annotate src/video/bwindow/SDL_BWin.h @ 3983:540466e900db SDL-1.2

Removed textrels from hermes code. Partially fixes Bugzilla #418.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 27 Jun 2007 10:12:49 +0000
parents 678576473849
children 4e29535b821b
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_BWin_h
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24 #define _SDL_BWin_h
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25
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26 #include "SDL_config.h"
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27
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28 #include <stdio.h>
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29 #include <AppKit.h>
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30 #include <InterfaceKit.h>
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31 #include <be/game/DirectWindow.h>
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32 #if SDL_VIDEO_OPENGL
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33 #include <be/opengl/GLView.h>
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34 #endif
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35 #include <support/UTF8.h>
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36
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37 #include "../../main/beos/SDL_BeApp.h"
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38 #include "SDL_events.h"
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39 #include "SDL_BView.h"
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40
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41 extern "C" {
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42 #include "../../events/SDL_events_c.h"
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43
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44 extern int mouse_relative;
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45 };
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46
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47 class SDL_BWin : public BDirectWindow
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48 {
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49 public:
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50 SDL_BWin(BRect bounds) :
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51 BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
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52 last_buttons = 0;
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53 the_view = NULL;
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54 #if SDL_VIDEO_OPENGL
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55 SDL_GLView = NULL;
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56 #endif
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57 SDL_View = NULL;
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58 Unlock();
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59 shown = false;
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60 inhibit_resize = false;
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61 }
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62
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63 virtual ~SDL_BWin() {
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64 Lock();
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65 if ( the_view ) {
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66 #if SDL_VIDEO_OPENGL
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67 if ( the_view == SDL_GLView ) {
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68 SDL_GLView->UnlockGL();
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69 }
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70 #endif
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71 RemoveChild(the_view);
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72 the_view = NULL;
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73 }
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74 Unlock();
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75 #if SDL_VIDEO_OPENGL
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76 if ( SDL_GLView ) {
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77 delete SDL_GLView;
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78 }
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79 #endif
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80 if ( SDL_View ) {
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81 delete SDL_View;
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82 }
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83 }
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84
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85
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86 /* Override the Show() method so we can tell when we've been shown */
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87 virtual void Show(void) {
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88 BWindow::Show();
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89 shown = true;
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90 }
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91 virtual bool Shown(void) {
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92 return (shown);
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93 }
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94 /* If called, the next resize event will not be forwarded to SDL. */
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95 virtual void InhibitResize(void) {
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96 inhibit_resize=true;
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97 }
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98 /* Handle resizing of the window */
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99 virtual void FrameResized(float width, float height) {
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100 if(inhibit_resize)
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101 inhibit_resize = false;
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102 else
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103 SDL_PrivateResize((int)width, (int)height);
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104 }
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105 virtual int CreateView(Uint32 flags, Uint32 gl_flags) {
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106 int retval;
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107
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108 retval = 0;
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109 Lock();
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110 if ( flags & SDL_OPENGL ) {
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111 #if SDL_VIDEO_OPENGL
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112 if ( SDL_GLView == NULL ) {
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113 SDL_GLView = new BGLView(Bounds(), "SDL GLView",
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114 B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),
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115 gl_flags);
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116 }
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117 if ( the_view != SDL_GLView ) {
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118 if ( the_view ) {
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119 RemoveChild(the_view);
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120 }
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121 AddChild(SDL_GLView);
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122 SDL_GLView->LockGL();
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123 the_view = SDL_GLView;
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124 }
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125 #else
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126 SDL_SetError("OpenGL support not enabled");
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127 retval = -1;
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128 #endif
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129 } else {
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130 if ( SDL_View == NULL ) {
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131 SDL_View = new SDL_BView(Bounds());
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132 }
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133 if ( the_view != SDL_View ) {
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134 if ( the_view ) {
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135 #if SDL_VIDEO_OPENGL
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136 if ( the_view == SDL_GLView ) {
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137 SDL_GLView->UnlockGL();
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138 }
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139 #endif
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140 RemoveChild(the_view);
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141 }
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142 AddChild(SDL_View);
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143 the_view = SDL_View;
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144 }
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145 }
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146 Unlock();
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147 return(retval);
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148 }
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149 virtual void SetBitmap(BBitmap *bitmap) {
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150 SDL_View->SetBitmap(bitmap);
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151 }
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152 virtual bool BeginDraw(void) {
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153 return(Lock());
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154 }
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155 virtual void DrawAsync(BRect updateRect) {
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156 SDL_View->DrawAsync(updateRect);
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157 }
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158 virtual void EndDraw(void) {
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159 SDL_View->Sync();
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160 Unlock();
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161 }
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162 #if SDL_VIDEO_OPENGL
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163 virtual void SwapBuffers(void) {
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164 SDL_GLView->UnlockGL();
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165 SDL_GLView->LockGL();
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166 SDL_GLView->SwapBuffers();
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167 }
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168 #endif
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169 virtual BView *View(void) {
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170 return(the_view);
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171 }
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172
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173 /* Hook functions -- overridden */
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174 virtual void Minimize(bool minimize) {
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175 /* This is only called when mimimized, not when restored */
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176 //SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
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177 BWindow::Minimize(minimize);
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178 }
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179 virtual void WindowActivated(bool active) {
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180 SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
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181 }
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182 virtual bool QuitRequested(void) {
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183 if ( SDL_BeAppActive > 0 ) {
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184 SDL_PrivateQuit();
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185 /* We don't ever actually close the window here because
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186 the application should respond to the quit request,
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187 or ignore it as desired.
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188 */
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189 return(false);
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190 }
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191 return(true); /* Close the app window */
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192 }
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193 virtual void Quit() {
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194 if (!IsLocked())
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195 Lock();
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196 BDirectWindow::Quit();
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197 }
0
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198
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199 virtual int16 Translate2Unicode(const char *buf) {
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200 int32 state, srclen, dstlen;
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201 unsigned char destbuf[2];
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202 Uint16 unicode = 0;
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203
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204 if ((uchar)buf[0] > 127) {
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205 state = 0;
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206 srclen = SDL_strlen(buf);
907
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207 dstlen = sizeof(destbuf);
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208 convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);
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209 unicode = destbuf[0];
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210 unicode <<= 8;
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211 unicode |= destbuf[1];
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212 } else
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213 unicode = buf[0];
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214
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215 /* For some reason function keys map to control characters */
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216 # define CTRL(X) ((X)-'@')
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217 switch (unicode) {
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218 case CTRL('A'):
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219 case CTRL('B'):
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220 case CTRL('C'):
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221 case CTRL('D'):
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222 case CTRL('E'):
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223 case CTRL('K'):
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224 case CTRL('L'):
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225 case CTRL('P'):
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226 if ( ! (SDL_GetModState() & KMOD_CTRL) )
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227 unicode = 0;
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228 break;
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229 /* Keyboard input maps newline to carriage return */
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230 case '\n':
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231 unicode = '\r';
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232 break;
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233 default:
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234 break;
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235 }
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236
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237 return unicode;
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238 }
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239
3878
678576473849 Fixed bug #286
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240 virtual void DispatchMessage(BMessage *msg, BHandler *target);
907
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241
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242 private:
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243 #if SDL_VIDEO_OPENGL
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244 BGLView *SDL_GLView;
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245 #endif
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246 SDL_BView *SDL_View;
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247 BView *the_view;
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248 bool shown;
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249 bool inhibit_resize;
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250 int32 last_buttons;
0
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251 };
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252
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253 #endif /* _SDL_BWin_h */