annotate docs/html/eventfunctions.html @ 111:53e3d8ba4321

Now gets correct keyboard state when starting up on X11
author Sam Lantinga <slouken@lokigames.com>
date Sat, 14 Jul 2001 20:37:24 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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1 <HTML
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3 ><TITLE
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4 >Event Functions.</TITLE
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12 REL="UP"
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13 TITLE="Events"
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14 HREF="event.html"><LINK
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19 TITLE="SDL_PumpEvents"
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20 HREF="sdlpumpevents.html"></HEAD
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlkey.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 >Chapter 8. Events</TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlpumpevents.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><DIV
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69 CLASS="SECT1"
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70 ><H1
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71 CLASS="SECT1"
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72 ><A
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73 NAME="EVENTFUNCTIONS"
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74 >Event Functions.</A
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75 ></H1
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76 ><DIV
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77 CLASS="TOC"
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78 ><DL
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79 ><DT
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80 ><B
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81 >Table of Contents</B
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82 ></DT
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83 ><DT
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84 ><A
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85 HREF="sdlpumpevents.html"
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86 >SDL_PumpEvents</A
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87 > &#8212; Pumps the event loop, gathering events from the input devices.</DT
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88 ><DT
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89 ><A
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90 HREF="sdlpeepevents.html"
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91 >SDL_PeepEvents</A
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92 > &#8212; Checks the event queue for messages and optionally returns them.</DT
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93 ><DT
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94 ><A
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95 HREF="sdlpollevent.html"
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96 >SDL_PollEvent</A
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97 > &#8212; Polls for currently pending events.</DT
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98 ><DT
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99 ><A
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100 HREF="sdlwaitevent.html"
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101 >SDL_WaitEvent</A
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102 > &#8212; Waits indefinitely for the next available event.</DT
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103 ><DT
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104 ><A
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105 HREF="sdlpushevent.html"
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106 >SDL_PushEvent</A
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107 > &#8212; Pushes an event onto the event queue</DT
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108 ><DT
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109 ><A
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110 HREF="sdlseteventfilter.html"
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111 >SDL_SetEventFilter</A
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112 > &#8212; Sets up a filter to process all events before they are posted
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113 to the event queue.</DT
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114 ><DT
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115 ><A
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116 HREF="sdlgeteventfilter.html"
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117 >SDL_GetEventFilter</A
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118 > &#8212; Retrieves a pointer to he event filter</DT
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119 ><DT
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120 ><A
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121 HREF="sdleventstate.html"
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122 >SDL_EventState</A
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123 > &#8212; This function allows you to set the state of processing certain events.</DT
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124 ><DT
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125 ><A
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126 HREF="sdlgetkeystate.html"
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127 >SDL_GetKeyState</A
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128 > &#8212; Get a snapshot of the current keyboard state</DT
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129 ><DT
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130 ><A
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131 HREF="sdlgetmodstate.html"
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132 >SDL_GetModState</A
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133 > &#8212; Get the state of modifier keys.</DT
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134 ><DT
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135 ><A
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136 HREF="sdlsetmodstate.html"
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137 >SDL_SetModState</A
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138 > &#8212; Set the current key modifier state</DT
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139 ><DT
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140 ><A
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141 HREF="sdlgetkeyname.html"
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142 >SDL_GetKeyName</A
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143 > &#8212; Get the name of an SDL virtual keysym</DT
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144 ><DT
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145 ><A
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146 HREF="sdlenableunicode.html"
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147 >SDL_EnableUNICODE</A
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148 > &#8212; Enable UNICODE translation</DT
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149 ><DT
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150 ><A
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151 HREF="sdlenablekeyrepeat.html"
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152 >SDL_EnableKeyRepeat</A
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153 > &#8212; Set keyboard repeat rate.</DT
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154 ><DT
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155 ><A
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156 HREF="sdlgetmousestate.html"
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157 >SDL_GetMouseState</A
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158 > &#8212; Retrieve the current state of the mouse</DT
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159 ><DT
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160 ><A
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161 HREF="sdlgetrelativemousestate.html"
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162 >SDL_GetRelativeMouseState</A
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163 > &#8212; Retrieve the current state of the mouse</DT
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164 ><DT
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165 ><A
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166 HREF="sdlgetappstate.html"
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167 >SDL_GetAppState</A
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168 > &#8212; Get the state of the application</DT
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169 ><DT
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170 ><A
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171 HREF="sdljoystickeventstate.html"
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172 >SDL_JoystickEventState</A
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173 > &#8212; Enable/disable joystick event polling</DT
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174 ></DL
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175 ></DIV
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176 ></DIV
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177 ><DIV
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178 CLASS="NAVFOOTER"
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179 ><HR
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180 ALIGN="LEFT"
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181 WIDTH="100%"><TABLE
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182 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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183 BORDER="0"
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184 CELLPADDING="0"
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185 CELLSPACING="0"
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186 ><TR
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187 ><TD
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188 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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189 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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190 VALIGN="top"
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191 ><A
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192 HREF="sdlkey.html"
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193 >Prev</A
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194 ></TD
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195 ><TD
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196 WIDTH="34%"
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197 ALIGN="center"
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198 VALIGN="top"
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199 ><A
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200 HREF="index.html"
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201 >Home</A
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202 ></TD
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203 ><TD
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204 WIDTH="33%"
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205 ALIGN="right"
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206 VALIGN="top"
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207 ><A
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208 HREF="sdlpumpevents.html"
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209 >Next</A
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210 ></TD
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211 ></TR
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212 ><TR
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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216 VALIGN="top"
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217 >SDLKey</TD
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218 ><TD
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219 WIDTH="34%"
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220 ALIGN="center"
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221 VALIGN="top"
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222 ><A
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Sam Lantinga <slouken@lokigames.com>
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223 HREF="event.html"
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224 >Up</A
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225 ></TD
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226 ><TD
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227 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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228 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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229 VALIGN="top"
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230 >SDL_PumpEvents</TD
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231 ></TR
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232 ></TABLE
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233 ></DIV
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234 ></BODY
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235 ></HTML
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236 >