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35 640 x 400 x 12 bit |
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36 640 x 480 x 8 bit |
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37 640 x 480 x 12 bit |
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38 "Emulated" resolutions are implemented by by shrinking the screen vertically |
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39 i.e. only every second scanline is drawn. This is mainly ment to be used for |
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40 testing quick ports of programs. Using faked resolutions is a waste of memory |
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41 and cpu power! |
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43 ============================================================================== |
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44 III. Running test programs |
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45 |
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46 Copy executable to the device and run it from the File manager. The Esc |
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47 key quits demo programs. In Crystal, Exe programs do not appear in task list |
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48 nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator. |
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50 Special keys used in SDL: |
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51 The Caps lock key enables or disables the virtual cursor. |
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52 Function keys are mapped as follows: |
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53 F1=chr+q, F2=chr+w,..., F8=chr+i, |
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54 F9=chr+a,..., F12=chr+d. |
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56 ============================================================================== |
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57 IV. Enjoy! :) |
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58 |
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59 If you have a project you'd like me to know about, or want to ask questions, |
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60 go ahead and join the SDL developer's mailing list by sending e-mail to: |
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62 sdl-request@libsdl.org |
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64 and put "subscribe" into the subject of the message. Or alternatively you |
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65 can use the web interface: |
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67 http://www.libsdl.org/mailman/listinfo/sdl |
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69 You can find more info about Epoc version of SDL from Hannu Viitala's |
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70 homepage |
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71 http://www.mbnet.fi/~haviital |
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73 ============================================================================== |
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