annotate docs/html/sdlmousemotionevent.html @ 2662:5470680ca587 gsoc2008_audio_resampling

Made a very significant optimization to the FIR filter which I believe I can take a little further. Right now the FIR filter size is 768 and I get some free() bugs, so this is something I need to debug.
author Aaron Wishnick <schnarf@gmail.com>
date Thu, 10 Jul 2008 07:02:18 +0000
parents 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_MouseMotionEvent</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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19 TITLE="SDL_MouseButtonEvent"
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20 HREF="sdlmousebuttonevent.html"></HEAD
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlkeyboardevent.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlmousebuttonevent.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLMOUSEMOTIONEVENT"
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74 ></A
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75 >SDL_MouseMotionEvent</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint8 type;
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95 Uint8 state;
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96 Uint16 x, y;
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97 Sint16 xrel, yrel;
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98 } SDL_MouseMotionEvent;</PRE
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99 ></DIV
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100 ><DIV
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101 CLASS="REFSECT1"
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102 ><A
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103 NAME="AEN4085"
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104 ></A
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105 ><H2
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106 >Structure Data</H2
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107 ><DIV
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108 CLASS="INFORMALTABLE"
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109 ><A
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113 ></P
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117 ><TBODY
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122 ><TT
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123 CLASS="STRUCTFIELD"
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124 ><I
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125 >type</I
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126 ></TT
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127 ></TD
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128 ><TD
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131 ><TT
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132 CLASS="LITERAL"
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133 >SDL_MOUSEMOTION</TT
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134 ></TD
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135 ></TR
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136 ><TR
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137 ><TD
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138 ALIGN="LEFT"
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139 VALIGN="TOP"
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140 ><TT
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141 CLASS="STRUCTFIELD"
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142 ><I
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143 >state</I
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144 ></TT
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145 ></TD
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146 ><TD
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147 ALIGN="LEFT"
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148 VALIGN="TOP"
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149 >The current button state</TD
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150 ></TR
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151 ><TR
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152 ><TD
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153 ALIGN="LEFT"
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154 VALIGN="TOP"
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155 ><TT
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156 CLASS="STRUCTFIELD"
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157 ><I
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158 >x</I
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159 ></TT
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160 >, <TT
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161 CLASS="STRUCTFIELD"
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162 ><I
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163 >y</I
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164 ></TT
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165 ></TD
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166 ><TD
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167 ALIGN="LEFT"
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168 VALIGN="TOP"
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169 >The X/Y coordinates of the mouse</TD
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170 ></TR
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171 ><TR
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172 ><TD
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173 ALIGN="LEFT"
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174 VALIGN="TOP"
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175 ><TT
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176 CLASS="STRUCTFIELD"
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177 ><I
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178 >xrel</I
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179 ></TT
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180 >, <TT
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181 CLASS="STRUCTFIELD"
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182 ><I
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183 >yrel</I
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184 ></TT
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185 ></TD
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186 ><TD
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187 ALIGN="LEFT"
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188 VALIGN="TOP"
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189 >Relative motion in the X/Y direction</TD
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190 ></TR
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191 ></TBODY
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192 ></TABLE
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193 ><P
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194 ></P
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195 ></DIV
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196 ></DIV
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197 ><DIV
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198 CLASS="REFSECT1"
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199 ><A
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200 NAME="AEN4109"
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201 ></A
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202 ><H2
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203 >Description</H2
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204 ><P
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205 ><SPAN
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206 CLASS="STRUCTNAME"
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207 >SDL_MouseMotionEvent</SPAN
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208 > is a member of the <A
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209 HREF="sdlevent.html"
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210 ><SPAN
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211 CLASS="STRUCTNAME"
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212 >SDL_Event</SPAN
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213 ></A
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214 > union and is used when an event of type <TT
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215 CLASS="LITERAL"
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216 >SDL_MOUSEMOTION</TT
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217 > is reported.</P
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218 ><P
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219 >Simply put, a <TT
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220 CLASS="LITERAL"
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221 >SDL_MOUSEMOTION</TT
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222 > type event occurs when a user moves the mouse within the application window or when <A
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223 HREF="sdlwarpmouse.html"
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224 ><TT
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225 CLASS="FUNCTION"
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226 >SDL_WarpMouse</TT
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227 ></A
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228 > is called. Both the absolute (<TT
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229 CLASS="STRUCTFIELD"
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230 ><I
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231 >x</I
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232 ></TT
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233 > and <TT
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234 CLASS="STRUCTFIELD"
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235 ><I
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236 >y</I
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237 ></TT
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238 >) and relative (<TT
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239 CLASS="STRUCTFIELD"
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240 ><I
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241 >xrel</I
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242 ></TT
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243 > and <TT
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244 CLASS="STRUCTFIELD"
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245 ><I
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246 >yrel</I
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247 ></TT
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248 >) coordinates are reported along with the current button states (<TT
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249 CLASS="STRUCTFIELD"
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250 ><I
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251 >state</I
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252 ></TT
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253 >). The button state can be interpreted using the <TT
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254 CLASS="LITERAL"
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255 >SDL_BUTTON</TT
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256 > macro (see <A
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257 HREF="sdlgetmousestate.html"
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258 ><TT
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259 CLASS="FUNCTION"
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260 >SDL_GetMouseState</TT
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261 ></A
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262 >).</P
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263 ><P
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264 >If the cursor is hidden (<A
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265 HREF="sdlshowcursor.html"
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266 ><TT
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267 CLASS="FUNCTION"
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268 >SDL_ShowCursor</TT
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269 >(0)</A
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270 >) and the input is grabbed (<A
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271 HREF="sdlwmgrabinput.html"
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272 ><TT
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273 CLASS="FUNCTION"
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274 >SDL_WM_GrabInput</TT
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275 >(SDL_GRAB_ON)</A
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276 >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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277 ></DIV
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278 ><DIV
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279 CLASS="REFSECT1"
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280 ><A
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281 NAME="AEN4133"
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282 ></A
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283 ><H2
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284 >See Also</H2
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285 ><P
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286 ><A
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287 HREF="sdlevent.html"
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288 ><SPAN
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289 CLASS="STRUCTNAME"
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290 >SDL_Event</SPAN
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291 ></A
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292 >,
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293 <A
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294 HREF="sdlmousebuttonevent.html"
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295 ><SPAN
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296 CLASS="STRUCTNAME"
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297 >SDL_MouseButtonEvent</SPAN
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298 ></A
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299 ></P
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300 ></DIV
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301 ><DIV
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302 CLASS="NAVFOOTER"
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303 ><HR
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304 ALIGN="LEFT"
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305 WIDTH="100%"><TABLE
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306 SUMMARY="Footer navigation table"
0
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307 WIDTH="100%"
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308 BORDER="0"
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309 CELLPADDING="0"
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310 CELLSPACING="0"
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311 ><TR
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312 ><TD
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313 WIDTH="33%"
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314 ALIGN="left"
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315 VALIGN="top"
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316 ><A
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317 HREF="sdlkeyboardevent.html"
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318 ACCESSKEY="P"
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319 >Prev</A
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320 ></TD
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321 ><TD
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322 WIDTH="34%"
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323 ALIGN="center"
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324 VALIGN="top"
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325 ><A
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326 HREF="index.html"
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327 ACCESSKEY="H"
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328 >Home</A
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329 ></TD
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330 ><TD
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331 WIDTH="33%"
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332 ALIGN="right"
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333 VALIGN="top"
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334 ><A
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335 HREF="sdlmousebuttonevent.html"
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336 ACCESSKEY="N"
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337 >Next</A
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338 ></TD
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339 ></TR
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340 ><TR
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341 ><TD
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342 WIDTH="33%"
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343 ALIGN="left"
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344 VALIGN="top"
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345 >SDL_KeyboardEvent</TD
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346 ><TD
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347 WIDTH="34%"
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348 ALIGN="center"
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349 VALIGN="top"
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350 ><A
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351 HREF="eventstructures.html"
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352 ACCESSKEY="U"
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353 >Up</A
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354 ></TD
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355 ><TD
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356 WIDTH="33%"
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357 ALIGN="right"
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358 VALIGN="top"
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359 >SDL_MouseButtonEvent</TD
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360 ></TR
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361 ></TABLE
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362 ></DIV
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363 ></BODY
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364 ></HTML
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365 >